Originally posted by SpruceStripedGoose
This is very much my problem, I know you get it Rich, I think we are very much on the same wavelength of what WE would do to make things better. But so long as the absolute discretion lies with the freelance devs and not you the owner of Onyxpath I just can't be optomistic that the changes and opportunities you are providing institutionally will be embraced.
I dont like dealing with patrons who have outstanding fines at my workplace, I find that is where most of my daily confrontation with a patron will occur, but I still do it because I know it needs to be done and because I have a manager whose job it us to make sure I am working in such a way that best serves the institution.
Onyx Path is a great publisher, I love what you are creating, but I feel like every time I would go to praise something you are doing company wide I have to add an asterisk of "*except exalted". It honestly feels like they are the petulant child of the Onyx Path who gets away with all the bad behavior.
I don't think we're ever going to come to an agreement on this. My sense of your position is that you think I should demand Open Dev from every development team, and if they don't like it, too bad. The business demands it.
Except, it doesn't. There is not one bit of evidence that proves that a game company that always puts out updates and has open development of some kind is more successful than one that doesn't. Anecdotally? Maybe. There's an equally valid line of thinking that says that throwing a complete new thing at fans like a surprise hand grenade gets folks even more excited and talking about the projects than the slow progress of showing each stage of creation.
Onyx Path does it the way we do because, right now, I like how we are doing it. I like hearing from all of you and giving you a chance to contribute thoughts and ideas and that creativity that is so much a hallmark of our hobby. And I want Onyx to be a place where creators feel like they can create without feeling like they are being attacked by their audience, so that is why we give devs the leeway to engage with you all in the ways they feel they can.