Posts by: The Demented One

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[#][F] The Demented One - 5/19/2015
Originally posted by Root View Post
About time that I can play someone like Immortal Technique in Exalted.

The 3E Martial Arts chapter is best read while listening to Enter the Wu-Tang and Liquid Swords.

[#][F] The Demented One - 5/19/2015
Originally posted by Su-tehp View Post

But what was the question?
"What about Lunars?"

[#][F] The Demented One - 5/19/2015
Cosmogonic predation.

[#][F] The Demented One - 5/18/2015
Originally posted by The Unsung Hero View Post
Curious, are Explosives going to be manageable by the new combat system? I remember they were always a pain in previous ones since they would do flat damage to an area, and while a person was difficult to hit, you could always hit the ground next to the target every time and catch them in the AoE.
While they aren't a very prevalent thing in Creation, there are plenty of comparable magical effects, e.g. the Death of Obsidian Butterflies. It' works pretty sweet.

[#][F] The Demented One - 5/18/2015
Kicking myself for not using this as a plot hook when my 2E game went full-on High Cosmic.

[#][F] The Demented One - 5/17/2015
Originally posted by BrilliantRain View Post
Hey TDO, as long as you're here, are there any weapons in this thread that you think would be just impossible to build in Exalted? I'm not asking for specifics or anything, just trying to get an idea of where the boundary line is.
The boundary line is "dog launcher" because I absolutely forbid that. Everything else should be pretty easy to build, although a few of the more esoteric things may need you to write some Evocations for them.

[#][F] The Demented One - 5/16/2015
Originally posted by Odd_Canuck View Post
Forget the future, it's always in motion. Think about what the claim would mean to someone from the past. Say Pope Sixtus III.
There's no way that's a real pope.

[#][F] The Demented One - 5/16/2015
Originally posted by BrilliantRain View Post
If you tried to convince a dude from the future that this was meant to entertain children and teach them about Christianity there is no way they would believe you.

[#][F] The Demented One - 5/15/2015
Originally posted by Erinys View Post
Neomah wield poisoned hairpins.
And yet they have no hair.

[#][F] The Demented One - 5/14/2015
Originally posted by JayTee View Post
All I know is that I will do whatever I have to do to get Nightingale to work with freestyle rapping.
I can't say I didn't have it in mind.

[#][F] The Demented One - 5/13/2015
Originally posted by wonderandawe View Post
Wait. so a Sidereal doesn't need a Sifu to learn SMAs? Do they need access to other materials or can it fall under "My Previous Incarnations knew this, so I can just rely on their memories"?

I suppose the advantage to having a Sifu is that it is easier and quicker to learn SMAs.
The specifics of Sidereal Martial Arts still have yet to be pinned down in Ex3, and I honestly can't remember whether Sidereals can learn them without a tutor in 2E. But the way Iheadcanon it is...

The Sidereal Exalted can intuit the existence of the Sidereal skills through the same combination of mental and spiritual strength that they use to order or manipulate fate (i.e. their Charms). Practicing the forms and katas of a Sidereal style feels like manipulating destiny to the student. It's not quite playing with fate on the same level of a Sidereal's Ability Charms—hence why Solars can learn it—but the similarity is strong enough that a Sidereal can apply her power over destiny (as represented by her Charms) in the creation/discovery of a new Sidereal style.

[#][F] The Demented One - 5/12/2015
Originally posted by Guancyto View Post
I think it's interesting that, for an RPG that doesn't handwave socioeconomics, the Exalted line is way more interested in giant monsters than it is in people (compare how much ink the monster in Gethamane gets compared to the incredibly creepy populace). Way more interested in how Gem gets along with Paragon (separated by an overland route of 1400-ish miles, or about the distance from Paris, France to Budapest, Hungary) of than how it gets along with its immediate neighbors (of which there are apparently a great many). Way way more interested in what Chiaroscuro used to do in an Age that barely anyone living remembers than the physical realities of living in a city made of glass.

Masters of Jade did a great thing, it put you on the ground level of these places, put faces and names on what was going on and told stories about them. That's how your players are going to learn about a place, and in an age well before anything that looked like statistical sampling, how anybody is going to learn about any place. Even if you know about what happened to Malfeas to make it the way it is in an academic sense, it's way more relevant that holy shit there's a city block that's going to crash here in ten minutes everybody GO GO GO!
This basically captures the best answer to this thread's titular question, which is that it's not how much you know about X, but what kinds of things you want the books to tell you about X.

[#][F] The Demented One - 5/12/2015
bonus reason to drink: I am done with 1L exams.

[#][F] The Demented One - 5/11/2015
Originally posted by Erinys View Post
How does one even wield that?
After six years, I still don't know.

[#][F] The Demented One - 5/11/2015
Originally posted by Erinys View Post
Once on the old forum, I saw this weapon posted. 2e, I believe. I don't know who wrote it, sorry.
God damn it, it was one of my players.

Urnklaves have been a running joke since 1 of the game.