Posts by: Eric Minton

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[#][F] Eric Minton - 2/26/2013
Limited Reagent wrote:
Olollort wrote:
Eric Minton wrote:
Olollort wrote:
Eric Minton wrote:
Creation has five elements: air, earth, fire, water and wood. You will not find one atom of carbon, potassium or sulfur anywhere.

The inner workings of Creation exist to facilitate a specific genre, namely pulp fantasy. Anything in our scientific understanding of the real world and its concomitant technologies -- from gunpowder to computers to nuclear bombs -- which interferes with facilitating that genre has no place in Creation.
The sections which refer to bananas and SULFUR by name disagree.
Bananas and sulfur both exist in Creation. Neither of them are elements, nor can either of them be used to make gunpowder.

Creation has no gunpowder because guns don't fit the developers' aims for pulp fantasy Creation, and the needs of the setting outweigh any potential benefits of universally incorporating all real-world scientific observations and technologies into our pulp fantasy game. It's not because we dislike bananas or sulfur, both of which continue to exist in Creation.


So the answer is to be inconsistent?
Creation can be consistent with itself without being consistent with the real world.

Also, sulfur is made of atoms in the real world, that's what Omicron was referring to I assume. In Creation, sulfur is not made of atoms. It's probably made of earth and maybe fire. It's a thing superficially similar to the real world sulfur, but is not actually the same thing. As long as it has the basic properties a person in antiquity would've given to sulfur, it is sulfur-like enough for it to be called sulfur in Exalted. This is just like how Creation in myriad ways resembles Earth, but is not actually the same thing.
Exactly this.

Science is a methodology used to systematically understand the rules by which the universe works. Science works in Creation. But Creation is a fundamentally different universe from our own, one which works by different rules.

What are those rules? Some may be presented in upcoming Exalted supplements. Others will be worked out at your table insofar as they are needed. But we are not in the business of writing alt-universe chemistry and physics textbooks whose contents are largely irrelevant to presenting a playable and awesome pulp fantasy setting. Your character with Lore 5 knows a great deal about the rules by which Creation works. Insofar as you and your fellow players feel a desire for such information, you can invent the details at your table.

(If you want to replay Lest Darkness Fall with your character in the lead role, abusing knowledge of chemistry for fun and profit, that's great! But we will not support that in the books.)

[#][F] Eric Minton - 2/26/2013
Limited Reagent wrote:
Olollort wrote:
Eric Minton wrote:
Olollort wrote:
Eric Minton wrote:
Creation has five elements: air, earth, fire, water and wood. You will not find one atom of carbon, potassium or sulfur anywhere.

The inner workings of Creation exist to facilitate a specific genre, namely pulp fantasy. Anything in our scientific understanding of the real world and its concomitant technologies -- from gunpowder to computers to nuclear bombs -- which interferes with facilitating that genre has no place in Creation.
The sections which refer to bananas and SULFUR by name disagree.
Bananas and sulfur both exist in Creation. Neither of them are elements, nor can either of them be used to make gunpowder.

Creation has no gunpowder because guns don't fit the developers' aims for pulp fantasy Creation, and the needs of the setting outweigh any potential benefits of universally incorporating all real-world scientific observations and technologies into our pulp fantasy game. It's not because we dislike bananas or sulfur, both of which continue to exist in Creation.


So the answer is to be inconsistent?
Creation can be consistent with itself without being consistent with the real world.

Also, sulfur is made of atoms in the real world, that's what Omicron was referring to I assume. In Creation, sulfur is not made of atoms. It's probably made of earth and maybe fire. It's a thing superficially similar to the real world sulfur, but is not actually the same thing. As long as it has the basic properties a person in antiquity would've given to sulfur, it is sulfur-like enough for it to be called sulfur in Exalted. This is just like how Creation in myriad ways resembles Earth, but is not actually the same thing.
Exactly this.

Science is a methodology used to systematically understand the rules by which the universe works. Science works in Creation. But Creation is a fundamentally different universe from our own, one which works by different rules.

What are those rules? A few details relevant to play may be presented in upcoming Exalted supplements. Others will be worked out at your table insofar as they are needed. But we are not in the business of writing alt-universe chemistry and physics textbooks whose contents are largely irrelevant to presenting a playable and awesome pulp fantasy setting. Your character with Lore 5 knows a great deal about the rules by which Creation works. Insofar as you and your fellow players feel a desire for such information, you can invent the details at your table.

(If you want to replay Lest Darkness Fall with your character in the lead role, abusing knowledge of chemistry for fun and profit, that's great! But we will not support that in the books.)

[#][F] Eric Minton - 2/25/2013
Olollort wrote:
Eric Minton wrote:
Creation has five elements: air, earth, fire, water and wood. You will not find one atom of carbon, potassium or sulfur anywhere.

The inner workings of Creation exist to facilitate a specific genre, namely pulp fantasy. Anything in our scientific understanding of the real world and its concomitant technologies -- from gunpowder to computers to nuclear bombs -- which interferes with facilitating that genre has no place in Creation.
The sections which refer to bananas and SULFUR by name disagree.
Bananas and sulfur both exist in Creation. Neither of them are elements, nor can either of them be used to make gunpowder.

Creation has no gunpowder because guns don't fit the developers' aims for pulp fantasy Creation, and the needs of the setting outweigh any potential benefits of universally incorporating all real-world scientific observations and technologies into our pulp fantasy game. It's not because we dislike bananas or sulfur, both of which continue to exist in Creation.

[#][F] Eric Minton - 2/25/2013
Creation has five elements: air, earth, fire, water and wood. You will not find one atom of carbon, potassium or sulfur anywhere.

