Posts by: RichT

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[#][F] RichT - 3/16/2015
@turkeygiant In what way am I "pretending" that nothing is wrong? At the beginning of both the download message and the backer Update I laid out for all of you the intention of the Anthology and even included Holden's very well written explanation. For some of you, letting the authors write whatever they wanted based on the nascent 3rd Edition info they had was a bad thing because there are varying degrees of adhesion from story to story to what "Exalted" has always been. And some of you are judging the stories based on literary criteria or whether you just plain enjoyed them. It's not my intention, or place, to come on here and judge one set of reactions wrong.

When mis-statements were made as to the development process of the Anthology I stepped in to clear those up, but otherwise I'm not going to try and convince folks whose minds are already set on their interpretations of what this Anthology is or should have been. We made a decision, as a group of the EX3 Devs, the Anthology Devs, and myself, to present the material John and Holden had prepared to the writers and allow them to work from that. To deliberately not force them to adhere to canon if they felt their story needed to go a different way. We chose the "inspired by" route, there was nothing "careless" about it.

We didn't make that decision as a giant Fuck You to fans of the canon Exalted; we did it to show that Exalted's possibilities are opening up. If we need, now, to go back in and replace Emperor with Regent, for example, because some of you just can't get past that, then that is something we will consider because we want you to join us in an Exalted that is just filled with new ideas. It's a PDF, we can change things.

[#][F] RichT - 3/15/2015
The Devs created a setting doc that all the anthology writers should have had access to, as it was pulled together for them well in advance of any deadline. The final anthology text was sent to the Devs, and I did not hear from them they they were unable to read it for some reason. So basically, exactly as I pointed out above, despite what the grapevine might have said.

[#][F] RichT - 3/15/2015
Originally posted by Crescens View Post

This is so completely wrong, I can barely believe someone could think this. First off, Exalted is licensed to OPP, which means that it's Rich's responsibility. John and Holden are only allowed to develop and do projects that Rich says they can. When I say they have nothing to do with this, I mean that they were both unaware of it going on and, even if they were aware, could not do anything about it aside from share their opinion. They are not the final authority, Rich is.

Secondly, a lot of your statement is just a veiled jab at the developers. The line about how they might be overworked or how they might have taken too much on is a not so sly aspersion that they are not capable or up to the task that is Ex3. It is uncalled for and completely untrue. The proof of their blood, sweat, and tears is out there for you to lay your eyes on. Also, even though the official book isn't out quite yet, they still improve on it while they wait for art and such. They still work to make it a better game, while you try to lay blame on them about something they had no control over. Just not cool.
You are absolutely correct in where ultimate responsibility lies for anything Onyx publishes; that is totally me. But please be aware that at no point would we publish anything that the Devs did not have a chance to contribute to, ranging from full editorial control through to review. This goes for all of our creative teams on different projects for other game lines, as well. Holden's thoughts on the editorial direction of this particular project were included in the Backer Update, and expresses that direction better than I could.

[#][F] RichT - 3/3/2015
Originally posted by Seconis View Post
Monday Meeting 03/02/15

  • EX3- RichT here, once again tagging onto Mirthful Mike’s report: Waiting on the last few pieces of art. Waiting for Dev notes on the roughly laid out pages.
Monday Meeting 02/23/15

  • EX3- RichT here, once again tagging onto Mirthful Mike’s report: Waiting on the last few pieces of art. Waiting for Dev notes on the roughly laid out pages.
Monday Meeting Notes 2/16/2015

  • EX3- RichT here, once again tagging onto Mirthful Mike’s report: the last few pieces of art are still coming in. Waiting for Dev notes on the roughly laid out pages.
Monday Meeting Notes 2/09/2015

  • EX3- RichT here, once again tagging onto Mirthful Mike’s report: the last few pieces of art are still coming in. Maria and I went over her first “drop the text in” proof and made several significant decisions on fonts and sizes and sent that version, which had reduced the page count dramatically, back to the Devs for more extensive text revision. Maria has some beautiful ideas on different page borders for each chapter which still hold together with a single design aesthetic that she can now match to the text.

I like to think that there has been a ton of progress and that RichT is simply lazy and just copies and pastes from previous updates.

Careful with how you phrase things, friend.

