Posts by: Eric Minton

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[#][F] Eric Minton - 10/4/2018
Originally posted by Prometheus878 View Post
Some questions about Realm auxiliaries. The Medo entry in the corebook mentions Medoan Janissaries, locals recruited by the Realm to fight in foreign wars, allowed to return after some term of service.

Is this standard practice for Realm satrapies?
It is by no means universal, but the Realm draws janissaries from several satrapies in such manner.

Originally posted by Prometheus878 View Post
Can a government pay part of its tithe in conscripts?
When the Empress or the house holding the satrapial lease requested janissary troops, yes. The local government could certainly attempt to bargain by offering janissary troops in place of other tribute, but the Realm was under no obligation to accept such offers.

Originally posted by Prometheus878 View Post
Are foreigners included in the infantry sections, or are they exclusively auxiliaries?
I don't understand the question.

Originally posted by Prometheus878 View Post
Previous books have noted that legion auxiliaries are considered expendable. Would foreign troops be considered particularly expendable?
Depends on the troops, the general, and the situation in the satrapy; there's no hard answer.

Originally posted by Prometheus878 View Post
How do foreign troops return home? On their own resources, or transported on the Realm's money?
Transported by the Imperial Navy or marching in company with Realm troops. Leaving unaffiliated troops to wander the countryside on their own runs the risk of banditry or rebellion.

Originally posted by Prometheus878 View Post
Have soldiers encountered recent difficulties returning home due to impending civil war and the divvying up of Imperial legions?
Sounds like a good plot hook!

[#][F] Eric Minton - 10/3/2018
Originally posted by The Wizard of Oz View Post
I've asked mostly mechanical questions in this thread, here are some fluff questions:

How much land vanished, never to return, during the Balorian Crusade? Still as much as in 2nd ed?
Not something we're likely to discuss in any detail.

Originally posted by The Wizard of Oz View Post
Was Saigoth a continet? Or has the "vanished Western continent" been replaced in the story by the Caul?
There may have been any number of other continents in the West, but again, we're not likely to discuss First Age geography in any detail.

Originally posted by The Wizard of Oz View Post
Am I correct that the Caul vanished about the time of the Contagion/Balorian Crusade? That's the implication from the Realm preview, but it's not completely clear.
The exact nature and timeframe of the Caul's disappearance isn't covered in the text, and any necessary details can be filled in at your table.

Originally posted by The Wizard of Oz View Post
How long ago did the Caul return, approximately? Is it like 20 years ago, or more like 200?
The Caul was rediscovered two and a half centuries after the Contagion.

[#][F] Eric Minton - 9/28/2018
Originally posted by Aleksay View Post

Thank you, but I'm still not quite sure. In the 'Compass of Terrestrial Directions: the Scavenger's Land' there was written that Desandor lies "in the heart of the HK". And in the 'Compass of Terrestrial Directions: the East' is stated that the Republic of Chaya is the neighbour of the HK. So the region between Sandy River and Grey River should be the southern part of the HK. But the northern part is still not clear. What about Mount Metagalapa? The River of Tears? The Avarice River? The Silver River? Considering these the region could be enormous or not so.
I'm talking specifically about Third Edition, for which Second Edition books do not apply as references.

[#][F] Eric Minton - 9/28/2018
Originally posted by Aleksay View Post
I don't quite understand where are the approximate borders of the Hundred Kingdoms region lie. Is there any canon about this? How large is the region itself, how far north and south it spreads (as for width, I suppose it's about from Nexus to Lesser Rock River)?
The specifics are ambiguous because it's a description rather than a political entity; whether or not any given state is a part of the Hundred Kingdoms depends on who you ask. But a good rough guideline is the area between the Lesser Rock River and the eastern Yellow River, so the area bounded by Nathir, Marita, Greyfalls, and Mist Island. We'll provide more detail in Across the Eight Directions.

