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[#][F] Stephen Lea Sheppard - 13 Hours ago
The core of the withering/decisive split was the video game Dissidia Final Fantasy (original PSP version) and the phrase "Initiative isn't rolled, it's seized." Beyond that it was an attempt to create a system where "Miss miss miss miss miss miss miss hit and now someone is grievously injured" is fun during the first part when it's still just miss miss miss miss miss. Because during a fight scene in a story, or even a real sports fight, that first half where each side is trying to put the other down and failing? Isn't boring. It's most of the fight. And you can see the initiative (in the colliquial, not RPG sense) shifting, with one side gaining advantage and moving the other side into peril, and the other side trying to defend themselves and turn the situation around. An interesting fight is a series of reversals -- someone has the upper hand! No, now the other side has the upper hand! Etc., until one side finally manages to create a situation where they have enough of an advantage that they can end it, conclusively, or perhaps one might say decisively.

This is also a hell of a lot more "realistic" than a fight system where each side repeatedly lands hits and there's some arbitrary threshold beyond which one side can't take any more and dies (because when fighting with real lethal weapons, the first blow that lands solidly is often the, er, decisive one), like takes on D&D where every point of HP damage taken is e.g. a stab wound, and it's even more "realistic" than a system where every miss means the state of advantage during the conflict hasn't shifted at all one way or another.

I would say part of the problem is that withering is a bad word to have used and we should have thought up a better one, because I can use "initiative" colloquially to refer to the ebb and flow of advantage during a fight and you know what i mean, and I can use "decisive attack" to refer to the blow dealt to end the fight after one side has fully seized the initiative and is now in a position to end things and you know what I mean, but withering means nothing and sounds like bullshit game-y nonsense. Holden did spend a long time trying to come up with a better term than that and never could, though. Sometimes that's how creativity works.

[#][F] Stephen Lea Sheppard - 14 Hours ago
People spent the entire run of 2e looking for fixes for the lethality/perfect problem, though. By the latter half of 2e, "Don't nerf perfects before addressing lethality" wasn't an admonition, it was a catchphrase.

[#][F] Stephen Lea Sheppard - 22 Hours ago
Don't! :clap: Nerf! :clap: Perfects! :clap: Before! :clap: Addressing! :clap: Lethality!

[#][F] The Demented One - 20 Hours ago
Originally posted by TheCountAlucard View Post
Hey, Vance, what happens if a Lunar kills someone or something they don't have the right Charms to acquire the form for yet? Is it lost forever, or can they assume that form after they finally get the Charm?
The only situations that might apply to are animals with Legendary Size or Minuscule Size. In those cases, you still take their heart's blood, you just can't shift into their forms until you have the appropriate Charms.

[#][F] The Demented One - 20 Hours ago
As much as I understand the desire to extrapolate from available information, I'm not sure it's gonna produce any results here that are anywhere near accurate. The two books have had very different life cycles.

[#][F] The Demented One - 20 Hours ago
Originally posted by Nilihum View Post
How does the Anima Banner interfere with disguises exactly? At glowing you get a -3, but does this apply when making the disguise roll? If so, why does it persist after the mark fades? Does it apply all throughout? If so why is it akin to "That's an Anathema disguised as the Vizier" instead of "The Vizier is an Anathema"?
You're correct that there's some incongruity between the anima banner penalty and the precise timing of the disguise mechanics. A reasonable alternative a Storyteller might employ is to have it give onlookers contesting the disguise a +3 dice bonus, rather than applying a penalty to the disguise.

[#][F] The Demented One - 21 Hours ago
Originally posted by BrilliantRain View Post
Are you guys planning to bring back the Lion Dogs, Celestial Lions, and Scarab Guardians from Games of Divinity?
I think of all three of them as things that still exist in the setting, but it's too early to make any promises about any of them getting statted up.

[#][F] The Demented One - 24 Hours ago
Originally posted by Alistair View Post
Do you think Liminals would have to buy their Excellencies? If so, would they carry riders/benefits similar to those of the Dragon-Blooded Excellencies?
Too early to tell.

As a shorthand for NPC Liminals, would you model Liminal limb-grafting benefits similarly to Lunar Shapeshifting, or is that a bit too powerful for what they should be expected to accomplish with it?
I don't think it'd be a great fit.

[#][F] The Demented One - 24 Hours ago
Originally posted by ale137 View Post
Is there something you can spoil about Appearance Charms?
They go to some pretty interesting places.

[#][F] The Demented One - 2 Days ago
Originally posted by TDS View Post
Don't you stay at medium, since they moved a band as well? The purpose of the reflexive disengage is to let you keep the new distance you've gained, right?
Oh, right, that's how the movement system works. :P