Posts by: The Demented One

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[#][F] The Demented One - 6/18/2017
Originally posted by Kell_Tamer View Post
This is less a game question and more just a question for the devs themselves. If you had to categorize yourself as a Caste or Aspect, which one would you think you would be? (and of currently published castes).
Chosen of Serenity.

Also will dragon bloods still be able to make weapons out of elements? I always liked that image of Avaku in the charms chapter of DBs summoning a sword of fire.

[#][F] The Demented One - 6/18/2017
Originally posted by Gigaton-Falcon-Emu View Post
To clarify, are you saying no to them always being N/A or my example?
No to them always being N/A.

[#][F] The Demented One - 6/18/2017
Originally posted by michael allen View Post
Can the brawl charm Iron Battle Focus be used to make you immune to onslaught until your next turn and then parry with martial arts or even dodge and still benefit? The wording "immune" is different from other charms. Does this mean you don't actually get onslaught penalties for purposes of charms that use them against you or does it just mean that the penalty doesn't apply to your defense?
It only applies to your Brawl-based Parry.

[#][F] The Demented One - 6/18/2017
Originally posted by michael allen View Post
Can Diamond-Body Prana be used with silk armor? Silk armor says it doesn’t count as armor for the purpose of martial arts styles which cannot be practiced in armor but should this also include other effects that don't allow the use of armor?
Silk armor is only compatible with martial arts, not other effects.

[#][F] The Demented One - 6/18/2017
Originally posted by michael allen View Post
Humbling Enlightenment Commentary says that it adds any stunt dice awarded to a decisive attack to its damage roll. Does this mean just the dice or does it include successes from stunts. If it is only dice then 2 and 3 point stunts would offer no difference over a 1 point stunt?
Poor wording on my part. It also adds successes from stunts.

[#][F] The Demented One - 6/17/2017
Originally posted by Shaddar View Post
1- In a previous post or in another thread i read that demons were not evil creatures, but alien creatures. Capable of love and compassion, in their own way. Is this also true for the Fair Folk? Could a dawn have a cataphract as a loyal retainer or a lorelei being the lover and informant of an eclipse, without the end result of the relationship being having your soul eaten.
The Fair Folk aren't uniformly evil. Nothing is uniformly evil. The raksha are utterly alien soul-eating princes from beyond the world who are only comprehensible to mortals to the extent because they've draped themselves in their idea of what mortals might comprehend. That's much more interesting than evil.

2- Whats the reason why we have spells to get demons and elementals as servants but not for Fair Folk? I would like that my sorcerer with a Wyld initiation to have a little army of bound Hobgoblins.
I think that'd be fine.

3- If i use sorcery to create a pocket of the Wyld inside Creation, and then i use Wyld Shaping to get materials from it, would the pocket disappear?
if I turn the Wyld into land, and then the land into a demesne, and finally i turn it into a Magical material, the land would be consumed and turn into Wyld again?
Shaping the Wyld into form annihilates the underlying Wyld.

4-There are times when you create things with Wyld Shaping that the phase resets to one, how does that affect the difficulty level of the following rolls? Does it return to 5 or keeps increasing?
The difficulty drops back down.

[#][F] The Demented One - 6/17/2017
Originally posted by Leetsepeak View Post
Does anything besides Manses or large scale projects like ships and stuff fall under the rules for mundane superior projects?
I can't think of anything else that would make sense.

[#][F] The Demented One - 6/17/2017
Originally posted by glamourweaver View Post
Would Essence 4 be the right range for Solar Sail Charms that a) make a non-air ship fly, or b) sends & summons your vessel to/from Elsewhere?
I'm not convinced that A is a valid expression of Solar prowess—it sounds more like sorcery's wheelhouse.

B is also a bit of a stretch—there's a big difference between being able to summon a daiklave from out of nowhere, and being able to summon a frigate out of nowhere—but I think Essence 4 would be a bit high for such an effect if it existed.

[#][F] The Demented One - 6/17/2017
Originally posted by Sakii View Post
How long would it take for a character without Tiger Warrior Training Technique to train a group of peasants into a military unit. And how much to take it to elite?
The standard rules for training times are where I'd look to determine how long it takes to train NPCs, even though they don't accrue and spend XP.

