Posts by: Holden

Back to List

[#][F] Holden - 4/12/2017
Not gonna get into this discussion or even really read over it, I just want to drop by to say: Whether you think his contributions were the best stuff ever done for the game, did manifest harm to it, or some more nuanced point inbetween, please remember they -always- came from a place of love for Exalted and the dude consistently put in effort above and beyond the average for anything published with his name on it, often at the cost of significant social, physical, psychological, or financial hardship.

All right, carry on and be excellent to one another.

[#][F] Holden - 1/27/2017
sooooooooo pretty

[#][F] Holden - 1/26/2017
Originally posted by prototype00 View Post

On Nishkriya archiving a post on this forum, Vance has said WDC is good to go with Black Claw.

http://nishkriya.com/Threads/Details/9728

I would also allow practice of Black Claw with WDC.

[#][F] Holden - 1/24/2017
Originally posted by Isator Levi View Post
​Anyway, I was talking about a specific period in which there was a transition away from it being a thing, and the related social implications, as pertained to the subject of what kinds of money would exist and why.

​It depends on a bit on there being a market economy in which whomever is collecting from you can participate, or otherwise what their expenses are.

​For example, in the satrapies, I could picture there being more money trickling up in the form of currency, because the people at the top need to regularly make tributes that include currency.

​There's also an inversion of the concept, in which a government wants people to engage in certain kinds of labour, and so requires them to yield cash in order to push them towards that. I've heard that at a certain point in Chinese history, the authorities started demanding taxes in silver as a way of encouraging larger sections of the populace to devote their farming to silk production rather than food crops.
The Realm is pretty flexible in its demands of tribute, and a big part of a satrap's job is determining exactly what his satrapy is good for, and liasing with his Great House to figure out what to best leverage out of it. The standard of course is money, but due to the dizzying variety of cultures and societies the Realm extorts, that's not always practical. Sometimes it's useful or precious metals mined directly out of the satrapy by the natives and handed straight up to the Realm. Sometimes it's silk, spices, gems, drugs, or exotic plants. If nothing else, the Realm can simply demand slaves (they don't generally care where or how you get them). In other cases, the Realm has ended up in possession of a really 'useless' satrapy and forcibly converted the entire population into industrial production of some commodity it needs, such as lengths of chain, rope, helmets, shields, or whatever else is in constant demand somewhere within the boundaries of the empire. (The problem of pumping out X metric tons of socks for the legions and also growing enough food to survive the winter is left to the ingenuity of the natives to address.)

[#][F] Holden - 1/23/2017
Ancient societies generally had ritual currency for major social events, especially weddings and funerals, that wasn't used for a whole lot else, although it hypothetically could be just to reinforce the notion that it had great value. Usually this was something difficult but not impossible to obtain locally-- such as, say, beautiful and uncommon shells, like a cowrie.

[#][F] Holden - 1/22/2017
Originally posted by Walker-of-Ebony-Clouds View Post
How many spirits can a single sorcerer have bound to him at any given time?

I ask because i gave my group 1 months worth of down time in game to allow them some character development out of play...
Usually this is represented as some sort of montage where they explain what they spend their experience on & how they spend their free time.

One player spent the entire month summoning as many elemental's as he could which worries me he might be building a powerful army very early on as we are only
4 sessions in...

A battle group of a couple dozen elementals is nice, but not really world-shaking or anything.

[#][F] Holden - 1/22/2017
The West and its cowries are a good case to look at, because a lot of the West-- the majority of the West, really-- consists of tiny little islands populated by fewer than two thousand souls in total. Often way, way fewer. Let's take the isle of Alabaster* as an example. It's a tiny little mountain poking out of the sea that has been settled since at least sometime in the Shogunate era, and is parked on a trade route so it sees ships pulling into its one harbor semi-regularly to take on water and anti-scorbutic fruits or to ride out storms. As a result the island's single town (also called Alabaster) has all kinds of loose currency rattling around in it thanks to simple trade and sailors looking to gamble, whore, drink, or buy a monkey to bring back to their ship, because that is the kind of thing sailors do (especially after the drinking part).

