So you're speaking specifically about the Stretch Goals from the EX3 Kickstarter? Those were included and set up to add more interest to the KS and to add projects to the EX3 line-up we could not afford to create without the KS extra funds. We also gave the creative team at least two pay bumps during the KS, precisely to help out and share the success with our writers. To address your "living wage" concern, it takes a lot of steady, constant, and fast, writing to bring in what most people would consider a living wage in the tabletop RPG business. The income and profit margins are incredibly slim.