Posts by: The Demented One

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[#][F] The Demented One - 6/26/2014
Originally posted by Dezeroth View Post
not sure for the west
Water and grain alcohol.

[#][F] The Demented One - 6/26/2014
Originally posted by Ellis View Post
Why We Build The Wall
Abyssal Bureaucracy. Inspire a workforce to extraordinary labor and near-suicidal dedication by inciting fears of an enemy or antagonistic Other, giving them all Intimacies of hatred towards it as they work.

Egg and Finger-Bone Trick or Living Bowsprit Prana

[#][F] The Demented One - 6/24/2014
Originally posted by The Wizard of Oz View Post

Honestly, the one fluff book I've often wished I had access to is a book on the Immaculate Order. It doesn't have to be Bible or Qu'ran long, of course, but extracts and so on. Quotes that Immaculate Monks can recite, sidebars on controversies about interpretation, and all the basic stuff. For example, Anubis explains the teachings well from late 1st ed, but in the Core, the Dragonblood rose up to overthrow the Yozis and their Solar and Lunar servants. The Primordial War and Usurpation were mixed together by the Order. Obviously the writers decided this wouldn't work and changed it, but anyway it's vague and contradictory. So I'd like their teachings written down in a bit of detail.

I should say, the chapter on the IO in the Blessed Isle book was, for me, by far the most useful chapter, with its stuff about the antithesis, how often you need to go to temple, how the order is structured, etc. But it wasn't long enough, and didn't really go into their beliefs very much.
If you haven't read 1e Dragon-Blooded, I'd recommend it. I greatly preferred its description of the Immaculate Order to anything in 2e.

[#][F] The Demented One - 6/24/2014
Whenever I'm testing dice roll stuff, I just google "D&D dice roller" and use the wizards of the coast one that pops up. I've yet to find a thing it didn't live up to, even the monstrously overcomplicated first draft of the disease rules.

EDIT: ...and now I realize how woefully unrelated that is to PbP. You have spoiled me, Skype gaming.

[#][F] The Demented One - 6/24/2014
Originally posted by Fata-Ku View Post
2nd circle necromancy
New charm: Expanding Void Sun
Solar Stealth, building off of Swallowing the Sun. Drain everyone's anima banners and all ambient magic effects into your own anima before compressing it into a burst of blinding black radiance, letting you make a stealth roll with the benefit of everyone else being momentarily blind.

New Charm: Gifts Ungiven Prana

[#][F] The Demented One - 6/23/2014
puppies no

[#][F] The Demented One - 6/22/2014
Originally posted by Hand-of-Omega View Post
Not sure what the IO teaches about the relationship of the Dragons and the Incarnae. It's probably as vague as possible on the subject, and young monks who press the issue are scheduled for more "training" with Deled. But note that the Sids who built the Order's beliefs hijacked the Five Elemental Dragon's names for their Immaculate Dragon fictions; despite this, the ED do actually get all the prayers aimed at the ID, so they aren't complaining.
I believe that the Immaculates see the Incarnae as subordinate to the Dragons, but that's just something gleaned from author commentary (I think Jenna, but maybe Grabowski?).

[#][F] The Demented One - 6/22/2014
The true sorrow of the Age of Sorrows is the lack of beer with hops.

[#][F] The Demented One - 6/22/2014
Originally posted by Sanctaphrax View Post

Any ideas on how to handle Alchemical cities? They seem a bit like lands and a bit like creatures and a bit like planeswalkers. Maybe they'd work as double-faced cards?
Lux, the Illuminated Capital
Legendary Artifact Creature Land - Human Construct
As Lux, the Illuminated Capital enters the battlefield, sacrifice it unless you pay 4.
T: Add {R} to your mana pool and put a +1/+1 counter on Lux.
2R, T: Lux fights target creature.

[#][F] The Demented One - 6/20/2014
Originally posted by Fata-Ku View Post
New Charm: Eight-Legged Stallion Pursuit
Raksha Way Grace Charm. In shaping combat, this Charm allows the Wyld to pursue fleeing opponents from waypoint to waypoint by conjuring up chimerical steeds. In Creation, it allows them to wrap a living steed in strands of gossamer for a hellride that warps space to cross great distances in an eyeblink, incidentally leaving the mount mutated and monstrous.

Seven Hearts Reliquary

[#][F] The Demented One - 6/19/2014
Originally posted by Jen View Post
Storm-Gathering Kagura
Solar Performance. Putting on a play that depicts a political or moral allegory, the Solar subtly sows the seeds of rebellion and uprising in the hearts of her audience, fomenting a dramatic and violent outburst of riotous mass action that cannot be traced back to her thespian performance.

Hundred Demons Curriculum

[#][F] The Demented One - 6/19/2014
Don't blame the Pattern Spiders for the character-cripplingly bad effects of Pattern Bite! They are just tiny fate puppies that try their best to make sure reality does not dissolve into inchoate formlessness.

[#][F] The Demented One - 6/18/2014
Originally posted by Hand-of-Omega View Post
1) Will SMA have their own Techniques, be able to use Techniques of other styles, or is there just a general pool of Techniques that all styles can work with? Can there be a "mundane" style, or will SMA be more like mystical powers, and need no Techniques?
Not something I've discussed with the devs, but I don't Imagine SMA's having Techniques of their own.

2) With the combat system and mechanics working differently, will SMA still use the Sutra prayer strips for the cost reduction, or will they have another function?
Sutras are conceptually cool, but the cost-discount mechanic kind of hella sucks. If you precisely calibrated everything around the disparity between Sidereal mote pools and Solar ones and inflated the cost of SMA charms and set the discount to balance it out, maybe, but somehow, I don't think that was what was going through the heads of the Scroll of the Monk writers. We'll see what effect they have.

3) Are any SMA actually written up yet? Or is it all still in the theoretical phase?
The latter.

4) Will SMA, as advanced powers, be esp good at "building advantage" in combat? Will they need definite downsides to balance them against this?
SMA are high-level, high-power Charms. They should be good at kicking people's asses in whatever esoteric and mystical ways they choose to kick a man's ass; that ain't something they need a drawback for, just a cost.

5) It was a bit of a muddle as to who exactly could learn SMA: Solars and Abyssals could, Infernals couldn't. Most of that seems to have been due to copy pasta and such (I'm pretty sure that if Abyssals had gotten full errata, their ability to learn SMA would have been removed). Will SMA now be open to all Solar types, or just Solars? Or even all Celestials?
I would be very, very surprised if was open to all Celestials.

[#][F] The Demented One - 6/18/2014
Neomah have hella shapeshifting. Many people find hair attractive. CASE CLOSED.

[#][F] The Demented One - 6/18/2014
THIRD EDITION CRAFT SPOILERS: If crafting cakes in quantity, it is advisable to post a guard against the prandial ambitions of over-enthusiastic Lunar mates.