Moving away from the town, there's a temple compound on the slopes of the mountain. This temple, Hanno Daira, is consecrated to the ancestor cult, and, unusually for the West, acts as a graveyard. The dead of Alabaster are hauled up the mountain and given into the care of the half-dozen monks who tend the grounds for interment and ongoing propitiation with prayers and burned incense and whatnot; or the monks are commissioned to create memorial markers for those lost at sea. Sometimes ships will pull into port and also commission for their dead to be interred at Hanno Daira as well.

The cost of such a burial is one cowrie shell for incense and ritual, or three if there's to be actual interment and upkeep of a grave. Holy shit, that's a lot. How could poor tropical island farmers and artisans afford such a thing?

Well, the answer is that no local resident of Alabaster would ever dream of paying money to the temple. Instead, periodically, those with folks buried up there will head up the mountain with a couple of goats, or a wheel of cheese that they made; or a carpenter will go up and see to the temple roofs, or, ha ha, foolishly, it turns out we brewed too much beer for the festival, and so here's our five excess barrels, you guys take 'em, we TOTALLY can't drink this much. It's not a barter exchange because the goal is not to ever square up accounts. If someone were to simply pay the temple the value of the services rendered, that would cancel the ongoing relationship between the temple and that member of the community-- it would say "okay, we're quits now." That is not how a community acts or behaves. The constant ebb and flow of debt ties the place together.

The guy who brews beer for the festivals, likewise, I can assure you has never been paid for doing so. But he's also never paid anyone else on Alabaster for shoes, chickens, hats, fish, or help putting his house back up after a hurricane knocked it down. Within the closed cycle of the community, there's no barter-- there's just the symbiosis of communal living, enforced by the simple mechanism that anybody who starts taking advantage of the system is going to be snubbed and left out of it. Money? Money is for dealing with strangers, sailors, outsiders. What do you need (or want) with money to deal with your neighbor?

The West provides good "purist" case studies because its communities are so cleanly separated geographically, but this is the general pattern you see across much of Creation when you're dealing with the issue of "these currency values are way too high for people to use to buy shoes or a papaya, what the hell." The answer is, generally, either that they don't use money at all to obtain those things, or they're strangers and so, yes, they either barter work for those things, add them to an ongoing line of established credit (the Guild favors this method since the entire organization can act as a single debtor in this fashion), or they get overcharged to a hysterical degree, because there are very few places that have sufficient "urban anonymity" to need the concept of small change. Nexus and Chiaroscuro are two examples.

*Alabaster shows up briefly in a story that you will hopefully get to read in the next year or so, if I ever manage to scrape together the time to finish it.

[#][F] Holden - 1/17/2017
Originally posted by Boston123 View Post
Wouldn't making Creation a globe remove the "need" for the Elemental Poles?

It would mean that the Fair Folk invade on barques launched from the distant Chaos Stars. They would generally be held at bay by the stabilizing forces of the elemental moons, I'd think.

Of course, that kind of steps all over Luna.

[#][F] Holden - 1/17/2017
Originally posted by zylosan View Post
Like it says in the title

SOLARS, ABYSSALS, INFERNALS: Caste is a fixed quality across incarnations. If the Exaltation was a Dawn Caste last time it came around, it will be this time too, and the time after.

DRAGON-BLOODED, LIMINALS, AND ALCHEMICALS: Do not have reincarnating Exaltations.

LUNARS: Caste is determined after Exaltation, and can differ from incarnation to incarnation.

SIDEREALS: Like Solars, Caste is fixed from incarnation to incarnation.

[#][F] Holden - 11/27/2016
Originally posted by Lioness View Post
Yeah it's easy to blame 2e for mini-exalts, but I think 90% of the god blooded I saw who were made with the Player's Guide rules appeared to be following a checklist of the Merits and Flaws that would let them get as close to being an Exalt as humanly possible. Half-Caste were just the worst offenders.
Yup.

Dragon-Touched were fourteen scoops of awful in particular, and definitely won't be coming back.

