Posts by: The Demented One

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[#][F] The Demented One - 4 Days ago
Originally posted by prototype00 View Post
Query: The replace Dex with Strength Melee charm, what is its activation cost and category? (Reflexive, simple etc)?

Many thanks for posting your thoughts!
Cost: —
Type: Permanent

[#][F] The Demented One - 4 Days ago
Originally posted by ReshyShira View Post
I wonder, will any of the Chimeric knacks come back in some form as charms in 3e?
Not exactly, but there's some stuff that's similar.

[#][F] The Demented One - 4 Days ago
Originally posted by Sunder the Gold View Post
A mortal stands at a chasm in the woods. She throws a grappling hook and secures it around a tree branch over the chasm. Assuming that the chasm is not so wide as to constitute a range band itself, can she use her movement action to cross to the other side?
I'd probably call for an Athletics roll, unless it's a really tiny chasm.

Same situation, but the mortal wishes to descend into the chasm, which is one range band deep. Normally, jumping from that height would mean taking falling damage, but she slides down the rope secured to the tree branch overhead.
Probably an easier roll.

Same situation, but the mortal swings down from the cliff. Can she both safely descend one range band and cross a horizontal range band? Similar but still inferior to gliding with the weaker Wings mutation.
Storyteller call.

A different situation; the mortal stands in a room with ceiling one range band over her head. She secures her grappling hook to a rafter and climbs straight up. She remains there, hanging one range band away from the floor and unable to move anywhere, but potentially out of sight if she pulls the tail of the rope up after her.
That's probably a roll to climb up the rope, and another to maintain balance on the rafters if the architecture isn't accommodating.

[#][F] The Demented One - 4 Days ago
Originally posted by The Lidless Eye That Sees View Post
Would a liminal have to give up learning necromancy to get sorcery, in the same way 2e DBs had to do the reverse?
We'll get there later on.

[#][F] The Demented One - 4 Days ago
Originally posted by Kelly Pedersen View Post
I had a question about Colossal Rampaging Beast, from Miracles of the Solar Exalted. It describes creatures of medium size (a bull, for example), being increased to very large size ("larger than a war elephant"). Now, there are several creatures in the Antagonists section of the Core who are described as similar sizes (an emperor sloth, for example, "rival[s] elephants for size"), and have the Legendary Size merit. My question is, do you think it's reasonable for Colossal Rampaging Beast to effectively grant Legendary Size to creatures it boosts to appropriate sizes? Or, despite the description in the charm, would it be unbalanced to give out Legendary Size in addition to the other benefits?
Given that elephants are clearly Legendary Size, and that your newly giant-size familiar would miss out on the extra bonuses that tyrant lizards are already Legendary Size get from the Charm...well, I've got no clue what the intent is, but I don't think it's unreasonable.

[#][F] The Demented One - 4 Days ago
Originally posted by Fenrir666 View Post
How are Lunars looking compared to Solars right now?
Playtesters report being pretty happy with how distinct Lunars are from Solars.

[#][F] The Demented One - 5 Days ago
Originally posted by The Wizard of Oz View Post
Sorry, autocorrect decided Chimera isn't a word.
Ah! The Charm's still there. Currently, nothing has it as a prerequisite.

[#][F] The Demented One - 5 Days ago
Originally posted by The Wizard of Oz View Post
Are there still "Chinese charms", or charms that have the Chinese charm as a prerequisite?
I don't understand what you mean.

[#][F] The Demented One - 5 Days ago
Originally posted by The Wizard of Oz View Post
So, a Solar could use Ride charms to massively increase a Lunar's speed, so as to travel in a day what would normally take a week, etc?
I assume that Lunars have their own charms for fast travel; do the two combine?
Not all of them are necessarily compatible.

[#][F] The Demented One - 5 Days ago
Originally posted by Epimetheus View Post
For SMA, will Sutra bonuses now be a sidereal only form of mastery rather than just a general mote reduction?
Yes, with the caveat that Getimians have their own unique way of accessing Sutra effects.

[#][F] The Demented One - 5 Days ago
Originally posted by ale137 View Post
Is the expected porwe of a FIrst Age Artifact comparable to a normal artifact of the sabe rating?
Basically, yes. Being First Age artifice isn't a metric of power level, but of distorting the setting of the Second Age if allowed to exist in large numbers.

[#][F] The Demented One - 5 Days ago
Originally posted by wern212 View Post
However, while traveling the Eclipse is beset by bandits. The combatants roll Join Battle. I'm assuming the Lunar rolls Join Battle despite not being in a "combat form" because she could she could easily shapeshift into one.
Yeah, a Lunar's always going to be joining battle.

Question 1: In general, are ride charms valid to be used on Lunars?
Yep.

Question 2a: Is the Eclipse allowed to use Seasoned Beast-Rider’s Approach to influence the Lunar's initiative?
Question 2b: Does Seasoned Beast-Rider’s Approach affect the actions the Lunar would be allowed to make?
No, that Charm only benefits mounts that aren't normally getting rolled into battle.

Bonus question 3: Does the Lunar Charmset (so, at this point the beta) contain any charms that allow them to increase their speed bonus while in a form that can act as a mount?
It doesn't contain that specific effect.

[#][F] The Demented One - 5 Days ago
Originally posted by The Wizard of Oz View Post
Are Lunar excellencies going to work the same way as in the antagonist section? (Ie two attributes when stunting)
Yep. Or at least, so far, playtesting hasn't shown any reason to change it.

[#][F] The Demented One - 5 Days ago
Originally posted by BrilliantRain View Post
While I also like this idea, it can potentially end up being overly complicated because each style ends up serving two masters (at least to some extent). Because ...well, if you were creating Wolf style, you'd probably end up with something based on team tactics and working together to take down a stronger opponent (and might end up looking a bunch like DB charms). However Iron Wolf Style should A ) be something that seems properly "wolfy" AND B ) be something that a Night Caste might want to buy instead of or in addition to Ebon Shadow Style.
We're not gonna force those animal styles into being things that work super well for the Castes that take their names from.

[#][F] The Demented One - 5 Days ago
Originally posted by Therian View Post
Quick question for Corey or Charles (if you can answer it), what is the duration on those charms that let your substitute Strength or Stamina for Dextarity? Just one action or scene-long?
Permanent.