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[#][F] The Demented One - 6 Hours ago
Originally posted by ReshyShira View Post
On the topic of the Lunar/Solar Bonds, it was mentioned that the Lunars get a persistent irremovable intimacy towards their Solar. It was mentioned that whatever the nature of the intimacy that the benefits of having the bond should always outweigh the drawbacks. What were these benefits supposed to be, if anything?
They're woven throughout your Charm set.

[#][F] The Demented One - 6 Hours ago
Originally posted by Isator Levi View Post
Is there going to be any room in Abyssals, in terms of something that might be explored in their book, for a world view based on apocalyptic visions, idealizing death (in terms of actual cessation rather than becoming a ghost), and fetishizing hopelessness?
That sounds an awful lot like the Bishop of the Chalcedony Thuribe's dogma.

In terms of a world view that an Abyssal character might actually hold, I'm not sure it carries a lot of water.

[#][F] The Demented One - 6 Hours ago
Originally posted by The Wizard of Oz View Post
I have some questions about the Underworld.
The Core describes it as a sea full of islands.
So does that mean that there's no longer a giant southern desert, Eastern forest, blessed Isle equivalent, etc, just loads of small islands?
Are these still elementally-aspected? For example, mostly forested islands in the east, desert islands in the south, etc?
How reflective are they of what's in the real world generally? Are they more like the multiple afterlife islands in old Wraith's Far Shores (IIRC)?
The extent to which the Underworld is reflective of Creation is highest at the shadowlands, and drops off the further you move away from them.

Are Shadowlands all on islands, and do these islands stretch far from the edges of the Shadowlands? Or do you probably need a boat to leave a Shadowlands?
How big are these islands?
Thanks.
An island of the Underworld could be as large as a continent, or as small as an islet.

[#][F] The Demented One - 6 Hours ago
Originally posted by TheCountAlucard View Post
So are prayers still going to manifest in the Celestial City as ambrosia and/or quintessence?
Haven't yet nailed down the details of how those work.

[#][F] The Demented One - 19 Hours ago
Originally posted by Sunder the Gold View Post

I'm breathing a sigh of relief that there is no problem.

But still, what is the policy about submitting stuff and posting the same stuff online?
It won't hurt you.

[#][F] RichT - 20 Hours ago
Originally posted by Sunder the Gold View Post
No? I apologize if I've given that impression.

I meant to say that I had the idea that a fan could use the process to willingly and enthusiastically surrender ownership of intellectual property to Onyx Path, as a gift that the company was free to refuse. Especially if it was no good.

Like, "I already have a job and couldn't be a freelance writer, but I already wrote this thing, and if you like it, you can have it."


I really hope I'm not digging myself deeper into a hole here. I'm confused.
Well, I’m glad it was just that I read that wrong - we take those sorts of things very seriously. Thanks!

[#][F] The Demented One - 20 Hours ago
Originally posted by Sunder the Gold View Post
No? I apologize if I've given that impression.

I meant to say that I had the idea that a fan could use the process to willingly and enthusiastically surrender ownership of intellectual property to Onyx Path, as a gift that the company was free to refuse. Especially if it was no good.

Like, "I already have a job and couldn't be a freelance writer, but I already wrote this thing, and if you like it, you can have it."


I really hope I'm not digging myself deeper into a hole here. I'm confused.
It doesn't work that way. We're not gonna publish someone's work without paying them.

[#][F] RichT - 21 Hours ago
Originally posted by Sunder the Gold View Post
I could misunderstand, but I have this idea that the freelancer submission process is not just a way to maybe get "hired" as a freelance writer, but also a way to give away content to Onyx Path so that (if they like it) they can make it official canon material without needing to pay anyone and while avoiding legal jeopardy.

I asked, but do not think I received a clear answer, about whether posting the content publicly on the forums would hurt the chances of submitted content being accepted and published.

Holden wrote various Styles that he posted online, and it seems they could only have become officially printed canon material because he was employed by Onyx Path at some point and maybe signed away his intellectual property in an official capacity.

I try very hard to write Martial Arts Styles for the game while seeking as little public help or workshopping as possible for that reason, but I'm just not good enough on my own, and I'm getting tired.

