Posts by: The Demented One

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[#][F] The Demented One - 12/13/2013
The Scorpion Empire! ^_^

[#][F] The Demented One - 12/12/2013
Originally posted by The Lidless Eye That Sees View Post

I think because a bow is kind of a weird weapon for a style that uses touch effects.
2e Wood Dragon was a bit of a hot mess when it comes to keywording. Most of the 2e "touch" Charms explicitly called out that they could be used with a weapon in 1e Wood Dragon.

[#][F] The Demented One - 12/11/2013
Originally posted by Faytte View Post
I'll preface the following with, I believe in quality over dead lines, and respect the attitude that the developers are taking.

However I'm a bit dismayed over the lack of a project manager (if one is on the project...yikes your doing a bad job). I know the initial estimates were just estimates, but this is so much delayed I'm a bit curious now if February is even realistic. Heck will it even be in the first half of 2014? Theres nothing to really support that any of the Exalted dates thus far are going to be reached. With many pages still needing to be written, charms and mechanics, play testing, editing and page layout...I just feel like the project is dragging on and on. I believe in the quality and 'do it right' mentality but I'm getting a sense of "Do it tomorrow".
I guess I'd like to address this, just because it might be useful for y'all to have a writer's view on this. Please don't take this as me getting upset at your post, or any kind of any angry thing—it's totally reasonable to be dismayed when something that's exciting and that you may potentially have already put down some money for keeps getting pushed back, and I'm not gonna tell anyone that they can't complain about that. So, that's my disclaimer.

I don't think anyone on the development or writing team is happy that the book isn't done. I want this to be done, I want this to be something that's out there and that people are having fun with and to be able to get on to writing the next awesome thing in the line (also, I guess it would be pretty dope to get paid?) It has dragged on past the projected deadline, and that's a thing that sucks. Some of that is inherent in the scope of the project—it's really hard to estimate how long it's going to take to design a system that'll take into account the next seven years of published material because we have never done anything that complex before. When we're having to figure out how Lunars and Sidereals and Infernals are going to work with the system as its being written and revised and fine-tuned and playtested, it's damn hard to get things done quickly, but we believe that not taking into account the immediate future of the line is gonna make that immediate future lackluster and shitty.

And then there's just...sucky things. Dukkha. I think everyone knows about John's health issues. There're writers with final exams or sixty-hour workweeks and other everyday life stuff that makes maximum writing efficiency impossible. It's never been "do it tomorrow"—it's "I don't think I can physically do it today when I went to work at 5 a.m. and got back at 5 p.m." It'd be awesome if the stupid boring mundanities of real life could just go on pause so we could write with perfect efficiency, but they don't!

I want this book done, and I think the writers would agree with me. We've got some awesome stuff, things that fill me up with excitement and enthusiasm and inspiration for the game, and I want to get that awesome stuff to you as soon as possible, and then I want to get back to writing more awesome stuff. The delays upon delays suck. But the book isn't done yet. We're working, very hard, to finish it. I want this thing out on by the scheduled date, and I think it's possible to hit that, but I'm just a dude. I can't anticipate us hitting an unexpected design issue that's going to give us major shit five years down the line if we don't fix it now, or someone just having a horrible week of real life events that smothers any chance of them getting stuff written.

I think I'm starting to ramble, so I'll cut this short. I just wanted to let y'all know that the delays are something that we have to deal with, but aren't happy about dealing with, and that we're not taking the proverbial money and proverbially running to proverbial Mexico. I'll just say that, as someone who spent a lot more time as a player than as a writer, I genuinely believe that the end result will be worth it. I'm sure that's an easy statement to blow off, and I don't blame anyone who does—I mean, there's no way for you to tell the difference between that kind of statement and the hollow hype-building that accompanies like 99% of all projects ever. But if you're willing to take me at my word, I really do think the 3rd Edition is going to be something you're happy with.

[#][F] The Demented One - 12/11/2013
On that note, I'm curious to see what they do to punch up Immaculates. They still have greater mastery of the martial arts, but it takes the shine off a bit when they're using the same charmsets with upgraded versions of a few powers in each style. It's possible they'll just narrow the gap between Immaculates and everyone else, but while I always thought the starting Immaculate loadout was somewhat ridiculous (they didn't know a single charm prior to initiation? Pull the other one), the whole "Immaculates are scary powerful but monomaniacally focused" thing was part of their gimmick.

The two most obvious possibilities are that they'll make the [Element] Dragon styles uniquely powerful in Immaculate hands or that the initiation charms will be made awesome rather than just obligatory, but I wouldn't put money on either at this point.
Immaculates will have some benefits when using styles that secular Dragon-Blooded don't get. And of course, the Immaculate Dragon Styles will be forces to be reckoned with, as always.

