Posts by: Plague of Hats

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[#][F] Plague of Hats - 3/8/2013
Thanks.

[#][F] Plague of Hats - 2/11/2013
Segev wrote:
Holden, Hatewheel, other devs

Holden and John are the only developers. Everyone else is a writer. Unless you're looking for Joseph Carriker or Rose Bailey to roll out some Exalted spoilers, which would be kind of cool.

[#][F] Plague of Hats - 2/9/2013
Also hey Telgar, long-time etc. whatever. I was probably a gigantic dick to you six or seven years ago. Sorry about that!

[#][F] Plague of Hats - 2/9/2013
I'll be honest, I was hoping for more exciting drama and less typical bullshit sniping back and forth. For shame.
Aquillion wrote:
Telgar wrote:
EDIT: Looked at the Ultimate Collection. Kinda hit and miss? Some of it's really awesome, some of it is a bit fanime and rough for me. I think the early Exalted art was the best, the stuff back in the Corebook and in Scavenger Sons is pretty amazing. Later they got into the pierce-everything and nipples-galore phase, then there was the covers of Savant & Sorcerer plus the cover of Houses of the Bull God. Even those weren't as bad as the Ex2 corebook where I think there's a dude shooting a giant mantis with the robot from Short Circuit. It was just getting too pop-anime for me. I was expecting sweat drops and face-hatching-of-sadness.
The Ultimate Collection art was mostly reused stuff from Exalted and the board game IIRC, so I wouldn't expect it to change your opinion much. (It did reuse some of the best pieces, though.)

You're thinking of the Scroll of Errata. I used quite a bit of art from the board games for that.

Apart from the page backgrounds (obviously) all the art in the Ink Monkeys PDFs was fan stuff I solicited to just encourage fan nerdery in general and to spruce up a PDF of wordswordswords.

[#][F] Plague of Hats - 2/9/2013
Well holy shit now I have to actually go back and read more than the last 10 posts of this thread, because there is nothing more important that I could be doing.

[#][F] Plague of Hats - 2/7/2013

[#][F] Plague of Hats - 2/6/2013
SPOILERS FOR LUNAR 3E DEVELOPMENT CONVO
Plague: If you have something like 50 hours to kill and want to watch one of the greatest LPs ever: http://chipandironicus.com/videos/mgs3/

Plague: It doesn't matter that it's a sequel, because MGS is all pseudo-philosophical nonsense anyway.

Liz: Have you seen the Cabela's Dangerous Hunts LP

Plague: Oh fuck yes!

Liz: :D

Liz: 3e Lunars

Plague: Haha.

Liz: I keep trying to get Holden to watch it, you must help me

Plague: Yesssss

[#][F] Plague of Hats - 2/5/2013
notthepenguins wrote:
Sure! I just don't want that to be the thing meant by the term 'mystery.'

Is there any real reason to assume 3E setting material will just be a series of non sequitur sentences, except to be worried about shit that no one would ever do?

[#][F] Plague of Hats - 2/4/2013
I'm pretty sure we're not going to do that "put your name in the book" thing. It's kind of weird and chunky looking. Considering the kind of support a new Exalted core is likely to get, it would be as bad as or worse than the V20 Companion.

[#][F] Plague of Hats - 2/4/2013
Third Edition uses the same Attribute and Ability spread as Second Edition.
Maryshelly wrote:
Will the new rules use the same format as the old game with the original WOD format, or will it move to a NWOD format of rules? I did read somewhere that the old system does not do the powerlevels of Exalted justice.

Not sure what this question is asking after. It's not as simple nWoD, it's not as complex as Exalted 2E.
Quote:
I have heard that the powerlevels will be lower but still "ridiculously awesome". Please elaborate, does that just apply to Solars or will everyone have a humbling?

That applies to everyone. Outrunning a horse or killing an army isn't a matter of a few Charms or just gaming a subsystem a little bit. If it takes you a single day to climb a mountain it's impressive rather than being chumpy because you obviously don't have movement-enhancing Charms.
Quote:
Someone mentioned that the new game will be much more fluid and not read like the VCR instructions of 2nd edition. Again, please elaborate.

