You don’t add new caste or favored abilities after character generation. If your character came out of chargen, and of the five caste abilities you selected Archery was not one of them, Achery now is not a caste ability and you don’t get a discount.
Prasad is a weird exception, in that it’s controlled by Clans Burano and Ophris, who were Great Houses at one point but aren’t anymore. They have much more latitude than most satrapial administrations, because the Emprss recognizes she has trouble projecting force down there—and the last time she tried, the forces she projected went native and became, well, Clans Burano and Ophris. Sending some more legions down there to pacify Prasad and bring it back in line with normal satrapial standards runs the risk of those legions just doing the same damn thing.
They do continue to send tribute, because they don’t want to be conquered. The annual ship,ent is a big deal and a major operation, involving a lot of overland movement and brownwater sailing, and the route—actually two possible routes–has has economies all along the way reshaped by the needs of its passage.
That the Exalted Storyteller System has a trait called Strength no more indicates that Strength is a discrete, metaphysically significant quality in Creation than d20 Modern's inclusion of an ability called Wisdom indicates real life has Wisdom as a discrete, metaphysically significant quality. Traits in the Storyteller System are descriptive of the underlying fiction of Creation, not proscriptive.
Keep in mind that in 1e, Cathak Cainan was noted for the brutality with which he put down satrapial rebellions -- for all that he was personable when dealing with equals and sexy when illustrated by Melissa Uran, he was ruthless as fuck when looking out for his family's interests. 2e took a lot of the edge off him.
(While simultaneously making Mnemon much more explicitly horrible.)
Originally posted by TheCountAlucard
That doesn't necessarily contradict Grabowski's premise. There are totally Solars who would excel at gunplay, or car chases, or hacking, if they were in a venue where gunplay, car chases, or hacking were a thing. Solar magic would not be stuck at Creation's tech level if you dropped a bunch of Solars into modern Earth. Just, not every
Solar is guaranteed to have the capacity to excel at all of
gunplay, car chases, hacking, and everything else it is possible for a person to do on modern Earth.
(Also the vast majority of Solars aren't stupid. Leonardo da Vinci would get Photoshop in a couple of days at most, and so would Solar Leonardo da Vinci.)
For the 700 lights shining eternally in oblivion, I think that's something Neph said and I was just repeating it? I'm not super-interested in that assertion one way or the other, though.
This is like the second time someone has tried to ask about that Culture discussion and I still genuinely don't remember it.
Originally posted by HighPriest
So, it would be like the World of Darkness line?
That's pretty much Vampire, yes, but that's also part of the inherent buy-in to Vampire.
Originally posted by Exthalion
The idea that creating alchemicals drains Autochthon or that humans and alchemicals are what is killing him and gremlins are his immune system?
To be clear, when I say this is a bad idea, I mean can be
a good idea for a particular campaign
, assuming the PCs buy into that sort of twist, but it would be bad to implement or even hint at officially.
This is a bad idea because the message is "Hey, you, player! Your cool character's very existence is the reason everything sucks! You ought to not be playing!"
"About whom nothing more is known" ought to mean what it says, in much the same way that "This myth, which is certainly false," oughtn't mean "This myth, which is actually secretly true...."
Originally posted by TheCountAlucard
Didn't you take a stab at developing for at least a couple of books, there, Stephen?
Yes and no. During the height of Ex2 and when John Chambers was dividing his time between his CCP duties, developing Exalted, and creating the first edition of Scion, the standard procedure for book production became him writing the outline and choosing freelancers, soliciting first drafts, and then passing development of those drafts to a freelance developer to write redlines and revise the second drafts into finals as well as writing art notes. I did Compass: West
, Roll of Glorious Divinities I
, and then burned out in the middle of development of Compass: You-Shan
, leaving him to finish it. Which I still feel really badly about. I was never anything like an actual line developer.
Whoever owns the rights to Exalted owns the rights to Exalted; there's no "X owns 2e, but Y owns 3e." Currently it's owned by Paradox Entertainment (Paradox Interactive? Whatever), who purchased them from CCP, and who license them to Onyx Path Productions. But the owner of of Onyx Path, Richard Thomas, was the creative director of White Wolf Game Studio back when it was White Wolf Game Studio and not a just brand, and the Onyx Path freelancer pool mostly consists of former White Wolf Game Studio freelancers and employees, with the normal churn you see over time. There hasn't been any handover where the people who worked on Ex2 have been entirely replaced by a new group of people who work on Ex3, just complex legal juggling happening over all their heads.
(Though the actual developers have changed -- from Rob Hatch during 1e's first development phase before the game was released; to Geoffrey C. Grabowski for the 1e corebook and all of 1e and the 2e corebook; to John Chambers, Ex1's chief editor, for 2e after the corebook and up until near the end; to Holden Shearer and John Morke for the very tail end of 2e and the 3e core; and now to Eric Minton and Robert Vance, who were late 2e freelancers and 3e corebook writers. As I said, normal churn. Richard Thomas has been Boss of Exalted's Boss the whole time.)
Originally posted by LDDM84
Okay, but there are many subject with problematic implications related to real world in the game line. Instead of changing this character now, make other characters in the following months so to make a better presentation of the Realm military.
