Posts by: Eric Minton

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[#][F] Eric Minton - 10/31/2018
Originally posted by MorsRattus View Post
Will the Blessed Isle stuff give details about the Mountain Folk that live under the Imperial Mountain? They have literally never been detailed before outside of 'they exist,' after all - even the 2e Mountain Folk material ignored them entirely in favor of the various directional cities of the Mountain Folk.
The Realm mentions those Mountain Folk in passing, but doesn't provide any solid information. That will have to wait for some later book!

[#][F] Eric Minton - 10/31/2018
Originally posted by Iceblade44 View Post
A) How common are earthquakes in the Blessed Isle?
Rare enough to be remarkable, but they do happen. Recent earthquakes are mentioned in The Realm.

Originally posted by Iceblade44 View Post
B) So is it a design choice for this edition to not focus in on the First Age as it was explored in the previous editions and just leave it more vague and nonessential?
Yes.

Originally posted by Iceblade44 View Post
I ask this since this seems to be the feeling I got after reading through your guys answers relating to First Age stuff. I'm fine with that since the games premise is in the Times of Tumult not in the history of an age lost past. It's just I often found First Age stuff to be more relevant important in making Solar stories since they don't have a cultural background to interact with like the DBs Realm, the Lunar's Silver Pact, or the Sidereal Yu Shan, since while the Solars can pretty much do anything they wish to I always want to tie them back to a larger culture for them not to be so generic, despite that is a way to describe a Solar. So yeah what I'm asking is that while the First Age is gonna be referenced time and time again given it's important, I shouldn't expect a book that will just be about the First Age like it was in the past. Is that a correct assumption to make?
We don't intend on putting out a book covering the First Age. It's not something we plan to focus on, as we find that it tends to draw attention away from the events of actual play in the Age of Sorrows. Likewise, while groups are free to make First Age memories central to play in their chronicle, it's not going to hold a major role in canonical material.

Also note that 3e's First Age is intended to cover a broad range of societies and cultures, rather than the relatively static monoculture of 2e portrayals. So you're free to make up not only your own First Age at your table, but each Solar's First Age memories may present a very different picture of what First Age life and society was like.

[#][F] Eric Minton - 10/26/2018
Originally posted by Therian View Post
I've been trying to really visualize the North and was wondering, what real life biome or geographic region would the Near North be the most similar to. Seems like it would be Taiga, but from the map doesn't seem to be all that forested. The Far North is labeled as a Tundra, but I'm sure at least part of that is more similar to Antarctica. I'd just like to have a better handle on it for my descriptions of the land.
A variety of highland, continental, and boreal climates, ranging to polar in high-altitude inland areas.

[#][F] Eric Minton - 10/21/2018
Originally posted by Shaddar View Post
is there a plan to do a book like The Realm but for Yu Shan after Sidreald?
Current plan is to include information on Yu-Shan in the Sidereals book, although that's subject to change.

[#][F] Eric Minton - 10/18/2018
Originally posted by GenericMaleNPC01 View Post
Is it possible we will get more info on them at some point?
It's possible that the surviving Foxfires will turn up in print at some point. No idea what book, though.

Originally posted by GenericMaleNPC01 View Post
And if so, do you have any idea on which possible splat is likely?
They probably aren't Exalts.

[#][F] Eric Minton - 10/15/2018
Originally posted by Therian View Post
Will the depiction of the Lintha still be roughly what it was in Blood and Salt?
Our primary resources for the Lintha remain Blood and Salt and Scavenger Sons, within the framework of their presentation in the 3e core book. (We'll also dial back on specific discussion of their First Age history.)

[#][F] Eric Minton - 10/15/2018
Originally posted by shkspr1048 View Post
Will we get write-ups for the Lunar Castes-That-Were (if not in Fangs at the Gate, then at least eventually), for historical games?
We don't currently have any plans to publish resources for playing games set during the First Age.

[#][F] Eric Minton - 10/14/2018
Originally posted by Sticks View Post
Wow. That is a major reduction. Does the alteration of Harborhead from a vast Savannah to a fairly narrow paninsula have any major implications for its culture or government, or for that matter it’s environment?

I am not saying that it should change or that it necessitates change, but it does effectively cut the landmass down a ton and double the coastline at minimum, and that seems like a big deal for such a populous place.

For that matter, where is Bent Creek these days?
We don't have any current plans for further exploring Harborhead in Third Edition, so I'm afraid that we don't have any answers for those questions. Feel free to handle it however best fits your intentions and desires for the material.

