Posts by: The Demented One
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Originally posted by Stephen Lea Sheppard
Every chance I get, I tell Holden that Obsidian Shards of Infinity needs a good 3e update.
It's doable. It's totally doable. I volunteer.
Arguably. ten characters, woo woo woo woo woo
When a hero is taken prisoner by the forces of the enemy, narrative precedent demands that an awesome jailbreak ensue (and from a player perspective, a fun jailbreak quest is a sweet reward for the roleplaying that led up to this).
A Sidereal ally could definitely provide a lot of weird shenanigans help, possibly without ever revealing themselves to the Solar. Rewriting past events entirely post facto is outside the scope of their most powers, but there's all sorts of fate-bending tricks they could use to offer assistance: shooting a key into the room with Generalized Ammunition Technique, sneaking the Solar some information by planting a tree that attracts secret-gods in the corner of his cell, using serious chicanery to relocate the prison into a more escapable location, etc.
Originally posted by McAllister
I wish they would tell us that multiple counterattacks in response to one trigger was their intention, if it was.
It's not, barring stuff that specifically says it can.
Originally posted by Wandering
The thing that jumps out to me when I read it is in the first line: Once per scene, when a character acts in a way that opposes one of his Major Intimacies... Points 1 and 2 try to clarify what is meant by oppose, but they aren't supposed to broaden acquiring limit to situations where the character isn't directly acting against an intimacy. So I definitely wouldn't count intimacies weakening because they haven't come up in a while, and I don't think I would give a player limit because someone else used a social action to weaken one of their intimacies.
This is exactly correct. If you choose to weaken one of your big Intimacies, roll Limit. If you spend WP in a Decision Point to go against a big intimacy, roll Limit. If the Intimacy-Eating Monster of Garhook rips all your big intimacies out of you with its deadly social claws, you don't get any Limit, because you aren't taking any deliberate action to oppose the Intimacy.
Originally posted by Kyman201
I think that Moon-Touched is the new term for Lunar Half-Castes.
I dunno about the
new term. It's a
Originally posted by Gigaton-Falcon-Emu
Incidentally has it been said if Liminials and Getimians are reincarnation based? I understand the reason for Exigents but it would be a shame to see it missing from the others.
Liminal Exaltations don't reincarnate. I genuinely don't know whether Getimians do or not.
(also, some Exigents do reincarnate—there are very few hard-and-fast generalizations you can make about them)
Originally posted by Gigaton-Falcon-Emu
My main concern about the new Exalted stems from a thing that I love about Exalted which is that the Exalts are ancient things created at absurd expense as the culmination of the efforts of the greatest gods of the setting and two titans. I can support Exigents because 1. They are not an exaltation in the traditional sense, they are a desperate miracle not a masterwork of artifice and divine inspiration 2. They are unique beings born of unique circumstances 3. They are unique because nothing has else has the power to create exalted breeds (even the Yozi and Neverborn had to steal theirs) 4. The cost of their creation is extremely stressed and they stress the... well exigence of it.
Unless an effort akin to the other specific breeds in their creation and make the forces behinds them at least as potent it could be a concern. Namely because having random entities running around spewing entire breeds of exalts feels like something that alot of other games do which is to spew classes out left and right for the malfeas of it.
I could (and hope to be) wrong about this but that is my only real concern about the new Exalted, they all seem interesting and unique otherwise.
I can promise you this: the sources of Liminal and Getimian Exalted don't denigrate the importance of Exaltation, or the miraculous power they require to create and represent.
Originally posted by wonderandawe
What breaks if you ignore the Brawl requirement for the Martial Arts Merit?
Based on my experience, players will cheat themselves out of going up to Brawl 3 in order to get Thunderclap Rush Attack. Even nerfed, it's still hella good.
Originally posted by Faytte
I think you misunderstand. The players are on a normal ship, the tidemare is being summoned as a sort of escort. Thus when combat breaks out, I would like to use the naval combat rules (one of my players has sail, sail charms, etc) but the tidemare which behaves like a ship, is itself, very unship like. So how does a tidemare participate in naval combat (nor standard combat) given its the same of a ship? For example, what do its charms do it if attempts a ram? Its a creature written to serve as an ship but doesnt really play well with the ship rules without being creative, which might make my summoner feel slighted. On the other hand, if I allow the tidemare to use standard combat rules, the sailing captain might feel slighted.
Since a tidemare does decisive damage, how does that translate into 'Hull Damage' (which seems to be like Warhammers mega damage, given bulls on ships have relatively few boxes. I doubt that decisive translates to 'hull' at one to one (more over since hulls dont have soak, meaning a tidemare smacking into a ship is going to get a big chunk of initiative on its withering before it unloads).
Mostly, having to manage two types of combat seems the hardest part here. With boarding its kind of clear since, generally when you board a ship you are moving from naval to personal combat, but in this case I'm not quite certain what wins out. And if a tidemare comes to the surface and a ship broad sides it....what sort of damage does it deal?
Ah, gotcha. If you have a tidemare(s) guarding your circle's trireme, then in naval combat, I'd treat them all as one additional ship in the naval combat (a new rule about additional ships got added). The Storyteller would have to decide which dice pools they roll their stratagems with—maybe they use their Swimming pool for maneuvering and stealth, but have to use their attack dice pool if they want to ram a ship or do a venom spine broadside. And other than that, it just works like a boat.
Switching into and out of naval combat is ultimately a tool for the Storyteller and players to control the scale and scope of the game. The standard combat system is not designed or written for dude vs. boat. When wuxia demigods are dueling aboard a ship, they can deliberately wreck stuff up with stunts or feats of strength or cause collateral structural damage. When you want to zoom out and focus on multiple ships or a fleet in naval combat, things become more abstracted and less granular for the specific purpose of boat simulation.
It's easiest to treat a tidemare as its own ship, with everyone in its stomach as the crew. If you need to resolve things like enemies targeting the characters in it, it's probably time to roll Join Battle and swap over to non-naval, regular combat for that.
Originally posted by Jetstream
... You're not allowed to spoil anything, are you? Cuz I really wanna know if they're gonna have maybe just a smidgeon more elemental'y powers. The one thing I've always been disappointed by since 1st edition is Dragon Bloods not really being able to toss around fire/water/air/earth/...wood?... and all that noise. I'm hoping they get at least SOME of that kind of thing in the new edition.
I can't spoil anything, but my gut says you'll be getting more than than just Dragon-Graced Weapon and Elemental Bolt Attack this time around.
Originally posted by Ferryman
That's easy. It comes from the book. Specifically, from the descriptions of Artifact ratings under the Artifact Merit on page 159:
Warstriders are Artifact N/A. It's right there in black and white.
The fact that "invincible warstriders" are an example of an Artifact N/A does not mean that other, slightly more vincible warstriders can't exist at lower ratings.
When I was running 2E, one of my players bound Mara, told her to hold still, and then Ghost-Ate her.
This is the reason Ex3 bound demons are allowed to disregard unacceptable influence.
The difference between a sorcerer and an Exalt who's initiated into sorcery is a matter of self-perception—and usually, it's an illusory one. To steal a line from the Invisibles, "Initiation never ends."