Posts by: Eric Minton

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[#][F] Eric Minton - 1 Day Ago
Ninja'd by Vance.

[#][F] Eric Minton - 2 Days ago
Originally posted by glamourweaver View Post
Are you planning one way or the other yet on whether to have more example Exigents as stretchgoals for a built companion (assuming the Exigents book has a kickstarter)?
I'd very much like to do that if we can make it work. It's tricky because we've been doing stretch goal material in 5,000-word chunks, and that won't take an Exigent very far; we'll need to have much beefier stretch goals, which means fewer goals that are more widely spaced.

[#][F] Eric Minton - 9/6/2018
Originally posted by Isator Levi View Post
There's nothing wrong with the war, although I find it a bit obvious. It might be conceited, but I kind of prefer my own idea that the conflict was about the status of the Caul.
I'm unhappy with previous Exalted material that portrays the First Age Dragon-Blooded as nothing more than subservient adjuncts to the Solar Exalted. In that context, I feel that taking the Dragon-Blooded/Lunar conflict over the Caul and turning that into a Solar/Lunar conflict over the Caul is a bad look.

[#][F] Eric Minton - 9/6/2018
Originally posted by The Unsung Hero View Post
If my Twilight is an expert on Elementals, should he have that specialty in Occult or Lore?
Depending on what sort of expert she is, that could be either or both.

Originally posted by The Unsung Hero View Post
If either works, can you elaborate on what the difference would be on an Elementals specialty on Occult or Lore?
Occult would cover intuitive or hands-on knowledge, such as sensing an elemental's presence or affecting it with Occult Charms, sorcery, or the Twilight's anima power. Lore would cover academic knowledge, such as the history or politics of an elemental court. There would be some crossover; one might recall or intuit the protocols for greeting an ifrit prince through Lore or through Occult.

[#][F] Eric Minton - 9/5/2018
Originally posted by MorsRattus View Post

My experience is Lore doesn't have desirability with it, but rather that my players are frustrated because they either have to take Lore dots or, it feels, not be able to come up with their own interesting additions to the setting. Introduce Facts seems to take this ability to contribute, rather than asking me, the GM, for the information, and sequester it away in a single Ability, implicitly stating that this is not a toy anyone else gets to play with unless they go for Lore.

This is why I ask - is it the intention that a player needs to ask me for info rather than contribute their own idea without having to go through me first the way Lore can?

e: basically, it's not about the PCs knowing things, but about the players wanting to be able to introduce setting information on their own initiative.

e2: To better illustrate, a counterexample: Elliot Spencer. Elliot doesn't have huge Lore - he doesn't know a lot about EVERYTHING, he knows a lot about very specific things. He knows how soldiers are going to dress and act, he can identify them by their combat boots or their stance, because it's a very specific stance/boots/whatever. But he's not going to be able to do that for, like, history, or math, or computers, or dogs. He's got a very specific knowledgebase that he can introduce facts on, and that's 'fighting, and people who fight.'
My understanding of designer intent is that Lore was indeed intended to silo off the ability to introduce setting information. So Elliott Spencer's player can use the character's Firearms Ability to ask the ST for all sorts of information about guns, but if he wants to Declare a Fact that the enemy's guns are of a specific model that's notoriously prone to jamming in this weather, he'll have to roll Lore — or else wait for Nate Ford's player, who's actually invested heavily in Lore, to make such a declaration.

Obviously you can change this at your table! I'm just conveying my understanding of how it appears to be covered in the rulebook.

[#][F] Eric Minton - 9/5/2018
Originally posted by MorsRattus View Post
Will anything break if I declare that in my games, any Ability can be used to Introduce Facts, with Lore just having the widest breadth of potential Facts ('anything' as opposed to 'just what this Ability covers')?
Introduce Fact isn't there to let your character know things. While there isn't any specific broad-based rule in the core book that covers knowing things, there's no reason you can't just roll Int + Ability to ask the Storyteller for information. But that's information provided by the Storyteller. When you're using Introduce Fact, you're using it to portray a specific character concept — the character whose obscure knowledge drives the story forward — and doing through via a metagame mechanism that takes control of setting elements normally under Storyteller control and places them in player hands.

As an example, in the TV show House, Dr. House isn't pulling his bullshit diagnoses out of his ass by dint of a higher Medicine rating than the other highly skilled doctors in the cast of characters. He can do it where the others cannot because he's also bought up Lore and is making Introduce Fact rolls based on medical topics.

So in short, it doesn't break the system or anything, but it removes a significant PC niche, makes Introduce Facts rolls much more prevalent in a way that may prove distracting to the Storyteller, and greatly reduces Lore's desirability.

