Posts by: Lucy Darling

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[#][F] Lucy Darling - 11/24/2016
By a non-American but who cares just go with it.

I am grateful for the crazy mishaps that led to me and John meeting each other.

I am grateful for being able to read all the adventures people have in this game I am part of.

I am grateful Holden has the knack to keep me excited for all the new stuff.

I am grateful for all the new stuff coming through.

I am grateful I am here and y'all are here and we can play this game and have fun and I hope y'all have a great turkey day.

(Also I pay my respects to elders past and present from the first nations land I stand upon)

[#][F] Lucy Darling - 11/24/2016
Also, 'zero activity' is untrue - Holden has posted recently and John's appearance on rpgclinic already has a thread. Limited activity compared to heydays but, well, I remember those...

[#][F] Lucy Darling - 11/24/2016
What questions have not been answered? Bear in mind Monday's timeline is an answer on 'where is X'. And that questions about the dev process are neither quick, nor easy, to answer and are often not actually about the game or the process but about something else. And are not a sign of not engaging with the fans, more a sign of this is where the devs draw a line on privacy.

Twitter and rpgnet (where Holden is also a mod, so that has its own demands) have a higher number of users, threads, and questions, and it also seems...unfair to jump into threads and give dev/writer answers other than "go for it!" or "make it up". That's often the one I struggle with - I don't wanna tell you how to run your game, because that leads to accusations about how HORRIBLE I am for hating people playing the game wrong. even though someone asked me to comment and what I am supposed to lie? And I dont know your group or anything so if they are keen and it works, do it. That's the crux of it all - ask us to comment on an idea about the game or for the game and we might think it is dumb. It is much more fun overall to not jump on other ideas, and it certainly seems to make for a healthier fanbase to not be arguing with the devs about chargen and so on. Ask a question about how to roll a thing and it seems much more likely to get an answer than 'comment on my campaign idea' or 'why didn't you so this headcanon' and so on.

Same goes for 'what is the status on X' and 'where is Y' - depending on the product obvs but the answer is usually "we are working on it" and that, as an answer, is it. And asking us to tell you stuff about Liminals or Lunars is lovely! Hype! But it isn't something we are regularly gonna answer even if we know the answer, right? Because it might be a great idea right now but when we write the rule it might not work and then we have to go back on that answer and ugh. It is just not worth it. And responding with "we are working on it" got accusations we weren't and demands for more info and more info got people extrapolating wildly and yelling at us for things that they extrapolated from there and we have settled on this as something sustainable for the moment. It may change later but right now this is what we can manage.

And I am surprised that with all your managerial experience you have not come across the intersection of emotional labour and OH&S that means constant community management is a ...not great idea. Esp when someone is hired to do something entirely different. Every time I post I wonder if I am going to fuck something up and I rather dislike it - I enjoy the game and writing for it and most of the time I like reading the crazy awesome shit people come up with for the game too. This stuff though? The navel gazing and demands for attention and endless rehashing of shit from years and years and years ago? That is tiresome and each bout.of it means I am less likely to engage like this again. And since I don't often give mechanical advice/feedback, it means I just don't post.

(Ftr yes Holden is dev, John is dev, both write on the line, the rest of us writers and again, if you don't have a handle on what each of us do it is probably kinder to not try dissect our percieved failures)

(Interesting side note: I have seen threads where a post from the devs is held up as SO MEAN or dismissive and it turns out knowing their voice changes how the post is received. Because most of the time it reads as "Holden's horribly dry almost British sense of humour" or "John's absurdist streak got loose again".)

[#][F] Lucy Darling - 11/24/2016
Just as a note though: Opinion isn't necessarily wrong, nor unwarranted - it isn't objective proof either.

But this thread, along with others, doesn't make for a welcoming kind of space (and I already have an aversion to forums even without this kind of thing), because the opinion is couched in terms like 'driven out' and 'trying to show...beloved...cancerous' and so on.

[#][F] Lucy Darling - 11/24/2016
*sighs*

Fine. You can wave your unspoken qualifications all you want, but my point about the management thing was as much for the onlooker as your wiki-link, except mine was pointing out that any chef would ask 'what kind of egg and is it room temp' before claiming some kind of empirical incontrovertible timing for boiling an egg, for example.

And if you want me to extend good faith to you for your claims, try extending it to the Devs, Rich, and the writers. But to address your specific points about mismanagement:

Originally posted by Daerian View Post

Because:
- the product was at least 2,5 year late when compared to stated official publishing time (and if I remember correctly after all these years that stated time was already late when compared to starting promises);
- the final product has few very big quality issues (that none of lead developers except for Robert Vance comments or explains here), as we can find from discussions on this very forum;
- actual developers pretty much killed 2nd Edition promising fast development and start of 3rd, as we know it didn't happen;
- from what we know some of actual developers are responsible for driving one of the best authors from Exalted and then trying to show his beloved by many work as cancerous to the line (Infernals);
- community got divided and many people who have been strongly invested into Exalted have been driven out by developers, their ideas and especially their comments and ways to talk to community;
- I will even add that they don't feel like posting official info or interviews on official forum of product;
- and now we know that second big book in line is going to be late (with no idea when it will be out, I think?)