[#][F] Eric Minton - 9/28/2018
Originally posted by The Wizard of Oz View Post
Essentially, is the transition from pre-Contagion to post-Contagion just a particularly bad spot in a decline that was already happening (like the fall of Rome) or a total destruction of what, while it may not have been at its height, was still a mighty civilisation (like how people imagine the fall of Rome).
Somewhere in between. The Shogunate was wracked by internal warring to a very real extent, but the Contagion resulted in mass destruction of infrastructure beyond what had come before, paired with a massive loss of institutional memory from those who died of the plague and its aftermath.

The "Records of the Before" chapters in the 1e Aspect books remain the best available resource for the Shogunate.

[#][F] Eric Minton - 9/26/2018
Originally posted by BrilliantRain View Post
Will Across the Eight Directions include a copy of the map of Creation, along with explanations of the various text on the map? There’s three pages worth of text that’s too small to read along with the various symbols near some locations that I’ve been wondering about ever since I first saw the final version of the map.

If the map key and notes aren’t going to be in Across the Eight Directions, do you think you’re likely to publish a version of the map that includes them?
We're hoping to do some neat map stuff with Across the Eight Directions, but I don't want to go into detail until we have confirmation from the art director.

[#][F] Eric Minton - 9/20/2018
Ninja'd by Vance.

[#][F] Eric Minton - 9/19/2018
Originally posted by glamourweaver View Post
Are you planning one way or the other yet on whether to have more example Exigents as stretchgoals for a built companion (assuming the Exigents book has a kickstarter)?
I'd very much like to do that if we can make it work. It's tricky because we've been doing stretch goal material in 5,000-word chunks, and that won't take an Exigent very far; we'll need to have much beefier stretch goals, which means fewer goals that are more widely spaced.

[#][F] Eric Minton - 9/6/2018
Originally posted by Isator Levi View Post
There's nothing wrong with the war, although I find it a bit obvious. It might be conceited, but I kind of prefer my own idea that the conflict was about the status of the Caul.
I'm unhappy with previous Exalted material that portrays the First Age Dragon-Blooded as nothing more than subservient adjuncts to the Solar Exalted. In that context, I feel that taking the Dragon-Blooded/Lunar conflict over the Caul and turning that into a Solar/Lunar conflict over the Caul is a bad look.

[#][F] Eric Minton - 9/6/2018
Originally posted by The Unsung Hero View Post
If my Twilight is an expert on Elementals, should he have that specialty in Occult or Lore?
Depending on what sort of expert she is, that could be either or both.

Originally posted by The Unsung Hero View Post
If either works, can you elaborate on what the difference would be on an Elementals specialty on Occult or Lore?
Occult would cover intuitive or hands-on knowledge, such as sensing an elemental's presence or affecting it with Occult Charms, sorcery, or the Twilight's anima power. Lore would cover academic knowledge, such as the history or politics of an elemental court. There would be some crossover; one might recall or intuit the protocols for greeting an ifrit prince through Lore or through Occult.

[#][F] Eric Minton - 9/5/2018
Originally posted by MorsRattus View Post

My experience is Lore doesn't have desirability with it, but rather that my players are frustrated because they either have to take Lore dots or, it feels, not be able to come up with their own interesting additions to the setting. Introduce Facts seems to take this ability to contribute, rather than asking me, the GM, for the information, and sequester it away in a single Ability, implicitly stating that this is not a toy anyone else gets to play with unless they go for Lore.

