Posts by: The Demented One

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[#][F] The Demented One - 3 Days ago
Originally posted by Kell_Tamer View Post
Would playing a person who Exalts as a terrestrial in game where people exalt as various things (like say a street kid who becomes an outcaste) , be horribly detrimental to that player? Or will the gap between E1 and E2 terrestrial not be so bad that the concept would make the player really struggle? (e.g. will there be plenty of good E1 terrestrial charms that the character is still going to be rad among peers)
Depends on the composition of the mixed circle. If other players are Exalting as Solars and Lunars, I might let the outcaste just go ahead and use the E2 chargen anyway, because he's still going to lag behind in power level.

[#][F] The Demented One - 3 Days ago
Originally posted by Elfive View Post
Seventh. You said Adamant was still a thing before.
Adamant doesn't get to sit with the five magical materials. :P

[#][F] The Demented One - 3 Days ago
Originally posted by The Lidless Eye That Sees View Post
Are infernals going to taint their weapons like in 2e, or are they getting a mm they resonate with?
Haven't fully settled on how they work. Almost definitely not adding a "sixth" magical material.

[#][F] The Demented One - 3 Days ago
Originally posted by WalkingEye View Post
Some questions about Everyday wonders.

Warding and weatherworking are listed in the crafts used to make these wonders. So this means these craft skills exist in such a way that would allow someone to without charms keep away spirits or bring rain to a region? Warding is easy enough to imagine but I have a hard time imagining what a weatherworking craft project looks like. Do they make towers that please weather gods or are they literally reworking regions shunting the winds with buildings redirecting rivers and elements to change the weather?
That's not a listing of crafts, but of things that thaumaturgists can do. Talismans specify that they're created by thaumaturgists or naturally-occurring; for things like Age-Staving Cordial or Maiden Tea, I think Craft (Alchemy) or (Chemistry) or (Herbalism) or whatever you want to call it makes sense.

Can a someone skilled at geomancy feng shui up a place in a way that would provide it with a dice bonus? Like can I rearrange the furniture in my gambling establishment so the house would receive a bonus on their rolls? Would this be considered an exceptional equipment bonus or a bonus like from a talisman?
Eh. I like the idea of geomantic feng shui, but not of it giving dice bonuses.

Are bonuses granted by Talismans charm or non charm?
If it basically works like exceptional equipment, adding one die, I'd call it a non-Charm bonus. Anything more than that, Charm bonus.

Are artifact versions of these wonders something that can exist / is covered in Arms?
Not artifact versions (I'm not sure how those would work?), but there are some non-artifact wonders.

Are one shot artifacts covered in Arms? Are they a thing still or are they just wonders produced by artifacts like a healing fountain that you can commit essence to provide a healing potion effect like later on?
I think the latter would work much better.

[#][F] The Demented One - 3 Days ago
Originally posted by The Wizard of Oz View Post

Ah, that's interesting. Thanks.

Is this also intended to be a bit of a balancing factor in mixed games?

I mean, if one person plays a Dragonblood with 100xp, and another plays a Solar with 100xp, is the DB going to have Essence 3 (since they started with 2) while the Solar only has Essence 2, meaning the DB isn't so far behind the Solar in terms of power? (Though with supernals and better charms, the Solar's probably still going to be more powerful)
It's not exactly a balancing factor, but giving Dragon-Blooded players in mixed circles a slight nudge was one of the considerations.

[#][F] The Demented One - 3 Days ago
Originally posted by reseru View Post
Why was it dropped? Could you share some insight on how it would've worked with a pseudo-Loom, since now it's been scrapped anyway? Your recent comments about the Caul had me digging up old information on it and the pseudo-Loom seemed like it would've been really interesting.
I don't know; all those decisions were made by the prior dev team. All the outline material I've seen on the Caul seems to have been written on the assumption that there was no Loom-equivalent.

[#][F] The Demented One - 3 Days ago
Originally posted by The Lidless Eye That Sees View Post
Are we going to get hints about the new exalted types before their books are announced?
We'd like to do more than just hints.

