Posts by: The Demented One
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A specialized grappling style is on my personal short list.
Originally posted by Eldagusto
What do we know of those weird many armed dudes, like the one in the core and the one in the comic book? Are they the unknown Lunar Enemy Exalted?
The dude fighting Revana in the antagonists chapter is a Liminal. When you're already harvesting other people's limbs, why stop at just two?
Wouldn't recommend it, especially if it's letting you short-circuit longer prereq chains.
Originally posted by BjornTheFellhanded
Semi related question, do lunar exaltations keep to a theme of spirit animal forms?
On the one hand, I like to think that exaltations have a preference in host archetypes, e.g. an ambitious solar general might become an ambitious gang leader in a future live. I admit this is kind of head canon though (my first character ended up that way when our GM asked for past live details).
On the other hand, Luna is all for change, so I'd expect very little is set from incarnation to incarnation?
In Second Edition, Anja Silverclaws had a cat for her spirit shape, despite being the reincarnation of Ingosh Silverclaws, whose spirit shape was a polar bear.
Craft is going to be your one-stop shop for anything that involves creating an (al)chemical concoction. I wouldn't require any additional rolls to see if the player knows the formula, no more than I'd require a blacksmith to roll Lore to see if she knows the design of a sword.
Lore, with a background or specialty in chemistry, is going to be used to introduce facts, which sounds like something that a "Man of Science" character concept is going to be making lots of use of. "The alchemical run-off from the sorcerer's manse, into this river? It turns out it's incredibly flammable." That kind of stuff.
I generally treat time-keeping as a low-priority concern. Maybe after a few sessions and lengthy-ish downtimes, I'll sit down and work out what date it is. This sometimes leads to unexpected and fun sources of inspiration, like the time I realized I was having Anys Syn capture the PCs and bring them back to Yu-Shan right in the middle of the Calibration Festival.
Originally posted by Gallus
That does not redress the notional issue of "running out" of a particular caste. It's still a thing that could happen. Of course this is not a thing that would likely ever come up in actual play, but that's why it was a notional concern.
Yeah. It's a complete non-issue in actual play, and so doesn't ever need to be redressed in the text. But deep down, in the part of my brain that's just constantly thinking Exalted, it haunts, like a nightmare.
Originally posted by Kashi
To be brutally honest, why change this?
Keeping in mind that I am not someone who could make that call, and thus my opinions matter very little—
1) On a notional level, I dislike the idea that a person could do something awesome and heroic, but miss out on earning their Exaltation because there aren't any of the appropriate Caste available (I'm okay with a "whiff" if all the Exaltations are currently incarnated). Making Exaltations take on the caste that best fits their inheritor is one (of multiple) ways to fix that.
2) Opens up more room for players when they're coming up with their past incarnations, which is something my groups have had fun with. There's nothing wrong with the Dawn Caste who draws on the memories and skill of a bunch of her past Dawn incarnations, but concepts like a Solar with multiple past lives of different castes advising her or the first Eclipse in a long line of Dawns fire up my imagination.
In First and Second Edition, this was either canon or heavily-implied-to-be-canon for everyone but the Lunars. I'm not sure what the devs think, but I'm personally not a fan.
Originally posted by ale137
Im taking advantage of this thread to ask for another clarification. If you have Craft 5 and Craft 3, and you buy a Craft 5 charm, can you use it to enhance the rolls of the craft 3 abilitie?
Yep. ten chars
Originally posted by Amdramnar
What are people's thoughts on Supernal Integrity? Even if not likely to be dealing with the Wyld, is this a viable build and what kind of character concepts would you see with this Supernal. I rarely go social and figure to give it a try and Integrity seems interesting. I am considering some kind of Integrity/Sorcery build with maybe some melee thrown in.
Picking up Inviolable Essence-Merging at character creation may not necessarily be a "good" or "effective" build, but damned if it isn't fun.
Originally posted by DrLoveMonkey
Sadly Vance has already said that charm has been scrapped because DB archery is going in a different direction. Of course that was over a year ago I think so maybe it's back on.
It's not so much the Charmset going in a different direction—it's me being unsatisfied with my mechanical representation of the concept. It's still a trick I'm fond of, so I would like to do it right.
Originally posted by Saur Ops Specialist
No more bows?
It was a change we made for the Immaculate write-ups in the core. The actual style may end up going another way, but it so far it hasn't to my knowledge.
I can tell you a bit about the cut write-ups, but keep in mind that this is all subject to change come What Fire Has Wrought.
Water Dragon style makes use of razor claws. Its techniques tend to emulate the fluidity and formlessness of water, and manipulate the water within the human body (and its divine analogue, Essence, in gods and other spirits) to a debilitating or deadly effect.
Wood Dragon is a staff style. It's the most esoteric of the Immaculate styles, perceiving and manipulating the Essence of both life and death. It's one of the only styles that can be used for healing, and has a capstone signature move that destroys an enemy's soul with a single strike.
Glorious Solar『Crazy Diamond』?
Originally posted by webkilla
I still prefer to use Solar Hero style with solar medical charms for that lovely "instant teeth-removal + teeth regen" magic combo
It works wonders on people with teeth problem, and people with teeth you have a problem with.