<3>Oh Gosh a Puppy Prana!
Cost: 5m; Mins: Survival 3, Essence 2; Type: Simple
Duration: One scene
Prerequisite Charms: Perfected Belly-Rub Prana
Who's a good doggy? Who's a good doggy? You are! As long as the Exalt is petting a puppy, they add +2 Resolve against any influence roll that would cause them to feel sad or unhappy about anything at all by focusing their mind exclusively on the adorable puppy and his ears and paws and tail and fuzzy tummy. In addition, if he is in Limit Break, or would Limit Break while petting the puppy, the effects of the usual Limit Break are over-written by an all-consuming desire to pet and take care of the puppy and tell it how adorable it is, regardless of any detriment to the Exalt's apparent intelligence or dignity. Finally, a scene spent petting a puppy counts towards building a Tie with a positive context for both the Exalt and the puppy towards each other, with the exact context chosen by each character's player.
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<3>Charm Concept: Puppies
Not everyone understands what puppies really are, even though it's pretty easy to figure out! Are baby dogs puppies? Obviously. Are adult dogs puppies? Yes, duh. Are cats puppies? Yes. Snakes? Yes. Yeddim? Yes. Tyrant lizards? Yes. Cockroaches? No, because they are super gross. Basically, as long as you are petting it, there is a pretty good chance that it is a puppy!
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Originally posted by Requiem_Jeer
I must say, the re-roll sixes thing seems a little strange. It's like adjusting the target number, but about half as good. Mr. Vance, could you perhaps share if this kind of effect is something that many abilities have access to? Was the idea of making a half-step to a target number adjustment something you found necessary? Did you find the charm a bit too strong with just a simple target number adjustment?
One, I didn't write this, so uh, sorta asking the wrong person.
Two, Solars don't manipulate target numbers—that is very firmly established as a Sidereal fate manipulation shenanigan. Just because two things provide the same statistical adjustment to a roll doesn't mean they can be used interchangeably.
oh gosh it is not that hard to copy and paste
Salty Dog Method
Cost: --; Mins: Sail 3, Essence 1; Type: Permanent
Prerequisite Charms: None
The Solar is the consummate mariner, seasoned by hardships, tried by adversity and proven true. This Charm gives the Exalt the following advantages:
• The Solar’s expertise often saves the ship. Reroll any 6s in the result of a Sail roll until 6s no longer appear.
• She is inured to supernatural horror. Fear effects caused by monsters, behemoths, demons, Yozis, and other existentially terrifying beings have less of an effect. Add half the Exalt’s Sail (rounded up) to her Resolve against such influence.
• If she fails a balance check on land or sea, she still falls down, but then she immediately falls up, landing on her feet. In addition, she can never fall from a ship. Even the most stumble-footed bastard will find a way to keep from going overboard.
• By land or by sea, the Exalt knows the exact distance and route to somewhere she has been before.
Black Fathoms Blessed
Cost: 10m, 1wp; Mins: Sail 5, Essence 3; Type: Simple
Duration: One scene
Prerequisite Charms: ???
The Exalt taps deeply of her Essence, merging ship, sea and self into one form. For the rest of the scene, as long as she is on her ship, add the vessel’s Speed as automatic successes to her movement actions, and the ship’s Maneuverability to her defenses. Any magic which increases these values cannot increase the bonus to these traits by more than +1 each. In addition, regardless of whether she is aboard her ship, she may speak in an ancient maritime tongue that is instinctually understood by oceanic spirits, aquatic raksha, and members of the Niobraran League. She may drink salt water as if it were fresh, and though she can be incapacitated by drowning, she can never die by being submerged, neither from running out of oxygen or by the crushing weight of the depths.
Exalted Third Edition can only be summoned when the stars are in the proper alignment, the moon is stained red with the blood of the chosen child, and the seven runestones spoken of the prophesy are reunited.