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[#][F] The Demented One - 4 Hours ago
Originally posted by The Wizard of Oz View Post
On the subject of Moonsilver tattoos, will there be any variation on them, or will they all still be clawspeak patterns?

I kniw most people aren't bothered by it, as far as I can tell, but it's a pet hate of mine that the individualistic, iconoclastic Lunars all have tattoos that look pretty damn similar, and I'm not allowed to have a viking Lunar with runes, or a witch with occult symbols, or a yogi with tattoos on her 7 chakra, or a snake-totem Lunar snake-stylist with snake tattoos that wrap around his limbs (his name is Serpentor!).
Honestly, I always take stuff to hide them now because I'm sick and tired of those patterns (which did look cool to me 8 years ago, but not now). Or I play untattooed Lunars.

Actually, in the 1st ed storyteller's companion, you could have stuff like piercings or ritual scars or even gemstones under the skin, instead of moonsilver tattoos, but I don't really expect to see that again, as much as I'd enjoy it, it's probably too radical for most players.
I think folks like being able to have a wide range of options in coming up with visual design for their characters, and don't see a reason to restrict what the moonsilver tattoos look like to one specific vision.

On a different but related note, could a Lunar design their own working (I guess Celestial or Solar-level) that permanently marked them somehow, and had the same effect as moonsilver tattoos?
I don't understand why they'd want to do that, but if your Storyteller's cool with it you could do it as a working, I guess.

[#][F] The Demented One - 6 Hours ago
Originally posted by Sakii View Post

So a character form the East with that knowledge, could go to the North and make a sword with a normal Oak?
Storyteller call. It could be that the technique only works on certain kinds of wood.

[#][F] The Demented One - 6 Hours ago
Originally posted by glamourweaver View Post
While we're on the subject of Lunars - will they be able to "swarm form" in the Essence 1-5 range (so turning into a swarm of bees, rats, flock of birds, etc)?
Swarms of things are near and dear to my heart.

[#][F] The Demented One - 7 Hours ago
Originally posted by TDS View Post
Is the challenge in that really giving yourself the tattoos and not say...making said tattoos magical or getting the Moonsilver or whatever?
All three, certainly.

[#][F] The Demented One - 7 Hours ago
Originally posted by Sakii View Post
The core describes Ironwood as a technique, but all i know treat it as wood from a special type of tree. Which is it?
Like the book says, it's a secret woodworking technique practiced in the East.

[#][F] The Demented One - 7 Hours ago
Originally posted by OpMegs View Post
So, in 3E, the Lunar tattoos don't fix castes anymore or prevent chimerism, if I understand correctly. They're more of a really nice Silver Pact perk that allow you to go 'lol, wyld' which is a really nice place to go to ground to when you're guerilla (or gorilla) warfaring it up against the Realm, as it's a pain in the ass for them to follow you out past the Middlemarches.

How difficult are those tatoos to replicate/apply? I've had at least one Lunar character in the past who claimed to have done her own tattooing after being taught how because she didn't feel like letting a bunch of old Lunars she doesn't have reason to trust apply magically bonded tattoos on her without her knowing what they're doing. Is this reasonable, or is the tattooing delicate enough you'd have to have someone else do it?
It's probably not something we're going to ever dig deep into the specifics of, because it isn't really that important.

As to that particular character's yourself full-body tattoos certainly seems like it'd be difficult, but if there's anyone who could pull it off, I'd bet on it being a Lunar. I don't think the Silver Pact would have much to gain from withholding the knowledge she needs from her; they might want to give her some reason to trust her.

[#][F] The Demented One - 9 Hours ago
Originally posted by ale137 View Post
But without needing constant contact?
In previous editions you had to take blood once per day, so you couldnt take his shape and go on a 3 week trip.
You'll be able to take someone's shape permanently without having to kill them.

[#][F] The Demented One - 11 Hours ago
Originally posted by ale137 View Post
Is there going to be a benign way for a lunar to take another shape?
You'll be able to build your Lunars to take others' shapes without having to hunt and kill them, yes.

If the lunar wants to take the shape of someone in the family for a long time and doesnt have access to the original to get more blood, can he do it?
I think you'll likely need to be able to get in contact with the person whose shape you want to take, regardless of the method used.

[#][F] Holden - 21 Hours ago
Originally posted by LadyLens View Post
The thing everyone is missing is that range bands measure your positioning relative to the opponent. It's perfectly possible to have a running battle all through the halls of the palace with nothing more than stunting.

Yes. This is one of the reasons the game uses range band (which only care about your distance relative to other characters or some landmark in the scene you have a reason to give a shit about) rather than zones or a grid or whatever. The engine doesn't really give a shit if you're running in lockstep through a bamboo forest, standing in place, or having a lightsaber duel while standing on two force-fielded pieces of debris as they're carried over miles of lava-river-- they're all two characters just remaining at close range bashing away at one another as far as the system is concerned, so long as there's no important third point in the scene that you need to mark distance against.

