Posts by: Eric Minton
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Originally posted by Tiresias
You can bundle it together and play the reincarnation of Stone Hand, who Exalted as a Solar of the Twilight Caste after she fashioned the first tool of stone.
Here's a good reason for the writing staff to avoid spelling out exactly what things were like at the dawn of history! This allows players and Storytellers to run with ideas like this one if they so desire. (Because if I had to pin things down in print, I certainly wouldn't have the ancient prehuman civilizations of yore be so backward that they never figured out how to make tools until the Exalted came along...)
Fourth and final part of the session, in which Zhao Suria Lautan, our Eclipse-to-be minor naval officer, is called to the Summer and Winter Palace for a covert assignment.
Zhaojun Chronicle: Session #2.4
First, presume a perfectly spherical Exaltation...
Part three of the second playtest session, in which Zhao Yujen Merak, our Night-to-be decadent minor aristocrat and part-time smuggler, gets involved in some dangerous deals in even more dangerous locales.
Zhaojun Chronicle: Session #2.3
Part two of the second session, in which Harmonious Sanguine Blade, our Twilight doctor formerly of An-Teng, deals with a disease outbreak and some uninvited guests.
Zhaojun Chronicle: Session #2.2
Breaking up the writeups of my home game's second session into multiple segments. The first one covers Hakim Abbas, southern Zenith Caste mercenary, on his arrival in Zhaojun.
Zhaojun Chronicle: Session #2.1
Originally posted by Hand-of-Omega
Is that something we've been told? I was under the impression it was up to the God (player/ST) designing the new Exaltation if they wanted it to be a permanent thing or not...
While I don't know exactly what the developers have in mind, a general rule of thumb is that Exaltations are miracles created by gods neither omnipotent nor omniscient, and not devices crafted by engineers on scientific principles. Their natures and qualities, powers and limitations, are functions of narrative and mythic resonance. In short: They are as the storyteller defines them, which is not necessarily how their creators would choose to define them if they were omnipotent, omniscient, perfectly rational actors.
I find it bizarre that posters automatically conflate "soldier" with "modern-day American soldier." Were Athenian hoplites, Japanese ashigaru, and Aztec cuāuhocēlōtl not soldiers? Are they somehow less thematic for a sword and sorcery setting than the modern infantryman with his rifle and radio? Should we perhaps add Glorious Elemental Humvee and Celestial Airstrike Method to the Dragon-Blooded Charm list?
... Sorry, that was a bit aggressive. But the point stands: Exalted is a bronze age sword and sorcery setting, and it should use tropes appropriate to that setting rather than those appropriate to a WWII movie.
Beyond that, I'll repost Gayo's reply because he's on the money:
Originally posted by Gayo
It's an interesting idea, but I'm not really into it. The breadth of the DB splat is a virtue and homogenizing factors do damage to it; I never liked the "everybody in Lookshy has to learn Wind-Carried Words" thing, and I really wouldn't want more than a small minority of DBs with Elemental Bolt Attack or an aesthetic cousin. This kind of suggestion often feels like people are trying to extrapolate how design should look on the basis of the game's history and physics, which is backwards -- history and physics are the last thing to fall into place, and they're subordinate to every other aspect of the game.
The thing is, DBs are a full splat first and foremost, defined by their role in the game and in the second age before they're defined by their role in ancient history. It's fine to give them stuff that evokes their history as foot soldiers, but only insofar as it plays heavily into their "real" themes -- the ones that inform their design and role in the game-as-played. Anything that makes them feel like foot soldiers at the expense of making them feel like vainglorious warrior aristocrats weakens them as a splat, IMO. It would be much less disruptive to DBs to change their role in the Primordial War than it would to change what kind of competencies their powers provide, so trying to extrapolate the latter from the former is dangerous. You should usually not be conscious of the fact that you are playing a Primordial war foot soldier when you roll up a DB.
The current DB framework is that their competencies are extremely diverse and run the gamut, befitting their status as a core splat, but no matter which direction they set off in they are likely to end up with some powers that are useful to both foot soldiers and warrior-nobles while still distinctively evoking their individual character. I think this works a lot better than giving them all a basic package. Saying "all PCs take charm X" is not on the same level as saying "you need two or three dots in these abilities" -- it's more like saying "you need four or five dots in this ability, and also this specific specialty".
Oh, wow. All of my threads have been rolled up into one? Eh, I guess that makes sense, though it means we'll lack continuity of discussion for ongoing subjects, like with the ongoing playtest games.
Also, thanks to Gayo for a very informative follow-up post! It's worth elaborating on your own blog if you have one.
(Double post, please delete.)