Posts by: The Demented One

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[#][F] The Demented One - 10/13/2014
"Scarlet Empress"

[#][F] The Demented One - 10/13/2014
Originally posted by Uknown DarkLord View Post
I have a couple of questions about Piston-Driven Megaton Hammer.

It says it can only be used in close combat, rather than melee. My question is, what is the difference? If I have an Alchemical who employs Thousand Wounds Gear Style and thus uses Martial Arts to attack rather than thrown, does that make it close combat? Or am I overthinking it too much and for it to be close combat, it should be within sword distance?

Also, since Thousand Wounds Gear Style uses the Gryoscopic Chakram, does it count as a brawling aid for the purposes of the Piston-Driven Megaton Hammer?
Close combat=right up in the guy's face. The distance where you can use Melee and Martial Arts attack with non-ranged weapons. Doesn't care what weapon or ability you're using—if you're right in front of someone and shoot him with a longbow, that's still close combat.

Brawling aids are things like gauntlets, iron-reinforced boots, and grappling weapons that "aid" your natural attacks like punching and kicking. Just because something's a Martial Arts form weapon doesn't make it a brawling aid—most of them aren't.

[#][F] The Demented One - 10/12/2014
Originally posted by GreyEyes View Post
I hope there is more variance between the Solar, Abyssal, and Infernal anima powers. 12 of the 15 castes had the same exact power; the Eclipse, Moonshadow, and Fiend powers were all more or less the same, with the Fiend power being different only because you could "shunt" oathbreaker consequences. The only castes that had different powers were Zenith, Midnight, and Malefactor, all of which were unique but still held true to the idea of them being priests and exemplars. Zeniths could fight harder against Creatures of Darkness and burn corpses. Midnights could inflict terrible damage to mortals and create zombies. Malefactors become more beautiful and manipulative. With three anima powers per caste, there's a lot of room now for variety between the different castes, and I hope that the designers make use of it.
Now that that Solar anima powers now consist of three parts, distinguishing parallel castes gets a bunch easier.

[#][F] The Demented One - 10/10/2014
Originally posted by Omicron View Post
What if I am a wild-man Solar, raised with wolves and fighting alongside them?
Then your enemies are gonna come down with a bad case of having their throats ripped out.

[#][F] The Demented One - 10/10/2014
Originally posted by Gaius View Post
I'm interested in your latter answer in particular. From what I saw on the quotes wiki (and, er, quoted below in the spoiler block), I would have thought it likely a wolf pack might get abstracted into a battle group, if its individual members weren't sufficiently important/distinct as individuals. Would you have the freedom (and interest) to elaborate? I remembered from one of the playtest summaries Eric posted that a pack of hounds was made into a battle group. Might that have been in part because there was so much going on in that fight, such that a pack of (say) five hounds might have been individual actors if they were the only critters menacing the Circle?
In stories/movies/whatever, whenever you have a conflict with wolves, velociraptors, anything that falls into that kind of pack hunter archetype, it tends to emphasize the threat of a small number of coordinated, deadly predators. Think Jurassic Park. On the other hand, if the wolves are only one actor in a larger fight and not really the primary focus, you could just collapse them all into a battle group. I don't really expect the latter situation to happen much, if ever, but there's no reason it couldn't.

[#][F] The Demented One - 10/10/2014
Originally posted by Gaius View Post
EDIT: Hmm... I'm curious. I don't expect answers on these from the EX3 Team, but they're things I may look up when the Core is in my hands. If they're statted up in there, do wolves get any special options/tricks/benefits for operating as a pack?
Would they be proper wolves without them?

If so, do these come up when wolves are part of a battle group (on top of anything normal battle groups get) or only for wolves as individual actors working together? I guess an underlying question concerns how static a battle group must be.
Not at battle group scale. I doubt you'll ever see just a battle group of wolves.

[#][F] The Demented One - 10/8/2014
Originally posted by Jen View Post
Eh, does Solar's Stealth operates by shouting and mind-wiping everyone into "DON'T LOOK AT ME" toxic or working-as-intent ?
It's not "toxic" (bleh), but it's not true either.

[#][F] The Demented One - 10/7/2014
I don't expect to see Lunars becoming their own battle groups even if they do have an "I'm hella bees" prana. Battle groups are a useful mechanical shorthand for depicting groups of combatants, but when every member of that group is just a separate body of the same entity, a lot of the mechanics are going to get confused and that particular lens becomes useless. I would expect a swarm transformation to have rules based on representing a person who has dissolved into a swarm of things, or combined it with some kind of kaiju transformation to become a giant death-swarm, rather than catch on to a system hook that really doesn't support them.

[#][F] The Demented One - 10/7/2014
Face is in Scroll of the Monk, and represents a character's standing in the "martial arts world." It's probably better just to use Influence/Contacts/Mentor to represent that instead.

[#][F] The Demented One - 10/7/2014
Originally posted by Kunoichi View Post
Now why Verrik is helping her out, I haven't a clue. Profit probably.
Kuvira's probably paying well for those mecha we saw.

[#][F] The Demented One - 10/6/2014
Originally posted by nalak42 View Post
Really survival? Huh I'd been guessing that one wrong for a while then. I mean I know you don't technically make a familiar with sorcery (though I suspect a sorcerer could probably do some extra stuff to benefit their familiar too) but I was never sure how one acquired one. Ok I'm putting in a vote for at some point we get an explanation on ways to get a familiar that we didn't make and isn't by default a being capable of conversation like a human ghost, or the more intelligent demon species.
A familiar is usually an animal that you have formed a special, unique bond with. Survival is the Ability that animal handling and sundry falls under, so grand feats of having a legendary animal companion fall under its Charms.

[#][F] The Demented One - 10/6/2014
Claw striders!

[#][F] The Demented One - 10/6/2014
Originally posted by Zelbinnean View Post
If the system/setting don't support a PC DB who is 9 months pregnant fighting mightily and giving birth on the battlefield after her side is victorious, I don't want to play it.

It was good enough for Robert Jordan, it's good enough for me.
That's how Roseblack was born!

[#][F] The Demented One - 10/5/2014
Touching, heartwarming human/animal relations!

[#][F] The Demented One - 10/4/2014
Originally posted by Sunder the Gold View Post
Since Terrestrial Brawl can now have Charms with elements other than Water, would it not make sense to fold Jade Mountain and First Pulse Charms into Terrestrial Brawl?
Earth-aspected Brawl Charms will be original.

Or at least, they are, as of Draft Beta. But I don't really expect that to change.