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[#][F] The Demented One - 6 Hours ago
Originally posted by Sunder the Gold View Post
More importantly, is there any drawback to DBT that would leave me with a reason to fight in the form of lions, bears, and crocodiles (anything smaller than Legendary Size)? The War Form can at least *hold* a daiklave, whereas generally only ape forms could employ Evocations. Excepting suits of Moonsilver armor that shift to cover animal forms, or telekinetically-wielded swords like in Okami.
Yes. Creating a diverse variety of combat options is a very important design goal for Lunars.

[#][F] Eric Minton - 7 Hours ago
Originally posted by Isator Levi View Post
​...I can't recall, did they say that the Houses would be in the Realm book, or the Exalted one?
The Great Houses are discussed in detail in Dragon-Blooded, since detailed information on the Houses is important to designing and playing Dragon-Blooded PCs and NPCs. The Realm just has a basic outline of the houses and their situation, so you have context if you're using the book without also owning Dragon-Blooded (such as for a mortals game set on the Blessed Isle, or a Solar game set in a satrapy).

[#][F] Eric Minton - 7 Hours ago
Originally posted by Leetsepeak View Post
Are the Yellow and the Yanaze Rivers the same thing?
The Yellow River and the Gray River join at Nexus to form the Yanaze.

[#][F] The Demented One - 8 Hours ago
Originally posted by Sakii View Post
And the sorcery created, summoneable army?
We are not sure how to balance size and the power of the unit. We have 2 axis, from size 1 to size 5, and power equivalent to a regular soldier to power equivalent to a blood ape.
We dont know if size 1 regular soldier to size 5 blood ape is all inside celestial.
Creating an army of mortal soldiers isn't something I'd let sorcery do. You'll want to use social influence to recruit, and War to train.

Creating supernatural monsters comparable to a First Circle Demon en masse? Call that a Storyteller call between an Ambition 3 Celestial working and an Ambition 1 Solar working.

[#][F] The Demented One - 8 Hours ago
Originally posted by Sunder the Gold View Post
Are either one of them "Gift"?
Nah.

Can you talk a little about Deadly Beastman Transformation?
It's pretty damn cool.

(I know, I know. Anything in specific you're curious about?)

[#][F] The Demented One - 2 Days ago
Originally posted by Sakii View Post
We want to make a sorcerous working, that copies the end effect of the Cataphract charm that lets him summon an army. Because the effect allows you to potentially summon a size 5 army, we dont know if it still fits under Celestial workings.

Something with the stats of the behemoth form Adversaries of the Righteous can be created with Celestial 3?
Mata-Yadh is a bit more powerful than a Second Circle Demon. Probably a Solar working with Ambition 2-3.

[#][F] The Demented One - 2 Days ago
Originally posted by Kestral View Post
For those of us doing home conversions of older material that won't be updated for some time (I'm looking specifically at Sidereals and Fair Folk, here), do the developers have any general guidelines for how Charms that used to rely on, affect, or be resisted by Virtues ought to be handled?
Intimacies have absorbed the role of Virtues more or less completely. I'm not sure if that's very useful for the Sidereal Charms that let you channel Virtues for really odd things, but it might help with raksha.

[#][F] The Demented One - 2 Days ago
Originally posted by Blaque View Post
Something I want to just comment on with the DB previews, especially the Signature Charms, is that they show to me how Dragon-Blooded have a lot more depth to them powers wise than just benders from Avatar. Pretty big scale and pretty potent but discreet powers that allow all sorts of elemental manipulation. I quite like.

Something I am noticing though is there's a lot of keywords added here, when I remember a bit iwth 3e was trying to not get too bogged down in keyword bloat. Is this something going to happen for all Exlats or just that the elemental nature fo the DB Charmset kind of pushed towards that?
I suspect Dragon-Blooded will be an outlier in that respect. My current outline of the Lunar Charm set, for example, only has two proprietary keywords.

