Posts by: The Demented One

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[#][F] The Demented One - 6 Days ago
Originally posted by shkspr1048 View Post
So, "The Yozi's Cannot Be Freed" is basically a metaphysical law of Creation now. Does the average demon worshipper (if such a thing exists) know this? And just how many cities have been destroyed by cultists who think they "found a loophole"?
The average demon cultist worships demons, not the Yozis. Direct veneration of one or more Yozis is going to be vanishingly rare, and of that small subset, even fewer are going to be concerned with freeing them.

Also, if the Yozis can't be freed, can they...

...drag Creation (or portions thereof) into Hell with them?

...reach out through the bars?

...throw things out at Creation? That is, non-Infernal Exalted things?

...stop being Yozis?
Rather than dancing through the semantics, I'd emphasize the design-level reasons why the Yozis can't escape.

As Grabowski noted back when Games of Divinity first came out, "the Yozis are escaping!" is the most obvious plot you can run with a bunch of apocalyptic god-monsters sealed away in a prison-hell. Explicitly stating that, no, that's not happening, is the best way to get people to consider using the Yozis for other narrative purposes in their games.

The other main reason is that focusing on big apocalyptic scenarios like "the Yozis are escaping!" means that anything that isn't a big apocalyptic scenario - stuff like local geopolitics, warring city-states, the ambitions of princes, stuff that's classic Exalted fare - becomes a footnote. We saw that with late Second Edition, and we don't want that to happen again.

If you want to test the limits of the restriction on the Yozis escaping, or just ignore it altogether, in your own game, that's absolutely fine, but it helps to understand the reason why that restriction is there.

[#][F] The Demented One - 6 Days ago
Originally posted by Magnus K View Post
Can wyld pockets inside Creation proper lead to Pure Chaos ? I mean, I have been reading that under Creation is the Wyld and that Creation is thin and so on, so I was therefore wondering if such a Wyld pocket could lead to pure chaos even if said pocket is surrounded by Creation on all sides.

In advance, thank you very much if you take the time to answer this !
Pure Chaos is no longer a category of Wyld, but you could have an islet of the Wyld within Creation that's deep Wyld at its heart.

[#][F] The Demented One - 6 Days ago
Originally posted by GenericMaleNPC01 View Post
How mechanically would being legendary size in a human form and throwing a boulder as a weapon work?
Is it a safe bet one should use siege weapon stats maybe? Or something else?
I'd call them improvised heavy Thrown weapons. They don't really work the same way as siege weapons.

[#][F] The Demented One - 7 Days ago
Originally posted by Nicolas Milioni View Post
Are Dreamsouled able to do things only possible in dreams?
When you say Umbrals gain power by giving into their darker selves,does that mean the more morally abhorrent they are the stronger they get?
What makes Hearteaters horrific?
Patience is a virtue. Well, Temperance, I guess.

[#][F] The Demented One - 7 Days ago
Originally posted by Flare View Post
Elemental Bolt Attack can be used with Thrown or Archery, and specifies that it can be enhanced with charms of those abilities.

However, I'm a bit uncertain which of the Thrown charms really make sense to be used with Elemental Bolt Attack. Can you highlight which ones you think should be?

For instance, Armor-Rupturing Fang doesn't seem like it would work since it's not a real weapon, while Venomous Thorn Attack seems strange to poison a bolt of pure Essence. Banishing a weapon with Invisibly Hidden Chakram Method doesn't seem likely, and if you can't do that then you can't use Mela's Twin Fangs. Would Persistent Hornet Attack make an heat seeking Elemental Bolt? What about impaling someone with Stone Needle Strike or making a massive wave of force with Thousand Razor Wind?

Several of these charms seem like they should in theory work even if they may not be working the exact way they're probably supposed to (Mela's Twin Fang, Thousand Razor Wind), but others I'm not clear if the magical Elemental Bolt makes it work out even though it's not technically viable.

Can you offer a little enlightenment on this?
If it's compatible with a Simple-type Charm and it doesn't mention needing a material projectile (I don't think any do), it's friends with Elemental Bolt Attack. Stunts can help fill any anything that feels like a logical gap.

[#][F] The Demented One - 7 Days ago
Originally posted by Iceblade44 View Post

oh that sounds new, these aren't the Architects then?
No, they're something else.

[#][F] The Demented One - 6/12/2019
Originally posted by autXautY View Post
Can you use Blinding Battle Feint when something lets you roll Join Battle not while joining battle (initiative shift, battle path ascendant)?
The Charm's text definitely suggests that's the case.

If so, what determines who you hide from?
I'd probably just call for all enemies to make a normal Perception + Awareness roll opposing it.

[#][F] The Demented One - 6/12/2019
Originally posted by Iceblade44 View Post
any fun gods that will show up or be mentioned in Exigents that you wouldn't mind sharing? Whether brand new or returning?
I've always been a fan of Wun Ja, in part because of her 2E illustration—shoulder pagodas!

Which of the four example Exigents do you think has a pretty cool anima banner?
Right now, the Sovereigns have my favorite visual.

Will they all come with Anima effects?
Yes.

Will any of the Noncanon Exalts have anything particular with their animas? Like how anima flux is with DBs, will like the animas of Dream-Souled be particular because of their liminal nature?
Not like anima flux.

[#][F] The Demented One - 6/12/2019
Originally posted by Nicolas Milioni View Post
are there any gods or spirits of death who don't have anything to do with the Neverborn,Deathlords and the Underworld?
Sure. The spirit court on Mount Namas is the first that comes to mind, but there's still, like, Taru-Han and Saturn.

[#][F] The Demented One - 6/11/2019
Originally posted by LostLight View Post
Well's that's really interesting! Thanks for the clarification on the subject. Do you have plans on presenting a canon version of those pre-modern Lunars, or does it exist only as a concept for now?
We've made a decision not to go into any greater detail on them than we already have.

[#][F] The Demented One - 6/11/2019
Originally posted by wern212 View Post
Sorry if you didn't have time to look at it yet, I don't want to rush you, but would it be possible to shed some light on the timing of Solar Counterattack, specifically when the charm is declared?
I asked this question early, but it doesn't seem to have been answered yet. Thanks in advance.
You declare before the attack is rolled.

[#][F] The Demented One - 6/10/2019
Originally posted by BrilliantRain View Post
If Raksi died or vanished, would her empire fall apart too?
Raksi is disinterested in direct involvement with governance, so the administration of the Total Control Zone would be only lightly impacted by her absence. She's an all-important social and spiritual figure, but I imagine the precise impact that would have depends on the nature of her death or disappearance.

[#][F] The Demented One - 6/10/2019
Originally posted by Uknown DarkLord View Post
If you're prepared for it, can you cast Emerald Countermagic against someone else's casting of Emerald Countermagic?

And would there be any abnormal outcomes if so?
Second Edition mechanics have faded from my mind.

[#][F] The Demented One - 6/10/2019
Originally posted by Uknown DarkLord View Post
If you're prepared for it, can you cast Emerald Countermagic against someone else's casting of Emerald Countermagic?

And would there be any abnormal outcomes if so?
Second Edition mechanics have faded from my mind.

[#][F] The Demented One - 6/10/2019
Originally posted by balwin View Post
I have a question about supernatural battle groups.
If you have a battle group consisting of demons or elementals or similar beings, it will have Might and the battle group will get bonuses. But these supernatural beings have (almost always) some specific charms or special actions, which makes the individual more dangerous. If the battle group consists of members who all have this charm/special action can the battle group use it or is it already abstracted and covered by the Might bonus?
It's abstracted away into Might.