Originally posted by diagrapher
I'm glad some of the writers acknowledge that not every group has to play the same way. I've gotten the impression that a lot of the changes in 3rd edition were about consciously preventing styles of game the devs didn't like- "some storytellers made the characters' past incarnations a big part of the story, so ex3 won't mention them in the corebook at all", "some storytellers made the game all about saving the world from apocalypses so ex3 won't suggest any apocalypse scenarios, even explicitly-only-possible-if-the-storyteller-wants-it-to-be ones like the Reclamation", etc.
...I play with the Devs mate, I work with 'em and I write with 'em. That was not at all part of their 'motif' for game design.