Latest Posts

[#][F] The Demented One - 9 Hours ago
Originally posted by glamourweaver View Post
Can you tell us anything about the Scorpion Empire yet?
Cathedral of Sublime Annihilation's penultimate Evocation, the Reality-Stabilizing Cannonade, arises from its nature as a weapon against the Scorpion Empire.

[#][F] The Demented One - 9 Hours ago
Originally posted by warlook View Post
"Soul-Bracing Momentous Power" can be used in a combo with "Memory-Reweaving Discipline" or "Twisted Words Technique"?
Yes, assuming she rolls Performance for Twisted Words Technique.

If so, what would be the order to break the effects of the charm?
And if the "Transcendent Hero’s Meditation" is used to resist the combo effect?
Memory-Reweaving Discipline and Twisted Words Technique both having the Psyche keyword, which marks them as the kind of unnatural influence that Transcendent Hero's Meditation can break.

If you want to free someone else from Memory-Reweaving Discipline, you need to destroy the Intimacy it instills in them. If you want to free someone else from Twisted Words Technique, you need to use the rules for overturning social influence, and they have to pay the Willpower cost.

If the influence fail, does the target know someone try to alter her mind?
Not unless the effect you're using specifies that they do, or they have magic that alerts them to the influence like Invincible Solar Aegis.

[#][F] The Demented One - 9 Hours ago
Originally posted by Handigar View Post
A social mechanics question: Does a successful Read Intentions action measure the strength of a revealed intimacy?
Yes. 10char.

[#][F] The Demented One - 9 Hours ago
Originally posted by Minty View Post
Sorry in advance if this has been answered already, but I could not find it. Poised Lion Attitude allows you to engage in Presence or Socialize-based social influence on your turn during combat without a flurry. Which of the following can you do on your turn by using this charm:
1) Use any Simple charm in combat and also use a Simple Presence/Socialize social influence charm
2) Use a Simple combat charm (Archery, Brawl, Melee, Martial Arts, or Thrown) and also a Simple Presence/Socialize social influence charm
3) Use a non-charm combat action and also use a Simple Presence/Socialize social influence charm
4) Use any Simple charm in combat and also perform a non-charm Presence/Socialize based social influence action
5) Use a Simple combat charm (Archery, Brawl, Melee, Martial Arts, or Thrown) and also perform a non-charm Presence/Socialize based social influence action
6) Use a non-charm combat action and also perform a non-charm Presence/Socialize based social influence action (I assume this is possible without the charm but the charm would eliminated the penalty for flurrying)
4, 5, and 6.

[#][F] The Demented One - 9 Hours ago
Originally posted by Electro View Post
A question about Mental Invisibility Technique! It says it "applies to every witness whose Resolve is surpassed by the Solar’s skill." Does that mean it only works against those people who could see you when you activated it? Or does it also apply to new people you might run into?
The latter.

[#][F] The Demented One - 9 Hours ago
Originally posted by TalosX View Post
Will Arms of the Chosen contain any information on artifact airships and naval vessels?
We may still have to make some cuts to stay within wordcount, so I can't promise anything, but my second draft includes one of each. The Chariots of Aerial Conquest and the ship Horizon Endeavor.

Are we likely to see airship movement/combat clarified, and Sail charms for airships expanded upon at some point?
I'm personally not a fan of airship-specific Charms for Sail—that's really niche, and they're already in arguably the most niche Ability. However, Solar Sail Charms that enhance airships in addition to regular boats, A-OK by me.

[#][F] The Demented One - 9 Hours ago
Originally posted by warlook View Post
If "Revolving Bow Discipline" is used against a creature with the "Legendary Size" merit can it generate infinite initiative? I know that eventually the arrows or essence would end, but even then, it would be many dice rolls.
No. Once you run up against the "can't be crashed" provision, Revolving Bow Discipline and other effects that end when a foe is crashed still count that.

[#][F] The Demented One - 9 Hours ago
Originally posted by warlook View Post
Can i use "Spirit-Tempering Practice" to recovery all my willpower in a few hours?
Depends on how your Storyteller's pacing the game.

[#][F] The Demented One - 9 Hours ago
Originally posted by LC1984 View Post
How does the charm "Nine Specters Ban" work, and against what beings (demons, ghosts, Belt of Shadow Walking)? Does it work against beings who can dematerialize themselve, or only beings which are dematerialized?
Nine Specters Ban applies against any character that is dematerialized, regardless of what they are or why they are immaterial.

Can Awareness-Charms counter Mental Invisibility Technique? It seems pretty powerful (for Essence 2), in comparison to what possible defense can be brought up, as it goes against Resolve.
Only Eye of the Unconquered Sun. You need Integrity Charms if you want to resist magic of that ilk.

Does Shadow Replacement Technique work against animals or insects or demons/ghosts for that matter?
It can be used against any sort of character, subject to the limitations of Storyteller discretion.

[#][F] The Demented One - 9 Hours ago
Originally posted by TGUEIROS View Post
Element-Resisting Prana, keeps one from drowning or no?
Yeah. In addition to protecting you from environmental hazards, it makes being underwater a non-issue.

Flowing Mind Prana, could be used for more than one Trait (and with SMI) or Charm at a time?
Flowing Mind Prana and Selfsame Master Instructor don't place any limitation on how many Attributes or Abilities you can raise other than the XP cost.

How do the refund mechanics interact with Solar Experience and Spirit Stoking Elevation?
They give me a bit of a headache. Solar XP spent on Flowing Mind Prana should be refunded as Solar XP, but that requires fairly scrupulous book-keeping.

Using craft XP to fuel Flowing Mind Prana definitely shouldn't reward you experience points. I'd let it refund the craft points you spent at the same rate.