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[#][F] Eric Minton - 8 Hours ago
Originally posted by Isator Levi View Post
Would description of the possible Realm Civil War be necessarily limited to ways in which the Great Houses might interact, or is there liable to be room for a few unique spins on elements distinct to Houses such as Ledaal's shadow crusade or Ragara's association with malefic powers, as well as some hooks for characters outside of the Realm to interact with it?
I don't think we could meaningfully cover the civil war without taking those elements into account.

Originally posted by Isator Levi View Post
​Would it also give some ideas on how a breakdown of order on the Blessed Isle might affect the Threshold, both from satrapies and their neighbours being caught up in the fighting, and in other powers that see opportunities without the Realm policing them?
That also seems like a necessary component to touch upon, though we don't have the word count to explore it in depth.

[#][F] The Demented One - 8 Hours ago
Originally posted by JiveX View Post
Sorry if this has been asked already, I did a read through and didn’t see an answer. A number of DB charms reference 1s on rolls. Does refer to the “final” roll after effects which re-roll 1s have been applied or does it apply prior to this occurring. I am aware that many charms specify that they apply prior to re-rolling effects so I have a sinking suspicion that the fact that terrestrial charms don’t specify this is my answer, however also sort of hoping to be wrong. Sorry again if this was asked.
It's the final roll. Excellent Strike is tech against Dragon-Blooded.

[#][F] The Demented One - 7 Hours ago
Originally posted by Demac View Post
So question about the new Geomantic Prodigy merit:

Is there something about Craft [Geomancy] that makes it special to where it can benefit from a sorcerous merit like this, or is that merit more of demonstration of something that could be done with sorcerer-crafter builds. I'm wondering specifically if there's something that breaks if a sorcerer were to take a merit that did the same thing for Craft [Artifact] or even Craft [First Age Artifice].
I would not allow a similar effect to benefit Artifact-crafting. Manses are subject to a bunch of limitations artifacts don't have to deal with (need a demesne, hard to move around).

EDIT: Also, I'm assuming these are dice added by charms, but I will be delighted to hear they are non-charm dice.
Merit-added dice don't count as a Charm bonus.

[#][F] The Demented One - 7 Hours ago
Originally posted by BadassOverlord View Post
What is the correct timing on the declaration of Grasping Claw Method? It is classified as supplemental, but the text says "upon winning control of a grapple..." Should I declare it before the attack roll or after the attack but before the control roll?
You declare it before the attack roll. If you win control, you disarm.

[#][F] The Demented One - 5 Hours ago
Originally posted by JiveX View Post
As an aside, and I hope I’m not abusing the point of this thread, would something along the lines of “Treat every two 2s as a 1 if no 1s appear” as kind of a lower key variant of Coiling Dragon Dance to allow a higher essence Terrestrial (and Water aspects in general who lack an effect like Coiling Dragon Dance ) to remain competitive. That’s probably a bit too specific and hypotheticals question.
I could see it as a high-level upgrade. Dragon-Blooded get a lot of stuff that prey on 1s, both because that's a useful swingy mechanic and as a way to emphasize Solar magic that rerolls 1s, but that doesn't mean a more powerful Dragon-Blood might push the power of those effects.

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