Originally posted by Isator Levi
Damn, Kill la Kill really kind of leaves me wanting to learn textile arts in real life...
Originally posted by Citadel97501
Good Point, MG...
-I still am amazed that shitty charm wasn't rewritten in the Scroll of Errata.
If we had to go through and fix every shitty charm with errata we would basically be doing the work of writing a new edition, without fixing the source of systemic problems, for no pay. In a perfect world it should
have happened, but it's a pretty depressing job to do!
As an off-the-cuff unofficial errata I will say that using Spirit-Tied Pet does not void previous familiars, requires only one activation to give you the Familiar background as a training effect, and gives you three specialties in acting with the spirit-tied pet that you can distribute among your abilities for free.
Originally posted by Citadel97501
The Simhata, I also liked but I got a character concept for something else after I read the Iron Bauble Hearthstone in Oadenol's Codex, and was thinking that bonding with a griffon on my exaltation could be very cool. Then I had a few other ideas while thinking about how to optimize the gryphon theme.
Craft Genesis for a Gryphon, Spirit Tied Pet, Beastial Traits Technique, Harmonious Academic Methodology, Taboo Inflicting Diatribe
-Makes it a Familiar, Makes it as intelligent as a person, releases it as a familiar, begins social fu and mental skill training.
Pick up One Man Cavalry so you can scatter your enemies by diving down from the skies as you Join Combat.
Alabama. Thank Kuan-Yin and her infinite mercy for Skype!
Rejigger the Exalted Modern Shard to take out the overtly supernatural elements and import it into modern day earth. Toppling the regime of Big Brother isn't quite so effortless when he has Dragon-Blooded secret police, Sidereal advisors, and can throw down in Demon Emperor Shintai.
I once played an Usurpation-survivor Night Caste whose daiklave was a simple, elegant design which he had then utterly marred by the artifice equivalent of duct-taping the engine from an airship onto it. He could fire the engine to tubo-dash at enemies, or to "fly" for as long as he could hold onto the hilt for.
Originally posted by Tiresias
Man, I could fit an empire of cactusfolk in the Burning Sands. They're fighting against an empire of scorpionfolk. The Guild buys scorpionfolk corpses to make armour out of their exoskeletons.
Later, the scorpionfolk are bankrupted after a copyright infringement suit filed by the Scorpion Empire.
Originally posted by The Wizard of Oz
The much-maligned (deservedly) Scroll of Heroes had a useful line in it. It said that because of circles, destiny, etc, Exaltations tend to stick together, and if you do heroic deeds near another Exalt, you're more likely to Exalt.
That sounds like a Neall line, which means it was probably in the Storytelling Chapter, aka the one good chapter in that book.
Originally posted by FromBeyond
the thing is- "system with hooks" is a buzzword that means nothing until we see it in practice. But for some reason, people really liked the word! Because yeah, it sounds good. It doesn't matter that it's meaningless, so long as long it sounds good, it's great news for everyone!
This is, in Essence, true. "System with hooks" basically means "we wrote this to run Exalted on, rather than just folding and spindling the Storyteller (Storytelling?) System some and throwing on Charms." It's not really a good selling point for the game. The system will have to do that itself!