[#][F] RichT - 2/11/2015
So here's the thing, turkeygiant: trying to write up all-inclusive text for Kickstarter that covers ever possible way folks will take the information is simply not possible. It is clear, since I don't think I've ever posted anything you personally didn't need clarified or expanded on, that you are looking for more than the amount I or the Devs are capable of giving. And you are one person. There are thousands of backers, and while we can certainly put all of them on a spectrum of how much info they need and how they need it expressed and delivered, ultimately we just try and get out the best info to you folks as we can. Simply look at the amount of info EX3 gets every week compared to say, Werewolf: the Forsaken 2nd Edition, another book that is rolling later than expected. I already make sure more gets given out every week about EX3 than any other project, because I appreciate how long folks have waited. And it seems most people are fine with that, and a bunch, like yourself want more, and a bunch have written me asking for less as well. They don't want any of these behind the scenes details, they want their book un-spoilered, if you will. They don't want to know how the sausage is made. Fair enough, this is always the nature of our community.

So we try and do the best balance of info we can. You mention how Holden's message in this last KS Update was "about right" in terms of the depth of info you need. Have you looked at the size of that message? It's about the size of one of my longer Monday blogs, and they take all afternoon and into the evening for me to write every Monday. Now Holden is a writer by trade, so hopefully he can fire one of those off much more quickly, but look at all the carefully worded info in there. The time it took to pull that together is time Holden could have spent on savagely ripping out your favorite part of the EX3 text, or, all kidding aside, time that could have been spent on Arms of the Chosen, or the Realm outline. Instead, he felt that this was something folks might have been expecting and he didn't want to have the PDF show up and it be a surprise. Even that sort of thinking was simply not possible even three months ago as the Devs were so heads-down in the trenches of just making EX3 that no other considerations were possible, so it is fantastic that such a message could be posted. And yet still, it being the right amount of info for you, we still have folks asking about whether we'll include the concept in an upcoming book or EX4 (gods!), even though most of Holden's point is the concept was dropped because it was a dead end. So even with that much info, the point is being lost. This is why I say, we do the best we can to deliver an amount of info each week, or each KS backer Update, or whatever, because there is no way to deliver the "perfect" amount.

If that doesn't work for you, and all signs are it won't, I can only hope that when you finally get the book we can move our conversations to discussing Exalted again and not the process we used to get to it.

[#][F] RichT - 11/12/2014
Originally posted by turkeygiant View Post


Setting my snark aside, I understand that your policy from here on out is going to be having books largely complete before their kickstarters begin which is good, but you cant deny that a not insignificant amount of frustration has developed surrounding the policies in regards to releasing EX3 excerpts/spoilers. I'm sure that when you successfully release the next Exalted kickstarter after the core under your new policies a lot of those concerns will be alleviated, but is there a concern that the shadow cast by the the process of the current kickstarter will have already harmed the next kickstarter before it even begins?
As I indicated in the interview originally cited, none of us are thinking that EX3's process has at all been how we want to do further EX3 releases. Atypical is putting it mildly. Part of that is an awareness of how frustrated folks are, and of course a concern for how that will affect future releases. At the same time, our efforts are on getting this train back on the tracks, and preventing future books from going through this.

[#][F] RichT - 11/12/2014
@turkeygiant At any point I thought that was the correct decision and direction.

[#][F] RichT - 11/12/2014
Originally posted by ThatSmellyGoblin View Post

I must say that i agree that some of it is old news and that i disagree with Onyx Paths rules about what they can show from games in development. Tidbits about how the pages and text setup would be nice. I just want to see something that looks moderately finished,
Just to clarify something you mention here, the way any given project releases excerpts or text or art, etc. is not mandated by some Onyx Path secrecy rule. The Dev teams' degrees of comfort with how much to say when is the primary driver of that. If you look at all the game lines we publish, there is a wide range of how works in progress are shared with our community. Thanks!

[#][F] RichT - 10/15/2014
Originally posted by The MG View Post
Yet, for some reason, the original art notes rely on them. Why is that?
Actually, I don't think they do, but if they read that way to you, it's because the actual art notes are there to give as much info to the artists as we think they can absorb without overdoing it, and are written to give the artists room to actually use their creativity. Notes back are there to fine tune the direction of the piece they are already in the process of creating.

[#][F] RichT - 8/20/2014
Originally posted by Dragonmystic View Post
I....really doubt that whole "flagship" thing. I really love it and all, but no geeks I ever talk to know that exalted is even a thing, where they've at least heard of Vampire, the Masquerade. Maybe werewolf? But that could be skewed because of furries...

I hardly doubt that white wolf would break from that, and I don't think that "flagship" means anything anyway?

