Originally posted by WalkingEye
Oh the subject of Stealth as a Storyteller. A character is sneaking around a city full of demons to scout them. Would he make 1 stealth roll then note the result then keep it aside as his stealth roll for the rest of the scene or should he remake a stealth roll every new area he enters?(like from entering the city pass the guards then going into the Royal Castle.) I would really like to know how you handle these situations because in other games I might have players re roll when entering these new situations but in this game with motes as a resource it becomes very punishing for the player.
Outside of combat, I'm a fan of making one roll and letting it ride, unless something happens that makes it narratively sensible to roll again.