If i use Legendary Scholar’s Curriculum to teach a group of people martial arts, would they be considered to have Elite drill?
No, not unless they met the qualifications for elite Drill normally.

[#][F] The Demented One - 6/17/2017
Originally posted by WalkingEye View Post
Question about Freedoms Cadence When I pay the 3 extra motes making it count as not being armor.

Does it still give me armor stats?
Yep. You don't lose the upsides of wearing armor.

When I use charms like Glorious Solar Plate does it increase the stats of the armor or does it manifest like you had no armor on?
It'll increase the stats of the armor like normal.

Does freedoms Cadence count as light armor when the 3 extra motes are spent on it or does it never count of armor?(the first line under evocations of freedom cadence is a little confusing)
It has light armor traits, but doesn't count as armor for the purposes of effects that are incompatible with armor, like some martial arts or Diamond-Body Prana.

[#][F] The Demented One - 6/17/2017
Originally posted by Gigaton-Falcon-Emu View Post
Under the Arms paradigm are artifact vehicles and airships always N/A? Given the power scale present in the posted examples it feels like you could have a fairly 'normal' high-speed airship at artifact 4 but I am unsure.
Nope! 10char

[#][F] The Demented One - 6/17/2017
Originally posted by Clownpiece View Post
An important question that's come up in a game. Does Shockwave Technique add 4 damage per round of control forfeited, adding to base damage the same way Crashing Wave Throw does, or does it replace the normal damage boost of +2 with a +4 boost. I assume the former, but we're having trouble figuring out the wording. So it's either:

1. Crashing Wave Throw and Shockwave Technique stack on top of the normal bonus, giving 2 (base) + 2 (CWT) + 4 (ST) for 8, or
2. Shockwave Technique replaces the base damage, giving 4 (base from ST) + 2 (CWT) for 6

Which of these is correct?
2 is. 10char

[#][F] The Demented One - 6/17/2017
Originally posted by Shaddar View Post
Should i allow for a sorcerer in my group to make a shapechange spell and a working that would give him the power of mind control similar to the discipline Dominate from Vampire:Requiem? They seem to step the toes of Flawlessly Impenetrable and Disguise Hypnotic Tongue Technique, but i dont know if i should care for sorcery doing things like that.
Sorcery shouldn't flat-out replicate or invalidate Ability Charms. Sorcery can do transformations and unnatural influence, but they should do it in their own distinctive, esoteric, and weird way, rather than just being a Larceny or Presence Charm in sorcery's clothing.

[#][F] The Demented One - 6/16/2017
Originally posted by Sunder the Gold View Post
How rare do you feel that warstriders should be, in Autochthonia?

I feel that if one of the Eight Nations can't ask one of their Colossi to refit themselves to go kill this one thing that might require a warstrider to effectively fight, then there was never much of a point to having Colossi.

I also feel that the Eight Nations find sending a Colossi to deal with such rare problems preferable to investing the time and resources into building a warstrider, since a First Age Artifice artifact can't be easily refitted to do anything else. So after it's been used to kill something, it takes up valuable space doing nothing, and requires a bunch of mortals or even Champions guarding it against theft or sabotage, which makes it an active drain on resources even when it's not being actively maintained.

Finally, I feel that if the player of a Champion wants to be a warstrider pilot, the storyteller could have a Colossus choose that PC to be her "pilot" and install a cockpit Charm that works like a small-scale version of "Unity of the Closed Fist". The player has to deal with a much more "willful" warstrider, but gets a lot more power out of the bargain.
In past editions, I don't believe Autochthonia had any warstriders (although I didn't check the books on this, so I could be wrong). Genuinely no clue as to how many they'll have in Ex3.

[#][F] The Demented One - 6/16/2017
Originally posted by wern212 View Post
What should I do for a Sorcerous Working that is a very small feat of magic, but repeated hundred or thousands of times.
For example: Mnemon forces want to send an expedition into the Far North, but they are worried they'll freeze.
So, some of Mnemon's sorcerers make a crystal spark of flame, that can be thrown on the ground to ignite a fire.
That's great, but they need a few hundred of those to cover the entire expedition.

As the ST, what should I do? Would higher ambition work?
That pretty much describes the concept-space that spells occupy.