"System hooks" is mostly an internal shorthand for "Hey Vance, when you're writing the ——— system, make sure it's something that we can base hella charms for," rather than an actual thing
"The demon's seed partakes of its parent's abomination. Its nature is human, but perverted through the monstrous anatomies and spiritual pollution of Malfeas; or that of a demon, constrained by humanity in both body and mind—theories differ. Having triumphed over the usurper sorcerer-king of the Green Labyrinth, I have found myself in possession of ample specimens with which to determine whether the two Essences can be separated. My first subject, an unfortunate young woman attainted with by tomescu heritage, was successfully cleansed of the demon's blood through low sorcery, making her flesh malleable enough for my retinue of specially-trained neomah chirurgeons to extract the accursed tissue from her body, which appeared to force her demonic Essence into a sort of dormancy or impotence. Nevertheless, the dangers incurred of disposing of the extracted tissues left me searching for other, surer methods. The preserved eye of a basilisk fractal taken from the Wyld proved fatal for the next three subjects, but after the completion of a great housing of mirrors and jade bindings, it proved capable of splitting an infant erymanthoi-blood from his taint, and has proved efficacious in the purification of those still too young and weak to resist the fracturing chaos (save those whose lineage stems from the Whispering Flame). Certain dangerous regimens of diet, meditation, and yogic practice used to refine the blood purity of poor-bred Terrestrial scions, after modifications to invert their core principle, have proven consistently fatal, although it is possible that this is simply for want of a greater number of subjects. I have sent infallible messengers after the lady Brigid to see if she might permit her Sword of Ice's edge to be tested in the splitting of tainted souls, but alas, her journeys have brought her to the Overweave, where she will certainly need it far more than I. In the meanwhile, I have decided to experiment upon the fetal demon-blood (thanks again to my neomah), and have thus far been able to prevent the development of any biological aberrations in utero by regularly injecting a suspension of white jade into the womb's amniotic fluids, though I have yet to confirm my results with a live birth. Thus concludes the research log of Ekora Sarin, field-sorcerer of the Ekora Gentes legions, faithful servant of the Faraway Throne."
Originally posted by Lafing Cat
The Gunstar Autocthonia game in in right now is actually pretty close to it. Science-Fantasy is my favorite genre, Alchemicals are my favorite exalts, the scope is world spanning which is right up my ally, and it's high essence 2e stuff, so the question is much more about "what *will* you do" than what *can* you do, although with the Yozi and such out there there are enough real things to challenge us.
^_^ woof woof woof woof I have to have ten characters woof woof woof woof
The core-level systems were written with the fact that they will need to support a diverse range of Charms in mind, and take that into account. When I wrote, say, the paragraph of text on treating poison, it was with the knowledge that there would be poison-treating Charms that would use and build upon those rules. Same goes for combat, social influence, etc.
Originally posted by BrilliantRain
While I do love having that option, I do enjoy having specific mechanical systems for things too, because that lets you really go in depth on certain tasks.
There's a reason I had to pick "hold quantum medusa at bay via staring contest" as my example!
3e is pretty amenable to just rolling Attribute + Ability to Do Stuff. Like, there isn't any formalized mechanical subsystem for, say, winning a staring contest. On the other hand, if you need to hold an Un-Gorgon of the Wyld at bay by locking eyes with it until it blinks, the Storyteller could probably just call for a (Stamina + Awareness? Wits + Integrity?) roll to do it.
Originally posted by semicasual
Apparently the Solar God-Kings of the first age made a big institution out of breeding half-caste children, creating huge harems with hundreds of mortals to bear or sire kids. And these half-castes grew numerous enough to actually start replacing the tens of thousands of Dragonblooded. Lunars would later do something similar with various animal species to create the races of Hawkpeople and another animal-folk. This was entirely separate from the large-scale magic projects to create Water-People and the like, which was done by magic instead of doing it manually, as it were.
It's because that's kind of a dumb idea. If you're a sorcerer-king reigning from a tower of smoking obsidian and you want to breed a race of superhuman progeny, you're going to be growing them in neomah-tended vats that channel the ambient Solar Essence of your manse into the developing life forms, making them capable of surviving the suffusion of your own Essence and sorcerous power that wakes them to life. You have much better infrastructure
available for accomplishing that goal than your genitalia. If you're a Lunar and you want to create races of beast-people, I can almost guarantee that there has to be some more efficient way than dragging Jakov the Goat out into the Wyld every morning.
Also, throwing the core concept of the Dragon-Blooded, a foundational element of the game's setting that might be second only to the Solars, under a bus to build heat for half-castes
is...not a good idea.