Originally posted by Sagara
Wasn't part of the point also to avoid the classic RPG debate of "why aren't guns dominating the battlefields?"
Yes. I think he wanted something sufficiently like guns as to evoke, well, the tech level of the Musketeers in a few places in the setting, but sufficiently unlike guns that he wouldn't be fielding a hundred million arguments over whether I can use Craft Charms to upgrade them to modern assault rifles and then win every fight forever.
If it were an Exigent you could keep iterating new stuff indefinitely.
Originally posted by Flinty
Shouldn't the current charmset be shittier by that metric, since (outside fo past life memories) the progress the exalted made in the first age has been largely forgotten.
That said I think "progress" is better expressed through advanced artifacts or the like, not better innate powers.
The First Edition corebook, in the sidebar on custom Charms, said "No you can't just make a custom version of an existing Charm with a lower mote cost; the Charms currently in use by the Exalted were honed to the absolute limit of efficiency over the millennia of the First Age; if you want to make a custom Charm, it has to be meaningfully different from an existing Charm." Or some such. And it's obviously just something being said to discourage "I want to remake Excellent Strike but cheaper," but it also established that the Exalted of the early First Age must have had shittier Charmsets.
Presumably the increased efficiency of modern Charms are transmitted through the memories of the Exaltation.
(Then we wrote Dreams of the First Age and wanted to present the whole scope of First Age history as playable, at which point... no. Out that concept went!)
Originally posted by Aquillion
That would have been hilarious, though! Immunity to Some Things Technique. Two Shadows Evasion. Hill-Crossing Leap Technique. Ready in Three Directions Stance.
If I had all the time in the world, and were more mechanically inclined, "Shittier sets for all the Exalt types for First Age games" is one of those jokes that works the best if you follow through with it to its absurd, overwrought conclusion. Alas, I do not have all the time in the world, and am not particularly mechanically inclined.
It’s a good idea, but you’d have to tell people playing mid-First Age games that the Stone of Immortality is off the table as a Hearthstone choice, and that never flies.
(See also: “The Solar Charm set has reached its utter peak of efficiency through years of new Charm development throughout the First Age” getting effectively retconned as soon as people realized it meant Primordial War game Solars would need a shittier set.)
Also, Christianity got so entrenched in the Nordic countries so quickly that all the records we have of Norse myth—Thor and Odin and Ragnarok and such—were actually written down by Christians who wanted to preserve the old Norse stories which, by the time anyone was writing them down, were passing out of common telling owing to nobody actually adhering to that religion anymore.
(Which may explain why Loki is so inconsistently characterized and looks suspiciously like somebody took an ambiguous figure and twisted him into a devil lookalike.)
I know people love hardcovers, but Across the Eight Directions is probably the book I'm most hyped for. A chance to live up to the legacy of Scavenger Sons doesn't come up very often.
My joke answer is that it if you detonate it in a Shadowland, it just overwrites it into a wyld zone, because fine, whatever Shadowlands are part of Creation, but if you try to bring it into a place where wyld zones can't be, you can't do that-- like, trying to pull it across the border of a shadowland at night so it enters the Underworld is like trying to pull it through an invisible wall that you can pass through but it can't. Possibly it makes a comical clang noise every time it hits the border. Same if you try to pull it through a Yu-Shan gate or across the border from Creation to the Endless Desert.
My real answer is the same for the Shadowland bit and I dunno for the rest.
The cooler we made the house-specific magic shticks, the more it felt like we were funneling people toward having to use them, thereby enforcing stereotypical house characters, and the more it felt like we were at risk of accidentally giving one or two houses shticks the Internet at large would fixated on as substandard, thereby condemning them to being seen by the fanbase as “the suck house” for the remainder of the edition.
I believe it was Grabowski himself who said "Quit the order? Congrats on being an apostate in a religious society. You're totally going to marry a patrician."
So, who can guess what purpose they'll serve as a bunch of Quick Characters in the average Exalted game?
Captured Anathema are delivered to the Empress and kept in the Imperial Manse, not the prison covered in The Realm. Who knows what she was doing with them?
Originally posted by glamourweaver
Is Berit new?
Originally posted by glamourweaver
I wonder why the Empress didn’t want to elevate her relative to those children she did.
My guess -- and I had no creative input on Berit whatsoever -- is that the Empress thought "The sort of house Berit would likely cultivate" would be a disruptive influence on her (the Empress's) reign during the time when Berit was campaigning to be given a house. Like, maybe if she'd been born a few centuries earlier she'd have been just what the Realm needed, but not then, so too bad, so sad.
So what do people think about what we did with the fiction this time 'round?