Posts by: Eric Minton
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Originally posted by BrilliantRain
That was my understanding too, but the adventure indicates that the demon expects to be able to escape into the dreams of Creation's masses if the bindings keeping it here are broken. So, either I misread the adventure and I'm wrong about that or this particular binding had some kind of escape clause in it (well or this demon isn't bound as tightly to hell as the others). Well, or neither of us understand the binding rules correctly.
Or...hrm..... I guess maybe this counts as the binding "failing" rather than the binding coming to its natural conclusion?
Sometimes, things happen the way the story needs them to. Divergence from the rules is mainly a problem when it's a "gotcha" that interferes directly with the PCs' plans, or when it violates players' sense of the setting's internal consistency in a negative way.
But yeah, assuming the rules are actually unclear rather than just me being loopy due to late-night deadlines, Vance and I will chat at some point about how this is supposed to work.
Originally posted by BrilliantRain
If I was going to play in this adventure, what I'd probably try to do is find a way to send the demon back to Hell, once we'd freed it from the wards. Such a plan would likely rely on ST fiat to some degree, partially because the 3e book doesn't really discuss what happens when a task bound demon completes their task (so one could argue a few different things), and partly because the only Sorcerer on the team doesn't have Demon of the First Circle, let alone any of the other spells.
I don't have the book handy, and I recognize that it may not cover this adequately (or that my current understanding may contradict published 3e material), but my understanding is that a bound demon returns to the Demon City when its service is complete—whether because its year and a day of service has expired, or because its task has been fulfilled. A summoned demon is only loose in Creation if the binding fails.
Originally posted by Stephen Lea Sheppard
The pregens are written up according to the needs of the scenario, yeah, and are not really the versions of those characters that would show up elsewhere. Volfer doesn't have his signature sword, f'rex.
It's kind of like one of those side stories you see when a series of sword and sorcery short stories is compiled in in-setting chronological order, where a character wanders off and has some weird crossover adventure that doesn't really fit into the timeline, then shows up again in the next story as though nothing had happened. (Elric, I'm looking at you.)
Originally posted by Epee102
Will all the artifacts in Arms made by mortal hands? Are there examples of artifacts made by say, Jadeborn or Dragon Kings or Lintha(again, probs human)? Gods? Demons?
While almost all of the artifacts in Arms
were made by the Exalted, there are a couple of exceptions.
Originally posted by Dominuete
I'll drop this here again, since it got overshadowed by other questions last time: is there any chance we'll see any flamewand / flame piece artefacts or something similar in Arms of the Chosen?
How about "prosthetics of clockwork elegance", are they making a comeback? There were hints dropped of powered armor and especially warstriders, but nothing about prosthetics.
I wrote two dragon sigh wands and one prosthetic artifact for Arms
. We'll see if they survive Vance's red pen!
Originally posted by Aleks
Will we be seeing Perfected Kata Bracers again?
Theoretically possible at some point, but not in Arms
, and possibly never. Implementation is tricky because we do not want any specific artifact to be a must-have for every single character who focuses on a given Ability.
Originally posted by Kyman201
Blurb contains "Powered Armor" as an example of First Age Artifice.
I am content.
It's powered by friendship.
Originally posted by Gigaton-Falcon-Emu
This is quite pleasing, although I have to wonder if there were still more 'rudimentary' artifacts that count as First Age Artifice.
Stormbinder for an example specifically mentions that a fair bit of heavy duty sorcery was used in its creation and it overall seems like something that should be beyond normal (if such a thing exists) artifact creation.
You don't need the Craft (First Age Artifice) Ability to repair Stormcaller should it become damaged.
Originally posted by OpMegs
Oh, that's really cool! Um, no pun intended. Are there similar things for combining other elements in store? That's a really neat design space that I don't think we've seen before with DBs.
I believe that Vance is saying that either a black jade or
blue jade artifact might be suitable for ice-based Evocations, not that you need to have both black and
blue jade in an artifact to coax forth ice-based Evocations.
Originally posted by Robert Vance
It's something that could exist, although the book doesn't have any.
Originally posted by Totentanz
As a point of clarification, is the intent that this white XP requirement be used on top of the XP necessary for the Sorcerous Working included in each roll?
"All crafting and repairs must be done with white points, regardless of the artifact’s dot rating." (Exalted
, p.244). This is just a reminder of what type of points to use for crafting and repairs, which always use craft experience points. It is unrelated to the sorcerous working, which uses non-crafting experience points.
Please find below an Arms of the Chosen
sidebar on First Age Artifice. As with all previews, this material is subject to change.
Note that we are still looking to refine this sidebar. We want to make sure that everything that should be listed as First Age Artifice is covered, and that the explanations presented herein are clear. Feedback in this instance is welcome, though of course there is no guarantee that any specific reader’s feedback will be used.
(The final paragraph concerns a formatting trick to highlight relevant artifacts and save on wordcount, but it may prove unnecessary depending on how many such artifacts actually make it into the final draft.)
* * * * *
First Age Artifice
By incorporating sorcery and other arcane sciences into their work, First Age artificers achieved feats beyond the grasp of latter-day smiths. This, specifically, is what is meant by First Age artifice (Exalted, pp.243-244). Then as now, most artifacts constructed in the First Age employed more straightforward techniques. First Age artifice was reserved for grand and sublime feats that could not otherwise be achieved.
Artifacts requiring Craft (First Age Artifice) include such things as warstriders, airships, powered armor, miraculous infrastructure, sophisticated siege weaponry, automata with human-level intelligence, and anything else the Storyteller feels is incompatible with the setting of the Time of Tumult.
Out of game, this subsystem supports the setting conceit that many First Age marvels could neither be maintained nor replaced after the Usurpation, and allows Solar characters to repair and rebuild a few miraculous wonders from that era without being able to casually restore the glories of the First Age singlehandedly. It also ensures that certain artifact types are sufficiently difficult to construct that characters can't build them casually, and that they are very rare in the Time of Tumult without being outright impossible to create in play. These restrictions are fuzzy and ultimately rely on Storyteller judgment.
The section mark (§) denotes an artifact requiring Craft (First Age Artifice) to manufacture and repair. As a reminder, all crafting and repairs on such artifacts must be done with white experience points.
Originally posted by CycloneJoker
Oh, speaking of...will we be seeing artifact shields in Arms? The Longfang is probably my favorite new weapon in Ex3 simply because it fulfills my dreams of being able to do a full-blown SPARTAAAAA fighting style without needing massive Strength investment to be able to one-hand a direlance on foot. XD
While we can't promise anything until we know what survives redlines, you should be seeing one or two artifact shields in Arms
Originally posted by Jetstream
Too late, we've already released the hounds.
Sounds like forgiveness to me! Vance loves hounds.
I figure I should present a brief rundown of the reasons why the upcoming books have gone back to first draft status, so that no one needs to engage in guesswork.
1) We do not have complete drafts of any of the books. Vance and I have been writing first draft material to fill in the gaps in Arms of the Chosen. We are in the process of soliciting manuscripts for the material missing from the other two books.
2) We are not sure how much of the existing material has gone through redlines, but at least some of it is still in first draft.
3) Even material that went through second drafts under the previous developers needs a second look. This is not a knock on their skills or professionalism! It is, however, incumbent on myself and Robert to assess everything ourselves, without making any assumptions as to how effectively anyone else may have edited the work. Hopefully the manuscripts will be clean and will require a minimum of redlining! But we still need to redline them.