Posts by: The Demented One

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[#][F] The Demented One - 3 Days ago
Originally posted by GenericMaleNPC01 View Post
How many out of the box exigent's are currently planned? And if you can say, what kinds could fill this number?
Four. Two of them have already been mentioned in the core; two haven't.

[#][F] The Demented One - 4 Days ago
Originally posted by shkspr1048 View Post
Given the idiosyncratic nature of Exigent Exalted, how do you plan to name the Charms? Or are the mechanics for Charm construction far enough removed from any story elements that it's not a concern?
Each type of Exigent (e.g. Strawmaiden Janest, the Architects) has their own Charm set—there's not one generic Charm set shared by all of them.

[#][F] The Demented One - 4 Days ago
Originally posted by Sunder the Gold View Post
Avoiding flurry penalties for flurrying a dance-based Performance action with a shapeshifting or attack or movement action doesn’t make sense for Lunar Exalted? Wouldn’t such sinuous grace have a home in Dexterity, with Totemic access in a social Attribute?
Having a Charm that specifically enhances putting dances in a flurry doesn't make sense for Lunars. They could have a Dexterity Charm that enhances flurries generally, but they're not going to get a dancing Charm any more than they are a dedicated sailing Charm.

[#][F] The Demented One - 4 Days ago
Originally posted by Therian View Post
For Doe Eyes Defense in Black Claw Style, is the (Guile) penalty supposed to be based of the characters's base Guile Trait, similar to how Iron Whirlwind Attack wouldn't give you more attacks if you had Increasing Strength Exercise on? Or is supposed to be modifiable by charms, which could potentially be as much as a -11 penalty to attacks if a max Guile is boosted by Shadow over Day and Guarded Thoughts Meditation?
It's base Guile.

[#][F] The Demented One - 4 Days ago
Originally posted by shkspr1048 View Post
Will there be a region ruled by intelligent dinosaurs, Dinotopia-style?
The Dragon Kings basically fill that niche.

[#][F] The Demented One - 4 Days ago
Is that a Brontosaurus?
Originally posted by GenericMaleNPC01 View Post
Will Fangs have more dinosaur type creatures? Like the core had tyrannosaurus, triceratops and liopleuradons.
IE. Tyrant Lizard, Ox Dragons and River Dragons
Hell yes, to both.

[#][F] The Demented One - 4 Days ago
Originally posted by prototype00 View Post
For Lunar Chimeras, we know that their Beastman shape will incorporate two different animals (like Ma Ha Suchi) but will their Animal spirit shape (a wolf in Ma Ha Such’s case) also be a chimera?

If so could you combine the Special attacks of both animals, say like a combination between a Tyrant Lizard and River Dragon having both Death Roll and Deadly Thrash?
Their spirit shapes become a combination of the two animals, but it doesn't just mash up all their traits, because that'd be super broken.

[#][F] The Demented One - 4 Days ago
Originally posted by ReshyShira View Post
Will there be Mental and Social charms that give Lunars a direct way to fight with those attributes?
One or two here or there. It's not a major focus.

Also, can a Lunar's tell be an aspect of their normal form that leaks into their shapeshifted states? (IE Eye Color always being the same regardless of form)
Sure, your Tell can be Odin's single eye.

[#][F] The Demented One - 4 Days ago
Originally posted by Sunder the Gold View Post
Building off of Battle Dancer Method, can Solars have a Performance-based version of Poised Lion Attitude that would allow them to ignore flurry penalties with regular Performance influence actions (not Charms like Battle Anthem of the Solar Exalted)?
The existence of Battle Dancer Method is a good reason not to give it to them (and possibly part of the reason Poised Lion doesn't work with Performance).

And will Fangs At The Gate have native Lunar Charms to facilitate combat dancing?
Nope. That doesn't really fit the logic of non-Ability Charms.

Looking forward to Falcon, Laughing Monster, and Swaying Grass Styles, by the way, and curious about Centipede.
Five Venoms is up on Netflix, if you want a better idea of what Centipede's about.

[#][F] The Demented One - 5 Days ago
Originally posted by GenericMaleNPC01 View Post
What is the name of one of your favorite beasts in Fangs at the Gate?
Thunder Lizard.

[#][F] The Demented One - 5 Days ago
Originally posted by BrilliantRain View Post
Are there any Lunar Intelligence charms with the Protean keyword?
There are Protean Charms in all nine Attributes.

[#][F] The Demented One - 5 Days ago
Originally posted by shkspr1048 View Post
Is there a plan to reintroduce the Eyeless Face and its Minions?
They've come up when we discuss spells we're interested in bringing back.

[#][F] The Demented One - 5 Days ago
Originally posted by Anasurimbor View Post
Solar Judgement Flare always seemed like a pretty cool charm to me, but after finally reaching essence 5 and trying to use it to smite an evil tree and its arboreal allies, I'm more confused than awed. (Also a little amazed that no one's asked about this particular ambiguity.)[LIST=1][*]Is the initial attack against a single target or is it an AoE? Different parts of the charm seem to suggest differently.[*]Does the initial attack include my current initiative in the damage roll, or only the automatic damage and the extra damage die that I buy?[*]If it does not include my current initiative in the damage roll, does a successful attack reset my initiative?
The initial arrow only targets one person. Its damage includes your Initiative, and it resets you on a hit.

[*]Am I correct that I pay for the extra damage after the attack succeeds?
No. You pay the whole cost up front.

[*]I think the swath of destruction goes straight back from the explosion?
That's how I read "a line of burning destruction."

[*]Even if the attack misses, something is gonna get hit by that line of burning destruction, wouldn't it?
No.

[#][F] The Demented One - 5 Days ago
Originally posted by ReshyShira View Post


Not quite the answer I was asking thinking, so does this mean that any time someone's crashed by you in initiative shift and you effectively trade places in initiative you get two back-to-back rounds? Also in the case the character was crashed by a clash attack on their turn as the higher initiative rating, so does that mean that since they crashed the character, the crasher gets to attack immediately in that case, and then again when they get a higher initiative? The way it's worded is a little weird, does that mean in normal circumstances in a 1:1 fight that a character who crashes someone on their turn gets another turn immediately, and then another turn due to being higher in the initiative now (so effectively three turns in a row)?
I'm having difficulty understanding the specifics of this question, which makes me suspect there's some fundamental understanding going on.

Here's how it generally works: you get one turn per round, no matter what happens with your Initiative—you'll never get a second turn just because your Initiative rose or fell. Initiative Shifting resets your attack, as described on page 255. Normally, this reset attack is going to be happening after your regular turn.

However, if you somehow manage to trigger an Initiative Shift by crashing someone who crashed you outside of your turn—maybe they disengage to run away from you, or you hit 'em with Flashing Edge of Dawn—that reset attack will happen at the same time as that.

[#][F] The Demented One - 5 Days ago
Originally posted by SamuraiMujuru View Post
Got a question that I'm kinda surprised took so long to come up in my game. The Martial Arts tag for weapons states that it the weapon must be used by an applicable style. With the currently available styles that makes things really limiting. For example, a Fighting Chain currently, RAW, can only be used by an Ebon Shadow martial artist (Unless there's a new style in the DB book I missed.)

Does anything break if you were to permit such weapons to be used with Melee? If not, how would you handle things like a grapple? Would you allow Melee to be their opposed role, or would you still require Brawl/Martial Arts for the control roll?
It wouldn't be a big break, although some Martial Arts weapons have an awful lot of tags.