Posts by: The Demented One
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Originally posted by Beans
Holy hell, that's perfect.
Also I'm not sure if the first charm is meant to be Sometimes Horses Approach or "Sometimes, Horses!" Approach.
Both! ten characters
Originally posted by BrilliantRain
Ok, so, I realize that you can't say anything Official for Onyx Path or whatever, but, just in your opinion, how is the balance on this hilarious style? Would the mechanics break the game in 3e or anything? Is it too silly to allow in to most games?
I didn't review it with too critical an eye. My guess is that it'd be closer to the underpowered side of the scale. But then, maybe I fail to understand the power of a properly hidden horse.
Originally posted by Volivat
So lets start with what is meant with "threaten one of his intimacies". Is this referring exclusively to instill actions? Or could a persuade action threaten someones intimacies?
It's pretty literal. Eroding an Intimacy with instill actions threatens them by default. Convincing you to kill your wife threatens your Tie of love towards her. Intimidating someone into doing what you want threatens their Principle of never backing down. Etc., etc.
The target for the persuade action must pick a intimacy to boost his resolve or this mechanic stops working. So my take on this is that target picks a intimacy for the purpose of having selected one in case of a decision point, but receives no benefit from it.
It also mentions how one cannot apply any intimacies to enhance resolve against this social influence, so how does the decision point mechanic work then?
The Intimacy you call on in a Decision Point doesn't add to your Resolve. Normally, if you want both the bonus and the Decision Point, you need to call on two separate Intimacies; here, you're only allowed to use one for the latter.
So, on the permanency of workings. The corebook makes some pretty strong statements about their durability. Here's a couple big exceptions
1. The working is, by its nature, temporary. If you brew a potion that turns someone into a cat-headed ogre for three days, it's only going to last for three days.
2. Sorcerous weirdness says so. When the player and the Storyteller work out the mechanics of the working based on Finesse, "when is this going to end?" and "is it gonna break down and get weird down the road?" are valid considerations to discuss. Botches can also add complications that take on this form.
3. The sorcerer builds an end-condition into the working. This can potentially overlap with both of the above categories. Why would you do this? Because once the working expires it becomes narratively irrelevant, and you get the XP you invested in it back. Frugal!
A specialized grappling style is on my personal short list.
Originally posted by Eldagusto
What do we know of those weird many armed dudes, like the one in the core and the one in the comic book? Are they the unknown Lunar Enemy Exalted?
The dude fighting Revana in the antagonists chapter is a Liminal. When you're already harvesting other people's limbs, why stop at just two?
Wouldn't recommend it, especially if it's letting you short-circuit longer prereq chains.
Originally posted by BjornTheFellhanded
Semi related question, do lunar exaltations keep to a theme of spirit animal forms?
On the one hand, I like to think that exaltations have a preference in host archetypes, e.g. an ambitious solar general might become an ambitious gang leader in a future live. I admit this is kind of head canon though (my first character ended up that way when our GM asked for past live details).
On the other hand, Luna is all for change, so I'd expect very little is set from incarnation to incarnation?
In Second Edition, Anja Silverclaws had a cat for her spirit shape, despite being the reincarnation of Ingosh Silverclaws, whose spirit shape was a polar bear.
Craft is going to be your one-stop shop for anything that involves creating an (al)chemical concoction. I wouldn't require any additional rolls to see if the player knows the formula, no more than I'd require a blacksmith to roll Lore to see if she knows the design of a sword.
Lore, with a background or specialty in chemistry, is going to be used to introduce facts, which sounds like something that a "Man of Science" character concept is going to be making lots of use of. "The alchemical run-off from the sorcerer's manse, into this river? It turns out it's incredibly flammable." That kind of stuff.
I generally treat time-keeping as a low-priority concern. Maybe after a few sessions and lengthy-ish downtimes, I'll sit down and work out what date it is. This sometimes leads to unexpected and fun sources of inspiration, like the time I realized I was having Anys Syn capture the PCs and bring them back to Yu-Shan right in the middle of the Calibration Festival.
Originally posted by Gallus
That does not redress the notional issue of "running out" of a particular caste. It's still a thing that could happen. Of course this is not a thing that would likely ever come up in actual play, but that's why it was a notional concern.
Yeah. It's a complete non-issue in actual play, and so doesn't ever need to be redressed in the text. But deep down, in the part of my brain that's just constantly thinking Exalted, it haunts, like a nightmare.
Originally posted by Kashi
To be brutally honest, why change this?
Keeping in mind that I am not someone who could make that call, and thus my opinions matter very little—
1) On a notional level, I dislike the idea that a person could do something awesome and heroic, but miss out on earning their Exaltation because there aren't any of the appropriate Caste available (I'm okay with a "whiff" if all the Exaltations are currently incarnated). Making Exaltations take on the caste that best fits their inheritor is one (of multiple) ways to fix that.
2) Opens up more room for players when they're coming up with their past incarnations, which is something my groups have had fun with. There's nothing wrong with the Dawn Caste who draws on the memories and skill of a bunch of her past Dawn incarnations, but concepts like a Solar with multiple past lives of different castes advising her or the first Eclipse in a long line of Dawns fire up my imagination.
In First and Second Edition, this was either canon or heavily-implied-to-be-canon for everyone but the Lunars. I'm not sure what the devs think, but I'm personally not a fan.