Vance and I have been discussing sorcery this very day! Not spells, though, nor Charms.
Originally posted by Holden
I look back at my initial estimates and I wonder what the hell I was smoking.
I WARNED YOU ABOUT DEADLINES BRO!!!!
I TOLD YOU DOG!
Originally posted by SurlySeraph
Also, Creation is round! There are two simultaneous hemisphere-days on opposite sides of the world-sphere. Flat Creation teachers have made you educated stupid.
is absolutely a thing in Exalted Modern.
Originally posted by Isator Levi
One thing I feel with a question like this is a mild sense of pressure to always come up with explanations for where "new" things came from, and I never quite feel satisfied with the answers I come up with.
Sometimes there will be straightforward explanations spun out of existing setting elements, such as the origins of the asmani. Sometimes an explanation will be derive from existing setting elements but in an esoteric manner, such as Moira Senegra's idiosyncratic origin. And sometimes an explanation simply will not be forthcoming, such as the origin of Eldran Tabrar's source of power
Originally posted by Robert Vance
durr I have a bachelor's in english I shouldn't be making typos like a toddler who's been pounding beer since 8 a.m.
Perhaps you shouldn't start pounding beer at 8 a.m.!
3e won't give much attention to threats against Creation as a whole, as threats on such a grand scale tend to suck the air out of the rest of the setting. It's hard to care about the troubles of a specific individual, family, village, town, city, clan, tribe, or nation when the very existence of all existence is under siege!
That aside, there will be new local and regional threats that have not been seen before. Encounters with creatures such as an asman, walkure, or rantai, or characters like Eldran Tabrar, Moira Senegra, or Mist the Revolutionary, will provide you with new and interesting opposition that doesn't fit the same old 2e taxonomy.
Originally posted by Jutlander
As far as I know, Dean Shomshak and Eric Minton are not involved in the corebook.
I am involved in the corebook.
People tend to conflate two things when they talk about science. One is the scientific method. The other is the information derived from the use of the scientific method.
Formulating hypotheses, making predictions based on hypotheses, performing experiments to test those predictions, analyzing the results? That's science, and it should work roughly as it does in the real world.
Chromosomes, molecules, the weak nuclear force? Not science, but rather knowledge about our world gathered by the scientific method. Creation is not our world, and such knowledge does not necessarily apply.
This looks like one of those conversations where people are talking past one another and doubling down on points of perceived disagreement rather than actually engaging. I am currently engaged in a time-sensitive project but will stop in at some later point to discuss if needed.
Originally posted by Isator Levi
Hell is kind of literally made out of hatred for upstart humanity, so pervasive that only the music and dance of the Yozis is free of it.
Originally posted by hippokrene
Hell is the bodies and spirits of the fallen Primordials. They have hatred for humanity (and the gods and Incarna) but that's still not their defining attribute.
Vitriol, which flows throughout the Demon City and infuses so much of its landscape, isn't just some sort of arcane magic acid. It is the hatred of the Yozis, a passion so potent that it manifests physically.
While I do not have the quote to hand, John has commented publicly on this semi-recently.
Originally posted by Nephtys
You misspelled Burn Notice.
Let's not fight! Both your favorite shows are pretty. (I'm currently re-watching both Burn Notice
, and each is great TV in its own way.)
As the writer of "The Modern Age" from Shards of the Exalted Dream, I am following this thread with interest!
Start small. Your new players aren't going to start their Exalted experience trying to save the world. Even games with experienced players and characters often don't involve saving the world.
Pick a corner of Creation that interests you. Find a place with an interesting low-level situation. It doesn't even have to involve supernatural powers! (And if it does, they can be relatively minor in the grand scheme of things -- a Dynast, a rogue god or elemental, a coterie of ghosts, a court of spirits or raksha, an Abyssal -- or some combination of the above, warring or scheming against one another.) Don't immediately try and scale things up. In both games and webcomics, you want to start small to get a handle on the scope of the situation, to allow characters to develop, and to give yourself room to top yourself later on.
Dragonmystic, I think the problem here may be one of creative restriction. It's easier to come up with character concepts when the field is narrowed, and some types of Exalted have narrower fields than others. If you're designing a Dynastic Dragon-Blood or a Gold Faction Sidereal, you already have a lot of information about who the character is and what they're about! While if you're going to write up a Solar, he or she could be anyone from anywhere who wants anything. This openness can be stifling! And more importantly, when you start with character design before setting up anything else, you have no hooks to attach your characters to, other than those built into the character type -- the Silver Pact, the Celestial Bureaucracy, the Yozis, etc. Solars and Exigents have no such hooks by design, so of course you have nothing to connect such characters to.
So start off, not with characters, but with setting and situation. Where in Creation will the comic's events take place? What's going on in the background? Which non-viewpoint characters are doing what to whom for what reasons? Work on this -- "the antagonists, and the frame story holding everything together," as you put it -- and only then start thinking about what sorts of heroes (not what sorts of Exalts) would be interesting to involve in what's going on. I assure you that you will find the results to be much more engaging, both for yourself and for the reader.