[#][F] John Mørke - 4/30/2016
The results were, err...

This Exalted martial art style is totally unofficial, non-canon, written entirely for the amusement of the writer. We thought it would be funny to pass it around.



Tie the Bow
Cost: 5m; Mins: Martial Arts 2, Essence 1; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: None
The karateka ties a big pink bow into her hair, binding her Essence into her cranial chakra and causing her Essence to race upward. Lowering her head to lean into a dash causes all of her rush actions to automatically succeed. However, she can no longer disengage. Every time she moves toward an opponent, she gains (Essence) Initiative.


Initiative-Gobbling Strike
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Simple
Keywords: Withering-only
Duration: Instant
Prerequisite: Tie the Bow
The karateka's sacral chakra demands sustenance! This withering attack rolls dice again for all 9s and 10s.


Steal the Fruit
Cost: 5m, 1wp; Mins: Martial Arts 3, Essence 2; Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Initiative-Gobbling Strike
The karateka strikes a lunging blow with all her force to the target's family jewels (or closest approximation). This is a difficulty 3 decisive gambit with double 10s on the Initiative roll. If successful, the target cannot move or attack for the next two actions.


Ms. Pac-Man Form
Cost: 4m, 1wp; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: Steal the Fruit
While this form is up, the karateka gains +1 Initiative and +1 Evasion every round she moves toward an opponent. When she lands a strike of any kind, she also gains +1 Initiative and +1 Evasion, regardless of whether it does damage. These Evasion bonuses last until she is next attacked. In addition, she can also see into the spirit worlds and may attack spirits while in Ms. Pac-Man Form.


Wokka Wokka Evasion
Cost: 4m; Mins: Martial Arts 3, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Initiative-Gobbling Strike
When the karateka is ahead in Initiative, she can use this Charm to ignore all penalties to her Evasion. If she is in Ms. Pac-Man Form, Wokka Wokka Evasion treats her Initiative as if it were doubled.


Swallow-the-Sun
Cost: 7m, 3a, 1wp; Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Mute, Perilous
Duration: Three actions
Prerequisite Charms: Ms. Pac-Man Form
The karateka breathes in a gigantic mote of the purest Essence, and is transformed into a living bodhisattva. For the next three rounds, her appearance is magnified and altered by her iconic manifestation. She gains +5 automatic successes to all Presence rolls to terrify her opponents each round. Frightened opponents must run from her, and each time they do she gains +2 Initiative. In addition, she moves two range bands per turn while this Charm is active.


Five Ghost Reaving
Cost: 8m, 3i, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords: Withering-only (Special)
Duration: Instant
Prerequisite Charms: Swallow-the-Sun
While using the prerequisite, the karateka may launch a barrage of nigh-unstoppable strikes to decimate her opponent. Each time she successfully lands a withering attack, she can make another. She can continue attacking her target until she misses. These attacks do not incur onslaught penalty, but if she crashes her opponent, damage rolls from Five Ghost Reaving not only drive down their Initiative, but also do health levels of damage.


Ghost Eating Technique
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Five Ghost Reaving
The karateka may cancel Five Ghost Reaving after a successful attack to make an immediate decisive attack with one automatic success and double 10s on the damage roll. If she manages to kill her opponent, be they mortal or ghost, she rips loose their corporeal Essence or soul and draws it into her mouth, devouring it. She may use this to restore five motes, or one Willpower, or two Initiative, or three Health Levels, or three levels of anima banner. Spirits destroyed in this manner are not destroyed forever, as with the Solar Charm Ghost-Eating Technique.