Seriously, tell me why shouldn't we assume there isn't any mismanagement.
- delays have been discussed, multiple times, and while they may not meet your criteria for 'okay' that is not an objective criteria and the devs are not entirely responsible for every single step in the process (see: Rich's comments about 'art shenanigans' in the Monday Meeting notes a few weeks past).
- opinion and ftr, Vance is a great writer, esp. on Charms, is not a Dev and both Devs have explained things about, say, BP/XP (*throws salt over shoulder*), counterattacks, Charm intent and so on, and have clarified a bunch of things including Holden's 'how to roll hitting someone with another someone' very recently.
- I am struggling to parse what you even mean here - Ink Monkeys maybe?
- opinion again, and I assume your comments are about someone who has gone on record to state that he left of his own accord and wishes everyone well. And we're talking Infernals, in terms of Lilun etc? Because distancing oneself from things you find abhorrent, and distancing ones work from directions you disagree with, are both totally okay choices to make, but try not to conflate the two as you read them. The Devs have chosen to do Creation differently and this doesn't have to be seen in a combative fashion BUT the more you insist they defend every creative choice the more combative the conversation will get.
- it's been divided since forever, and the bigger attachment you have for one iteration of a thing the more likely you are to loathe anything about another (hi Sherlock fandom!) and asking the Devs to make a product without ever making a choice that upset anyone, or anyone with strong feelings, is impossible.
- I touched on this in my previous post, but just how much bereavement leave for 'not posting in a space where people tell you that you're shit' should someone get in your opinion, and how many times should they have to be personally insulted before they are allowed to leave?
- Arms is on its way, the Devs have pulled back on setting dates because even when every single thing is going right, there will be some horrible fuck up at the last moment (see: Gencon) and people will focus in on that instead of assuming with good faith there must be a good reason.

Pursuant to that last bit - management includes a lot of people, and personnel management. Rich tags it in the comments about art shenanigans, but none of us are in the business of throwing people under the bus. That is what a lot of these posts ask us to do - offer up someone to blame and when the Devs don't, they take the heat. From the outside there is very little any of us can know about personnel management and it is not okay to push to try and work out who did what, just to satisfy your own curiosity.

[#][F] Lucy Darling - 11/24/2016
Hi! My name is Lucy and I DO have some insight to the Development process because John and Holden are my best friends, and I also write on the line, On this project, between writers and devs, you've had:
  • babies born
  • people die
  • people ill
  • more people die
  • more illness
  • exams and study
  • EMOTIONS AND FEELS
  • more long term illness
  • oh wait more illness
  • (ALL THE FEELS)
  • oh look other job stuff
  • what another death, oh for fucks sake
  • (WELL FUCK MY FEELS)
  • and now everyone is sick?
  • what the fresh hell is this?
  • THAT'S IT, NO-ONE IS ALLOWED TO GET SICK
  • ...dammit that didn't work, people are still sick
That's just the parts of the project I have worked on the past few years AND not even touching on the major mechanical stuff. I know it is super easy to link to wikipedia 'Project Management' triangles and chatter about management and make vague promises that 'no IRL I do know this stuff' but...each project is different. Each and every single one. And in particular rpgs are a cross section of publishing, art, creative writing, technical writing, project management, community management, PR, and personnel management. And are subject to the shortfalls of each and every one of those. While also being done around the edges of the mess that above list makes of your life.

Telling writers to 'write faster' generally ends up with: poor material*, overwrought writers, and a lot more work for the person in charge, either managing them or fixing the work you got. Sure there are recalcitrant writers out there who need prodding, but mostly? Creative stuff takes time, and some of that time is invisible. It's research, it's playtesting, it's talking shit with friends and working out that the idea sucks so you have to scrap it. Or sending it in and finding out you managed to miss a whole damn section of the outline so now you have to write that in while sticking to wordcount (*eyedart*), but yeah, we do have word counts and I am unsure as to how one would 'make an author work faster' but...it's unlikely to be a profitable thing to do. I have ideas on how to manage this stuff but I'm rambling as it is, and I have other stuff to write, but managing the workload you give people, being aware of what is happening with them, and balancing finding new writers with keeping your workhorses is a fairly solid proposition.

