Posts by: The Demented One

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[#][F] The Demented One - 2/6/2020
Originally posted by Plastic Doll View Post
Will the Shadow Fang Vanguard be expanded upon in other supplements?
They'll get some further attention in the Lunar Kickstarter companion.

[#][F] The Demented One - 2/6/2020
Originally posted by Mynorin View Post
The Twilight Spirit Binding Anima Power:

I understand the Intelligence + Occult roll against their Resolve as more or less convincing the elemental or demon to submit to them (with no supernatural Intimacy being enforced like with the summoning spells). Is that an accurate assessment?
I think of it as "employing occult means to bond with a spirit." Convincing the spirit to form the bond is one way to do that, but it could also be flavored as some sort of magical binding diagram thing if you think magical binding diagrams are cool.

You've mentioned the possibility of the spirit rising to Essence 4+ breaking the binding, and certainly permanent death would do it. I assume the Twilight would satisfy the "powerful patron" bit that might allow an elemental or demon to be brought back upon being slain. Would this pact be enough to achieve that (perhaps with some Willpower and/or mote cost) or would a sorcerous working or something similarly active be needed?
I think the bond alone makes sense for allowing weaker demons and elementals to reform.

Can the pact be trivially ended by the Twilight?
There's nothing in the book that I'm aware of that addresses ending your bond with a familiar of any kind. As a Storyteller, I wouldn't let it be done as a trivial thing with no narrative significance, but would let it happen if it made sense from a roleplaying perspective.

How reflexive is the reflexive summoning and banishing? Could the Twilight banish the spirit in response to the spirit having an attack declared on it, thus avoiding the attack?
I wouldn't let them banish it mid-attack.

What Survival Charms can be used on this spirit familiar? You've mentioned those that don't call out having to be used on animals, but I just want clarity on what that means. Does the Charm flavor text have to call out it being used on animals for it to be disqualified (I'm thinking about Spirit-Tied Pet, Saga Beast Virtue, and Deadly Predator Method as examples) or would the Charm only need to reference mechanics that only animals get (like command training using Bestial Traits Technique)?
Charms that specify "animal" rather than just "familiar" are incompatible with spirit familiars. Of the corebook Survival Charms, that's Spirit-Tied Pet, Beast-Mastering Behavior, and Bestial Traits Technique.

[#][F] The Demented One - 2/6/2020
Originally posted by Jefepato View Post
Is soulsteel actually sapient? Do the unfortunate souls forged into a soulsteel artifact actually continue to suffer?

Soulsteel artifacts apparently display faces which writhe and wail, but I'm not sure if that's just supposed to be an echo of their suffering or if being forged into soulsteel seriously means eternal torment.
I think that's one of those things that more fun to keep as a "play to find out" kind of thing.

[#][F] The Demented One - 2/5/2020
Originally posted by TheCountAlucard View Post
Would I need to breach the cockpit of a warstrider to hit its pilot with a Knockout Blow, or would crashing the warstrider with a punch be sufficient?
I think it makes the most sense to require them to be attacking the pilot directly in order to get the KO on Crash, although as a Storyteller, I might let someone do it just by hitting the warstrider if they were able to negate all of its soak for the attack using other effects.

[#][F] The Demented One - 2/5/2020
Originally posted by Gonzo View Post
We know that infernals will now have ability based charms.

Can we expect to see some of the old charms we saw in Ex2?
Yep! The Infernal QC I wrote for Crucible of Legends has a couple.

[#][F] The Demented One - 2/3/2020
Originally posted by DrLoveMonkey View Post
Looking at the rush and disengage rules, can you rush somebody in Close range and reflexively keep pace with them even if they disengage? It says your disengage only happens if someone who disengaged you’re moves towards you on their next turn.

Some creatures like Claw Striders seem to imply that’s how it works.


Edit: unless it’s implied that the claw stridercan attack at Short range for the purposes of that ability?
If you rush someone at close range, and they disengage, they'll move back, then you'll reflexively move towards them, then they'll move back from the disengage, ending up at short range from you.

This is screwy for claw striders' Swift Advance, and for some other animal abilities in the core, because I misunderstood the rush/disengage rules and it slipped through the cracks. I'd say the best way to handle Swift Advance is to let the claw strider get the reflexive attack on its next turn if it uses a normal move action to come into close range with the enemy it previously rushed.

[#][F] The Demented One - 2/3/2020
Originally posted by Kyman201 View Post
So I was looking at the Deadly Beastman Transformation Charm.

It specifically says that one of its benefits is that it adds [Strength] dice on movement actions, feats of strength, and Withering Attack rolls.

