Posts by: Eric Minton

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[#][F] Eric Minton - 8/6/2014
Originally posted by MrInsecure View Post
But I feel like it's a bit of a weaksauce excuse, because the idea of the greatest forces of good in the setting getting distracted by a game is just... kind of silly, isn't it?
The Unconquered Sun is more Zeus than YHVH, in more ways than one.

[#][F] Eric Minton - 8/6/2014
Originally posted by Omicron View Post
What do you imagine the various language families of Creation sound like?
Originally posted by nalak42 View Post
Well I certainly wouldn't mind some discussion on different ideas that go into the evocations an artifact grants. Like different factors a player might consider when designing our own artifacts how they might manifest and the like. Just suggesting because it isn't too far off of your current work.
I'll keep these in mind for later, when I have time to do proper posts! In the meantime:

Exalted: Name Your Homebrew Charm in 30 Seconds or Less

[#][F] Eric Minton - 8/6/2014
I've been busy working on Arms of the Chosen, so I haven't had much energy for blog posts. Still, if you guys have anything you'd like a short blog post about, let me know and I'll see what I can do!

[#][F] Eric Minton - 8/5/2014
Originally posted by Locutus of Autochthon View Post
I'd like to see more ghostly things besides humans (other than a passing reference to camels and horses via charms). Hekatonkhires, weird extinct things, half remembered loyal companions.
There are some weird things in the 3e corebook's antagonists section.

[#][F] Eric Minton - 8/5/2014
Originally posted by LeTipex View Post
2. Eric Minton mentionned his interest in the ongoing thread I have on rpgnet, and I told him I'd gladly do a map for his playtest game. Eric, give me more info, and I'll do what I can! More shiniez Ex3 fun!
Thanks! I need some time to pull the info together (and to give names to a bunch of city-states), but I'll be sure to get it to you when time and EX3 allow.

[#][F] Eric Minton - 8/4/2014
Originally posted by AnubisXy View Post
Thing is though, you know what the requirements for a job are when you apply. You look at your resume, you see if you meet those requirements, and you go interview for the job. You already know, if you meet the requirements, you have a chance to get the job.
I would love to work in your industry.

[#][F] Eric Minton - 8/4/2014
Originally posted by GSD View Post
The real question is, how many yeddim tall are they? 0.3 yeddims?
They have not yet been pegged to the Yeddim Height Index.

[#][F] Eric Minton - 8/4/2014
Originally posted by JayTee View Post
I always figured that they were only a little bigger than a gorilla, somewhere in the realm of 6 or so feet tall, and even then they were always hunched over and walking on their knuckles. Nine feet is huge. Wow.
Unofficial! Unofficial!

(It's just a playtest report. Blood apes are as big as you want them to be in your game. Well, it might not make much sense if they're six inches tall or six miles tall, but as long as they're generally ape-size-ish, you should be fine.)

[#][F] Eric Minton - 8/4/2014
Originally posted by JayTee View Post
Holy shit, were Blood Apes always so badass or is this new to 3E? I don't remember them being nine feet tall.
I don't think their height has ever been spelled out in any edition. Still, as Gigantopithecus reached ten feet in height, nine feet for a blood ape doesn't seem inappropriate to me!

[#][F] Eric Minton - 8/4/2014
Guardians of the Galaxy was good silly outer space fun. I liked it, and wouldn't mind seeing it again sometime.

Meanwhile, time for another playtest report!

Marst Chronicle: Session #5

[#][F] Eric Minton - 8/3/2014
Originally posted by Revan058 View Post
The spell in Abyssals? The one that's under Necromancy that went "Oh, well, I GUESS you can do this one if you have a level of Sorcery one over what you would need if you were using Necromancy proper"? The one that in no single way helps your argument, because it was created at the same time Necromancy was introduced into the game, and thus, it's kinda impossible for it to be 'stealing' from Sorcery themes? That one?
I believe he's talking about the Celestial Circle Sorcery version found on p. 81 of The Books of Sorcery, Vol. 2—The White Treatise.

EDIT: While I don't think we saw a ghost-summoning sorcery spell written out in 1e, the potential for sorcery to summon ghosts (or create zombies, for that matter) is explicitly mentioned on p. 21 of The Book of Three Circles and p.11 of Savant and Sorcerer.

EDIT 2: This is not to say anything about how necromancy and necromantic magic will work in 3e.

[#][F] Eric Minton - 8/3/2014
Originally posted by Hand-of-Omega View Post
As far as the First Age goes, I can see the above, but I really feel, *given the history of the setting as it is*, that mortals shouldn't be in positions of power, at least not above a local level (mayor would be cool). There certainly should be a few, but they should be exceptions, people of such extraordinary vision and ability that even the Exalted can't deny them a role without shooting themselves in the foot. But this would still be notably rare in a world of Terrestrials, Half-Castes, God-Bloods, and Mutates.
Exalts and god-bloods and the like are still fundamentally human, and I think you are grossly overestimating the extent to which the average human actually wants to bother ruling shit. Sure, everyone has to kowtow to you and there's all sorts of economic perks. But there's lots of downsides! You have to deal with a bunch of annoying responsibilities, and even if you fob those responsibilities off on someone else, they are still things you are responsible for, which can be shitty if -- like most people -- you have a conscience. No matter how well you rule, lots of people will still hate you, and most people don't like being hated. Your ability to travel is constrained; whether you're a real leader or a figurehead, you need to be around for various functions, and you'll need guards because sooner or later someone's going to try and kill you. (On a bad day, your typical god-blood or younger Exalt can still be shanked by a handful of mortals, and more powerful Exalts may have to fear supernatural assassins.)

Why go through all that rigamarole? Let someone else -- mortal or god-blood or Exalt -- sit on the throne. Let them yawn their way through hour after hour of meetings and petty decision-making every day. Live your own life, whether it's a quiet life untroubled by responsibility, or a life of adventure where you follow your own heart and your own rules!

[#][F] Eric Minton - 8/1/2014

[#][F] Eric Minton - 7/30/2014

[#][F] Eric Minton - 7/29/2014
Regarding "if... then" statements about alternatives to the Usurpation: