Posts by: Eric Minton

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[#][F] Eric Minton - 10/23/2013
The Chills and One Last Joke wrote:
One of my 3e playtest groups normally plays a hybrid mashup of Exalted 2.5 and D&D 4e.

Minton, don't take this the wrong way, but where the blue hell do you find a group like that?

Allentown, PA.

[#][F] Eric Minton - 10/23/2013
Exodan wrote:
Eric Minton wrote:
One of my 3e playtest groups normally plays a hybrid mashup of Exalted 2.5 and D&D 4e.

... What is this madness?
I'm not really sure. The Storyteller has offered to show me the conversion file, but I fear for my sanity. He might as well have scrawled Necronomicon on the table of contents.

[#][F] Eric Minton - 10/23/2013
One of my 3e playtest groups normally plays a hybrid mashup of Exalted 2.5 and D&D 4e.

[#][F] Eric Minton - 10/22/2013
I'm interested in Falcon Style. Why? EAGLE CLAW, that's why.

(yes eagle not falcon close enough)

[#][F] Eric Minton - 10/21/2013
The Horse that Travels Earth and Water, so your horse has something to ride.

[#][F] Eric Minton - 10/21/2013
Jutlander wrote:
Even for smaller-scale threats, it often seems the sane choice to call in back-up if it is nearby.

If you are the Dragon-Blooded staff of a prestigious primary school that is suddenly plagued by an incursion of ghosts, you should be able to hold your own. What would be the greater loss of prestige or income for your school, to call in back-up or to admit that a few nobleborn children were killed because you did not call in back-up?
This is not a situation that is peculiar to Dragon-Blooded on the Blessed Isle. If a circle of Solar PCs encounter a threat while visiting the Bull of the North, wouldn't it make sense to ask the Bull for help? Should some nemesis threaten the city of Nexus with annihilation, surely one would attempt to contact the Council of Emissaries, or the city's resident gods and outcastes, or the Emissary?

In your example -- assuming that the game is set in a small city with few Dragon-Blooded outside of the school, rather than in, say, the Imperial City -- perhaps the PCs have cause to suspect that the ghostly plague is part of a scheme set into motion by the city's Dynastic governor to gain control over the school, such that if the PCs go to her or her family for aid, they risk making the situation worse. Or perhaps you think that having the PCs go to the NPCs for help will lead to an entertaining session. Or perhaps you can't think of any way in which this scenario will work, in which case you do not run that scenario.

Jutlander wrote:
But yes, I guess if a First (or maybe even Second) Circle Demon is stalking the countryside killing peasants, or a band of gods have conspired to overthrow the local Immaculate monk, a small group of Dragon-Blooded player characters could deal with it themselves.
This is an example of something you can do on the Blessed Isle, yes. There are many, many other potential adventures to be found there.

[#][F] Eric Minton - 10/21/2013
LeTipex wrote:
But I while some Dynast might play at exploration and adventuring on the Isle, there are still so much of them that a real threat will see them move en masse to stop it. Adventures are possible, and might even be life-threatening, depending on what you face. But a massive threat to Creation or to the Realm? Can't really come from the Blessed Isle. Or if it does, you'd better believe that a single 5-person brotherhood won't be the only one to react to it.
First, I think you overestimate how evenly the Dynasts are spread across the Isle. Their numbers are concentrated in various locations: major cities, secondary schools, monasteries, pilgrimage sites, military bases, and overseas among the satrapies. Once you get into the backwaters of the Blessed Isle, it's easy to find yourself far away from all other Dynasts.

Secondly, while you can choose to play out massive threats to Creation or to the Realm, such adventures aren't the default mode of Exalted. We've packed the setting with all sorts of small-scale adventure hooks; it would be silly to do so if we follow them up with, "And the Silver Prince is about to conquer the world with his First Age fleet, so all those local adventure hooks are irrelevant." Sure, you can pit your starting Dragon-Blooded circle against the Kukla straight out of character creation, but at that point, any complaints that the internal logic of the setting demanded that the NPCs overshadow your PCs are beside the point.

[#][F] Eric Minton - 10/21/2013
danelsan wrote:
- Take the story of the origin of the Marathon. Now make it so the dude Exalted in the end, instead of dying.
Exalting during the battle with the Pfhor? Is Durandal an Incarna?

[#][F] Eric Minton - 10/19/2013
Stephenls wrote:
Tavern, absolutely not. Too D&D. Preferred terms: Restaurant, teahouse.
Alternatives under consideration: Saloon, biergarten, rathskeller.

[#][F] Eric Minton - 10/13/2013
Nalla Bloodaxe, when I submitted your stat block for Compass of Terrestrial Directions: the North, your Intimacies indicated that you're bisexual, but that information was cut from the book during development. How do you feel about this?

[#][F] Eric Minton - 10/12/2013
Limited Reagent wrote:
I'd still say Essence imbalances and subsequent elementals mucking about would eventually cause more harm than good in the long run. (Generally. Depending on the god.) It's not rains of fire and brimstone (usually; a volcano god fucking off could cause that), but it wouldn't be pleasant. I do like how you could have it better in the short term with a god screwing off, though. Short term gain vs long term stability is often interesting to explore.
Friggin' elementals. Someone needs to keep 'em in their place.

(hence terrestrial spirit courts)

[#][F] Eric Minton - 10/12/2013
A river god's responsibility is to make sure the river does what a river is supposed to do, and doesn't do what a river isn't supposed to do. This means making sure the river flows downstream, keeps to its banks (barring structural changes), serves as an appropriate environment for fluvial wildlife, etc., and doesn't spontaneously do something freakish like change colors, fly into the air, or catch fire. This is typically a bit of a sinecure, sure, but the Wyld has a tendency to creep in everywhere if you don't keep your eyes open.

None of this is really an ethical issue.

[#][F] Eric Minton - 6/25/2013
Arrakiz wrote:
I think you're insulting both my inteligence and roleplaying skills and sensibilities just to ridicule me.

I thought better of you Eric. I really did. I actually thought you woudn't be doing this. You waltz in, offer a cryptic message that means nothing in the light of previous developer comments and then follow up with an insult, without offering any form of explenation behind your cryptic comment. I am disappointed. And surprised.
I am sorry I have offended you. I have said all that I am capable of saying on the subject, as I am not a developer and have only limited knowledge of, and ability to discuss, future developments in this line. As there is nothing further I can contribute save acrimony, I am withdrawing from the thread.

[#][F] Eric Minton - 6/25/2013
Arrakiz wrote:
I mean, it's possible that you didn't expect that the first thing players will want to do is basically build Solars, but simply with no limitations and lots of special, personal bennies... But really, it was kinda obvious it would happen.
Of course some people will do that. Folks have been writing up custom Charms like I Win Exalted Forever Prana since the 1e core came out. This is nothing new.

We won't send developer ninjas to your house to tear up your character sheets when you create your Exigent of The Even More Unconquereder Sun Who Kicked The Unconquered Sun's Ass And Took His Lunch Money. But we aren't going to encourage it either.

[#][F] Eric Minton - 6/25/2013
Zironic wrote:
The defining trait of Exigents is that they have whatever powers you want them to have
Is it?