I don't think you fully appreciate the scale of your suggestion here.
As per the Exalted game line's high-level discussion of the setting's organizational and cultural tendencies, the Realm is a matriarchy with a glass ceiling for men, staffed by legendary (albeit hereditary) heroes. As per Savage Seas' example of this in action, three of the Realm's five fleet admirals are men, and the two women did not acquire their positions by merit.
It is possible, in theory, to correct the discrepancy between the high-level description of the setting's demographics and its examples by adding new NPCs. For example, we could establish that this suite of admirals is an historical aberration. We could publish names and biographies of their predecessors, making it clear that most of the time
, the Realm's admiralty is matriarchal, and we could publish biographies of the current admirals' subordinates and likely replacements to make it clear the current demographic anomaly is unlikely to remain as it is, and that soon things will revert to the mean. We could hang plot hooks off that.
Sometimes this is the correct approach. We're fixing the "Not enough satrapies" problem by adding new satrapies, for example.
But it's not just the admiralty demographic examples out of line with what they ought to be. It's pretty much everywhere throughout Realm NPC lists. High-ranking competent men who don't face prejudice based on their gender everywhere, and the women are wastrels who sleep their way to the top (with a few notable exceptions such as the Roseblack).
We would have to publish so many new NPCs
. Not just a few. Far more than the setting warrants, given the amount of material we can reasonably publish per year.
It would also be super
-restrictive to work around existing material like that. So we're not.
NPC demographics usually turn out shitty due to unconscious writerly biases, even if everyone is well-intentioned, because of culturally instilled and deeply internalized patriarchal misogyny. It's one thing to say "Hey, let's write a world with less terrible gender norms" and another thing to pull it off.
Ex3 creative team is working on it, hence Regara Feria's rewrite to not be an incompetent who slept her way to the top. We'd like to bring 3e's actual NPC demographics in line with what Creation's societal descriptions say they ought to be.
Re: Keywords: The foes in Antagonists of the Righteous and Hundred Devils Night Parade serve first and foremost as playable-off-the-page NPCs. Using them to e.g. preview Dragon-Blooded Charms is a lot of fun, but using them to preview the full complexity of new DB Charm keywords is impractical due to both utility and wordcount concerns. Antagonist Charms can be simplified versions of something with more complexity when used by a PC, or even abstracted representations of multiple other Charms being used in concert.
Re: Gay marriage: When Exalted was launched in 2001, and when Dynastic society was conceived for publication in the first Dragon-Blooded hardcover published in April 2002, gay marriage wasn't legal in the US and the idea that it might get legalized in less than, like, thirty years felt like a pipedream. There are solid in-setting reasons why the Dynasty might not treat gay marriage as even a thing, and adherence to that sort of internal verisimilitude was valued highly by the setting designers, I believe to the game's strength many years later.
It is now 2017 and gay marriage has been the law of the land in the USA for years.
The Dynasty is deliberately terrible. It is an engine of murderous exploitation informed by everything from King Leopold's Ghost to the Draka Domination. One of the Aspect Books features the story of a Dragon-Blooded mother who, unhappy with how weak and soft she believes her child to be, literally feeds her child's favorite nannies alive to sharks, ostensibly in the name of toughening her up but also because the mother is a bitter, vindictive old ass.
But that's not the only thing the Dynasty is. The Dynasty is also Exalted's primary "social play" venue -- it's the part of the setting you set your game in if you want to do Game of Thrones or other courtly romance games, or Dynastic highschool hijinx. It's full of awful political backbiting and dark family secrets and also galas and balls and schools and sophisticated high society, based on but not always visibly engaging with terrible economic exploitation of the rest of the world. It is at once a villain for PCs to confront in some games, and a setting for other PCs to thrive within in other games.
Because the Dynasty is in so many ways so terrible, it feels really weird to keep all those terrible factors and then say "Despite their natalism and domineering attitude towards their children and focus on filial piety and borderline-to-obviously-not-borderline abusive childrearing techniques, the Dynasty is surprisingly tolerant and enlightened when it comes to same-sex relationships!" ...but it also feels unconscionable to tell LGBT players "Ahah, even now after you can get gay married in real life, the primary social play venue of our imaginary fantasyland does not support gay marriage for your original characters (do not steal), because of reasons!" The setting exists the way it does because we write it that way. You can't hide behind "But it makes no sense because setting" when you're the reason the setting is the way it is.
So gay marriage in the Dynasty in 3e is no longer just not a thing. All the factors motivating its discouragement are still around -- the Realm's interest in strong inheritence tracking and precise lineage records, its distrust of sorcerers and demons, the unreliability of sorcerous workings -- but they also exist in the context of a world that's been run by god- and element-chosen heroes shaping the world according to their epic passions since the dawn of history. When your best friend in secondary school now wields an ancestral heirloom daiklave that was famously forged during the Shogunate because of its creator's anger that arranged marriage prevented her from being with her chosen wife, and its use in pursuit of that grievance lead to the extinction of three family lines, the death of a regional daimyo, a volcanic eruption, and a tsunami that reshaped the coastline in ways you can still see centuries later when you visit your summer home, grandkids via demon midwife are still not what you want, but they don't look so much like the end of the world.