[#][F] Eric Minton - 6/13/2019
Originally posted by 99wattr89 View Post
1. The core book mentions that those studying the Deathlords estimate there are 5-12, so given that there are many other gods and spirits who are both very powerful and connected intimately with death and the Underworld, how do they identify potential Deathlords?
"Some ghosts call this entity a 'Deathlord,' whatever that is."

Originally posted by 99wattr89 View Post
Do they have a means of testing or probing an entity for a metaphysical quality common between Deathlords but not other denizens of the Underworld?
They have no obvious evidence that there is such a quality, and anyone who theorizes the existence of such a quality is unlikely to be in any position to test it.

Originally posted by 99wattr89 View Post
Or is this based on actually infiltrating the Underworld and observing behaviours?
That sounds like something player characters might do.

Originally posted by 99wattr89 View Post
2. Other than the Deathlords, who is actually aware of the existance or nature of the Neverborn?
A few particularly old spirits, Lunars, and Sidereals will have heard of them (and presumably a few other scholars), but it's a relatively esoteric bit of trivia with little bearing on one's activities in Creation.

Originally posted by 99wattr89 View Post
3. How did the Neverborn end up trapped in the Labyrinth beneath the Underworld?
Insofar as it's ever going to be relevant in play, we'll reassess this when we start development on Abyssals.

Originally posted by 99wattr89 View Post
4. In terms of metaphysics, what prevents their leaving the Labyrinth? Could some part of a Neverborn escape, like the remnants of a fetich soul or some other fragment?
See #3. Note that the game-design reasons why the Neverborn remain in the Labyrinth are similar to Vance's explanation in post #1779 above as to why the Yozis can't break out of Hell. If you have a cool story about the Neverborn breaking into Creation that will be entertaining and engaging for your players, feel free to tell it at your table.