Though, I'm still completely unclear about the whole "white wolf"/"Onyx Path" thing. Maybe Onyx Path would make exalted it's flagship, while White Wolf keeps the World of Darkness?

To add to Ejtaka's post from our FAQ clickable on the Onyx Path home page:

Q: What is the Onyx Path?
A. Onyx Path Publishing is a company founded in January 2012 by White Wolf Creative Director Rich Thomas. Following October 2011′s layoffs at CCP, CCP/White Wolf was no longer in a good position to do publishing in addition to the main business of making computer games. As a result, Rich founded Onyx Path Publishing to handle this business.
Onyx Path Publishing (OPP) has three main focuses at the moment:
  • We are the licensed publisher for White Wolf’s tabletop RPG settings: the World of Darkness, the Classic World of Darkness, and Exalted.
  • We publish our own tabletop RPG settings: Scion and the Trinity Continuum. Both were once White Wolf properties, but OPP now owns them outright. We co-own the Scarred Lands with Nocturnal Media.
  • We publish creator-owned properties: Rose Bailey’s Cavaliers of Mars is the first, with more to come.

[#][F] RichT - 6/3/2014
Just put some words towards this Scion vs Exalted thing over at because I ran across it first, but now being here let me say: Uh, no. There was never any intent on anyone's part at old White Wolf that Scion was in competition with Exalted. And while I know it has become a thing to crap on John Chambers, how about we stop with making assertions about his motives and what was in his head? That's really not fair. John picked up the development duties on Scion both because he had pitched the original concept years earlier- even though we changed it pretty dramatically from his original ideas- and because we had such a small overworked team at that point that he was the only developer who was willing to pitch in. Stuck in that position he tried to pull in able stewards for Exalted with him trying to develop their development as he pushed Scion forward. Questions of quality I leave to individual assessments, but he was in a hard place and did the best anyone could have done. From that situation, you might gain some insight into why I've been supportive of the EX3 Devs taking the time they have to strive for the highest level of quality they can.

[#][F] RichT - 5/27/2014
There were several marketing efforts over the years at old WW at I don't intend to replicate with Onyx Path, and this is one of them. I prefer to talk about the coolness of what we're working on as the message, and to avoid gimmicks or having to put down other games. (To be fair, Marketing had the most turn over of all the departments at WW, and everybody thought they could do marketing, so there were a lot of cooks in there who thought they had great ideas at any given pint in WW's history).

[#][F] RichT - 11/7/2013
And to further expand on Ian's point: our initial concept from way back when Ian and I first started talking about this was the importance of now calling the whole setting the Trinity Continuum. The three previous games set in the Trinity Continuum, Aeon/Trinity, Aberrant, and Adventure!, are just the start of what we plan to do. They're the big ones to bring back, but we've already had so many good ideas for additional game lines that we can also expand on before, between, and after the original three.

[#][F] RichT - 10/18/2013


The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries of Earth against adversaries too heinous to name.

As much as that’s tearing the Technocratic Union apart, that’s the only way it can be: only the Void Engineers can defend Consensual Reality from horrors beyond. For only they can stand before what lurks out there, hungry to return to Earth.


The world beyond Earth has changed much in fifteen years, and not just from the Dimensional Anomaly. The Engineers have been forced to adapt to a Void growing ever darker. Convention Book: Void Engineers updates Mage: the Ascension with fresh 21st century ideas of the starfaring Convention — once filled with hopeful explorers and rebellious dreamers, now scarred by their secret war.

The print and print + PDF combo versions will be available soon.

[#][F] RichT - 10/1/2013


When you come to this guildhall, you come to learn the value of value.

We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.

We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable greatness that is our birthright, burden, and ultimate borne.

To this guildhall, one comes not to learn the oldest rites of burial, nor the latest sacred scrawl, but to learn and then embody the great lesson of greatness—to live inside the reality that binds all things, great or small, of value:

Greatness is worth.

— Merew-Tjaw, the Anointed One

This book includes:

• A look inside the secret traditions and structures of the five Arisen guilds, from the shadowy envoys of the Maa-Kep to the forbidden arts of the First Prophets among the priests of Irem.

• A host of new mechanics options, including dozens of new Affinities and Utterances, as well as systems for adjudicating changes in guild status and a new sub-type of khat-based ritual magic.

• “Crucible of Fate” — a complete Mummy story that Storytellers can run alone or as the first chapter in an ongoing series called The Avarice Chronicle.

Physical book versions coming next!