Posts by: RichT

Back to List

[#][F] RichT - 3/16/2017
Originally posted by AnubisXy View Post

Thanks for the heads-up Rich.

One thing I always liked about White Wolf back in the day (as opposed to many other RPG companies) was that many of the authors, developers and artists were a part of the general community. They would post on the forums and share their thoughts and their work. You could have a chat with them, ask them about what they were thinking when they made something, and even offer suggestions that (once in a great while) would see print. Being able to interact with those authors made White Wolf feel less like a fancy restaurant where you just order your food and they bring it to you, and instead more like a neighborhood diner you've been going to for years, where you're on a first name basis with the chef and the waitress and you can chat with them about anything while they get you your food.

Exalted especially had a history of many of the authors and artists engaging with the community, and it tended to make White Wolf/OPP feel like less of a game company and more like a little piece of your life. The authors and artists weren't just nameless people, but rather were acquaintances or even friends and you'd get happy for them when good things would happen to them. Other RPG companies have started doing that more and more, with authors being willing to engage directly with the customers, but White Wolf was one of the first RPG companies I found willing to do that.

So the lack of open development and the way that the Exalted dev's don't really interact with the community much these days does feels a bit unusual and a bit depressing in comparison. I'm grateful that you're willing to respond to people on the forums, and of course I'm grateful to Vance, Stephen and all of the other freelancers who come on here to post about their ideas and thoughts on the game.

But I can see how some long-time Exalted and OPP/White Wolf fans can be left feeling like they've been left struggling in the dark, at least when compared to other RPG companies with a more open development process, or to the old days of 1st and 2nd edition where it felt like there was a lot more communication between authors and the community, or even to other OPP gamelines that have a more open relationship between the developer and the audience.
So how does your memory of the old Exalted forums relate to the fact that both previous developers during the WW era actually quit the forums? Essentially decided that the abuse was not worth it? I'm not trying to attack you, or your memories of those times, but to suggest that there are other narratives that exist suggesting that not everyone was happy at your diner.

[#][F] RichT - 3/16/2017
Originally posted by SpruceStripedGoose View Post

This is very much my problem, I know you get it Rich, I think we are very much on the same wavelength of what WE would do to make things better. But so long as the absolute discretion lies with the freelance devs and not you the owner of Onyxpath I just can't be optomistic that the changes and opportunities you are providing institutionally will be embraced.

I dont like dealing with patrons who have outstanding fines at my workplace, I find that is where most of my daily confrontation with a patron will occur, but I still do it because I know it needs to be done and because I have a manager whose job it us to make sure I am working in such a way that best serves the institution.

Onyx Path is a great publisher, I love what you are creating, but I feel like every time I would go to praise something you are doing company wide I have to add an asterisk of "*except exalted". It honestly feels like they are the petulant child of the Onyx Path who gets away with all the bad behavior.
I don't think we're ever going to come to an agreement on this. My sense of your position is that you think I should demand Open Dev from every development team, and if they don't like it, too bad. The business demands it.

Except, it doesn't. There is not one bit of evidence that proves that a game company that always puts out updates and has open development of some kind is more successful than one that doesn't. Anecdotally? Maybe. There's an equally valid line of thinking that says that throwing a complete new thing at fans like a surprise hand grenade gets folks even more excited and talking about the projects than the slow progress of showing each stage of creation.

Onyx Path does it the way we do because, right now, I like how we are doing it. I like hearing from all of you and giving you a chance to contribute thoughts and ideas and that creativity that is so much a hallmark of our hobby. And I want Onyx to be a place where creators feel like they can create without feeling like they are being attacked by their audience, so that is why we give devs the leeway to engage with you all in the ways they feel they can.

[#][F] RichT - 3/16/2017
Originally posted by SpruceStripedGoose View Post

I dont think anyone is trying to say you are unaware of the problems, you clearly recognised them years ago and have been reiterating that you still recongnize them every other month for three years now it seems. But people are still asking about it because recognizing problems is not the same as solving problems and it really doesn't feel like they have been solved in all these years since you first commented on them.

