Posts by: The Demented One

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[#][F] The Demented One - 3 Days ago
Originally posted by Epee102 View Post
Can non exalts develop their own charms? It seems that a unique part of the Exalted, as opposed to most spirits and other supernatural, is the control they have over their own power sets.
I don't think there's a sweeping answer to that. Some may be able to, some may not. It's not a topic I've given a particular amount of consideration.

[#][F] The Demented One - 3 Days ago
Originally posted by Leetsepeak View Post
Can a mortal sorcerer raise her Essence in any way?
She can't just generically raise her Essence. There might be transformations or other workings where being able raise Essence makes sense within their context.

[#][F] The Demented One - 3 Days ago
Originally posted by BrilliantRain View Post
Could Monkey Style maybe show up in the Lunars book? Assuming you're going to have any Martial Arts styles in the book at all, of course.
We're probably going to have MA in it, but Monkey's not on the current list.

[#][F] The Demented One - 3 Days ago
Originally posted by BrilliantRain View Post
Could Monkey Style maybe show up in the Lunars book? Assuming you're going to have any Martial Arts styles in the book at all, of course.
We're probably going to have MA in it, but Monkey's not on the current list.

[#][F] The Demented One - 4 Days ago
Originally posted by TheCountAlucard View Post
Preparing dead bodies to be zombies. Making grafts out of cadaver parts. Grafting corpses together into spine chains. Performing maintenance on zombies to keep them together a little longer. And so on.

Mind, you're not animating them yourself - you're mostly just putting pieces together so the necromancer can focus on other stuff. Skullstone's demand for zombies is too high for their limited supply of necromancers to give each one the full treatment themselves.
I wouldn't give much mechanical representation to such a character, outside of just being a Means for whatever necromantic workings end up being called. I'd represent the skill set with Occult and Medicine, but wouldn't ever really call for necrosurgery rolls.

[#][F] The Demented One - 4 Days ago
Originally posted by BrilliantRain View Post
Is Gold considered particularly valuable in Creation? I mean, the Realm uses Jade and most other places use Silver or other things that aren't metal and Gold is presumably associated with the Anathema, so I could buy that it's considered "tainted" and thus not particularly valuable. But I'm not really sure.
It's not used as currency in any significantly large region of Creation, but I guess it can be a decorative luxury or trade good.

[#][F] The Demented One - 4 Days ago
Originally posted by Ryoki View Post


I'd like to add to this question. Several AoE spells make a distinction between "enemies" (like Cantata of Empty Voices and Death of Obsidian Butterflies) while other use a different language (Mists of Eventide affects "all characters" as well as the knock back effect from Magma Kraken). Is this to be taken literally? Making the aoe effects enemy only would seriously buff any battle sorcerer.
"Enemies" means "enemies only." "All characters" means "everyone."

We're trying to be more clear with this going forward.

[#][F] The Demented One - 4 Days ago
Originally posted by TheCountAlucard View Post
How would you mechanically represent a character learning necrosurgery (but not necromancy!) at the black colleges of the Skullstone Archipelago?

(Mostly just asking to see how your answer differs from mine.)
Remind me what necrosurgery is?

[#][F] The Demented One - 4 Days ago
Originally posted by Prometheus878 View Post
How soon will Monkey style show up in the line? I want to be able to say my martial artist has mastered all five legendary animals styles and have everybody in attendance freak out.
Not sure, but it'll show up at some point.

Edit: Related question, would an artifact wrackstaff that is considered an in-form weapon for any martial art that does not require ranged weapons be considered too overpowered?
Very yes.

[#][F] The Demented One - 5 Days ago
Originally posted by Fenrir666 View Post
I have a question on Legendary size:

"Decisive attacks made by smaller enemies cannot deal more than (3 + attacker’s Strength) levels of damage to the tyrant lizard with a single attack, not counting any levels of damage added by Charms or other magic."
Does this count dice added by Charms, such as Fire and Stones or Hungry Tiger, or Doubled 10s on Damage, such as from Single Point Style? Or only effects that add automatic levels of damage?
Only things that add damage successes/levels of damage directly.

[#][F] The Demented One - 5 Days ago
Originally posted by glamourweaver View Post
Is the plan for playable Raksha to get a hardback ala the previous editions, or are they getting folded in somewhere else?
Playable raksha are the plan, but I don't know what that book will look like. It might be a softback, or it might be included in a larger book on the Wyld or similar topics.

[#][F] The Demented One - 5 Days ago
Originally posted by Sakii View Post
How would Stealth work in a modern shard? Should you be able to be invisible from cameras and other types of detection systems? If you use that charm where people forget about you, would you also be erased from databases?
Varies from Charm to Charm. A camera won't be able to catch someone using Invisible Statue Spirit, but things like Mental Invisibility Technique won't work on mindless technology without some kind of upgrade.

[#][F] The Demented One - 6 Days ago
Originally posted by MoroseMorgan View Post


I don't disagree, especially that the advantage would be tactical, rather than directly mechanical.

So outside of stunt, would you have a better way to handle this? It feels universal enough that it shouldn't be relegated to Smashing Attacks or Charms, and Grapple gambit and drag or throw seems a little overwrought (and similarly limiting as the Smashing Attack).

edit for example to explain my intended difference between Tactical V Mechanical: The Solar Swordsman knocking the wayward god through the wall didn't give him any additional dice, or cause any damage, or levy an additional penalty on the god's pools, but now they were out in the open where all the people of Great Forks could see what they were doing.
Custom gambits.

[#][F] The Demented One - 6 Days ago
Originally posted by MoroseMorgan View Post


This mostly makes sense to me, although I'm curious about scenarios that are a little less cooperative.

For example, In the One Shot Podcast when they had a go at Ex3, when confronting an unruly god, the swordsman of the group lunges into the god with his sword drawn, barreling through the wall behind them out into the street. The attacker moved with the target, so they weren't pushed a rangeband back, nor was the target knocked prone, so Smashing wasn't involved.

Basically Dead or Alive/Latter Mortal Kombat style scenery change. Knock an opponent and follow without gaining a direct mechanical advantage.
That strikes me as being best handled by stunts, although I think it's rare that forcing an enemy into different terrain isn't going to confer some kind of tactical advantage.

[#][F] The Demented One - 6 Days ago
Originally posted by Fata-Ku View Post
If I may rephrase the question, as it's one I've also been pondering and I think it's in line with Sunder's intent:

if three people in the running fight are running towards one far-away combatant that is standing still, which of these is correct?
1) the person that's standing still just happen to be one range band closer every turn (even if still at extreme range), without movement occuring
2) someone needs to take movement actions
3) the movement structure of the fight changes at some ST-decided point (once the other person is close enough, they roll join battle and the fight shifts)
4) other

e.g.: the Dawn player is on horseback, herding enemies into an ambush set by the Night waiting in the trees.
If you're advancing towards a distant enemy, then just use the combat movement system normally. The "running fight" scenario I describe is only appropriate for when everyone involved is just dashing through the scenery as they fight because it looks cool, rather than for tactical purposes.