Posts by: Eric Minton

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[#][F] Eric Minton - 12/7/2013
Dragonmystic, I think the problem here may be one of creative restriction. It's easier to come up with character concepts when the field is narrowed, and some types of Exalted have narrower fields than others. If you're designing a Dynastic Dragon-Blood or a Gold Faction Sidereal, you already have a lot of information about who the character is and what they're about! While if you're going to write up a Solar, he or she could be anyone from anywhere who wants anything. This openness can be stifling! And more importantly, when you start with character design before setting up anything else, you have no hooks to attach your characters to, other than those built into the character type -- the Silver Pact, the Celestial Bureaucracy, the Yozis, etc. Solars and Exigents have no such hooks by design, so of course you have nothing to connect such characters to.

So start off, not with characters, but with setting and situation. Where in Creation will the comic's events take place? What's going on in the background? Which non-viewpoint characters are doing what to whom for what reasons? Work on this -- "the antagonists, and the frame story holding everything together," as you put it -- and only then start thinking about what sorts of heroes (not what sorts of Exalts) would be interesting to involve in what's going on. I assure you that you will find the results to be much more engaging, both for yourself and for the reader.

[#][F] Eric Minton - 12/7/2013
Originally posted by Dragonmystic View Post
Oh jeez, I didn't mean to be offensive. Let me clarify about the Solar thing:

I don't like playing Solars. I love their backstory, the mad kings that were defeated and now must rise to the challenge to not fall into that same madness. I mean, the main character in this planned story is going to be a Solar! The Solar-other Exalt interaction is interesting!

It's just that since I'm not particularly drawn to Solars, I don't think that would be a good way to do a webcomic: if it doesn't personally appeal to me, it won't be good!
The problem is that new players will get hold of the 3e core and see that they're going to be playing Solars. If your comic doesn't focus on Solars, then it will not be a good introduction to Exalted. It may be a good introduction to Creation, and it may certainly be an excellent webcomic, but it will fail as an introduction to the game itself.

Originally posted by Dragonmystic View Post
Exigents. Ok, I may have overreacted on this one. It's just that I would have to devote time and resources to explaining the Exigent that could be better served explaining the actual setting instead of some custom thing.
What is there to explain? "A lesser god gave of itself to empower you for some cause that it deemed important." Bang, done. Far simpler than, say, a Sidereal or an Infernal.

Originally posted by Dragonmystic View Post
Plus, I don't have any ideas that are popping out at me right now.
I suggest that you back off from Exaltation for the moment and come up with some interesting mortal heroes. Then Exalt them.

Most of what happens in the early stages of an Exalted game deals with human issues, not the grand schemes of immortals. If you can't come up with characters who are interesting on their own without tying them in to the activities of elder factions and grand inhuman powers, you will fail to provide a useful introduction.

[#][F] Eric Minton - 12/7/2013
Originally posted by Dragonmystic View Post
--Exigents [snip] Having one of these would negate the purpose of the "introduction" comic.

[#][F] Eric Minton - 12/7/2013
If you're starting a Exalted webcomic aimed at new players, you should take into account the fact that new players will soon be reading 3e, an edition where there may not even be such a thing as a 'Defiler.'

[#][F] Eric Minton - 12/6/2013
Originally posted by Isator Levi View Post
Another thing that helps is to assume that the lives and changes of mortals are also relevant in making history.
Individual mortals and their actions are indeed relevant to Creation's history. Rulers, savants, priests, and even wandering heroes leave their mark on the world. Certainly it's easier to leave a mark when you have magic powers and a potentially inhuman lifespan, but those things provide neither the inclination to change the world nor a guarantee of success, nor is one rendered ineffectual by their absence.

[#][F] Eric Minton - 12/2/2013
Originally posted by Sanguine View Post
What was it supposed to be?
I'd rather not say. This is partly because I'm not sure it'll make it into the book (several antagonists are liable to be cut because I went well over wordcount), and partly because if it does make it into the book I'd rather it be a cute little surprise.

To make it up to you, I'll give you a picture of the frogshark:


[#][F] Eric Minton - 12/2/2013
Originally posted by Kyeudo View Post
Have you been watching Avatar again? What's next? A fight with a platypusbear?
Not my fault! I'd turned over Storytelling duties to Shane Cherry (author of Contagion of Law) and he misread a creature name in the Antagonists packet.

[#][F] Eric Minton - 12/2/2013
My second stunt in Ex3 involved putting out the eye of a vicious frogshark.

[#][F] Eric Minton - 11/30/2013
Originally posted by The MG View Post
(Would that be a pure archery attack, or was there an Intimidate action involved? More importantly, are there ink monkeys in the corebook, and are they the Creatures of the Wyld ink monkeys or the Ink Monkeys ink monkeys?)
We were playtesting the combat rules alone, without reference to the social influence rules, so there were no social actions involved; I was attacking a battle group, which I successfully routed. And these were primates from east of the Scavenger Lands, not Exalted bloggers!

[#][F] Eric Minton - 11/30/2013
My first Ex3 stunt involved feathering an ink monkey with arrows so as to scare off the rest of the pack.

[#][F] Eric Minton - 11/26/2013
Originally posted by Overshee View Post
Thanks for the clarification, Eric. "these values" and "these traits" should probably be tweaked to be a bit less confusing.
Understand that this is a first draft that has not yet gone to the editor. All first drafts contain imperfections -- even mine, as hard as that may be to believe! I am confident that Lea will clarify all muddled things.

[#][F] Eric Minton - 11/26/2013
Originally posted by Overshee View Post
One thought though, you need to specify whether you can't increase dice, auto successes, or both by the +1.
I didn't write the Charms either, but as an editor with knowledge of the system, I believe that the following context-free example should clarify things:

* Normally your character might roll five dice for some sort of movement action. You're on a vessel with Speed 3. Now you roll five dice and add three automatic successes.
* You enhance your vessel magically so that it has Speed 6. Now you roll five dice and add four automatic successes, because no matter how much the ship's natural Speed bonus is enhanced by magic, this Charm can only grant one extra automatic success over and above the automatic successes that you'd add based on its natural Speed bonus.

[#][F] Eric Minton - 11/25/2013
Originally posted by Valles View Post

Do we have any of the horrible horrible 'diseases' that would support this metaphor? I don't know of any, although once the subject is raised, their existence is logical.
Oh, the usual stuff! Unstable Shape Malady, Alive and Dead at the Same Time Fever, In Two Places At Once Affliction, all that sort of thing.

[#][F] Eric Minton - 11/25/2013
If you list the specific things you want to accomplish with your character, forumgoers can help you figure out what Abilities best suit your concept.

[#][F] Eric Minton - 11/24/2013
Originally posted by Ithle View Post
(notably absent from the write-up: enormous brass cow-catcher and detachable defensive modules)
I was sure I'd included the cow-catcher in the final draft!