Posts by: The Demented One
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Originally posted by Hand-of-Omega
Let's talk about Snake Style.
Previous editions described this as almost an unofficial Solar style, so common to them, that many could teach it to themselves from past life memories. I always assumed it was presented this way just because it happened to be the style in the cores, which were basically the Solar books. But what about Snake really qualifies it as being "Solar-ish"? Personally, I'd rather have Tiger style be "the Solar style", not least because of the Bronze Tiger imagery...
What do you think?
In 3e, it's possible for a young Solar to have started learning Snake Style (or Tiger, or Dreaming Pearl Courtesan, or...) while he was still a mortal martial artist, and to begin mastering the supernatural heights of the style's potential after his Exaltation. Because of this, there isn't really a need for rigid requirements about having a mentor, and thus, no need to have a style that's intrinsic to Solars, or any other Exalt type. Out of the 11 styles in the corebook, there aren't any that are "Solar-ish," or "more Solar" than any other.
Originally posted by SamuraiMujuru
Upgrade your grey-matter, 'cause one day it may matter?
If we ever get a Shards 2: Parallel Universe Boogaloo, you can bet your teeth I'll be angling for a Deltron 3030/And It Don't Stop/ArchAndroid crossover shard.
I remember being a D&D player at the time, and just finding the whole thing irksome and condescending. If I had any involvement in marketing, I'd probably avoid that.
(spoiler: I don't)
Modern is meant to be "Creation advanced to the level of modern society," but also to map onto real-world culture and geopolitics well enough that you can tap into familiar wells of real-world tensions and inspiration (I forget if Karl Marst made it into the final draft?). I'd lose a bit of immersion if people were to out-and-out have Twilight and No Moon arguing over Kirk vs. Picard, but that's just from an immersion point of view, not a grand canonical statement.
Originally posted by Jen
Hmm, does that mean DPC will have some thematic overlap with White Veil Style consider both of them involve killing people in plain sight ?
I don't really see the two having much in common.
Originally posted by Jen
Breaking away from the Wuxia debate for a moment 'cause I want to know what is a DPC Stylist role in Third Edition, pure offense nuker, high DV tank, mooks killer, range clincher or buff dispenser machine ?
None of the above, really. It's about being the Dreaming Pearl Courtesan, someone who winds their way close to the hearts of their victims before slitting their throat with a knitting needle. It's a good style for assassins, or spies, but it's not so hyper-focused that you can't whip out your deathscarf and behead the Abyssal who shows up out of the night to ambush your caravan.
Golden Years Tarnished Black and friends! There's no way that would possibly make your a horrible, horrible person at all!
Originally posted by Aquillion
As far as I recall from the hints, Mortals can't be sorcerers anymore.
(This is somewhat misleading, in that "human who does Sorcery and has no other powers" is something that's still going to be in the game; but the fact that such a person is definitively not a mortal anymore is important, because it means that among other things you can't simply set up a sorcery school and mass-train mortal sorcerers, and mortals can't just say "I want to be a Sorcerer!" and follow an established route to become one the way you can with Martial Arts. It is no longer just a matter of "Do Essential River Channeling, get Occult 5, Essence 3, learn TCS." If it ever was, since the rules were somewhat vague on whether that was a necessary or sufficient condition to be a mortal Sorcerer in 2e.)
Not quite. Enlightened mortals=no longer a thing. Mortal sorcerers=very much a thing (but very rare in-setting).
Originally posted by Bryan Chavez
So that just makes me consider, are there ways in which Martial Arts are privileged within the system? Will someone with Melee 5, a slashing sword, and every Single Point-style technique have a distinct and marked advantage against someone with Melee 5 and a slashing sword, or are there merits and other systems in place that lets a non-Martial Artist match up?
I mean. Being better at a thing...tends to be a better than not being better at a thing.
That said, if Melee 5 guy happens to have, say, a company of mercenaries backing him up, or poisons the Single Point stylist's tea the night before the duel, or just has the dice fall his way and disarms the Single Point guy and kicks his sword off Mount Place-Where-You-Duel, then sure, the odds are stacked in his favor then. Techniques aren't an insuperable advantage. But in order for them to be a thing worth devoting your character growth into, they do need to be an advantage!
Originally posted by Eric Minton
Compass of Celestial Directions: Autochthonia, p. 94.
The union between woman and exmachina.
Originally posted by Phoenix_Kensai
What about Martial Arts? I was under the impression they were in the "kind of almost done but they still need playtesting and stuff" stage, but... I thought Sorcery was the same, and that was a while ago, anyway.
Martial arts went over a final pass to integrate some new system technology Holden and I came up with, and are in to be included in phase 3 playtesting barring redline edits.
Originally posted by Gayo
I'm a bit unclear on how done sorcery is -- I think it likely needs a bit of work yet, but is well underway -- but aside from that I'm pretty sure all that's left is the playtesting and the revisions that happen as a result. And, you know, all the art/layout/CCP approval stuff, but I'm not really counting that since the writers can be onto something else while it's pending.
Sorcery is in "writing completed but still in need of final mechanics-looking to see if writing needs to be redone."
Originally posted by Isator Levi
That's the exact first thing I said!
I have approximate reading comprehension of many posts.
You're missing out the possibility of using Lore Charms to train farmers in new agricultural techniques. Imagine if Gilgamesh had sat the people of Uruk down, and explained things like crop rotation and seed drills and irrigation to them.
Originally posted by Sunder the Gold
Can you speak on whether or not such a Charm might return in 3rd Edition?
In hindsight, it's not really one of my favorite Charms. I like what it implies in the setting—Dragon-Blooded crime families, outcaste crime syndicates being recruited by up-and-coming Solars—but I don't think it'd actually be that fun to use as a player. I think there's room for that kind of effect, sure, but I don't think it should be worked into your root-level competency Charms like I did.