This is why I ask - is it the intention that a player needs to ask me for info rather than contribute their own idea without having to go through me first the way Lore can?

e: basically, it's not about the PCs knowing things, but about the players wanting to be able to introduce setting information on their own initiative.

e2: To better illustrate, a counterexample: Elliot Spencer. Elliot doesn't have huge Lore - he doesn't know a lot about EVERYTHING, he knows a lot about very specific things. He knows how soldiers are going to dress and act, he can identify them by their combat boots or their stance, because it's a very specific stance/boots/whatever. But he's not going to be able to do that for, like, history, or math, or computers, or dogs. He's got a very specific knowledgebase that he can introduce facts on, and that's 'fighting, and people who fight.'
My understanding of designer intent is that Lore was indeed intended to silo off the ability to introduce setting information. So Elliott Spencer's player can use the character's Firearms Ability to ask the ST for all sorts of information about guns, but if he wants to Declare a Fact that the enemy's guns are of a specific model that's notoriously prone to jamming in this weather, he'll have to roll Lore — or else wait for Nate Ford's player, who's actually invested heavily in Lore, to make such a declaration.

Obviously you can change this at your table! I'm just conveying my understanding of how it appears to be covered in the rulebook.

[#][F] Eric Minton - 9/5/2018
Originally posted by MorsRattus View Post
Will anything break if I declare that in my games, any Ability can be used to Introduce Facts, with Lore just having the widest breadth of potential Facts ('anything' as opposed to 'just what this Ability covers')?
Introduce Fact isn't there to let your character know things. While there isn't any specific broad-based rule in the core book that covers knowing things, there's no reason you can't just roll Int + Ability to ask the Storyteller for information. But that's information provided by the Storyteller. When you're using Introduce Fact, you're using it to portray a specific character concept — the character whose obscure knowledge drives the story forward — and doing through via a metagame mechanism that takes control of setting elements normally under Storyteller control and places them in player hands.

As an example, in the TV show House, Dr. House isn't pulling his bullshit diagnoses out of his ass by dint of a higher Medicine rating than the other highly skilled doctors in the cast of characters. He can do it where the others cannot because he's also bought up Lore and is making Introduce Fact rolls based on medical topics.

So in short, it doesn't break the system or anything, but it removes a significant PC niche, makes Introduce Facts rolls much more prevalent in a way that may prove distracting to the Storyteller, and greatly reduces Lore's desirability.

[#][F] Eric Minton - 9/5/2018
Originally posted by Elfive View Post
So, does exigence only work for gods because the Unconquered Sun is himself a god?
I think that delving into the whys and wherefores of the Exigence's restrictions is an unproductive line of inquiry.

[#][F] Eric Minton - 9/5/2018
Originally posted by BrilliantRain View Post
How powerful a being would you need to be to create an Exaltation on your own then, without calling on the Exigence? I presume a Second Circle demon or equivalent is not powerful enough, but what about something on par with a Third Circle? A Fetich Third Circle? Or would it need to be a numinous and singular being of nigh untold power (or is that just another term for Third Circles?)
People can typically only be Exalted by beings of numinous and singular power, though a Storyteller who wants to have a less potent being Exalt someone in her game is well within her rights to do so.


Originally posted by BrilliantRain View Post
Is it possible for a powerful enough Non-God to create an Exaltation? Like, if the Kukla was coherent, could it theoretically create its own Exalted, ignoring the Exigence entirely? What about a legendarily powerful Ghost or Unshaped Raksha or something?
The patron of the Dream-Souled is not a god, so it's definitely a thing that can happen.


Originally posted by BrilliantRain View Post
Exalted can’t create their own Exalted, but a Solar Circle Working could theoretically create a spirit of vast power. Could such a spirit theoretically create its own Exalted?
That's an interesting question for which I don't have a definitive answer at the moment; we'll probably discuss it when we start working on the sorcery book.

[#][F] Eric Minton - 9/3/2018
Originally posted by The Wizard of Oz View Post
The Core book is pretty obvious in terms of what's an animal and what's a magic monster, but the Hundred Devils Night Parade is less so.
The general guideline is that if you read that a specimen of the creature was discovered the real world (whether in an isolated location or as part of the fossil record), if your reaction is "it seems unusual but maybe it could be real," then it's an animal. While if your reaction is "It's impossible for such a creature to exist in the real world, some element of this story is clearly bullshit," it's a magical creature.