Originally posted by Prometheus878
To what extent does 3E have "niche protection?" That is, PC 1 has one specific job, PC 2 has one specific job, and they aren't very good at doing other things?
This is important for helping me determine what size of group would provide the best (relatively speaking) play experience.
The design of Ex3 makes it less important—you could have two Solars that are both socially focused, even have them be the same Caste, and they could end up being very different in ways that complement each other based on their Charm selection. You can have every PC occupy a different mechanical niche, but that's more of a social contract thing than a system thing.