Posts by: Eric Minton
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Originally posted by Irked
I'd rather not clog the thread by relitigating exact percentages and digging out the various models folks have constructed. If "a substantial number live to old age" would avoid an argument, consider the claim so modified; everything else still follows, and I'd still be very interested in the answer.
This has come up in dev discussion, and while we haven't hammered out exact numbers, the proportion of Dragon-Blooded that survive till old age will be significantly lower than the aforementioned one-third. Most attrition takes place in the first century or so of life. Demographic models aside, this produces an environment in which cultural "generations" turn over more quickly, and allows younger Dragon-Blooded PCs to interact primarily with others in their general age range without constantly being overshadowed by a troop of powerful, prestigious elders.
Originally posted by Therian
Sounds cool. Will they use a new set of stat blocks?
There will be a new stat block for siege weapons, and another for artifact siege weapons.
Originally posted by Therian
I realize this will probably be fleshed out in upcoming books, but roughly how will large scale weapons such as siege weaponry and first age weapons be handled in this edition?
A siege weaponry subsection will be published in Arms of the Chosen
. They use War (or Sail for ship-mounted weaponry), benefit from the support of a battle group of artillerists, and can be used for feats of demolition as well as for ordinary attacks. Anti-fortification weapons such as catapults are more effective against structures but less effective against individual opponents than targeted weapons like ballistae.
Sure, though my schedule is pretty tricky.
I'd like to thank everyone who participated in this thread! ^_^
Originally posted by The Wizard of Oz
Also, I wonder if the books going to be completely in colour like the Core, or mostly in black-and-white like the 2nd ed books (besides the Core).
Softcovers will normally be in black and white. But in this case, full color for Arms of the Chosen
and The Realm
was a successfully achieved stretch goal on the core book's Kickstarter campaign.
Note that in regard to whether non-spirits can be part of the Celestial Bureaucracy, the Sidereals belong to the Bureau of Destiny.
Originally posted by Shaddar
I need help settling a bet. Can the Neoma use Seductive shapechange to change into any kind of human form, foregoing the +2 to appareance and other effects, since it isnt being directed to a single person, and using it to pass as a human? (Or to steal someone identity)
As per the text, "Its demonic nature remains recognizable"; it can alter its appearance to match another character's desires, but it will still look like a neomah.
Originally posted by Kyman201
Follow-up question: Will there be MORE to the Ex3 Ebon Dragon than just "Likes Doomed Things"? Not saying that's not a nice tidbit, but that's quite literally the ONLY thing I see people mention when they talk about the Dragon's 1E writeup.
Insofar as we cover the Ebon Dragon, coverage will use the entire 1e writeup as a starting point.
Originally posted by SunAndSpring
So, is the Ebon Dragon going to wind up being Satan-wearing-a-dragon-suit again like he was in 2e or will TED be more like the 1e version, who was more a lover of all things dying, damned, and doomed?
More like the 1e version.
Originally posted by glamourweaver
Please tell me the Haltans don't have boomerangs anymore as their cultural signature weapon.
You know.... the guys who live in a dense forest!
It's not their only weapon or even their only projectile weapon, but it has its uses. The Northeastern redwood forests have more open space than what we might think of as a dense forest, and Rule of Cool means that Exalted's war boomerangs can semi-reliably return to the thrower. And if you miss and your boomerang gets stuck in a tree, it may be possible to recover it, while a different projectile will probably fall to the forest floor and be unrecoverable due to the Fair Folk.
It may be an elite weapon, though, not something used by the average Haltan warrior. It's definitely worth discussing before writing more Haltan material.
Originally posted by Leetsepeak
Does the southern coastal area of the White Sea still freeze over in the winter such that you need iceships to travel?
This hasn't come up yet in dev discussion, but given the changes in the map—civilization extends farther north than in previous editions, and the north shore of the White Sea no longer consists of pack ice—this seems unlikely. My off-the-cuff assessment is that waters off the White Sea's southern coast may freeze solid on rare occasions as per the Little Ice Age, but are unlikely to freeze with any consistency south of Icehome. Iceships will remain a thing in Haslanti territory.
Originally posted by vampire hunter D
Sounds sorta right. In the First Age I'm sure the Exalted did make sure they themselves at least didn't rise, but then again the First Age lasted a while so that would mean there would be plenty. In the current Age the Realm would prevent it's own DBs from rising, but only if they get proper funerals. But, Anathema put down may not get respectful burials, so they may rise probably more frequently than you'd expect
Burial rites can prevent the creation of hungry ghosts, and appease ghosts with grave goods and memoriam. Some ghosts may be more likely to pass on to Lethe if they feel that their bodies have been treated respectfully and in accordance with tradition, but the rite itself has no supernatural power to prevent them from remaining in the Underworld rather than passing onward.
Originally posted by BrilliantRain
Any chance one of those sorts of shifting weapons might be in Arms?
The Ultimately Useful Tube itself is in there. A couple of other artifacts in the book have some sort of limited shifting ability as well.
Originally posted by Nilihum
Is it possible for a weapon that can change between predetermined tags and weight categories on the fly? Perhaps like any of the trick weapons out of Bloodborne or the Fusion Swords that Cloud wields in Final Fantasy VII: Advent Children.