Posts by: Eric Minton

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[#][F] Eric Minton - 12/2/2013
Originally posted by Kyeudo View Post
Have you been watching Avatar again? What's next? A fight with a platypusbear?
Not my fault! I'd turned over Storytelling duties to Shane Cherry (author of Contagion of Law) and he misread a creature name in the Antagonists packet.

[#][F] Eric Minton - 12/2/2013
My second stunt in Ex3 involved putting out the eye of a vicious frogshark.

[#][F] Eric Minton - 11/30/2013
Originally posted by The MG View Post
(Would that be a pure archery attack, or was there an Intimidate action involved? More importantly, are there ink monkeys in the corebook, and are they the Creatures of the Wyld ink monkeys or the Ink Monkeys ink monkeys?)
We were playtesting the combat rules alone, without reference to the social influence rules, so there were no social actions involved; I was attacking a battle group, which I successfully routed. And these were primates from east of the Scavenger Lands, not Exalted bloggers!

[#][F] Eric Minton - 11/30/2013
My first Ex3 stunt involved feathering an ink monkey with arrows so as to scare off the rest of the pack.

[#][F] Eric Minton - 11/26/2013
Originally posted by Overshee View Post
Thanks for the clarification, Eric. "these values" and "these traits" should probably be tweaked to be a bit less confusing.
Understand that this is a first draft that has not yet gone to the editor. All first drafts contain imperfections -- even mine, as hard as that may be to believe! I am confident that Lea will clarify all muddled things.

[#][F] Eric Minton - 11/26/2013
Originally posted by Overshee View Post
One thought though, you need to specify whether you can't increase dice, auto successes, or both by the +1.
I didn't write the Charms either, but as an editor with knowledge of the system, I believe that the following context-free example should clarify things:

* Normally your character might roll five dice for some sort of movement action. You're on a vessel with Speed 3. Now you roll five dice and add three automatic successes.
* You enhance your vessel magically so that it has Speed 6. Now you roll five dice and add four automatic successes, because no matter how much the ship's natural Speed bonus is enhanced by magic, this Charm can only grant one extra automatic success over and above the automatic successes that you'd add based on its natural Speed bonus.

[#][F] Eric Minton - 11/25/2013
Originally posted by Valles View Post

Do we have any of the horrible horrible 'diseases' that would support this metaphor? I don't know of any, although once the subject is raised, their existence is logical.
Oh, the usual stuff! Unstable Shape Malady, Alive and Dead at the Same Time Fever, In Two Places At Once Affliction, all that sort of thing.

[#][F] Eric Minton - 11/25/2013
If you list the specific things you want to accomplish with your character, forumgoers can help you figure out what Abilities best suit your concept.

[#][F] Eric Minton - 11/24/2013
Originally posted by Ithle View Post
(notably absent from the write-up: enormous brass cow-catcher and detachable defensive modules)
I was sure I'd included the cow-catcher in the final draft!

[#][F] Eric Minton - 11/20/2013
Originally posted by Robert Vance View Post
I know what they are, but I'm not sure if I'm allowed to say.
Do you? Are you sure?

[#][F] Eric Minton - 11/15/2013
Originally posted by Robert Vance View Post
One of my goals in writing the poison mechanics was to make them so intuitive that you would never need to flip back to the poison description after you'd read it the first time, as long as you have the stat line for the particular poison you have.
Having read the poison mechanics, I have to say: "Mission accomplished!"

[#][F] Eric Minton - 11/1/2013
The MG wrote:
DrLoveMonkey wrote:
Auspicious Fist Meeting Attitude
It took me just a little too long to realise that this was a typo – long enough to wonder what such a Charm could do.

(Add a hyphen in there, and it becomes a weird parry that might absorb the force of an attack.)

:auspicious fistbump:

[#][F] Eric Minton - 10/26/2013

[#][F] Eric Minton - 10/23/2013
The Demented One wrote:
satai_delenn wrote:
Words that shouldn't be used in Exalted: "never." And maybe "can't."


Man, the Neverborn ain't gonna be happy about that one.
You know who's going to be even more unhappy?

The Nevercan't.

[#][F] Eric Minton - 10/23/2013
The Chills and One Last Joke wrote:
One of my 3e playtest groups normally plays a hybrid mashup of Exalted 2.5 and D&D 4e.

Minton, don't take this the wrong way, but where the blue hell do you find a group like that?

Allentown, PA.