Posts by: The Demented One
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Originally posted by Zelbinnean
I generally agree with what you've said and with this statement it just seems like pretty much all games tell you that PCs CAN do whatever they want, if only given justification. Are you mostly saying that NPCs in the setting are likely not to all do everything they want, but that notion doesn't apply to PCs? I'd agree with that. That a given NPC Twilight doesn't develop Athletics to literally pull a stone wall apart could mean that they have no aptitude fort doesn't really apply to discussions about a PC Twilight with the exact same stats and background suddenly developing and cultivating an interest in her own physical strength.
The statement boils down to "your characters just so coincidentally happen to have the aptitude to gain whatever traits you want to give them because otherwise your fun would just be getting kicked in the nads for no reason, but keep in mind that this is not a universal principle for all Exalted." If Riku Grassfist's player decides, after a handful of stories, that he wants to begin putting dots in Linguistics and mastering its Charms as he composes poems to commemorate his many bloodstained triumphs, nothing will ever tell him nuh-uh, you just don't have what it takes to be good at poetry. If I, Robert Vance, decide that I want to become a master swordsman, I am very rapidly going to hit the wall of dude your reflexes and strength and general overall fitness are lame as hell you are not going to be good at swords ever, even if I'm already a Twilight Caste or whatever. Maybe those things holding me back from mastering Melee is represented by my low physical Attributes. No matter how many hours I spend in the gym before collapsing in a fit of resignation, I probably just do not have it in me to reach 5—peak human capacity—in all three of Strength, Dexterity, and Stamina. There are just walls that I am not going to be able to plow through, and because I'm a real person, I don't get to choose what those walls ever. Player characters, for the sake of fun and playability, simply have those walls placed so as to align with those things that players don't want to have them develop an aptitude in.
Alternatively: put some kind of big, dark thing up over Creation to block out the Sun.
Return of the Scarlet Empress discusses, non-canonically, what would happen to the sun if the Unconquered Sun were killed. Long story short, it goes all red and scary, and loses most of the efficacy sunlight normally has over creatures of darkness.
Keeping the Unconquered Sun out of Creation wouldn't do anything to the sun, really. He hasn't entered Creation for a good 5,000 years or so, and it keeps on shining.
Actually destroying the sun would probably require, well, destroying the sun. Even though the Unconquered Sun is more closely tied to it than most gods are to their domain, action on him alone is probably never going to be enough to flat-out destroy the sun itself, barring something interesting or cool enough for the Storyteller to decide that it does.
Originally posted by glamourweaver
Given the loss of distinction between Terrestrial and Celestial Styles - is it necessary to keep their naming conventions, where the former Celestial Styles are overwhelmingly named for emulating a specific thing, while the former Terrestrial styles are more just vaguely descriptive? It strikes me that "Drunken Monkey Style" might be a completely appropriate name for what was Orgiastic Fugitive.
I'd be surprised if we changed the name of an already-existing style. That'd be pretty confusing.
As for new names—well, look at the new styles. We've got Steel Devil, which is vaguely descriptive, and Single Point Shining Into The Void, which is even vaugelier descriptive. Going forward I think styles will just be named based on what the best name for the style is. The 2e emphasis on "emulation" isn't really there.
With the reduced role of the four Virtues, if they even exist as such at all, is there room for the Four Arguments of Virtue anymore? I figure even if they're not in the mechanics as a separate thing, they still might PHILOSOPHICALLY exist in the setting - after all, that's a huge part of the Unconquered Sun's four armed iconography.
I don't think it impacts on their chances of reappearing. I'm not personally a fan of the styles, but that also doesn't impact on their chances!
Originally posted by Ejtaka
My question is this: Will Martial Art Styles be proportionately increased, or will they remain shorter? In either case, will some styles be significantly shorter than others, allowing for mastery of a style with less investment?
Martial Arts styles are about the same size as they have been in past editions.
I don't expect there to be super-short styles in the absence of a very good reason—but keep in mind that "super-short" here would be something like 4-6 Charms. Also, keep in mind that martial arts can be bought with "Solar" XP, which means that your investment in them can come out of a separate resource than your investment in Solar Charms.