Here's the opening passage on group social conflict from the Second Edition core:
Exalted Second Edition, p. 175 wrote:
While most social combat encounters pit individuals against one another, other occasions involve clashes of organized groups or individuals seeking to impose their will on such groups. As with the complementary units of mass combat, social units have the statistics of their leaders and several other traits that confer bonuses. Unlike military units, social units use all the traits of their leaders, including Essence, Virtues, Willpower and any other personal qualities. The reason for this is that the unit can be attacked as a unit only through social combat with its leader. Attacks on constituent members are also possible, but they must be resolved as normal social attacks against the characters in question rather than the unit.

Here's what might be the opening passage for the same kind of thing in Third Edition:
Quote:
Mercantile conquest and the toppling of nations is not done only through fleeting scenes of a hero’s sly bargaining or the slaying of an army. Sometimes the Exalted wield bureaucrats and treasuries as weapons to shape the world.

This is a system for resolving dramatic conflicts against, within and between organizations. These rules are for the desperate filing of a last-minute pardon, for one school of philosophers to discredit another or to establish a functioning trade network despite the saboteurs riddling the government. If there is nothing but busywork to do and no rivals to challenge, it’s safe to set this system aside.

[#][F] Plague of Hats - 2/4/2013
Third Edition uses the same Attribute and Ability spread as Second Edition.
Maryshelly wrote:
Will the new rules use the same format as the old game with the original WOD format, or will it move to a NWOD format of rules? I did read somewhere that the old system does not do the powerlevels of Exalted justice.

Not sure what this question is asking after. It's not as simple as nWoD, it's not as complex as Exalted 2E. It's not as complex as 1E either, sort of.
Quote:
I have heard that the powerlevels will be lower but still "ridiculously awesome". Please elaborate, does that just apply to Solars or will everyone have a humbling?

That applies to everyone. Outrunning a horse or killing an army isn't a matter of a few Charms or just gaming a subsystem a little bit. If it takes you a single day to climb a mountain it's impressive rather than being chumpy because you obviously don't have movement-enhancing Charms.
Quote:
Someone mentioned that the new game will be much more fluid and not read like the VCR instructions of 2nd edition. Again, please elaborate.

Here's the opening passage on group social conflict from the Second Edition core:
Exalted Second Edition, p. 175 wrote:
While most social combat encounters pit individuals against one another, other occasions involve clashes of organized groups or individuals seeking to impose their will on such groups. As with the complementary units of mass combat, social units have the statistics of their leaders and several other traits that confer bonuses. Unlike military units, social units use all the traits of their leaders, including Essence, Virtues, Willpower and any other personal qualities. The reason for this is that the unit can be attacked as a unit only through social combat with its leader. Attacks on constituent members are also possible, but they must be resolved as normal social attacks against the characters in question rather than the unit.

Here's what might be the opening passage for the same kind of thing in Third Edition:
Quote:
Mercantile conquest and the toppling of nations is not done only through fleeting scenes of a hero’s sly bargaining or the slaying of an army. Sometimes the Exalted wield bureaucrats and treasuries as weapons to shape the world.

This is a system for resolving dramatic conflicts against, within and between organizations. These rules are for the desperate filing of a last-minute pardon, for one school of philosophers to discredit another or to establish a functioning trade network despite the saboteurs riddling the government. If there is nothing but busywork to do and no rivals to challenge, it’s safe to set this system aside.

[#][F] Plague of Hats - 2/4/2013
Third Edition uses the same Attribute and Ability spread as Second Edition.
Maryshelly wrote:
Will the new rules use the same format as the old game with the original WOD format, or will it move to a NWOD format of rules? I did read somewhere that the old system does not do the powerlevels of Exalted justice.

Not sure what this question is asking after. It's not as simple as nWoD, it's not as complex as Exalted 2E. It's not as complex as 1E either, sort of.
Quote:
I have heard that the powerlevels will be lower but still "ridiculously awesome". Please elaborate, does that just apply to Solars or will everyone have a humbling?

