Only one of those three Zeniths is a pregen in Tomb of Dreams. Can you guess which one?
I think criticizing the opening fiction for its failure to adhere to the rules of a conventional narrative is pretty fruitless, because it is crystal clear that thing is not even trying to be a conventional narrative.
Trying to figure out what its actual creative goals are and then critiquing it for the ways it fails to live up to them (and, as it didn't work for you, it clearly did not succeed at those goals at least as far as you're concerned) is liable to produce more interesting results.
(And, hey, I love that thing. I'm the one who proofread it. I squealed with glee when I first read it, but one of the reasons I was so happy was "Oh my God I can't believe we're actually going to use this, that's awesome!" so it's not like I didn't know people were going to find it weird as hell.)
(Another possible valid avenue of critique would be at the developers and editor, for choosing to run an opening fiction that provokes reactions like "Oh my God I can't believe we're actually going to use this, that's awesome!" instead of "Yes, that's a pretty solid intro to the setting and game; I'm sure people new to the book will come out of it knowing everything they need to know to start playing!" Which is, let's face it, what the 1e intro fiction was, and it was one of the best intro fics ever in an RPG.)
I think I love that story for all the reasons you hate it.
Originally posted by The Unsung Hero
IIRC, the jumpstart is supposed to have both the 1e/2e circle AND the new 3e circle as premade characters to play the adventure with. So Dace, Panther, Arianna, Harmonious Jade, and Swan, and then Volfier, Perfect Soul, Shen, Novia, and Prince Diamond... again, this is pulling from some VERY old info in my brain.
That was the original plan, then I realized a couple of things:
1) There's no use putting a signature character as playable in the JS unless the JS both presents what makes them cool and gives them an opportunity to use that coolness during the scenario.
2) Between them, the ten signature characters cover pretty much every ability, every Charm tree, and every scenario and behavior type supported by the game.
I'm not putting in Prince Diamond without including Ember and familiars and horsemanship, f'rex, but the scenario-concept that made me sit up and go "Hold on, I can do this!" and pitch it to Holden during the KS doesn't allow for that, and I'm not shucking the scenario I want to do in order to do a different scenario that does allow for familiars and horsemanship and also the signature thing for the other nine of 'em.
So the JS has a smaller, more curated list of pregens.
Originally posted by Ren9077
The characters shouldn't have full knowledge of the combat system, but that combat system should be trying to model what's happening in-character. Knowing that really impressive shiny armor can no-sell attacks isn't exactly a secret that one can only discover via trial-and-error. When my PC is faced with a heavily armored enemy, he knows in-character that he's going to have to hit them better to make them feel it. While my character is not aware of Initiative as a discrete quantity, he can spot openings that he has created and recognize an opportunity to strike a telling blow. I, as a player, am seeing the numbers and making math assessments that my character isn't aware of, but those numbers represent things that my character is very aware of.
Yes, this. Player knowledge doesn't map one to one to character knowledge, but players making choices based on player knowledge models characters making choices on character knowledge.
Hardness isn't secret; generally speaking, people will just not take attacks that hardness nullifies. So I envision hardness as "Some armor is so effective that it's especially hard to find an opening."
(In all seriousness read Clarke Ashton Smith's The Eternal World
and then think about how to apply it to descriptions of beings such as the Yozis. It's short!)
Originally posted by Prometheus878
Naturally, degenerate survivors of these untold eons lurk in the forgotten places of the world. Whatever resemblance they bear to humans or near-humans is misleading, and they howl with ancient fury for the blood of their usurpers' inheritors, the modern humans and exalted.
Bloated, warped patriarchs of reptilian, amphibian things crouch on stone thrones, cataract-clouded eyes creaking open to pronounce blood feuds against our heroes; vengeance ages overdue for the fall of empires that were old when the world knew not green grass or blue sky.
Expect mountains with a high chance of madness.
(But consider also: Clarke Ashton Smith, who even Lovecraft thought was better than Lovecraft at similar subject matter.)
I generally go with "Uncounted aeons," and in the context of the now-no-longer-relevant Dreams of the First Age timeline (which I wrote), that easily translates into "Millions of years at least, probably." It depends on how long you think an aeon should be, and how many of them you need to have before it's poetically useful to start describing that amount as "uncounted."
Significantly more time passed before the Divine Rebellion than has passed since, though. The history of humanity's time in Creation is a punctuation mark at the end of a very, very long story, now almost entirely lost -- in part because of the actions of the Exalted during that war. Their actions would seem less momentous if they, with their overthrow of the enemies of the gods, hadn't put an end to a span of history of so great as to stagger anyone who contemplates it.
Here's an interactive Creation map.
Click somewhere, then click somewhere else; it'll give you distance and travel time. It doesn't include Azure Chariot, but it's got Cirrus Skiff and Agata flight.
Originally posted by Erinys
I always thought Faraway was just another word for Zen-Mu.
Maybe in 2e? In 3e they're probably distinct.
Honestly, probably not even in 2e. Back then, Zen Mu was the place the Primordials tried to make a home in, and then left, and later made Creation, so when Gaia was said to be exploring the Faraway, people went "Hey, I bet that far-away place she's exploring is that far-away-from-Creation place the Primordials left before they made Creation!" but the link was never explicit. IIRC.
Originally posted by Erinys
There's also the Sea of Mind, which I have no idea what it is. The Forest Witches have access to it. It's like a copy of Creation that is more perfect somehow, inhabited by dead people who aren't ghosts?
It's a Weird Occult Thing/Place/Phenomenon. Creation has a bunch of those. Much as in the pulp fantasy novels that serve as Exalted's source material, they're not all there to serve the purpose of instructing the audience in the nature of the setting's metaphysics.
Yeah, that's exactly what happened. Jenna wrote the myth of the Saigoth Gates into Games of Divinity because she thought it'd be cool for the setting to have a myth that's just a myth. Then later another writer went "Hey, wouldn't it be cool if the Saigoth Gates turned out to be real?" Which, just, uuuuuugggggghhh. Picture me bent over groaning in existential despair, like Peridot after she called Yellow Diamond a clod.
You can make a pretty solid argument for Howard's original Conan being flat-out clinically depressed.
Originally posted by webkilla
looks fair enough
he should have a positive intimacy for wenches and ale
Not so much the original Robert E. Howard Conan, which Sword Emperor is talking about. You're talking about the exagerrated, Flanderized pop-culture Conan.
Originally posted by Eric Minton
That reference was cut from the final draft.
Still referenced at the end of the first paragraph of the Snakefolk Merchant description on page 499, however.