Originally posted by While My Guitar
While I love that Terrestrial and Celestial Styles are no longer a thing, I do have a question about how to convert them to the 3e Paradigm.
Most Celestial Styles tend to be a bit fancier than the Terrestrial Styles. An apex Charm for a Celestial Style is something like, turning into a Gazellecarp, Teleporting between shadows or Turning the direct area in front of you into ashes.
Terrestrial Styles, on the other hand have such apex effects as becoming slightly bigger (which is the Form Charm of a CMA), Breaking someone's arm or leg with a tail slap and creating a miasma that suggests people party along with the practicioner.
Maybe I'm just seeing problems where there aren't any, but to me this is more of a flavor thing than a mechanics thing. Mechanically balancing these things seems very possible, but flavor-wise, breaking a man's arm just doesn't feel like a proper reward for becoming a master of a certain style, while the ability to do teleports very much does.
Ex-Terrestrial Styles may just have to become cooler, then. It's a price I'm willing to pay.
Originally posted by HaplessWithDice
Yeah the example charm I wrote was everyone takes the oponet out of melee range with them, dragon blooded have an extra buy up that also puts them on their ass for a short time. Again I bet Vance will give us MUCH better, but that will be in a while.for now we have to wait. Of course there is the simple fact that the terrestrial styles may just simply not have a charm with the celestial keyword. That also makes sense as a way to impliment them. I would hope they use something similar to the celestial keyword for the terrestrial styles, but they don't have to.
We honestly haven't seen the final form of much yet, so until we do...we are holding our breath and being optimistic.
There won't be a difference between "former celestial martial arts" and "former terrestrial martial arts." They all run on the same framework. Orgiastic Fugitive, Snake, same deal.
Originally posted by Isator Levi
Goddammit, this thread title keeps putting me in mind of the Ebon Dragon paying the troll toll in order to get at a boy's... soul.
Ebon Dragon is canonically voiced by Danny Devito.
Alchemicals are human. Just made out of weird stuff.
Originally posted by Mizu
So, how much of a chance is there for jade mountain to return since it was basically Earth Dragon styles less awesome cousin who existed for usage by enlightened mortals and Dragon Blooded who didn't want to put in the effort to learn a celestial style?
Jade Mountain's fluff and its Charms have a severe misalignment. It says it's Earth Dragon Jr., but the Charms are really more hella grappling, which Earth Dragon has basically nothing to do with. I think a take that presents it straightforwardly as a hella grappling style that embodies the strength of mountains could be pretty neat.
Originally posted by Sakii
You say "There aren't general rules for who gets Martial Arts, Sorcery, or Evocations based on whether they're Terrestrial or Celestial".
So what are the reasons for who gets SMA or Solar Sorcery?
"You're a Solar Exalt? Here's the details of how high you can learn martial arts, sorcery, and evocations."
"You're a Dragon-Blood? Here's the details of how high you can learn martial arts, sorcery, and evocations."
"You're making an Exigent of the God of Just Punishment on the fly? Okay, part of figuring out your Charms is going to be figuring out how you learn martial arts, sorcery, and evocations, if you're interested in learning them."
Originally posted by HaplessWithDice
Plus something to consider, do exigents count as a form of terrestrial exalt?
"Terrestrial Exalt" isn't really useful terminology. There aren't general rules for who gets Martial Arts, Sorcery, or Evocations based on whether they're Terrestrial or Celestial. There isn't a Glorious Solar Whatever that only works against Terrestrial Exalts. There can be Exigents who are weaker than the Dragon-Blooded, and Exigents who stand toe to toe against the Solar Exalted, and maybe do both on the same day.
Originally posted by While My Guitar
Call The Blade is, if I recall correctly, a simple 'get weapon back to hand' Charm. Simply replace Call The Blade in that Evocation tree with a charm from whatever splat you want to use that has a similar function and continue on your merry way. I assume that they used Call The Blade as an example because the rest of the Splats haven't been written yet, and Volcano Cutter is appearing in the core book.
This would be a very, very bad assumption.
does anyone not dig GoD's description of the Ebon Dragon?
Originally posted by HK-87
Vance, have you been playing Disgaea again?
dunno what that is