[#][F] The Demented One - 2 Days ago
Originally posted by Abakus View Post
I'm once again incredibly excited by the DB previews. If I recall correctly, you said this was a three part series, but three releases is a long time for my tender heart to hold out without more of this sweet elemental mojo. Any chance we'll be seeing more? Maybe some of those dice adders?

Please man, I'm pretty much a junkie in need of a fix at this point.
You might be interested in the next few entries in Adversaries of the Righteous. ^_^

[#][F] The Demented One - 3 Days ago
Originally posted by Black-Forest View Post

I'm sorry, I phrased that poorly! Just to confirm, the additional (up to 5 motes of essence) are committed by the Solar when the charm is used, and thereafter available to the prophet as long as the solar holds those motes committed? It just seemed odd it didn't specifically mention committing those additional motes, since the charm duration is instant.
Sorry, I misunderstood—the motes you transfer to your prophet aren't committed.

[#][F] The Demented One - 3 Days ago
Originally posted by Korax View Post
Regarding DB Signature Charms... are there any restrictions on them? Do they need to match the elemental aspect of the character or are they open to everyone?

By the way, I think they are amazing. The role playing possibilities they open up are super exciting.
There's no restriction. Thank you for your kind words!

[#][F] Eric Minton - 3 Days ago
Originally posted by Leetsepeak View Post
Was there a rhyme or reason for the Essence pools the various Exalted got?
Originally posted by Robert Vance View Post
I believe it was based on their Essence calculations in past editions, assuming optimal Virtue ratings and whatnot.
To clarify, I believe the intent was that if you wanted to convert your 1e/2e character over to 3e, your Essence pools would remain the same size (assuming optimal &etc. as noted above).

[#][F] The Demented One - 3 Days ago
Originally posted by Leetsepeak View Post
Do God-Blooded begin play at Essence 1?
Starting at Essence 1 is a good assumption for almost everyone, albeit not a universal one.

Does their Essence score remain static or can they raise it?
The rare God-Blooded that have mote pools (including player characters) almost certainly will.

For their mote pool, would it be Essence x 10? Or more like ([Essence x 5] + 11) maybe?
Undetermined.

Was there a rhyme or reason for the Essence pools the various Exalted got?
I believe it was based on their Essence calculations in past editions, assuming optimal Virtue ratings and whatnot.

[#][F] The Demented One - 3 Days ago
Originally posted by Black-Forest View Post
1. When enhancing another Solar party member with Empowering Shout or Favor-Conferring Prana, do the increased Attribute/Ability allow additional excellency dice, or do they actually count as dice added by a charm and count against the dice cap for Solar excellencies.
Empowering Shout and Favor-Conferring Prana doesn't count towards the dice limit because it specifies it's a non-Charm bonus, but the bonus dots granted by them (or any other magic) don't raise dice caps.

2. Underling-Promoting Touch has a cost of 7m, 1 wp and a duration of indefinite, granting a servant a handful of benefits. The charm does not, however, use the "commit" phrasing anywhere in it - do you have to commit 7m 1 wp for as long as you want the servant to be promoted?
Yep. The mote cost of any Charm is is always committed for its duration (unless it has an Instant or Permanent duration).

3. Interacting with the above, Prophet-Uplifting Evocation states "... - granting [the prophet] a personal Essence pool of four motes plus up to five more, provided by the Solar upon using this Charm." While the 4m, 1wp, 2xp cost of this charm shouldn't be committed, are the additional (up to 5) motes granted at the prophet's creation?
Nope!

[#][F] The Demented One - 3 Days ago
Originally posted by Sunder the Gold View Post
Then shouldn't this also apply to Thunderclap Rush Technique?
Thunderclap Rush gives you a free move that explicitly doesn't count as your movement action. Nimble Reaving Wind lets you use your reflexive move without being subject to requirements for disengaging. Two different effects.