Do I get a stunt bonus for quoting Dio Brando when using Gnomon?
You don't know how many times Neall's yelled "ZA WARUDO!" at me.

[#][F] The Demented One - 3 Days ago
Originally posted by Elfive View Post
That's not including excellencies though, is it?
Correct, but Dragon-Blooded Excellencies have a bit extra tacked on to make up for that.

[#][F] The Demented One - 3 Days ago
Originally posted by The Wizard of Oz View Post
This made me think of something later actually.
How many charms do they start with? As many as Solars?
So, there's a trick to that.

The default character creation rules for a Dragon-Blood assume that you've already graduated from secondary school, which means you've been Exalted for a quite a while already. You don't start at Essence 1, but at Essence 2. This chargen gives you the same number of Charms as a Solar.

There's a sidebar with alternate rules for creating a freshly-Exalted Dragon-Blood, in case you want to play a Heptagram game or Revolutionary Girl Ejava or something. Those give you fewer Charms than Solars get.

And can those charms include things that are more expensive (such as, I assume, spells and evocations) than their base charms?

[#][F] The Demented One - 3 Days ago
Originally posted by Epee102 View Post
If I make a smashing attack with a multi attack charm, does it knock them back multiple times, or just once (and cancel the multi-attack, since their out of range)?
A successful smash attack immediately knocks an enemy back, so you probably want to save it for the last attack in a multi-attack.

[#][F] The Demented One - 3 Days ago
Originally posted by Anaximander View Post
Does The Caul still have its own pseudo-Loom, or has that idea been scrapped?
It's a very weird place with regard to fate, but it doesn't have a pseudo-Loom. I think that idea was dropped a while ago.

[#][F] The Demented One - 3 Days ago
Originally posted by CanisInvictus View Post
Will Solars be able to get their role bonus Solar xp when in mixed groups (ie. ceding the "spotlight" to a DB)? If so, will it be clear what constitutes a "cool and dramatic expression of their caste's function" for DBs whose aspect's role tends to be a little less clear cut than that of Solar castes.
Yes. 10char

[#][F] The Demented One - 3 Days ago
Originally posted by reseru View Post
I'm sorry if this has been answered before, but I was musing about Getimians last night.

Have they always been around, in the same sense that Lunars, Liminals, and Exigents have "always" been around in contrast to Infernals and Abyssals?
The Getimian Exaltations have existed for a very long time, but there weren't any Getimians active in the world prior to Rakan Thulio unsealing them.

If so, has Rakan Thulio only discovered them and re-purposed them?

Will their book detail their pre-Rakan Thulio history?
Their origin will likely get some detail.

[#][F] The Demented One - 4 Days ago
Originally posted by BrilliantRain View Post

Are there any mechanics that are similarly "Exalted Only?" Or at least things you would want to think long and hard about before giving them to a spirit?
It's hard to really define any one mechanic as Exalted-only; there's a pretty wide gamut between Dragon-Blooded Charms and Solar Charms. I think the biggest difference may be their approach to getting Charms, rather than the mechanics themselves. Unlike the Exalted, spirits don't have a list of X-hundred Charms they can choose from, they just naturally manifest the ones that are most appropriate to their nature.

[#][F] The Demented One - 4 Days ago
Originally posted by Illaden View Post
I have tried to follow as much as possible about Lunars so correct me if I'm wrong
Lunars are still attribute based?
If yes, are their charms that to?

if also yes is there a experience fix on them.
Since in 2nd edition favored charm costed the same as sidereals and Dragonblooded favored/aspect and so on and unfavored where the same
That means that there was a slower growth for Lunars compared to Dragonblooded and Sidereals in terms of charm gain. Including that Lunars had Knacks that helped them but still they lagged behind. Not by a big amount. it was very small. is there a change that brings them closer in terms of charm cost to solars but still lagged behind a bit to fit the stories about them or are they still going to have the same charm cost as the others?
Right now, the plan is for Lunars and Solars to use the same Charm XP costs.