Posts by: The Demented One

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[#][F] The Demented One - 3 Hours ago
Originally posted by Iron Phoenix View Post
1) I use Adamantine Fists of Battle in Brawl (the scene-long version) and get Overwhelming 6. I now make a bare-handed attack with Tiger Style. Does this benefit from Overwhelming 6?

2) I use Tiger Form, which doubles (Strength) extra successes to raw withering damage, and allows me to fight while prone with no penalties. Do my Brawl withering attacks benefit from the bonus damage provided by Tiger Form? Can I use Hammer on Iron Technique, or other Brawl Charms, while prone without suffering a penalty?

3) I use Single Point Shining into the Void Form and roll my sword into battle. Can I attack with Excellent Strike and Fire and Stones Strike on my turn, or do I have to attack using my Martial Arts? What about my sword? Can it use Excellent Strike on its turn, provided it doesn't try to supplement Excellent Strike with Martial Arts Charms?
You're free to attack with Melee and its Charms on your turn. Your sword can only attack with Martial Arts and Martial Arts Charm.

4) I have both Melee and Martial Arts (Single Point Shining into the Void Style). I am attacked and use my Parry as my Defense. Do I have to use my Melee-derived Parry rating to use Dipping Swallow Defense? Do I have to use my Martial Arts-derived Parry rating to use Gathering Light Concentration?
Yes and yes.

5) I have both Melee and Martial Arts (Crane Style). My Melee ability is higher than my Martial Arts (Crane Style) ability. Can the +1 Parry from Crane Form augment my Melee-derived Parry rating? Or do I have to utilize my Martial Arts-derived Parry rating to enjoy the bonus?
It only applies to your Martial Arts-based Parry.

[#][F] The Demented One - 3 Hours ago
Originally posted by Kell_Tamer View Post
Robert Vance
So I really liked the flavor of 2e's Dragon Blooded perfect dodge, the whole temporarily become a body of that element. Will that dodge be coming back, will it be more potent in terms of what it can dodge (not simply be trumped by undodgeable for no reason other than its terrestrial), and will there be other charms in the same vein, like temporarily becoming a puff of smoke to pass through an obstacle or similar powers?
Unassailable Body of Fire is still there, although it's no longer a perfect dodge. There are a few other Charms play in that space.

[#][F] The Demented One - 5 Hours ago
Originally posted by limaxophobiac View Post
Related to Immortal Blade Triumphant; are automatic successes added to, or dice converted to automatic successes on the damage roll automatically assumed to happen post-soak, since damage isn't rolled untill after soak?

Also how do automatic damage successes interact with soak, or post-soak damage reduction? If you have lets say 2 dice + 4 automatic damage successes post-soak and the defender cancells 5 post-soak damage, how much damage do you do?
Soak doesn't interact with successes added to withering damage rolls at all. Stuff that removes dice of post-soak damage, which I can think of any examples of off the top of my head, can't remove automatic successes added to damage. Stuff that removes damage successes, like Heavenly Guardian Defense or Spirit Strengthens the Skin, works normally on them.

[#][F] The Demented One - 5 Hours ago
Originally posted by WalkingEye View Post
So does this mean a user will have to pay exp to gain access to the auxiliary systems of a armor or are these evocations usually free to unlock?
As the Evocations in the corebook demonstrate, there's lots of tricks you can play with designing Evocation unlocks.

[#][F] The Demented One - 5 Hours ago
Originally posted by Isator Levi View Post

​What does this mean for First Age Artifice as a whole?
Not really anything. Unlike Second Edition's magitech, First Age Artifice isn't defined by a single mechanic that's universally applied to everything in the category.

[#][F] The Demented One - 7 Hours ago
Originally posted by Sakii View Post
What would a mortal spend to activate evocations? HL, WP?
I'd recommend a specific mechanic that's tailored to gunzosha armor, rather than something that could be generically applied to any and all mortal-usable artifacts. Willpower costs could work, health levels would definitely feel thematic, but you could also do stuff like giving the armor a unique resource pool that a mortal can fill and expend on Evocations in place of motes.

