Originally posted by Daerian
Interesting. For me them being pretty much servitude race that can move beyond their "born to servitude" (and become sometimes something far greater than terrestial gods they serve) by time and self-perfection makes them much more interesting than pretty standard vague origin.
I think for that to work consistently, Exalted would have to be a game about playing elementals. As it is, it's going to be a hit for a few, and a miss for many.
Honestly, I was mostly interested in altering elementals so they'd be more appealing to writers
, because you need a writer to be enthused about a subject to get cool material on that subject, and 1e and 2e were largely absent cool elemental material -- with the exception of the Court of the Orderly Flame, which does absolutely nothing with the idea that elementals are a created servitor race who can or have moved beyond the limitations inherent in that.
As much material for an RPG is dictated by the developer, just as much is pitched by writers. And throughout 1e and 2e, when writers got assigned to do something like "5,000 words of new spirits," they'd write 5,000 words of new gods, because gods are seen as the more flexible and more appealing spirit type, so authors who have ideas for spirits tend to write them as gods and not elementals.
(It's similar to how, even though the setting is supposed to be filled to the brim with satrapies, most writers will come up with independent city-states and never write satrapies unless you force them.)
I don't like having a setting where one-third of all spirits, an entire spirit subtype, is seen as dull, uninspiring, and not worth fleshing out.