Posts by: John Mørke
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Blaque gets it. (Several of you do, but his name sticks out, sorry.
Not everybody interacts with the rules the same way. If you don't like Dual Magnus Prana ban it and move on. It serves a purpose to all the people who like it. Part of the reason it is there is to serve as an example and a lot of people seem to appreciate this.
I've never watched DBZ. Not even a single episode. The frame of reference for ABV is the first edition Charm by the exact same name.
I've been popping onto the forums hoping to hear from you. I am glad you and yours are safe.
OP: A disappointing trend in fiction can (and should) be reversed without erring in the absolute opposite direction. I promise you there are Exalts who have died the moment battle started, and some before they even realized there was a fight. If that can happen to a Solar (and it can) it can happen to anyone.
Best is if writers don't assume one form of storytelling for every case.
Originally posted by Hand-of-Omega
"What is a question about Exalted 3E, that you can actually answer for us, that you are surprised that no one has yet asked?"
LOL man, I have been asked so many questions I can hardly remember.
That's what we hope to accomplish.
It's going to talk about how to write your own Charms. That will apply to a lot of things, including genning up your own classic Exalts or doing Evocations.
A big part of The Exigents will be dedicated to helping players write their own mechanics.
Originally posted by Yzarc
This question is primarily aimed at Infernals but I guess it could apply to other splats as well.
There aren't going to be any charms that attempt to puppet/punish my character or tell me how to play is there? I don't mind charms that encourage certain behaviors or give benefits when acting in certain ways, but it gets annoying fast if my ST keeps says "Sorry, you took this charm so now you have to behave like this and have no choice." or "No you took this charm so you can't do that any more."
I am talking about things like Witness to Darkness or intolerable Burning Truths or Murder Is Meat, which forces a character to behave in certain ways or go down certain paths. While it could be argued that that it was my fault for taking those charms in the first place and if I don't want to behave like that I shouldn't take them, there was a slight problem that some of the charms I wanted were behind them. Drifting Trauma Gale (From the Preview) left me a bit worried about this.
Sorry if this question has been asked before, but I want to know how much freedom I would have as a character in 3E and how the charms I pick would affect this.
It's too early for me to say exactly what they will be like at the moment.
I dunno that a "how to write" book is really what draws most of my team to projects, but we'll table it at the next skype session.
Originally posted by PlotVitalNPC
Tells me my sorcerous population growth estimates aren't off the mark.
They might even be a little conservative, considering how attractive sorcery is to the population in question compared to not having sorcery.
One in a million mortals might have the power to learn sorcery, and fewer than that actually do.
Arms of the Chosen will have a wide selection of Artifacts and Evocations, but as we're pressed for space, we don't plan to put a guide on how to write them into the book.
Originally posted by Tiresias
First Circle Demon:
The Treasure Ant Queens
They are the mothers of treasured hordes, coveted by warlords and merchants alike. Their six legs of obsidian are thin and unable to support their full bulk. Their mandibles are broken, blunted things that cannot full clasp together. Growths of precious gems protrude from their carapace, rendering its protection useless. Though they are the size of a small child, they can neither move nor fight. They can only copulate with the emerald radiance of Ligier, and even then, only when it is filtered through a pane of blue glass. However, their swollen bellies of translucent jade hold thousands upon thousands of small ants whose bodies are made entirely of precious gemstones. Only the light of Ligier can craft such lifelike jewels, but the Demon Prince does not lend his expertise freely, which is why his light must be filtered before the ant queens can use it to breed. Once the conditions are met, the queen's jade belly cracks open and the ants pour out. The ants are deadly in a swarm and their bodies are very tough. They can also be commanded to take the shape of flawless jewelry. However, the ants immediately die and turn into verdigris silver if they are looked upon by a green-eyed man.
This is so cool.
Originally posted by PlotVitalNPC
How long might it take for a mortal sorcerer to pass their teachings on to an apprentice to a sufficient degree for that apprentice to initiate as a sorcerer, if there were no Salinan Working and they didn't care much about things like 'instilling a respect for the power they're dealing with' in said student.
A ballpark estimate's all I want, of course. If there was some ultra-specific timespan that'd just be weird and immersion breaking. It's relevant to some broadstrokes headmath I'm doing.
A few months or years. Depends on the characters involved.
It's not necessarily that long for player characters, though.
From what I understand, the writers on the anthology were given license to write stories inspired by Exalted, which means they could change a lot of details.