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Originally posted by BrilliantRain
Will there be any guidelines in the Lunars book for how to distinguish between natural creatures and magical ones? Because it’s my understanding that Riding Spiders, Yeddim, and Simhata all count as animals, despite not existing or necessarily being able to exist in our world. So it makes it a little hard to be sure what counts as what.
Originally posted by Saipjas
I have a couple of questions related to ephemeral induction technique. Specifically it allows you to create spirits (or fae) whole cloth. My first question is does this create new gods, elementals, or what kind of spirit are we talking about?
Any kind of spirit.
Secondly, how do you the Devs define spirits?
It's a descriptive label rather than a rigid definition. Gods, elementals, demons, ghosts, and any weirdo entities that are similar enough to one of those that it makes sense to deem them a spirit.
Originally posted by wern212
A few questions based on a scenario:
A group of fresh player characters, piloted by a group of players mostly used to D&D and similar, have just defeated a spirit and it's cult terrorizing the city.
Fully confident this wins them the adoration of the city, they barge into the throne room without changing into appropriate apparel, or even really wiping the blood off.
The ST makes them roll to attempt a good first impression despite the circumstances.
Question 1: What Attribute would be used here? I'm assuming the Ability is Socialize, but I'm not sure whether it's a Social Attribute or Wits, giving that this seems to be more of a knowledge thing than really your ability to project your social prowess. That being said, I could also totally see it be a Social Attribute.
That's gonna be a social Attribute, probably Charisma or Appearance.
Question 2: In this situation, would you treat these penalties as penalties or as increased difficulty? I assume the difficulty is the Resolve of the nobility, making increased difficulty not possible.
It'd probably be a roll against Resolve, which means they'd be penalties.
Question 3: If the above situation would reduce a character's dice pool to 0 dice, what happens? Specifically, in Second Edition there was a rule that made them have a handful of dice anyway, but I haven't found such a rule in Third Edition. Assuming they roll 0 dice, should the ST treat it as a botch or just regular failure?
Penalties can bring you down to zero. I'd treat that as just an automatic regular failure; no need to make it a botch.
Question 4: Should the characters with Mastery of Small Manners be able to reduce the penalties for the entire circle, or only for themselves?
Originally posted by Sakii
Those beings comparable to a 2CD that you can create with a working, do they have to be spirits or can they just be a weird life form?
They can be whatever.
Originally posted by Sunder the Gold
Do Raksha build homes, fortresses, and fortified homes as often as humans?
Humans do so because they want as much consistency in life as possible; always waking up in the same bed, room, house, city, and having the same place to put and keep their stuff, and having protection against someone taking them or their stuff away.
Raksha have traditionally been able to carry all of their stuff with them casually, don’t need to sleep, don’t need to stockpile food, and generally loathe consistency.
So whenever I think of a Raksha palace, I wonder how long they actually stay there... or how long the palace actually stays there.
A permanent palace refuge makes perfect sense if the fairie insists on living outside of Wyld Zones and they can’t move their palace out of this one particular soft spot in Creation they found.
There's more reasons to want a home than just meeting the bare minimums of survival.
Originally posted by The Wizard of Oz
The rules for Read Intentions say "Once a Read Intentions action has failed, it can’t be retried on the same target for the rest of the scene."
Does this mean that if I fail my Read Intentions roll to tell if the person I'm talking to has a positive intimacy to me, I can still roll to find out other things, like see if they have intimacies to the person they're talking about, the person next to them, or tell what their intentions are in this scene?
Or does it mean that once you fail to Read someone's Intentions, you can't roll any kind of Read Intentions against them again this scene?
Originally posted by Saipjas
Right, I guess what are some ideas for weirdos that fit this catagory? Is this a know it when you see it kind of thing?
Yeah, it's know it when you see it. It's hard to come up with examples that are just weird for the sake of being weird.
Originally posted by WalkingEye
Can Evocations Enhance and build upon Evocations of other Artifacts. Like can Volcano Cutter have a evocation that takes effect when I activate Mela's Coil One with the Blue jade Dragon Evocation giving the Dragon some Volcano Cutter Like Spirit Charms to use?
Or Lets Say Two Solars Fuse with Courante and Galliard and while in that form Their Groups Twilight uses wake the sleeper on their fused armor can their fused armors develop evocation lines that work off of each other fused armors evocations?
That's not a standard thing that artifacts do—I wouldn't let any given suit of armor enhance any given daiklave's Evocations. If there's some thematic connection between the two, such that it would make sense for one to build upon the other, you could definitely write it.
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