Originally posted by Pharsti
Well darn, now I'm confused again.
Specifically in regards the description on pg. 196, it says "Characters cannot move and aim during the same round without some form of magic to permit it."
Does that apply to all movement, or are things like Non-turn Reflexive movement (Disengage, mainly) exempted at all? In the basic scenario I posted (Disengage on Turn 1, Aim on Turn 2, Enemy closes later in same round, before Turn/Round 3), what happens?
1) You can't move because you aimed. No free movement from prior Disengage, you must keep aiming
2) You can move, but doing so ruins your Aim action, because no moving and aiming in the same round (or, choose not to move, keep Aiming)
3) You can move, and you are still Aiming (assuming no other range changes due to moving away from target of Aim)
As an added wrinkle, the restriction on movement is in the same round, rather than turn. You wind up in a weird edge case where a low-initiative character aims, the round ends, and at the top of the next round, this scenario plays out, triggering a Disengage-based reflexive move. Assuming your movement options in in some way limited (Option 1 or 2, here), should 'round' be taken as 'from when you take the aim action, until your next turn'?
Apologies if my question is getting a bit pedantic, I wasn't as clear as I thought I was with my original scenario.