(At that point, fudge something, because the engine and the fiction are starting to come unglued from one another.)

[#][F] The Demented One - 21 Hours ago
Originally posted by Flare View Post
This is more of a personal opinion question, but what's your opinion on a Brawl charm to give your fists +1 defense, either through a perilous scene-long ala Dodge or just a permanent charm around Essence 3? Since turning your fists into artifact weapons is generally looked down on since you can't be disarmed, what about adapting them to at least be a decent defensive option?
Doing it permanently strikes me as likely to be overpowered, but I think you could do it as a non-permanent effect if costed appropriately. Keep in mind that Brawl's defensive options tend to be worse of those in Melee, as a counterbalance to its superior damage output.

[#][F] Holden - 1 Day Ago
Originally posted by nalak42 View Post
Yeah I'm gonna be honest the disengage doesn't strike me as "If you don't disengage you and your opponent are locked into fighting in a particular 5 feet of ground," unless that's what makes sense narratively. So Vance's saying that if you wanted to do the cinematic fighting through a marketplace disengage isn't needed makes sense to me. Essentially it becomes that scene in Princess Bride where Wesley and Inigo are fighting along the cliffs of insanity and all that. Disengage isn't used until you're trying to create actual space as opposed to just both of you taking a step to the left
This, pretty much. Or the good old anime trope of the two swordsmen running in parallel to one another through a market or bamboo forest or whatever trading sword-blows. The scenery's changing around them but they're moving in lockstep with one another because the player and ST agreed that would be a cool way to conduct the fight. (That style of play doesn't tend to work too well if there's an archer trying to shoot one of them to death, mind, but it's nice for one-on-one duels.)

[#][F] Holden - 1 Day Ago
Originally posted by Leetsepeak View Post
This is what overthinking looks like.

It's not that deep, man.

Also, Vance has to do the dual job of interpreting text he didn't oversee and answering questions as a developer making decisions for the sake of the line. This is probably a good thing to keep in mind when engaging in kremlinology about rules which are explicitly abstracted and require common sense adjudication.
Vance's answers 100% line up with my intent when I wrote those rules, fwiw.

"Embattled" is, I think, a remnant of the old "engagement range" thing from the end of 2e (Christ what a suppurating nightmare that was to calculate) still rattling around in my head, and some vague notion at the time that we might eventually have stuff like really big opponents or enemies with huge long tentacles or whatever that could threaten characters clear out to short range who tried to get away from them. It ended up just not being important or coming up during the rest of the rules writing, and the natural language the rules ended up being written in didn't need the specialized term.

[#][F] The Demented One - 1 Day Ago
Originally posted by armyofwhispers View Post
Are the Abyssal Monstrances going to make a comeback or are the Neverborn going to retrieve/distribute their tainted exaltations in another manner? I realize that Abyssals is a ways off.
I think they're neat. Haven't given it much thought.

[#][F] The Demented One - 2 Days ago
It is important to understand that although the Exaltation springs from a divinity and is clearly aligned with that god's influences, its maker has no natural control over it. Had this been otherwise, the gods would have merely been ordered by their Primordial overlords to gather the power of the Exalted back up and forced to crush their own uprising. Exaltation is a fire passed into the hands of man, a gift that cannot be taken back, and what the Exalt does after receiving it is governed by his will and vision alone.
"The Incarnae can't take the Exaltation back from those they've Chosen" continues to be a true statement. "The Incarnae have no natural control over Exaltation" strikes me as incompatible with the premise of the Incarnae actually personally choosing those who they Exalt.

[#][F] The Demented One - 2 Days ago
Originally posted by SpruceStripedGoose View Post
Do you have any concerns that Exigents could become too much of a "solution" for every problem? Just in my personal experience and what I see on these forums it feels like they are showing up disproportionately as NPCs and Antagonists perfectly endowed with the godly power to exactly fit the situation as it arises. I think this stems from the way they have been presented, Exigents so far have no coherent theme as a splat the way Solars, DB, Lunars, Sidereals, or Abyssals do, they just seem to be a sandbox to do anything but are missing those narrative walls which challenge players to work within them or break them. I personally think there never should have been Exigents in the first place, to me a much more interesting area to explore would have been beefed up god-blooded and a exploration of familial expectation and inheritance.
It's not something I'm concerned about. While there's no overarching theme for all Exigents in general, individual Exigents have their own specific themes, whether it's Harvest Maiden Janest or some of the cool ideas I've seen people discuss on the forum. There are certainly some potential pitfalls to avoid, and part of writing the Exigents book will be providing people with good guidance to help them avoid those.