The inner workings of Creation exist to facilitate a specific genre, namely pulp fantasy. Anything in our scientific understanding of the real world and its concomitant technologies -- from gunpowder to computers to nuclear bombs -- which interferes with facilitating that genre has no place in Creation.

[#][F] Eric Minton - 2/25/2013
Aranis wrote:
bullies and petty tyrants, not as persons of interest with whom one might strike a bargain
Here on Earth, persons of interest with whom one might strike a bargain -- whether in business, politics or the like -- are all too often bullies or petty tyrants. Why should Creation be any better?

[#][F] Eric Minton - 2/22/2013
Zironic wrote:
John Mørke wrote:
Speaking in the purely hypothetical, not confirming / not denying mode of speech, "if" I were to put a stand-alone Exalt with its complete Charm set in a book, I would make that character completely non-existent in the setting.
I must admit I have troubles parsing this sentence. I think that you're implying that the chosen of masks either won't have a charmset, or won't be alone.
I believe he's saying that if he were to write up the Chosen of Hypotheticals, a stand-alone Exalt of which only one exists in the setting, there would be no reference in the setting material to Hype O'Thetical, the one Chosen of Hypotheticals, who lives in some city or other and does some stuff, and who is taking up the one Chosen of Hypotheticals slot in all of Creation. The rules would be there, but no sample NPC, so a player or Storyteller can create their own Chosen of Hypotheticals instead.

(Hypothetically speaking, of course.)

[#][F] Eric Minton - 2/20/2013
Segev wrote:
I am leery of "Exalted" no longer meaning "of potential beyond even the gods."
What is it that you mean by "potential beyond even the gods"?

[#][F] Eric Minton - 2/20/2013
Segev wrote:
Eric Minton wrote:
Segev wrote:
Gaius wrote:
If true, some people may need to adjust their definition of what it means to be Exalted. But I kinda like the idea of Exalted types given great power that, as a splat, are not assumed to shape the world on a Creation-wide scale.

See, that also bugs me. It's getting dangerously close to a bait-and-switch, or to making "Exaltation" a "mark of what we want to be a PC" rather than a meaningful statement of being mighty Chosen of [something] that are all, always, individually meaningful.
The notion that a hero's actions aren't meaningful unless they shape the world on a Creation-wide scale is unhealthy for the setting.

That's also not what I said.
I responded to your response to Gaius, as per what you just quoted above.

Segev wrote:
Please, please tell me that, while all Exalted are heroes, not all heroes need be Exalted in 3E. c_c
Not all heroes need be Exalted in 3e. What leads you to think otherwise?

[#][F] Eric Minton - 2/20/2013
Segev wrote:
Gaius wrote:
If true, some people may need to adjust their definition of what it means to be Exalted. But I kinda like the idea of Exalted types given great power that, as a splat, are not assumed to shape the world on a Creation-wide scale.

See, that also bugs me. It's getting dangerously close to a bait-and-switch, or to making "Exaltation" a "mark of what we want to be a PC" rather than a meaningful statement of being mighty Chosen of [something] that are all, always, individually meaningful.
The notion that a hero's actions aren't meaningful unless they shape the world on a Creation-wide scale is unhealthy for the setting.

[#][F] Eric Minton - 2/19/2013
Mostlyjoe wrote:
Wulfram wrote:
I notice we seem to be talking "Sidereals" rather than "Bronze faction" here. Is this something I should be noticing?


Lunars won't make a distinction. Gold or Bronze, they were conspirators that overthrew the Lunars. Gold is interesting in working with the Solars, not the Lunars.

In fact maybe the Gold are planning on using the Solars to contain the Lunar threat.
Maybe some are and some aren't.

Political activity is ultimately about individuals with idiosyncratic methods and goals rather than about monolithic blocs. 3e Sidereal politics will emulate the real world in this, and will thus be more interesting than in previous editions.

All new setting elements aside, consider the roles of the Gold and Bronze Factions in light of Creation's recent and not-so-recent history. Meditate upon this and you shall be enlightened.

[#][F] Eric Minton - 2/14/2013
Nieroda wrote:
Eric Minton wrote:
Nieroda wrote:
Apropos of nothing, is your username taken from Nevenka Nieroda?


The Dark Lady is the source of my username, yes. She and the dead captains are what I strive for when I do anything with abyssals, so I thought it appropriate here. And well spotted! I've never had anyone make the connection before.
The Swordbearer is one of my favorite books.

[#][F] Eric Minton - 2/14/2013
Nieroda wrote:
Apropos of nothing, is your username taken from Nevenka Nieroda?

[#][F] Eric Minton - 2/9/2013
Prometheus878 wrote:
More pleasant questions:

1. Are you all doing well?

It is so cold here.

So. Cold.

[#][F] Eric Minton - 2/6/2013
Starglyte wrote:
Eric Minton wrote:
My players have expressed an interest in the Southwest, so I'm currently sketching out a game set in the plague-priest rebellion that's gathering steam in the Southwestern province of Zhaojun.

But there are so many other interesting places to set a game in 3e! I also want to play with the Randanese warrior craft lodges in the West, the shadowy Rahasyan theurges of the Southeast and that ticking alchemical time bomb in icy Grieve.


Not sure if its actual setting spoilers or awesome homewbrew.
It's from the material I'm writing for the 3e core.

Starglyte wrote:
Either way, they sound cool.
Thanks for the kind words!

[#][F] Eric Minton - 2/6/2013
My players have expressed an interest in the Southwest, so I'm currently sketching out a game set in the plague-priest rebellion that's gathering steam in the Southwestern province of Zhaojun.

But there are so many other interesting places to set a game in 3e! I also want to play with the Randanese warrior craft lodges in the West, the shadowy Rahasyan theurges of the Southeast and that ticking alchemical time bomb in icy Grieve.