[#][F] Holden - 11/26/2016
Originally posted by Daerian View Post
Thank you very much for answers! :-)
I would like to ask, could there exists some unique Exigence Exaltation capable of interacting with Terrestial Exaltations (for example, strengthening them) or is it still not possible?

That's definitely something I would not put into print-- but "things I would publish for everyone to stick in their games" and "things that work for your game" don't have to be the same thing.

[#][F] Holden - 11/26/2016
Originally posted by Steamfunk View Post

I was excited for those when I first heard about them, but darn would it have been a nightmare to make interesting and keep balanced. Folding them into gambits was 100% the right way to go.

Yeah. I watched about five different talented homebrewers roll up their sleeves and try to go in and solve the problem after we cut Techniques. All of them ended up throwing in the towel, citing the same variety of problems we did.

[#][F] Holden - 11/26/2016
I'm a big fan of them in their original presentation, which was "if you are an extremely powerful Celestial Exalt, you still can't pass on your Exaltation through the blood, but your kids might be kinda second-sighted or something." The 1e and 2e implementations where they got Exalted Charms was awful. I'm generally against recycling powers to represent new playable types, and that goes triple for Exalted Charms.

[#][F] Holden - 11/25/2016
Originally posted by Leetsepeak View Post

Very exciting! I'm still absolutely enamored with the concept. I understand if this question can't be answered, but Exigent Exaltations once made can move on to a new host, right, sometimes? So like, if Janest died, could some new person get her Exaltation?
Some Exigents can pass on their Exaltation, most can't. Janest, for example, is probably one-and-done-- her Exaltation ends when dies. Those who can, often pass them on in weird idiosyncratic ways like "whosoever, be he worthy, should lift this hammer" or solving the Lament Configuration on a puzzle box or even voluntarily passing your Exaltation to a new bearer before you die. (And yes, that last example means that there are some transmissible Exaltations out there that can be destroyed, e.g. by killing that dude before he can tag a successor.) Very few Exigents have auto-cycling Exaltations like the Celestial Exalted do.

And as an add on for that, could an Exigence produce multiple Exaltations? Like a number of Terrestrial-like Exaltations that such that multiple people at once could be like the Exalted of Fields.
Theoretically, but I doubt we'll ever have an example of a multiple-Exaltation Exigence in print.

[#][F] Holden - 11/25/2016
Originally posted by Leetsepeak View Post
I asked about Liminals and John professed that he hasn't read Promethean, and he likened their creation process to Alchemicals but that it lacks a soulstone and uses body parts instead of magical materials.

He also said that the people who make it happen are acting as if they've been struck by divine inspiration, and don't fully understand what they're doing, and that the Exaltation of the Liminal is the spark that actually brings them to life, and is provided by something external to the party constructing the bodyparts.

... So it does sound a fair bit like demiurges from Promethean. Honestly? I dig it. It's kind of cool to take that idea but go in a really different direction, and there's something so fascinating about the idea of being born into the world with your Exaltation, and instead of having metaphorical baggage from your life as an un-Exalted person, you have the more physical baggage of the bodyparts you're made of. I'm VERY curious about whether that's of interest for the themes of the Liminals and whether there'll be a lot of wordcount dedicated to the idea that these parts that make up their bodies will each have a story attached to it. Could be very cool!

I also asked about Exigents but didn't have a specific direction for the question. John professed that there isn't a day where he doesn't think about them, and mentioned the idea that some of their charms might grant access to a Solar-Experience like system of benefits which allow them to modify their powers.

If I had to speculate wildly, it might be that the "Charm Matrix" a phrase we've seen used to describe the Charms of Exigents a few times might have the personalization of Charms built into their character progression in some way. I have absolutely no idea what that will actually look like, but I am so intrigued.

I also want Exigents so homebrewing is hopefully easier. Either way, I'm into it!
Exigents are unique, so an individual Exigent might have any sort of wild-assed structural or play gimmick. Pretty much every time we run into some interesting play-mechanic in anything-- another RPG, a video game, sports, a board game, card game, whatever-- we end up talking about how you could build an Exigent around that idea.