Posts by: The Demented One

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[#][F] The Demented One - 4 Days ago
Originally posted by Ketrus View Post
What changed your mind?
The section on poison penalties specifies that they subtract from actions, not static values.

[#][F] The Demented One - 4 Days ago
Originally posted by devaking View Post
ok, so since i just learned that mote spent on charm with duration are commited,

does that mean that, if taken from personal motes and have a 5+ cost, they trigger a anima level that will stay there until the commitment is relenquised?
or
if 5+ they do trigger but it will fade normally back in time even if the motes are still commited.
The latter.

[#][F] The Demented One - 4 Days ago
Originally posted by Sagara View Post
Dragon Blooded Lore Charm: Sagacious Elder’s Instruction
What's the Prerequisite "Breath of Inspiration" ? An old name for "Opening the Mind's Gate"?
Yep, exactly. We'll fix that before the final release.

[#][F] The Demented One - 4 Days ago
Originally posted by BrilliantRain View Post
Is Elemental Sheath specific to Melee or could other combat abilities, like Archery, have a version of it?
I think that'd make sense.

Would an upgrade charm to Harvest of the Hunter that let you grow a mundane bow be legit?
I guess, although I'm not sure that's worth a charm purchase.

[#][F] The Demented One - 4 Days ago
Originally posted by devaking View Post
hi
im gonna make this quick:

Keen sight prana ( or any of its other variant) can be activated indefinatly by paying 6m and 1 wp. are theses mote and WP commited or are they comming back naturally AND the senes stay like stis fore ever?!

tks in advance
The motes spent on any Charm with a duration longer than Instant are committed. Willpower isn't.

[#][F] The Demented One - 4 Days ago
Originally posted by Phoenix_Kensai View Post

...Oh, I see now that it specifically says "Solar Performance Charms". Thanks for the answer.

It might be a while before I have time to read through all the new Charms, but after last week's preview and what I've seen of the new one, I want to say I like what I've read so far. The text is clear and concise, the balance looks good at a glance (for what little that counts), and I'm rarely left wondering how a Charm works or why I would want it after a quick read-through, which was a common problem with Solar Charms. Dragon-Blooded were never my favorite of the Exalted, but this book is making me want to play one, and they're definitely the type I'd pick for introducing new players to the system.

(Until we get Lunars and Sidereals, anyway.)
I'm glad to hear it!

[#][F] The Demented One - 4 Days ago
Originally posted by Phoenix_Kensai View Post
The Performance excellency allows the Dragon-Blooded to ignore the penalty for targeting multiple characters with social influence, but Performance already does that (according to the sidebar under Solar Performance Charms in the core, at least), right? Is there some benefit to that I'm missing, or is it a mistake?
That's Solar Performance Charms only.

[#][F] The Demented One - 4 Days ago
Originally posted by glamourweaver View Post
Are there mechanical rules to forming a sworn kinship, or effects of said kinship beyond the inherent location-sense and whatever specific Charms happen to note?
Nope. 10char

[#][F] The Demented One - 4 Days ago
Originally posted by glamourweaver View Post
Are there mechanical rules to forming a sworn kinship, or effects of said kinship beyond the inherent location-sense and whatever specific Charms happen to note?
Nope. 10char

[#][F] The Demented One - 4 Days ago
Originally posted by Saipjas View Post
I have a question related to where to peg non-heirloom Jade artifact evocations for Dragonblooded. Specifically should th y be inline with the powers (non-solar charm augmenting evocations) found in Arms of the Chosen or be reduced in power? For instance, should a DB with Sirrush end up with leseer strength evocations than the ones in the book or are those accurate for DBs as well?
Those Evocations are intended for Dragon-Blooded use.

[#][F] The Demented One - 4 Days ago
Originally posted by Croakamancer View Post
If we use Linguistics to write a social action, enhanced by charms, and someone copies the book, is the effect the same?
No. 10char

[#][F] The Demented One - 4 Days ago
Originally posted by Elfive View Post
So, Dragon-Among-Horses Exaltation protects a mount from anima flux, but what happens to one that hasn't had this charm used on it? They use the same initiative as the rider, so the usual effects of anima flux don't make sense. Do you just treat them as if they were outside combat (and thus get 1l damage for each minute they're exposed to it)?
If a mount's not significant enough to be rolled into combat on its own, it's not worth tracking anima flux for it in combat, beyond cosmetically.

[#][F] The Demented One - 4 Days ago
Originally posted by BrilliantRain View Post
Are the existing Signature charms the only ones that can be created or could one develop new ones for a given ability?
I have no intention to add additional Signatures, but the world won't collapse if a Storyteller allows that.

[#][F] The Demented One - 4 Days ago
Originally posted by Zardoz View Post
Can you buy artifact-barding for your horse (for example to protect it from anima flux).
Yeah.

If so, how does attunement work?
Comes out of the rider's pool, unless you're riding something with its own mote pool like an agata or a Lunar.

[#][F] The Demented One - 4 Days ago
Originally posted by BrilliantRain View Post
How much does the distribution of elements in an ability relate to game balance? For example, would the game suffer issues if we added hombrewed Water and Air trees in Dodge, say?
No, that's fine.