Posts by: The Demented One

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[#][F] The Demented One - 12/30/2013
Originally posted by Gonzo View Post
Joshua covered them already. You might wanna check this out: http://www.youtube.com/watch?v=pLTcVJGMBkQ
Thanks! ^____^

[#][F] The Demented One - 12/30/2013
Originally posted by Gonzo View Post
Indian Martial Arts also use shields. They even hold like three weapons in one hand (katar, shield and dagger) and a saber or urumi on the other.
Are there any names that I could google for more on this topic?

[#][F] The Demented One - 12/30/2013
Originally posted by BrilliantRain View Post
Hmmm... Would it be reasonable to assume that the Salinian Working was pulled off the the Sorcerous Working system? If so, and if one wanted to do something of similar power in modern times, would it be mechanically doable with the system? It doesn't have to (and almost certain shouldn't) be easy to accomplish in play, but I'm curious whether the system can handle it.
The Salinian Working is name-dropped as being the upper end of what the sorcerous working system can accomplish (again, under the current, provisional write-up of the system).

[#][F] The Demented One - 12/30/2013
Originally posted by Gayo View Post
I always thought it'd be fun to have a charm where you can "carry" a willing disease god, and you benefit from some of its powers while also becoming a highly contagious carrier of that disease. Not sure where it'd best fit, though, as it seems a bit too buddy-buddy for Abyssals -- maybe Sidereal Medicine?
"The Shogun of Cholera followed me home, mum. Can I keep it?"

[#][F] The Demented One - 12/29/2013
Originally posted by Gayo View Post
Testing the waters with a question: is the sorcerous working system set apart from "spells" in such a way that it's possible to have one but not the other, or to have one at a different circle than the other? Not necessarily for corebook Solars specifically, just in general.
Yes, essentially.

[#][F] The Demented One - 12/29/2013
Originally posted by Tiresias View Post

That's... surprisingly difficult to answer. I'm guessing most of it would be covered by manse creation, including the concealment spell. It just has this vibe to it, like in addition to being a creepy ruin of evil, there's something unnatural lurking inside that isn't part of the building.

Perhaps it would be more accurate to ask if putting a sorcerer in a First Age ruin will make the place feel like Dol Guldur?
If you're looking to spruce up your villainous lair with an atmosphere of unnatural menace and the various accoutrements of eldritch horror that are in this season, then yeah, a sorcerous working could do that for you.[1]

[1] under the current system, which is provisional, but likely to bear an extremely strong resemblance to the printed system

[#][F] The Demented One - 12/29/2013
Originally posted by Tiresias View Post
New question: Can I use "sorcerous project working" mechanics to build Dol Guldur?
What aspects of Dol Guldur would you be interested in replicating?

[#][F] The Demented One - 12/26/2013
Originally posted by NewK View Post
3E did something I rather like--the idea that Akuma weren't Yozi sockpuppets but Exalts indulging in faustian bargains, whith all that entailed. So, since it will probably be along, long while before we see 3E exalted rules, how would you simulate the ability of an exalt to get Yozi powers (and presumably chamrs) for "just a little favor?" down the road.
Come up with a cool, hell-flavored ability that the player couldn't get their hands on through their native powers. Probably ask them what kind of thing they'd want to do, and then figure out a rad demonic way to achieve that. Give it to them. Keep the strings of consequence wrapped around your little finger.

[#][F] The Demented One - 12/26/2013
Originally posted by John Mørke View Post

Using the word Solaroid disqualifies you, sorry.
I spent to much time sitting down to write Charms and caught a killer case of the Solaroids. Ouch!

[#][F] The Demented One - 12/26/2013
Originally posted by Lioness View Post
I believe that people went for Black Claw Style because it represented a challenge for the Techniques system.
Actually, surprisingly easy.

[#][F] The Demented One - 12/25/2013
Originally posted by Zan View Post
Archer: The agents of ISIS and their ridiculous antics would make for an amazing Sidereal Circle's story. Especially if Malory is about Kejak's age. And sometimes… occasionally… constantly trying to seduce him.
Damn, there goes my plot to sneak them into canon NPC write-ups unnoticed.

[#][F] The Demented One - 12/25/2013
Originally posted by Inqy View Post
Also, the 2.5 rules did quite a number on Infernals, because they way they work mechanically was very intricately tied in to the way vanilla 2E combat worked. 2E had some quite considerable flaws, which the 2.5 edition tried to correct with middling results, but Infernals would have required considerably more effort to rejig than the other splats and so suffered pretty horribly from the conversion. (Not QUITE as much effort, I think, as Holden has claimed. I don't think you'd have to go back all the way to base principles to remake Infernals for 2.5 but you would have to basically rebuild every charm tree. The difference is pretty academic to be honest.)
As the guy who did the 2.5 errata for most of Infernals, I consider it something of a personal failure. I attempted to go Charm by Charm and make revisions, rather than approaching the entire Charmset holistically and retuning it to work as well for the 2.5 paradigm as it did for 2e's. I suspect that John or Holden might consider asking an unpaid writer to basically go back and rewrite an entire Charmset while also doing the mechanical work for Shards as "ridiculous" or "Vance are you stupid," but I've never been entirely satisfied with it, regardless. The upside is that it was a learning experience vis a vis holistic design, and one that will hopefully be making its presence felt in the 3e Martial Arts styles.

[#][F] The Demented One - 12/25/2013
Originally posted by Tiresias View Post
So... sorcerers get power either from their own sorcerous enlightenment or by contracting with something and use that to begin a six-step process to accomplish a sorcerous work?
Typically, conferring with a higher power involves a twelve-step program.

[#][F] The Demented One - 12/25/2013
Originally posted by The Revenge of TV Head View Post
Or someone who acts like a jerk because he cares and feels like the only one who does.

Like Batman or Nu52 Billy Batson.
Or someone who is crippled by their Compassion—they are crushed beneath the sorrow of the world's suffering, or empathize too strongly with the wicked to condemn their sins. Maybe they aren't an "asshole," but they're doing just as much harm through inaction as ye proverbial asshole does through action.

[#][F] The Demented One - 12/25/2013
Originally posted by Sunder the Gold View Post
"On what planet is that considered a uniform?!"


Anyway, people keep assuming that the six symbols at the bottom are related to the five stations, but on his Twitter page, Vance says that the starting point of that tree is actually the tiny pentagram at the top, with everything radiating outwards from that.

Vance also says, "The five stations precede the sorcerous working system." So it's still only five stations, represented by the pentragram.

With this in mind, a sorceror is capable of doing at least THREE things with sorcery -- as represented by the two large symbols to the left and the right, and then the branching tree of possibilities below.

I assume those three possibilities to be "Demon Summoning", "Spell Casting" and "Sorcerous Project Working".
The entire diagram is a depiction of the mechanics for "sorcerous project working." Y'all already know how spell casting works, at least in the broad strokes carryover from editions past!