Originally posted by Epimetheus
What was the decision to make Crafts seperate? Looking at these ability requirements a swordsman doesn't remotely need as many dots in abilities as a crafter does? Does making Crafts a universal skill and then requiring each crafts to be a slightly more expensive specialty (and possibly limiting normal mortals to just one or two specialties) break the game?
I wasn't a party to that decision, so I can't really speak to it.