Originally posted by Faytte
I'll preface the following with, I believe in quality over dead lines, and respect the attitude that the developers are taking.
However I'm a bit dismayed over the lack of a project manager (if one is on the project...yikes your doing a bad job). I know the initial estimates were just estimates, but this is so much delayed I'm a bit curious now if February is even realistic. Heck will it even be in the first half of 2014? Theres nothing to really support that any of the Exalted dates thus far are going to be reached. With many pages still needing to be written, charms and mechanics, play testing, editing and page layout...I just feel like the project is dragging on and on. I believe in the quality and 'do it right' mentality but I'm getting a sense of "Do it tomorrow".
I guess I'd like to address this, just because it might be useful for y'all to have a writer's view on this. Please don't take this as me getting upset at your post, or any kind of any angry thing—it's totally reasonable to be dismayed when something that's exciting and that you may potentially have already put down some money for keeps getting pushed back, and I'm not gonna tell anyone that they can't complain about that. So, that's my disclaimer.
I don't think anyone on the development or writing team is happy that the book isn't done. I want
this to be done, I want this to be something that's out there and that people are having fun with and to be able to get on to writing the next awesome thing in the line (also, I guess it would be pretty dope to get paid?) It has dragged on past the projected deadline, and that's a thing that sucks. Some of that is inherent in the scope of the project—it's really hard to estimate how long it's going to take to design a system that'll take into account the next seven years of published material because we have never done anything that complex before. When we're having to figure out how Lunars and Sidereals and Infernals are going to work with the system as its being written and revised and fine-tuned and playtested, it's damn hard to get things done quickly, but we believe that not taking into account the immediate future of the line is gonna make that immediate future lackluster and shitty.
And then there's just...sucky things. Dukkha. I think everyone knows about John's health issues. There're writers with final exams or sixty-hour workweeks and other everyday life stuff that makes maximum writing efficiency impossible. It's never been "do it tomorrow"—it's "I don't think I can physically do it today when I went to work at 5 a.m. and got back at 5 p.m." It'd be awesome if the stupid boring mundanities of real life could just go on pause so we could write with perfect efficiency, but they don't!
I want this book done, and I think the writers would agree with me. We've got some awesome stuff, things that fill me up with excitement and enthusiasm and inspiration for the game, and I want to get that awesome stuff to you as soon as possible, and then I want to get back to writing more awesome stuff. The delays upon delays suck
. But the book isn't done yet. We're working, very hard, to finish it. I want this thing out on by the scheduled date, and I think it's possible to hit that, but I'm just a dude. I can't anticipate us hitting an unexpected design issue that's going to give us major shit five years down the line if we don't fix it now, or someone just having a horrible week of real life events that smothers any chance of them getting stuff written.
I think I'm starting to ramble, so I'll cut this short. I just wanted to let y'all know that the delays are something that we have to deal with, but aren't happy about dealing with, and that we're not taking the proverbial money and proverbially running to proverbial Mexico. I'll just say that, as someone who spent a lot more time as a player than as a writer, I genuinely believe that the end result will be worth it. I'm sure that's an easy statement to blow off, and I don't blame anyone who does—I mean, there's no way for you to tell the difference between that kind of statement and the hollow hype-building that accompanies like 99% of all projects ever. But if you're willing to take me at my word, I really do think the 3rd Edition is going to be something you're happy with.