[#][F] Eric Minton - 9/5/2018
Originally posted by Elfive View Post
So, does exigence only work for gods because the Unconquered Sun is himself a god?
I think that delving into the whys and wherefores of the Exigence's restrictions is an unproductive line of inquiry.

[#][F] Eric Minton - 9/5/2018
Originally posted by BrilliantRain View Post
How powerful a being would you need to be to create an Exaltation on your own then, without calling on the Exigence? I presume a Second Circle demon or equivalent is not powerful enough, but what about something on par with a Third Circle? A Fetich Third Circle? Or would it need to be a numinous and singular being of nigh untold power (or is that just another term for Third Circles?)
People can typically only be Exalted by beings of numinous and singular power, though a Storyteller who wants to have a less potent being Exalt someone in her game is well within her rights to do so.


Originally posted by BrilliantRain View Post
Is it possible for a powerful enough Non-God to create an Exaltation? Like, if the Kukla was coherent, could it theoretically create its own Exalted, ignoring the Exigence entirely? What about a legendarily powerful Ghost or Unshaped Raksha or something?
The patron of the Dream-Souled is not a god, so it's definitely a thing that can happen.


Originally posted by BrilliantRain View Post
Exalted can’t create their own Exalted, but a Solar Circle Working could theoretically create a spirit of vast power. Could such a spirit theoretically create its own Exalted?
That's an interesting question for which I don't have a definitive answer at the moment; we'll probably discuss it when we start working on the sorcery book.

[#][F] Eric Minton - 9/3/2018
Originally posted by The Wizard of Oz View Post
The Core book is pretty obvious in terms of what's an animal and what's a magic monster, but the Hundred Devils Night Parade is less so.
The general guideline is that if you read that a specimen of the creature was discovered the real world (whether in an isolated location or as part of the fossil record), if your reaction is "it seems unusual but maybe it could be real," then it's an animal. While if your reaction is "It's impossible for such a creature to exist in the real world, some element of this story is clearly bullshit," it's a magical creature.

[#][F] Eric Minton - 9/2/2018
Originally posted by Isator Levi View Post
Are any of the Exalted who first colonised Prasad still alive?
It's not explicitly stated, but signs point to no; they'd be older than Ragara.

[#][F] Eric Minton - 9/1/2018
Originally posted by shkspr1048 View Post
So it's more a matter of thematics then? Like, both modes have Artifacts that let you fly, but it's the difference between a cloak that turns into wings and a Rocketeer-style jetpack?
It has nothing to do with thematics, but with impact on the setting. Artifacts that let an Exalt fly don't warp the setting away from the canonical presentation of the Age of Sorrows, so they don't require First Age artifice, whether they manifest as a winged cloak or as a jetpack. Airships do warp the setting away from the canonical presentation of the Age of Sorrows, so they do require First Age artifice, whether they manifest as a winged trireme or as a sci-fi skycruiser with turbines and arc reactors.

(This is covered in the First Age Artifice sidebar on p. 116 of Arms of the Chosen.)

[#][F] Eric Minton - 9/1/2018
Originally posted by TheCountAlucard View Post
Is Lucien still in the game?
He hasn't been printed yet, so there's no canonical statement either way, but he has a good chance of appearing in later books.

[#][F] Eric Minton - 8/19/2018
Originally posted by Robert Vance View Post
No, you can still build a perfectly competent character with a diversified skillset, especially if you diversify into skills that none of the other players are invested in.
You can also have an entire group of characters with diverse skill sets rather than niche specialization; that works perfectly well at the table.

[#][F] Eric Minton - 8/11/2018
Originally posted by The Wizard of Oz View Post
Thanks!

Did you see my question about whether day length varies by season, or by latitude? Do the far North and far South have periods of perpetual day in Summer, and perpetual night in Winter? Vance said he'd leave that to you.
Presumably the North has polar day lengths and strong seasonal variation, while the South has equatorial day lengths and weak seasonal variation, as per the general principle that you should be able to base things on real-world equivalents rather than memorizing counterintuitive lore. How that dovetails with the movement of the sun is something of a headache; if we actually address it in the text, it'll probably boil down to "a spirit court did it."

[#][F] Eric Minton - 8/11/2018
Originally posted by The Wizard of Oz View Post
The far South-East has a bunch of new places mentioned: Ysyr, Volivat, Dis, etc. So does the far South-West, though they're not detailed in the book, just named on the map. The far North-West, beyond Coral and Fajad, seems to mostly be sea (except for the island that looks a dorito).

What about the far North-East? There's a huge area east of Tusk and north of the Haltan forest, with no names on the map. What's it like? Are you planning to put some stuff there? Or is the point to have a large area that's undetailed still?
The Northeast is less densely populated than the Dreaming Sea, but you'll see a few new entries set there in Across the Eight Directions.