Your job is very, very hard. I'm glad you're good at it.
I’m sorry, and I may be misunderstanding, but did you just accuse us of having put a process in place to deliberately steal ideas?

[#][F] The Demented One - 21 Hours ago
Originally posted by Flare View Post
My group is having a discussion around the wording of Initiative Shifting.

The passage from the book is;



The way I read it, what it says is that if you crash an opponent who crashed you, you simply get an extra turn immediately, for instance, if you crash someone attacking you by using Iron Kettle Body on the turn after their Decisive Attack, you then get an attack, then get your attack,

The way others are reading it, it says if you Crash someone on your attack, you get another one, but if you crash them using Iron Kettle Body when they attack you, you do not get the extra turn.

Which is correct? Or at least which way would you adjudicate it even if your response is going to be 'up to the storyteller'
If you crash someone outside of your regular turn, I'd let you immediately take the actions normally granted by an Initiative Shift.

[#][F] The Demented One - 1 Day Ago
Originally posted by Epimetheus View Post
I suppose that does make sense. I always took Ride to be a means of uplifting beings for a higher purpose and then it also had a few actual ride charms. However, the focus of the charmset always seemed to be uplifting beings for a purpose and to also be servants to sidereals. Mortals become acquaintances to help sidereals. Familiars become gods. Familiars and acquaintances then sacrifice themselves for the greater good and become lesser elemental dragons to help the sidereal accomplish a major mission.

I suppose a better question would be is if you get a god or an elemental as a familiar and you use sidereal charms on them to give them more power do they still grow in power and can they still gain their own power and influence within the celestial bureaucracy?
There's nothing that necessarily stops them. Having to spend a bunch of time tagging along with a Sidereal on missions is probably detrimental to your progress within a bureaucracy; having a Sidereal devote a big chunk of her time to political maneuvering to try and get you a promotion is probably beneficial.

[#][F] The Demented One - 1 Day Ago
Originally posted by Epimetheus View Post
Simply because you could get divine familiars I figured uplifting a destitute god wouldn't be beyond it.
It's not necessarily impossible, but it'd have to be done in a way that fits the themes of the constellation and scripture of the Ability it belongs to.

[#][F] The Demented One - 1 Day Ago
Originally posted by WalkingEye View Post
Lets say I am using Seven thunders voice to make an attack and I am essence 5. I am facing an abyssal and they have a aura that give me -5 dice. I would like to roll the attack against them with a full excellency and no automatic successes as I am hoping to get lucky with double 9s and rerolling 1s.

Do I end up having 15 dice as the -5 is taken from my base stats and all the bonuses in the world dont matter?

If not am I able to sacrifice a auto success that I am discarding as the penalties is being applied?

If Not can I spend more motes to get back up to the dice cap to roll 20 dice again?

Lets say Instead I am Essence 6 and have essence automatic successes and something is giving me a single - success. Does My extra automatic success that is removed by the dice cap remove the penalty?
Penalties don't really interact much with dice caps. If you've spent enough to hit your dice cap, you're at your cap, and you can't get any further Charm dice/successes over that. If a penalty takes a chunk out of your total dice pool, that doesn't let you add anything extra.

[#][F] The Demented One - 1 Day Ago
Originally posted by Darkuwa View Post
Any idea what Revana Quin's or Strawmaiden Janest's would be?
Not in detail, though I can tell you that neither of them has a caste.

[#][F] The Demented One - 1 Day Ago
Originally posted by GenericMaleNPC01 View Post
A familiar question....
If a PC has a familiar, does the storyteller control said familiar or is it up to the player to do so? And in the case of the former, should the familiars stats be kept hidden from the player?
It can vary based on several factors. For more intelligent familiars, like god-blooded animals or mice of the sun, the player should always be able to determine their actions, and even with ordinary animals, the Storyteller may just want to offload the work of deciding what they do onto the player they belong to. Nothing wrong with that.

Familiar stats shouldn't be kept hidden from players.

[#][F] The Demented One - 1 Day Ago
Originally posted by Knurlurzhad View Post
Would a battlegroup of zombies have Might 1(lightly touched by the supernatural)? For this question, I'm assuming that they are only animate. The necromancer who raised them hasen't given them any additional "oomph", which in my mind makes them the same as regular humans just already dead. Am I correct in that assumption?
I'd say yes.