Posts by: Eric Minton

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[#][F] Eric Minton - 2/19/2013
Mostlyjoe wrote:
Wulfram wrote:
I notice we seem to be talking "Sidereals" rather than "Bronze faction" here. Is this something I should be noticing?


Lunars won't make a distinction. Gold or Bronze, they were conspirators that overthrew the Lunars. Gold is interesting in working with the Solars, not the Lunars.

In fact maybe the Gold are planning on using the Solars to contain the Lunar threat.
Maybe some are and some aren't.

Political activity is ultimately about individuals with idiosyncratic methods and goals rather than about monolithic blocs. 3e Sidereal politics will emulate the real world in this, and will thus be more interesting than in previous editions.

All new setting elements aside, consider the roles of the Gold and Bronze Factions in light of Creation's recent and not-so-recent history. Meditate upon this and you shall be enlightened.

[#][F] Eric Minton - 2/14/2013
Nieroda wrote:
Eric Minton wrote:
Nieroda wrote:
Apropos of nothing, is your username taken from Nevenka Nieroda?


The Dark Lady is the source of my username, yes. She and the dead captains are what I strive for when I do anything with abyssals, so I thought it appropriate here. And well spotted! I've never had anyone make the connection before.
The Swordbearer is one of my favorite books.

[#][F] Eric Minton - 2/14/2013
Nieroda wrote:
Apropos of nothing, is your username taken from Nevenka Nieroda?

[#][F] Eric Minton - 2/9/2013
Prometheus878 wrote:
More pleasant questions:

1. Are you all doing well?

It is so cold here.

So. Cold.

[#][F] Eric Minton - 2/6/2013
Starglyte wrote:
Eric Minton wrote:
My players have expressed an interest in the Southwest, so I'm currently sketching out a game set in the plague-priest rebellion that's gathering steam in the Southwestern province of Zhaojun.

But there are so many other interesting places to set a game in 3e! I also want to play with the Randanese warrior craft lodges in the West, the shadowy Rahasyan theurges of the Southeast and that ticking alchemical time bomb in icy Grieve.


Not sure if its actual setting spoilers or awesome homewbrew.
It's from the material I'm writing for the 3e core.

Starglyte wrote:
Either way, they sound cool.
Thanks for the kind words!

[#][F] Eric Minton - 2/6/2013
My players have expressed an interest in the Southwest, so I'm currently sketching out a game set in the plague-priest rebellion that's gathering steam in the Southwestern province of Zhaojun.

But there are so many other interesting places to set a game in 3e! I also want to play with the Randanese warrior craft lodges in the West, the shadowy Rahasyan theurges of the Southeast and that ticking alchemical time bomb in icy Grieve.

[#][F] Eric Minton - 2/4/2013
scavenger lord:scavenger::merchant prince:merchant

[#][F] Eric Minton - 1/26/2013
Maese Mateo wrote:
Eric Minton said over RPG.net that while doing playtest, a single heroic mortal took down 100 soldiers by himself in Mass Combat without taking any serious injury.
Bandits, not soldiers.

[#][F] Eric Minton - 1/24/2013
Synapse wrote:
John Mørke wrote:
That'd make a really good Sci-Fi short story. "On being undead, a scientific breakdown."
I've seen it explained amusingly well as the product of a profane hybrid of Rabies and Toxoplasmosis.
I misread this as "a profane hybrid of Rabelais and Toxoplasmosis," and now I don't know what to think.

[#][F] Eric Minton - 1/24/2013
Kukla wrote:
Is every line writer going to turn in to some sort of small, adorable dog before the game is out?
Er... no?

[#][F] Eric Minton - 1/14/2013
Lord Stone wrote:
I have no real problem with an elite soldier defeating a hundred in mass combat. However, things go wrong if he would be completely owned by these same hundred mortals in normal combat. One of the problems about Mass Combat in 2E is that it is a poor match to the normal combat system (ie. the odds are usually ridiculously different).
Firstly, incorporating equivalent morale rules into the normal combat system would be... inconvenient.

Secondly, the rules are not a physics simulator. We do not expect the normal combat system to scale up indefinitely, nor is it a flaw in the game if it does not scale up indefinitely. Additional subsystems such as mass combat are used to provide narratively appropriate results.

[#][F] Eric Minton - 1/13/2013
Various other elements of Exalted history and cosmology, such as behemoths and the Great Contagion, are drawn pretty directly from Death's Master.

[#][F] Eric Minton - 1/13/2013
Tiresias wrote:
I remember reading CoTD: The North and being absolutely fascinated by Plenilune's writeup until I got to the part where the Bull's Twilight Caste had single-handedly taken the city over with his laser cannon and social charms.
You could always run Plenilune without Raneth if you like; he's easily detachable from the city writeup.

[#][F] Eric Minton - 1/12/2013