Like, the assumption we don't work on word counts suggests that any management experience or education is not relevant to the particulars of this situation and it is the particulars on which any project actually rests (contrary to those attempts to shift JIT, MRP and the like outside the context it was created).

And "stop being such a perfectionist" doesn't mesh well with a community that is...less than forgiving about mistakes.

*hopefully something fixed by increased levels of copy editing, rather than 'scrap and start over', but you can't always tell that until you get into it, and in the conext of this project leads directly into porting stuff from previous editions that may or may not apply to Ex3.

(I am immensely grateful that none of my supervisors - be they Devs or the ones in my real life job - were 'write faster' style 'managers' when one of the above-mentioned deaths was my best friend. It meant that when I got back into my work, I was in a much better place than I would have been if I'd been working on it through that period, which in turn means better work and a lack of resentment towards it, or association of pain with it, which is important. That's why I put feels and emotions in there, because it does have an affect on work, usually for the worse.)

[#][F] Lucy Darling - 9/10/2016
Originally posted by Isator Levi View Post
I'm a bit averse to the idea of a form of impregnation that is inherently traumatic. I've already stated my reasons for an inclination towards occasional complications, but I find the idea of something inherently harmful, at least with almost any kind of focus on it, to be crossing a certain boundary in invoking a certain uncomfortable brand of body horror with little justification.
For me, not addressing in any concrete way the physiological realities of pregnancy (see: https://aeon.co/essays/why-pregnancy...other-and-baby for example) elides the actuality of it. One can romanticise all of this but ultimately the seven year old currently owning her dad at space invaders also nearly killed me in what was a very 'normal' pregnancy until it wasn't.

Not to say that all pregnancy is doom and gloom and horror but the miracle of 'I made a human out of my own body' is right there alongside confronting the closeness of death and the numerous ways that act still echoes in my flesh (not just the obvious, the hidden chimerism and the six monthly blood tests and so on as well).

What elements of my philosophy that made it into the writeup will obvs have to wait but I couldn't pass up the opportunity to link that wonderful essay.

[#][F] Lucy Darling - 8/19/2016
Originally posted by TGUEIROS View Post
You say evil priest. I say brutal, savage warrior.

Evil priest, brutal savage warrior, kung fu legend, OR! acknowledging the mightiness of your opponent in front of their people and taking their flesh into your flesh as a sacrament?

(okay, so Brawl is my fave 4eva, and I like being a bit weird and creepy with the heart-eating and ripping off of enemy parts and things, OF COURSE I love this charm)

[#][F] Lucy Darling - 8/18/2016
Originally posted by Kell_Tamer View Post

See, I've been excited about them since I first learned dragon bloods weren't basically like DND half dragons. I'm looking forward to playing my first fire aspect (I've played every other aspect almost twice... somehow fire has eluded me...)

I'm curious to see how a Dragon Blood of equal essence to a Solar who isn't a combat supernal plays out. (or even combat supernal) Is the fight overly skewed, or is it more like watching two forces of nature trade blows with each other until one is left?
I can sorta answer this, in a totally baseless and not to be taken as canon sort of way:

A while back John and Holden sat me down and made me watch Samurai Champloo - great series btw - and there is a fight at the end of the series that had John saying 'this is what it's like when a DB meets a Solar'. The two badass warriors had been cutting swathes of terror through all of Japan at this point, meet this guy, and get totally waxed in very short order. But, due to some trickery and awesomeness and weirdness, do prevail.

So yeah, skewed definitely, but also forces of nature, and it's about the narrative too, not just 'who has E5 Melee charms'. It's about who uses their powers in the best way as well, acknowledging their weaknesses and using them.

Mostly, go watch Samurai Champloo.

[#][F] Lucy Darling - 8/12/2016
Originally posted by Isator Levi View Post

‚ÄčI don't know; I found the ideas of the Dynast notion of parenthood advocating distance and aloofness to be fairly plausible. Also maybe some ideas that, even sans body shame, nursing is something undignified for an upper class person.
Ah but where does the idea of that indignity come from?

(Also here be dragons, or at least finicky details that I wrote that may well get changed so I'm gonna bow out of the convo now)

[#][F] Lucy Darling - 8/12/2016
Thanks Kyman201 - not all of it is exactly how it ends up in the books, but it's a subject I find fascinating. And there's always scope for difference too, the Realm is large and contains multitudes. The there's Creation and I don't imagine there'd be less diversity than exists in our world too (just looking at contemporary birthing and parenting practices there's such a wide range as to make 'normal' fairly useless beyond 'want mother and child to survive').

I only ever played a character getting pregnant once, and it turned into a weird metaphysical thing with an Infernal, Sidereals, and so on involved. It was also an email game so I had time to work out my own responses to stuff. It's an incredibly powerful thing, so I think it deserves more respect than it often gets (rpgs or real life really).

[#][F] Lucy Darling - 8/12/2016
But yeah, it is highly charged as a topic and is definitely not something to spring on players because, beyond anything else, miscarriage is awfully common and even more awfully silenced - do you wanna take the chance of upsetting a fellow player with that?

[#][F] Lucy Darling - 8/12/2016
Originally posted by Isator Levi View Post
Hmmm... fine.

‚ÄčIncidentally, remember that breast feeding discussion? I'm still not sure how that interjects with historical instances of using wet nurses.

Me?

Wet nurses are historically used in situations where mama can't feed, or you have class issues about sex and bodies. The latter isn't gonna mean much to Exalts or DBs while the former might. In situations where women did habitually use wet nurses due to social reasons, there was an understanding about what that meant to mama (you'd have to treat her for mastitis. Fortunately most of the population had a passing knowledge about animals, esp cows, who suffer mastitis and know how to treat it. Whereas nowadays, most mamas who get mastitis need to be told what is happening, they've never seen a woman (or cow) suffering from it. There's a balance, treating mastitis sans antibiotics, between expressing enough to clear the infection but not so much as to increase production.

In a society like the Realm, with Exalts being the top of the hierarchy in a culture where there isn't 'ew no not physicality' (i.e. Victorian era), wet nurses only make sense in a 'mama is on the battlefield'. Which is much less like the version of wet nursing where mama never feeds and poor lady with a supply does, and more like a co-nursing situation (which was also very common throughout history). I personally like the latter for the psycho-social bonds it creates as well.

[#][F] Lucy Darling - 8/12/2016
Haha! It is I, birth nerd who wrote that section in the DB book. I mean it might get cut for space but it was something I put thought into.

The main causes of mortality in birth for the mother are avoided given the healing and sheer vitality of Exaltation. Even something like placenta praevia will be less of an issue for a character who is not going to bleed out, or suffer massive infection. Same with shoulder presentations - fourth degree tearing is less likely to be an issue, or breaking pubic bones, and Exalts are hale enough that they are unlikely to be in birth positions that exacerbate that (plus non-medicalised birth practices favour those positions).

Not to mention that the question of 'mother or child' is heavily weighted to mother as an Exalt. So there would be some of the more horrifying interventions of the middle ages being used as well. So in severe cases of dystocia snapping the baby's collarbone would be fairly unremarkable (fun fact: this was the intervention used for my mother and three of her siblings back in the 50s). And if the baby is dead? It gets gruesome but they dealt with it back in pre-anaesthetic eras fairly competently. Google at your own risk.

Same with injuries/accients close to birth. Mama gets prioritised, baby is still a mortal baby. Albeit with a bad ass protector. She is unlikely to suffer premature birth but it does happen. I tend to think babies of Exalted mamas are a little more hale than their counterparts, just because of the shared immune system and so on.

It was a fun section to write, for a fairly horror-centric value of fun.

[#][F] Lucy Darling - 8/10/2016
Originally posted by blindST View Post
I'm sorry to hear about the personal tragedies that are effecting the lines writers. I don't have the ability to read all the threads on the forums due to my disability and the only way I can read, well, anything, on the internet or pdf (it's through JAWS. I'm blind) so I missed this terrible news. My apologies if I came off, on any post, as being insensitive. I'm sure that's why I got the reception to my opinion that I did, but, again, I had no idea. When it comes to Gaming vs. Real Life, RL is ALWAYS more important. I know it may not mean much, but please convey my condolences.

I also know if doesn't help, but, even though I argued about a lack of support, I've found the work that has been done on E3 to be a work of art. As someone that rarely gets to read, I've had a wonderful time reading what they created and I know the rest of my group, other Visually Impaired people like myself, feel the same. I've found that many games rely on art to get a point across, but the E3 core has writing that helped us visualize in a way most RPGs don't give us. It's literally some of the highest praise we in the Visually Impaired community can give.

Again, I know it means little in such a trying time, but please let them know that they brought joy to a table of blind folks.
I did figure you probably had missed that thread - support for screen readers is usually suboptimal at the best of times! I just wanted to remind everyone that the past three months has pretty much wrecked them and they are still recovering.

I guess my main point with this is to emphasise how important it is to remember the humans on the other end. John and Holden were chosen for their vision and their capabilities. Not because they live charmed lives free of issues that impact their ability to work. If something is delayed it is due to any number of things from 'horrible personal trauma' to 'oh god we need to rewrite all of these charms' but 'didn't work on it' has never been on the list. Same goes for most products! We are working on this stuff because we chose to, which means some level of love or dedication to it, or the craft.

I want y'all to see this stuff, buy it, play it, twist and work it, as much as you do. I wanna see the stories my little bits of words make at your table and in your head.