Maybe this round of behind the scenes changes will be the one to fix things, but we have heard things were going to change before and nothing really came of it. My honest impression is that if anything exalted's development feels quite possibly more opaque and stalled than it did during the development of the core, at least then we were hearing what John and Holden were working on month to month.
I guess I wasn't clear because I was trying to respond to three different posters (and related followups). The nature of how open development is is the call made by the development team, and while I have encouraged developers to post updates and Open Dev blogs, it's not a mandate to the dev teams. Some fans really want that sort of dev interaction, others really don't, I think it's a good practice for devs, and some devs disagree. But the amount of open devving a team does has never been a problem to be solved, and if I've referenced it "for years" it has been those times I did get the Exalted devs to agree to communicate more with you all, only to have circumstances push that back down. Some of those circumstances were the tumults in their personal lives, some were negative interactions on social media or professionally. Regardless of the reasons, they took the course each time that they felt best enabled them to keep working on Exalted.

So will our new plan involve more open development? I very much hope so, but again, the dev teams we have need to use the Open Dev Process like any other tool: at their comfort level. Far more significantly, we want to have a release schedule that delivers much more EX3 material to all of you than we have been delivering (without diminishing the quality, for those of you were concerned about that, as if we'd ever go that route).

[#][F] RichT - 3/15/2017
Folks, my comment in the MMN blog comments was a specific reply to Dwight, and was in response to his complaint about us not giving release dates. It was not about Exalted, and I am very aware that Exalted was at the one end of our development process closer to the old, non-transparent WW days. It is disingenuous for anyone to suggest I'm not aware of this, since I'm the one who has had to explain, a lot, that different dev teams have different levels of comfort with how open they are and that Onyx is not about to force them to develop in a way they are uncomfortable with.

As for the ZakS situation, we at Onyx Path were not involved with nor informed about his involvement with projects for a licensee of the new White Wolf. In the same reality of different licensees not impacting each other, we have never been told by the new WW how to handle our development teams, nor who to use. To underline this: there is no connection between our plans for EX3 moving forward and the new WW, except that they, like all of us, also would like to see more books coming out soon.

[#][F] RichT - 12/5/2016
The artwork for the first two editions was always supposed to be anime-inspired, and because it was it helped to propel Exalted out of the D&D fantasy mire into the success that it is. You'll note that the "sexism quotient" of the art drifted as the editions ran on. We only maintained the WoD connection at the beginning and by second edition it was pretty much never mentioned again. AND Exalted 3rd Edition pretty much leaves all of the things you mention with the previous editions. There are still anime-inspired pieces, but they are mixed throughout in much more of an internationally flavored concept art overall look.

[#][F] RichT - 7/28/2016
Originally posted by Sanctaphrax View Post

I'm well aware. And my perception is that this situation has caused a number of issues for Exalted.

Apologies, I missed that distinction. Mostly because it doesn't really matter to what I'm saying here.

You apparently didn't pay the Ex3 writers enough to have the right to expect professionalism. Unsurprisingly, the resulting book took years longer than you expected it to. In fact, it's still not fully out. I suspect that your lousy employment practices are partially responsible, and that treating your employees a bit better would've helped a lot.

The time constraints are a direct result of not being paid enough to spend less time on other jobs.
You really, really seem to be uninterested in learning anything and only in whatever bad information has gotten lodged in your craw. There's no point in my continuing to try and explain the reality of any of this to you. Later.

[#][F] RichT - 7/27/2016
No, a pay bump on EX3 itself was part of the EX3 KS. Twice I think, in fact. Rates are ongoing things that apply across the company for all the work a freelancer does.

If a freelancer posts that their pay rate caused problems with delivering a project, that's their legitimate personal take on a situation. When we say that there is a difference between full-time creative staffs and teams of freelancers that are doing their RPG work as a second or third job (which is most of our folks), and this can cause problems, pay rates are not usually the issue. Usually it is available time.

[#][F] RichT - 7/27/2016
Originally posted by Sanctaphrax View Post

Not unnecessary? Are you seriously trying to tell me that Exalted needs a music suite?

