Posts by: The Demented One

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[#][F] The Demented One - 3/6/2020
Originally posted by Kyman201 View Post

The Sid Fan in me has to ask... Do you feel like sharing if it's gonna be a particularly TRICKY method of gaining Mastery for Sids? Or is it something pretty basic like "Learn the Form Charm of Righteous Devil, gain Mastery for the Style"?
I'm not planning on making it hard.

[#][F] The Demented One - 3/5/2020
Originally posted by Epee102 View Post

My question was more asking if there would be additions to the canon list (I...think it's 13? Eh.) but I think I remember you saying there would not be.
Right now, we don't plan to add any new Yozis. If we have a really good idea for one, though, nothing's stopping us.

[#][F] The Demented One - 3/5/2020
Originally posted by Epee102 View Post
For Infernals, is it 13 and 25 or has the number been adjusted?
I don't remember the number of canonical Yozis off the top of my head, but regardless, there'll doubtlessly be multiple Yozis in at least some Ability trees.

Also, for the Deathlords--I assume it'd be permissible for Homebrew Deathlords to be the source of Hoembrew Charms?

[#][F] The Demented One - 3/5/2020
Originally posted by GenericMaleNPC01 View Post
If this is a question you can't answer necessarily, that's fine
But thought I'd ask

So since abyssals charms will grow to emulate the legends and themes of the deathlords in our current edition. Do you know what deathlords will be as such? Will there be multiple deathlords for some abilities? Are there specific decided upon deathlords? Or is that still not set in stone as it were?

Been awhile since i posted. Thanks again for all your work Vance, Eric.
9 and 25 are not numbers that play nicely, so which Deathlords' influence appears most prominently in which Ability is more a matter of what makes the most sense. There'll definitely be some Abilities where multiple Deathlords show their influence.

[#][F] The Demented One - 3/5/2020
Originally posted by VRella50 View Post

With the Lunar charm Unseen Predator Menace, in a large pitched battle with many battle groups, generals and independent fighters, if enemies choose not to oppose the stealth roll, are too far away or are too busy to even notice the Lunar going into stealth, do they still lose the initiative for "failing" to oppose my stealth action? And would I still gain 1 initiative lost by them per 10 that I rolled in the stealth roll if in an ambush predator shape?

As always, thanks for your help.
As a general rule, when you roll Stealth in a combat, all enemies roll against it - if they're really far away and the battlefield is full of clashing armies, that'd be represented as a Storyteller-adjudicated penalty, rather than just not rolling at all.

[#][F] The Demented One - 3/5/2020
Originally posted by Kyman201 View Post
So, the Corebook mentions that Sidereals will be able to use Mastery Tags though "esoteric methods" (I don't know if you have any thought as to what hoops a Sidereal may jump through for Mastery tag) but have you given any thought as to whether GETIMIANS will benefit from the Mastery Tags?
Current plan is that they do have a way to gain access to it, similar to Sidereals.

[#][F] The Demented One - 3/5/2020
Originally posted by Bronze Tiger View Post
Hey guys,

The Charm Invincible Beast-Warrior Empowerment says it converts the size, might and command roll dice bonuses into successes. Does this interact with any form of dice cap? I am just curious because it can go nuts if it doesn't, but at the same time if it is limited by a mortal dice cap converting any one of these things will usually over cap them instantly and thus granting it to them all seems to not be helpful.

Thank you
Converting a non-Charm die to a success does not make it "from Charms," unless specified otherwise.

Invincible Beast-Warrior Empowerment is a little too good as written, though; the final version has been tweaked some.

[#][F] The Demented One - 3/3/2020
Originally posted by TheCountAlucard View Post
Is there a plan to revise Fehim? He's rather... unsympathetic, in his writeup in the Caste Book.
I have ideas for how I'd write him for this edition (I think the core concept's solid, but the presentation could be tweaked), but EDIT: oh yeah he's already being done in Adversaries.

[#][F] The Demented One - 3/3/2020
Originally posted by Epitome View Post

If it cannot be combined with staff styles, then what about this bit in the Charm's description?
Blargh, brainfart.

[#][F] The Demented One - 3/3/2020
Originally posted by TheCountAlucard View Post
Is it reasonable for a loremaster Solar in a mixed circle to be able to use Selfsame Master Instructor to teach his Dragon-Blooded or Lunar companion Charms for their splat that are similar enough to Charms that he knows? Like, teaching Terrestrial Circle Sorcery and Ox-Body Technique to a Dragon-Blooded, or Celestial Circle Sorcery and Graceful Crane Stance to his Lunar mate?
I'm fine with it.

[#][F] The Demented One - 3/3/2020
Originally posted by JohnDoe244 View Post
If I have Righteous Devil Form activated and am using my firewand as a staff, which Charms from Righteous Devil Style can I combine with other staff style martial arts?
Blossom of Inevitable Death (only the double 10s on damage part), Kiss of the Sun Concentration, Azure Abacus Meditation, Phoenix Flies on Golden Wings, and Caress of 1000 Hells.

(If you have trouble visualizing how Caress of 1000 Hells works when walloping someone, it probably involves discharging the fire wand and causing the flames to wreathe the striking bit.)

[#][F] The Demented One - 3/1/2020
Originally posted by Zealot_Vedas View Post
Since we already had a question about Across the Eight Directions answered, will be getting anything on Gloam there? Or is Gloam a "left to the Storyteller to determine" kind of thing beyond it's brief corebook write-up?
It doesn't have an entry in Across the Eight Directions.

[#][F] The Demented One - 2/29/2020
Originally posted by Plastic Doll View Post

Are you sure? in Arms of the Chosen when talking about Evocations it mentions "Charms enhancement" style Evocations that would for example be off limit to any Exalted type that didn't have the correct prerequisites. Essentially creating Artefacts that are only fully usable by specific types of Exalted.
Having a couple of Evocations that can only be used by a particular Exalt type is different than "this artifact's Evocations can't be used at al unless you can learn SMA."

[#][F] The Demented One - 2/29/2020
Originally posted by Kell_Tamer View Post
The DB Dodge charm Ember Amid Smoke Misdirection lets when you successfully dodge, you deal essence unsoakable dice of withering damage. There is an E4 repurchase that lets you

Does this also include the initiative of a failed decisive or gambit? E.g. they have 13 initiative and make a decisive, miss, take 2 from the withering counter, and then lose 3 from the decisive attack. Does the terrestrial expending aura get 5?

Thanks in advance.
Yeah. 10char

[#][F] The Demented One - 2/29/2020
Originally posted by Musclewizard View Post
Can you use the reflexive Special Activation rules of Flight of Separation in response to an enemy attacking you?
As in enemy declares attack (and maybe offensive charm) -> Sorcerer that has cast and held in Flight of Separation earlier declares that he uses it to turn into birds.
Yes, assuming you succeed on the special disengage roll.