Posts by: Eric Minton
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Originally posted by Foorish Shamurai
Wait, did you come up with the Bull of the North?
The Bull first appeared in the 1e core as an unnamed bandit warlord. Yurgen Kaneko as the Bull appeared in Castebook: Dawn. I didn't join the line till the 2e release of Infernals. That said, I did write up the Bull in Compass: North.
Originally posted by Saur Ops Specialist
The Bull is tight with the Lunars now? I thought that there were certain issues with the mass conversion of various Icewalkers to sun worship, and general reticence in trusting the Solars at all.
Whoops. That's from my original writeup from my home game, where the Bull was a Lunar. That would have been changed during development if this had gotten closer to completion before the Ink Monkeys blog shut down.
Originally posted by Korhal_IV
I want to see Chejop Kejack as a planeswalker.
Transferring a character wholesale from one setting and system to another is rarely productive.
Originally posted by Nicias
Honestly, even in a world where OP had far more resources, I wouldn't even want them to pump out a constant train of microproducts the way those two lines do.
None of us involved with Exalted want to get back onto the supplement treadmill.
Originally posted by turkeygiant
Ok if not fast, then at least regular consistent pace, a pace that competes with Pathfinder if not D&D. I know it's entirely within the realm of possibility if the writers are given a commensurate amount of support from Onyxpath.
While I do not have access to Onyx Path's financials, I am confident that paying the developers a full-time salary is not a viable option for Onyx Path. Profit margins are tiny, a living wage is expensive, and maintaining a high level of quality means taking your time on projects, which runs counter to the economic needs of a company which pays a salary rather than a per-word rate.
Originally posted by turkeygiant
Exalted is a system that I am quite confident will have legs, but they need to have the great catalog of books promised for EX3 come out fast and with quality and polish. A good investment in that direction would be to have a full-time development team that can devote themselves to keeping these books coming out month to month.
"Fast, cheap, good: pick all three"?
I wrote all of my 2e material while holding down a full-time job. I don't see why that would change in 3e.
I would not drink a Potion of Final Paycheck.
Seek heaven through violence.
When constructing a setting, I think it's generally best to avoid moral absolutes in human societies, if only because players and Storytellers who want Pure Good or Pure Evil societies can strip nuance away with ease, while players and Storytellers who dislike such societies must put a lot more effort in to make Pure Whatever societies match their play needs.
On the other hand, it's also important not to try and muddy everything down to the same level of moral gray. Let players find themselves drawn to some societies and repelled by others. That's valuable.
Lastly, remember that there is no single moral continuum on which we can grade whether a society is "more evil" or "less evil" than another. Even if a player believes in moral absolutes, no two players will agree perfectly on what is moral and what isn't. Moreover, each individual society has numerous qualities that any given player may approve or disapprove of, and there is no clear moral calculus to determine how a society's "virtues" and "vices" (by one's own lights) stack up against each other, or whether attempting to impose a given change upon the society is worth the potential short-term and long-term risks and consequences.
I am not aware of any member of the Ex3 staff saying that we're going to strip away nuance from the Realm, and short of an entirely unambiguous citation to that effect, I can only see this as an example of the typical internet fashion for interpreting a statement in the most uncharitable possible manner.
"I'd like to depict our empires in a realistic manner, but readers sheltered from the unwholesome elements of empire will view that as cartoonishly evil" is in no way the same as "I'd like to strip away nuance from our empires, so that instead of being realistic they will be cartoonishly evil." I should not have to explain this to anyone.