Originally posted by Irked
Awesome. Thank you.
Okay, um, this next one is a bit more of a mess: at what point in combat resolution does the person you're attacking begin suffering Onslaught penalties? My go-to example here is Ferocious Jab, which adds +(target's Onslaught penalty) to damage. If I make a FJ attack on a target who has previously had no Onslaught penalty, do I add +0 (his previous penalty) or +1 (the penalty including my attack)?
An onslaught penalty isn't imposed until after the attack imposing it has been completed.
Relatedly: so let's say my target has been punched a few times now. If he's using a Charm like Fivefold Bulwark Defense, which says to "ignore the Onslaught penalty" to his Defense, does FJ add +0 or +(whatever the penalty would otherwise be)? In other words, does my target still accrue a nonzero Onslaught penalty (and just ignores said penalty when calculating Defense), or does his Onslaught penalty not increase from 0?
Charms like Dipping Swallow Defense and Fivefold Bulwark Stance say that you can "ignore" those penalties to your Parry, not that you're no longer suffering from those onslaught penalties (for instance, they'd still hit your Evasion). So, yeah, Ferocious Jab would still add damage.
Unrelatedly: How does Charm declaration work in a Clash? Does someone declare first? Do we take it in turns bidding up Charms? Do we both secretly decide on Charms and reveal simultaneously?
One person declares first, one person declares second. If you can't come casually come to an agreement on who goes first, flip a coin.
If your playgroup really enjoys going back and forth declaring Charms, there's no reason not to keep doing that, but it seems like it would just draw out the process unnecessarily.
What happens if I make a Decisive multiattack (a la Iron Whirlwind Attack), and my first attack Clashes? If I win the Clash, do I get Clash benefits on all subsequent attacks against that target in my flurry, or just on that one attack? If I lose the Clash, and he steals my Initiative, is the damage for the rest of my attacks recalculated based on my new Initiative, or do I keep the damage I had before?
So, this seems like two questions. The first one is easy to answer—the benefits of winning a clash only apply to that one clash attack, not any others you happen to make on the same tick.
What happens if you lose Initiative in the process of completing an Iron Whirlwind Attack, or something similar? The text provides no real guidance here, but I think the best approach is the one that tracks to how withering attacks usually work—subtract the that Initiative damage from the total Initiative that Solar has invested in his remaining attacks, and redivide it up evenly among them. It's enough of an edge case that I don't expect anything to go horribly awry if a Storyteller decides to skip that because bluh too much math.
Edit: Can I use Hail-Shattering Practice while Clashing, to weaken my opponent's side of the Clash?