[#][F] The Demented One - 7 Hours ago
Originally posted by Sakii View Post
What would be the value of Gunzosha Armor?
Without actually writing them and their Evocations out, I can't accurately assign them a rating.

Do you have any advice to port the special bonuses of power armor to 3ed?
My experience writing warstriders is that using Evocations to represent activating auxiliary systems and customized features of specific armor leads to really sweet design.

[#][F] The Demented One - 10 Hours ago
Originally posted by Sakii View Post
Power armor a is First Age Artifact or a high level normal artifact?
First Age Artifice.

If First Age, what dot level would it be
Various types range from three to five dots.

[#][F] The Demented One - 10 Hours ago
Originally posted by Clownpiece View Post
With Arms on the horizon, I noticed that it costs 4 BP to buy an evocation at character creation, or you can pick them as part of your starting charms, but in advancement they always cost 10xp and dont have favoured costs like sorcery and martial arts. Is there any reason why evocations can't have favoured costs, so that you don't feel pressured to buy all the ones you want at character creation to save XP?
I didn't have any involvement in writing the character creation rules, but if I had to guess, I'd say the BP discount was to make it slightly easier to pick up Evocations that are central to your character concept at chargen. Given that you can spend Solar XP on them, unlike Solar Charms, I'm not too worried that they don't have favored costs.

[#][F] The Demented One - 10 Hours ago
Originally posted by Sorcerous Overlord View Post
Demon of the X Circle and Summon Elemental do not have Control spell bonuses. Was this done for Mechanical reasons (i.e. its too powerful) or Thematic ones (i.e. Sorcerers shouldn't start with demon summoning), or some other reason?
Those spells are already so darn powerful that it's hard to add anything more to them.

[#][F] The Demented One - 10 Hours ago
Originally posted by Seeker View Post
I'm exhausted so I may not be comprehending this right. PAT allows the user to fire by essence alone, with the additional option of infusing a shot (essence or physical) with the power of an Intimacy. Am I correct in assuming you're saying we can use this with an unloaded flame piece, but it doesn't actually 'reload' the gun (which was my original understanding anywho)? Or are you saying that one must reload the gun before using PAT?
Using the Charm creates the ammo, but it doesn't waive the action you normally have to take to reload the firewand. You need both.

EDIT: Actually, on that note: PAT is an Archery charm; if a Righteous Devil uses this charm to supplement a standard attack, can they still use MA for the attack roll, or must they use Archery?
Phantom Arrow Technique's ammunition-creation mode doesn't directly enhance an attack, which means it's good to go with Righteous Devil stuff. You couldn't combine the Intimacy-suffusion mode or Adamant Arrow Technique with Righteous Devil stuff.

[#][F] The Demented One - 10 Hours ago
Originally posted by limaxophobiac View Post
Do the passive bonuses of Immortal Blade Triumphant work on non-Melee attacks and parries with the weapon?
Nope. 10char

[#][F] The Demented One - 1 Day Ago
Originally posted by Epee102 View Post
What level artifcat would The Monkey King's headband be? I'd say fairly low, except it can't be removed by Monkey.
I'd call it three dots by default, but it could be higher if you want to scale it up.

[#][F] The Demented One - 1 Day Ago
Originally posted by glamourweaver View Post

Would you say Integrity or Presence Charm to make one's anima explicitly count as sunlight for all relevant effects?

(I considered Occult to, but I assume it should really be Zenith favored)
Given all the bizarre complications that came out of the 2E Charm in Glories that did that, I wouldn't bother bringing that effect back.

[#][F] The Demented One - 1 Day Ago
Originally posted by mizzlfoshizzl View Post

Sorry, I think my original question wasn't clear. Let me expand a little more...

Round 1 - I start at Dim Anima (having spent no motes prior). I attack, spending 5m on Charms, and consequently my Anima is now Glowing.

Round 2 - I start at Glowing Anima, and again spend 5m on Charms. Consequently, my Anima is now [Glowing or Burning?]
Burning. Every 5m you spend bumps you up one level, no matter where you currently are.