Posts by: The Demented One

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[#][F] The Demented One - 12/3/2013
Originally posted by Sandact6 View Post

Um... If that's the case you should see a doctor. If your lips are suddenly freezing all the time and all.
It's not a medical condition. It's Freelancer's Frozen Tongue Prana!

[#][F] The Demented One - 12/3/2013
Originally posted by BrilliantRain View Post
I don't think we've gotten any craft spoilers per se, but, iirc, Holden was on record as saying that he wants it to be fun.
I can confirm that fun is a major goal.

[#][F] The Demented One - 12/3/2013
Originally posted by BrilliantRain View Post

I don't suppose you could drop some more spoilers, what with you being such a nice guy and everything?
I can say that I spent a good chunk of my Thanksgiving holiday working on some Dragon-Blooded stuff, along with some more material for the EX3 core. Other than that, these lips are frozen shut!

[#][F] The Demented One - 12/3/2013
Originally posted by Joshua View Post
Hurray! We like cool, puns and all.
I promise those weren't supposed to be puns when I wrote them!

[#][F] The Demented One - 12/3/2013
Originally posted by Gaius View Post
... And waaaait. Does this seriously mean there was nothing about ice or snow in the Terrestrial Charmset? O_o Was there... like... a sidebar or implication that this was entirely on-purpose and not an oversight? 'cause it's kinda bewildering to me that it would be left outta there.
At the present moment, the Dragon-Blood Charms I'm writing include plenty of ice-related Charms. It's pretty far out and obviously not written in stone, but I suspect they will stay in, because they are hella cool.

[#][F] The Demented One - 12/2/2013
Hitting an entire city at once is out of scope for that Charm—probably out of scope for any Charm. It's one of those places where the delightful "bigger than a yeddim" differentiation between objects and structures kicks in.

[#][F] The Demented One - 11/28/2013
Durarara! would be a pretty good anime to take notes from.

[#][F] The Demented One - 11/27/2013
Originally posted by Fitter Happier View Post
mene mene tekel peres
mene mene miney moe

[#][F] The Demented One - 11/27/2013
<3>Oh Gosh a Puppy Prana!
Cost: 5m; Mins: Survival 3, Essence 2; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Perfected Belly-Rub Prana

Who's a good doggy? Who's a good doggy? You are! As long as the Exalt is petting a puppy, they add +2 Resolve against any influence roll that would cause them to feel sad or unhappy about anything at all by focusing their mind exclusively on the adorable puppy and his ears and paws and tail and fuzzy tummy. In addition, if he is in Limit Break, or would Limit Break while petting the puppy, the effects of the usual Limit Break are over-written by an all-consuming desire to pet and take care of the puppy and tell it how adorable it is, regardless of any detriment to the Exalt's apparent intelligence or dignity. Finally, a scene spent petting a puppy counts towards building a Tie with a positive context for both the Exalt and the puppy towards each other, with the exact context chosen by each character's player.

[BEGIN BOXED TEXT]
<3>Charm Concept: Puppies

Not everyone understands what puppies really are, even though it's pretty easy to figure out! Are baby dogs puppies? Obviously. Are adult dogs puppies? Yes, duh. Are cats puppies? Yes. Snakes? Yes. Yeddim? Yes. Tyrant lizards? Yes. Cockroaches? No, because they are super gross. Basically, as long as you are petting it, there is a pretty good chance that it is a puppy!
[END BOXED TEXT]

[#][F] The Demented One - 11/26/2013
Originally posted by Requiem_Jeer View Post
I must say, the re-roll sixes thing seems a little strange. It's like adjusting the target number, but about half as good. Mr. Vance, could you perhaps share if this kind of effect is something that many abilities have access to? Was the idea of making a half-step to a target number adjustment something you found necessary? Did you find the charm a bit too strong with just a simple target number adjustment?
One, I didn't write this, so uh, sorta asking the wrong person.

Two, Solars don't manipulate target numbers—that is very firmly established as a Sidereal fate manipulation shenanigan. Just because two things provide the same statistical adjustment to a roll doesn't mean they can be used interchangeably.

[#][F] The Demented One - 11/26/2013
oh gosh it is not that hard to copy and paste

Salty Dog Method
Cost: --; Mins: Sail 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar is the consummate mariner, seasoned by hardships, tried by adversity and proven true. This Charm gives the Exalt the following advantages:
• The Solar’s expertise often saves the ship. Reroll any 6s in the result of a Sail roll until 6s no longer appear.
• She is inured to supernatural horror. Fear effects caused by monsters, behemoths, demons, Yozis, and other existentially terrifying beings have less of an effect. Add half the Exalt’s Sail (rounded up) to her Resolve against such influence.
• If she fails a balance check on land or sea, she still falls down, but then she immediately falls up, landing on her feet. In addition, she can never fall from a ship. Even the most stumble-footed bastard will find a way to keep from going overboard.
• By land or by sea, the Exalt knows the exact distance and route to somewhere she has been before.

Black Fathoms Blessed

Cost: 10m, 1wp; Mins: Sail 5, Essence 3; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: ???
The Exalt taps deeply of her Essence, merging ship, sea and self into one form. For the rest of the scene, as long as she is on her ship, add the vessel’s Speed as automatic successes to her movement actions, and the ship’s Maneuverability to her defenses. Any magic which increases these values cannot increase the bonus to these traits by more than +1 each. In addition, regardless of whether she is aboard her ship, she may speak in an ancient maritime tongue that is instinctually understood by oceanic spirits, aquatic raksha, and members of the Niobraran League. She may drink salt water as if it were fresh, and though she can be incapacitated by drowning, she can never die by being submerged, neither from running out of oxygen or by the crushing weight of the depths.

[#][F] The Demented One - 11/20/2013
Originally posted by Eldagusto View Post
Seriously part of the coolness of getting to choose which demons would be in the core was that I thought it would mean we would know ahead of time! People blabbed about their Martial Arts Choices so why not this?!
I know what they are, but I'm not sure if I'm allowed to say.

[#][F] The Demented One - 11/20/2013
Originally posted by Gayo View Post
There's no rule that says a dog can't have charms! Air Bud 8: Orichalcum Receiver.
Man, one of these years, I really should convince John and Holden let me do Puppyxalted as the April Fool's thing.

[#][F] The Demented One - 11/19/2013
Exalted Third Edition can only be summoned when the stars are in the proper alignment, the moon is stained red with the blood of the chosen child, and the seven runestones spoken of the prophesy are reunited.

[#][F] The Demented One - 11/18/2013
Originally posted by TheCountAlucard View Post
As TDO pointed out in the other thread, Creation being explicitly made to power the Games is something that came about later. And isn't a good direction for the game.
Not just later—at the (then) very end of the line, and wedged into something completely off-topic.