That applies to everyone. Outrunning a horse or killing an army isn't a matter of a few Charms or just gaming a subsystem a little bit. If it takes you a single day to climb a mountain it's impressive rather than being chumpy because you obviously don't have movement-enhancing Charms.
Quote:
Someone mentioned that the new game will be much more fluid and not read like the VCR instructions of 2nd edition. Again, please elaborate.

Here's the opening passage on group social conflict from the Second Edition core:
Exalted Second Edition, p. 175 wrote:
While most social combat encounters pit individuals against one another, other occasions involve clashes of organized groups or individuals seeking to impose their will on such groups. As with the complementary units of mass combat, social units have the statistics of their leaders and several other traits that confer bonuses. Unlike military units, social units use all the traits of their leaders, including Essence, Virtues, Willpower and any other personal qualities. The reason for this is that the unit can be attacked as a unit only through social combat with its leader. Attacks on constituent members are also possible, but they must be resolved as normal social attacks against the characters in question rather than the unit.

Here's what might be the opening passage for the same kind of thing in Third Edition:
Quote:
Mercantile conquest and the toppling of nations are not done only through fleeting scenes of a hero’s sly bargaining or the slaying of an army. Sometimes the Exalted wield bureaucrats and treasuries as weapons to shape the world.

This is a system for resolving dramatic conflicts against, within and between organizations. These rules are for the desperate filing of a last-minute pardon, for one school of philosophers to discredit another or to establish a functioning trade network despite the saboteurs riddling the government. If there is nothing but busywork to do and no rivals to challenge, it’s safe to set this system aside.

[#][F] Plague of Hats - 2/4/2013
The thing about 4chan and some other places is that they are distant and unregulated enough that the true wackos get to speak their minds. Like, actual conspiracy theory bullshit that is the equivalent of worrying about government mind control rays and UFOs, only it's about the inner-workings of a small group of gamers who get design and write the game they love.

I'll admit John's Facebook profile photo did look like an evil mastermind for a while, but he's never thrown me in a shark tank for telling him I didn't like one of his ideas.

[#][F] Plague of Hats - 2/4/2013
Revlid wrote:
Plague of Hats wrote:
This is pretty much the "Batman and Iron Man aren't Solars because they don't Flying-Is-A-Martial Art like Goku" argument all over again, man.
I'm not familiar with that argument. Could you explain the similarities?

"These comic book characters are defined in their works as 'just' exceptional humans, therefore they would be regular mortals if translated into Exalted."

"These mythological characters are not defined by specific terms of the Lunar Exalted, therefore they would be something else if translated into Exalted."

[#][F] Plague of Hats - 2/4/2013
Revlid wrote:
Golden Demon wrote:
Revlid wrote:
What I don't want is to have to take a perfectly good character concept, and then cast around for a vaguely appropriate animal to nail to it like I'm playing Pin the Tail on the Exalt. I don't see that Baba Yaga or Cuchulainn or Enkidu or Maleficent or Luffy are much improved by the Spirit Shape.

Your choice of examples here is somewhat ironic, given that three of those five do have strong animal associations (albeit in a way that's probably more Solar than Lunar).
They have strong animal associations, but not specific ones. Maleficent's a crow, since she has a crow familiar? Or a bat, because they designed her to look like one? Or a dragon, because she turns into a dragon at the end? Or she's just a Lunar, and so she can encompass all of these things. Enkidu's a big hairy beast man, but the breed of that beast is never laid down in myth - he's a wild thing, not a specific hybrid. Cuchulainn's got associations with dogs, but only the sense of his attitude - it has no impact on his powers, which include shapeshifting.

Loki and Circe both did the whole animal transformation thing, and they'd make great Lunars, but neither played favourites as far as animal shapes went - even Loki's offspring ranged from a horse to a wolf to a snake to a half-dead girl.

This is pretty much the "Batman and Iron Man aren't Solars because they don't Flying-Is-A-Martial Art like Goku" argument all over again, man.