Since it says "Attack rolls" does this mean the dice apply as post-soak Withering damage?
It's added to the raw damage, pre-soak. I'll make a note to change that wording for the final, if we haven't already.

[#][F] The Demented One - 2/3/2020
Originally posted by Sith_Happens View Post
Does Step Between Seconds have to be used at the start of your turn or can you take your normal action first?
You have to use it before you take your normal action.

[#][F] The Demented One - 2/3/2020
Originally posted by Jefepato View Post
A Lunar using Locust-and-Starling Legion adds (Size) dice to attack rolls, gets +(Size) soak, etc. Do the dice from Size count as dice added by a Charm?

I realize the general rule is that everything counts unless specified as a non-Charm bonus, but I'm unclear on whether the Size benefits gained from being a battle group actually count as a dice bonus added by the Charm itself. If that makes sense.
No, it's just a I'm-a-battle-group now bonus.

[#][F] The Demented One - 2/3/2020
Originally posted by Isator Levi View Post
You dummy, youbrokeityoubrokeityoubrokeityoubrokeityoubrokeit youbrokeityoubrokeityoubrokeit

Is there ever a chance we could get a better system term than "Derangement"?
While I'd love to, replacing a system term that's used in the core and multiple books going forward from it poses some substantial complications.

[#][F] The Demented One - 2/3/2020
Originally posted by Lanic View Post
Lunar charm Silver Curtain Parted: Among other things, it allows to "cross a boundary between realms of existence" and the difficulty for crossing barriers which were not created by a single entity with an Essence rating is chosen from between 1-5 (so practically speaking it's an almost guaranteed success for a dedicated Lunar).

My question is how unrestricted this is meant to be. I assume that the intent is to go to Wyld, Malfeas, Underworld, and Yu-shan, but what about more exotic places? Would you allow to create such passages to Zen-Mu, Autochtonia, Oramus's world or, assuming that these are taken to be legitimate "other realms of existence" in a given campaign: Yatani's children world or worlds behind the well of Udr?

If this is not completely unrestricted which realms of existence would you allow to be reached using this charm?
It doesn't allow you to create new passages, but to pass through already-existing ones that you wouldn't normally be able to (e.g. spirit sanctums).

[#][F] The Demented One - 1/30/2020
Originally posted by habitableexoplanet View Post
In the strategic warfare system in the core book, one of the potential bonuses to the Strategic Maneuver roll is:

"The players have roleplayed one or more scenes in which they obtained some concrete advantage over the enemy or harmed the enemy army (stealing its secrets, devastating its supply lines, killing a famous hero of the opposing forces, etc). "

for a bonus of 1-3. For many advantages of this type, there is some other mechanical advantage which it would be logical for the player's side to gain after roleplaying the scene. For instance, they could gain some useful information about the enemy force's capabilities, the enemies could suffer penalties for hunger after having weakened supply lines, or an Exalt or powerful mortal character that was previously going to appear in the battle now doesn't.

Generally speaking, is this Strategic Maneuver bonus supposed to apply in addition to these other mechanical advantages? Instead of these other mechanical advantages? Only when there is no reasonable choice for another mechanical advantage?

Or is it simply too dependent on the individual situation and nothing general can be said?
If the Storyteller thinks it makes sense for there to be other mechanical consequences in addition to the Strategic Maneuver bonus, that's fine.

[#][F] The Demented One - 1/29/2020
Originally posted by The Wizard of Oz View Post
Is Salamander's Tail Feint (Lunars, p352/353) activated when someone declares a decisive attack against you, or after suffering damage and deciding to take a crippling injury?
You use it when you choose to accept a crippling injury.

[#][F] The Demented One - 1/29/2020
Originally posted by Illaden View Post


And what about Cunning Anglerfish Decoy, and Ant and starfish trick?
Not shapeshifting, not magical disguises, don't get shut down. If the Storyteller wants to say it makes their duplicate status obvious, I think that's fair, but it won't poof them.

[#][F] The Demented One - 1/29/2020
Originally posted by prototype00 View Post
1. Would Moonsilver Tattoos be revealed if concealed via committing a mote by Eye of the Unconquered Sun?
Yeah, since that's a magical disguise.

2. Would whatever inherent magic that hides the Tell, normally, “be undone by Eye of The Unconquered Sun rendering said Tell freely visible? Would Subtle Silver Declaration be undone?
I'd say that the innate effect of the Tell isn't negated, but that Subtle Silver Declaration is close enough to a magical disguise that it'd get shut down (compare "it's hard to count how many eyelashes someone has at a look" vs. Innumerable Eyelash Facade Calculus).

3. Do Moonsilver tattoos do anything to stop the effects of Eye of the Unconquered Sun with regards to Shapeshifted Lunars?
No.