[#][F] Eric Minton - 10/14/2018
Originally posted by TheCountAlucard View Post
Would a Great Forks collegiate education be sufficient for the normal allotment of extra Dragon-Blooded Specialties? What should they be if so?
As per What Fire Has Wrought, the specifics of such an allotment would be at the Storyteller's discretion.

[#][F] Eric Minton - 10/14/2018
Originally posted by Hyper Prime View Post
Got a setting question regarding the kingdom of Harborhead, I see that the capitol Kirighast is stil located where it used to be, but it appears the great savanah and jungles have been replaced by huge lakes. Is the "great weld" of Harborhead that the Ex3 discription mention located between the lakes and to the south of them? I'm asking because houses of the bull god is a great setting and it would be a shame to lose it. Personally I don't mind the lakes I just want a clarification.
Harborhead is smaller in 3e, and occupies the 500-mile-long peninsula west of the lake region; assuming it encompasses that entire territory, it looks to be about the size of England.

[#][F] Eric Minton - 10/14/2018
Originally posted by Isator Levi View Post
Do they eat popcorn in the Realm?
Up to you. It's not anachronistic, so there's no reason why not if you want them to at your table.

[#][F] Eric Minton - 10/9/2018
Originally posted by BrilliantRain View Post

In theory, if someone on the design team had a good enough Exalted Splat idea (and it didn't break down on further examination like some of the others have), would you guys consider introducing it to canon? Or is the door pretty firmly closed on new canon Exalted?
It's highly unlikely. If one of the three optional-canon Exalted in Exigents proves sufficiently appealing to the fanbase, we might make it fully canonical, but any other new Exalted splats we may come up with would also end up optional canon for the same reasons as those three.

EDIT: Also, to avoid confusion: The three optional-canon Exalts lined up for Exigents didn't "break down on further examination." If we felt they were bad for the line, we wouldn't have made them optional; we simply wouldn't print them at all. They're optional because the line is already packed with Exalted types, and we didn't want the default setting to feel overly cluttered and overstuffed with them.

[#][F] Eric Minton - 10/7/2018
Originally posted by BrilliantRain View Post
I was wondering about that. The location entries for each House describe house strongholds and places where they have all the authority, so it kinda makes it seem like they tend to isolate and fortify their holdings and things. Good to know that isn't the case. I assume this will be explained in much more detail in The Realm?
There's a brief explanation in Chapter 1, and several examples in Chapter 5.

[#][F] Eric Minton - 10/6/2018
Originally posted by BrilliantRain View Post
Just how big of a deal is Assassination in the Realm? Can the Houses just kill someone, knowing that no-one will ask questions, or is assassination something that would be reserved as an emergency measure after all else fails? Or is it in the middle somewhere? Is it more common now because the Magistrates have lost power?
Murder is illegal no matter who commits it. You can avoid getting caught or pull strings with the Imperial judge trying your case, but the ability to murder is not a Dynastic prerogative. Assassination still happens, but carefully and judiciously, not as a first option.

It's more common with the Empress gone and the magistracy diminished, but it still isn't casual.

Originally posted by BrilliantRain View Post
How much should the average Dynast worry about being assassinated in the Realm? Can a Dynast travel around the Blessed Isle without needing to worry about “accidents” if they set foot into the wrong House’s territory or is each House fortifying their holdings too much to allow outsiders inside?
What is an "average" Dynast? A typical legionary or Imperial Navy officer has little to worry about; a typical Thousand Scales bureaucrat has at least some small risk of being targeted by an ambitious underling.

As the Realm slides toward civil war, assassination will doubtless be on the rise, both as a preliminary to military action and as the breakdown of law makes it easier to pursue personal grudges. But at what point and to what extent that takes hold is a matter for the Storyteller.

Originally posted by BrilliantRain View Post
Are there places on the Blessed Isle other than the Imperial City where several Houses have significant holdings? Like a small city where 3 to 5 different Houses each own a nice manse/mansion.
There are many such places, especially major cities and resort areas.

[#][F] Eric Minton - 10/4/2018
Originally posted by Prometheus878 View Post
A legion has six medium and four heavy infantry dragons at its core, with half as many troops designated auxiliaries performing every other role (archers, slingers, light infantry, cavalry, etc.).
The additional four to six dragons of troops are skirmishers — light missile troops — who are drawn from the same sources as the legionnaires and are Imperial troops. Legionnaires and skirmishers are typically from the Blessed Isle, but sometimes incorporate recruits picked up while in the satrapies. Legionnaires and skirmishers are both part of the Imperial legions proper, as are a handful of specialist units. Auxiliaries stand outside of this framework; they're units of troops drawn from the satrapies, and they retain the organization, training, and leadership of their homelands. They are attached to Imperial armies but are not part of the legions.

(This will all be covered in The Realm.)