[#][F] The Demented One - 12/11/2013
Originally posted by Major View Post
Hmm... With the previous talk of combat having a flow of minor hit, minor hit, major hit on an opponent, this thread has me wondering if there will be a martial art that allows you to stock up the minor hits on bystanders then perform the major hit against the real target. Seems like something a nasty martial arts form style would allow for. I imagine Abyssal's would find it joyous. Makes it mucky for people fighting them too. Do you take out the supply of bystanders to weaken your opponents fighting ability, try to save them, or grin and bear it?
White Reaper's in the corebook. ^_^

[#][F] The Demented One - 12/10/2013
strongly considering finding a way to working the Golden-Eyed Queen of the Burnt City into the setting now somehow

[#][F] The Demented One - 12/10/2013
Originally posted by Kukla View Post
I don't want to play with these people!

"Gallant fraternity" my boulderous balls
I one time had several other players get very upset with me when my cleric's first response to being presented with a prison-brothel that was part of the officially sanctioned legal system of a nation was to burn the owner off the face of the earth instead of negotiating with him. Player characters are weird!

[#][F] The Demented One - 12/10/2013
Originally posted by JohnDoe244 View Post
While Holden is dead set against the idea, I've always preferred the idea of Charm Clouds rather than Charm Trees: like, "you must possess any five Melee charms before buying this charm" instead of listing five specific charms that my character may or may not want.
That's not what Holden's talking about when he says "Charm Clouds." He's talking about stuff like 1e Lunars, where you've got a Dexterity Charm that leads to a Manipulation Charm that leads to a Charisma Charm (Striking Mospid Method, Twisting Surprising Attack, Foe-Driving Attack), or a Dexterity Charm that leads to a Wits Charm that leads to a Manipulation Charm (Weapon Fusion Method, Weapon-Shaping Prana, Stunning Moonsilver Blow). Charm trees that meander through multiple Attributes. Can be done well (Holden's 2e Alchemical Charmset). Much more easily to do crappily.

[#][F] The Demented One - 12/10/2013
Originally posted by Kukla View Post
So in part due to the recommendations of the good members of this forum, I've been reading The Outlaws of the Water Margin, that old chinese epic - specifically the Shi Nai'an and Luo Guanzhango translation - and, uh, while it's pretty solid, I do have to wonder about one thing.

The protagonists of this book are some of the most absolutely horrifying people I have ever seen depicted in a work of fiction. They're murderous, misogynistic rogues. They kill those to whom they've sworn mercy and murder the innocent in fits of rage. It's gotten to the point that I can't keep reading because I get so damned mad at them.

I don't have any real larger point here. I just know that I'm probably not the only person in this community who's read this book, and I'm wondering if anyone else has read it and had this sort of negative reaction.
Reminds me of plenty of player characters I've known. ~_~

[#][F] The Demented One - 12/9/2013
Originally posted by While My Guitar View Post
I was wondering something about 3e Martial Arts.
In many series that focus on Martial Arts, I've seen two people using different branches of the same Martial Art. Stuff like the Hokuto no Ken styles. I was wondering, is it possible to emulate these style differences in 3e? Could I have two people in my circle who both use Tiger Style, but one uses Hungry Tiger and one uses Graceful Tiger?
This is something that isn't present in the corebook, but the groundwork has been laid for it in the Technique system, and it may be expanded upon in later books. This is all my own speculation, though—not a spoiler, or a guarantee!

[#][F] The Demented One - 12/9/2013
Originally posted by Tiresias View Post
I've been wondering, do katars and other brawling aids still work with Brawl or did they get bounced over to Melee? Forearm blades are awesome, but I can't picture them being used with Melee for some reason.
Not my division, but I'd be surprised if that happened.

[#][F] The Demented One - 12/9/2013
Originally posted by Sunder the Gold View Post
So for Righteous Devil Form or White Reaper Form, that situation might be "find yourself suddenly surrounded on all sides by a Battle Group?"

That is, a bunch of mooks that White Reaper begs to mow down.
The White Reaper is very, very happy indeed when it finds itself surrounded by a battle group. ^_^

[#][F] The Demented One - 12/9/2013
Originally posted by Ithle View Post

By "dynamic form transition" I mean the ability to switch forms mid-combat by certain triggers, which I thought was pretty cool. I'm guessing from your response this won't be a big deal now because the system handles things completely differently.
I'm thinking more specifically of some of the dynamic form transitions—things like "landing a hit"—which made sense in the cheap perfect defense world of 2e, but would be wildly out of place in 3e's combat system.

What I can say is that there will be ways to shift into a form when it becomes the most tactically beneficial form to be in at that point in the fight, and you'll be able to force these trigger situations over the course of battle through tactical thinking and your own actions. It isn't a big mechanical system—it actually takes up less space than Dynamic Form Transitions—but essentially enables the same thing that made DFT's cool.

[#][F] The Demented One - 12/8/2013
Play a Sidereal with Firearms 5, because Sidereal Firearms is the best tree. [/completely unbiased statement]

[#][F] The Demented One - 12/8/2013
Originally posted by amechra View Post
Real question is whether or not Creation has evolution. I really don't see any reason for it to have it in the first place, other than overt supernatural mutation...
The fact that breeding programs are possible—whether it's Dragon-Blooded eugenics programs or Autochthonians breeding a bigger rat—suggests that the basic principles behind evolution are also at play in Creation. On the other hand, "here's a big list of scientific things that also exist for Creation!" isn't really the most gripping way to use wordcount, and it's not really a topic that needs to be directly addressed.