I'm always hearing about how you guys don't have enough money to pay people decently. Well, you'd have more money if you didn't waste it. And then you could pay people better. And then you'd get better work out of them.
Again, not a waste of money if it allows other people other ways to access Exalted 3rd and they begin buying the books. No Stretch Goal is for everyone, the idea is to create a series of projects that appeal to more than one type of person who might enjoy Exalted 3rd.

And again, we pay our creative folks what we can afford to pay (which is better than most in this business) on a company-wide level, not per book. A single Kickstarter does not enable everyone to get raises. So the Stretch Goals have not a thing to do with our pay rates. And our pay rates have not a thing to do with how Exalted 3rd has been handled, nor how the supplements are going.

I didn't hire Holden and John because they were cheap, I hired them because they had (and still have) a vision for how to recreate Exalted that I agreed with and believe in. Some truly awful life events have smashed into their efforts to bring that vision to everyone through the projects they are working on, but they are still committed to getting on top of the work needed to delivering the upcoming books.

[#][F] RichT - 7/27/2016
As I already said, said Stretch Goal rewards are not unnecessary and not something that alters what folks can and do get paid.

[#][F] RichT - 7/27/2016
Originally posted by Sanctaphrax View Post
Looking at D&D editions and Exalted editions, I think the last three D&D edition changes were each about as significant as the E2-E3 change.

Dunno. It was a while ago, and not really worth remembering much about.

I do pay attention to the buzz online, and if anything I think those side projects have hurt your image. I rarely hear them discussed and when I do it's always negative.

As for providing work to more have a responsibility to the people you hire, but that doesn't mean you have a responsibility to hire people. And hiring more people to work on more projects does little or nothing to alleviate the inevitable issues that you get when your workers are underpaid and under-supported.

Might be worth your while to read the finished version, rather than basing your concerns off the first version we sent out expecting commentary that would provide errata and other changes.

Our "workers" are paid better than most folks in the tabletop RPG business, although not everyone. As we continue to grow, we hope to change that. But the reality remains that no one can pay their creative crew more than the books are making in sales, and it is vital to keep all the costs in making our books within the scope of the earnings for those books, or we go under like so many RPG companies have in the past.

[#][F] RichT - 7/27/2016
Sorry you didn't like the fiction anthology. Did you read the final product or just the initial backer PDF?

As for other uses of the extra KS monies that we devoted to extra projects, one project, even one as successful as the EX3 KS, does not create a "living wage" scenario. But, by adding those projects, those projects provided additional freelance work for many more creators. In addition, those varied projects help us spread the word about the game line, and thus may help create a wider audience, better sales, and increased pay rates as a result.

[#][F] RichT - 7/27/2016
So you're speaking specifically about the Stretch Goals from the EX3 Kickstarter? Those were included and set up to add more interest to the KS and to add projects to the EX3 line-up we could not afford to create without the KS extra funds. We also gave the creative team at least two pay bumps during the KS, precisely to help out and share the success with our writers. To address your "living wage" concern, it takes a lot of steady, constant, and fast, writing to bring in what most people would consider a living wage in the tabletop RPG business. The income and profit margins are incredibly slim.

[#][F] RichT - 7/27/2016
Originally posted by Sanctaphrax View Post
I was there when they tried that. There was a lot of complaining and arguing, but it was much better than the rancid state of the forums during the long stretch with no content.

Anyway, I think we're getting about as much project management competence as we can reasonably expect from two untrained twenty-somethings doing this as a second job for less than minimum wage. I'm inclined to blame these problems on Onyx Path spending its money on bad short fiction and comics and such instead of on hiring people properly.
Not getting your point here. Please explain your comment about short fiction and comics.

[#][F] RichT - 5/10/2016
Originally posted by Sanctaphrax View Post
I heard a rumour that Maria was working for free. Anyone know if that's true?
Absolutely untrue.

[#][F] RichT - 4/29/2016
To begin with, the OP was not an Onyx Path press release, it was John posting because he is excited about the project. If you are new here, you might not realize that when John is excited he tends to post in a way that shares that excitement. (Although I am puzzled why anyone who has been around these forums for a few years would be surprised or put off by his posting style. John has posted like this for years.) So how about we lay off his posting style and reasonably discuss the content of what he posted, like whether the info excites you or causes concerns?