Originally posted by Iron Phoenix
1) I use Adamantine Fists of Battle in Brawl (the scene-long version) and get Overwhelming 6. I now make a bare-handed attack with Tiger Style. Does this benefit from Overwhelming 6?
withering damage, and allows me to fight while prone with no penalties. Do my Brawl withering attacks benefit from the bonus damage provided by Tiger Form? Can I use Hammer on Iron Technique, or other Brawl Charms, while prone without suffering a penalty?
2) I use Tiger Form, which doubles (Strength) extra successes to raw
3) I use Single Point Shining into the Void Form and roll my sword into battle. Can I attack with Excellent Strike and Fire and Stones Strike on my turn, or do I have to attack using my Martial Arts? What about my sword? Can it use Excellent Strike on its turn, provided it doesn't try to supplement Excellent Strike with Martial Arts Charms?
You're free to attack with Melee and its Charms on your turn. Your sword can only attack with Martial Arts and Martial Arts Charm.
4) I have both Melee and Martial Arts (Single Point Shining into the Void Style). I am attacked and use my Parry as my Defense. Do I have to use my Melee-derived Parry rating to use Dipping Swallow Defense? Do I have to use my Martial Arts-derived Parry rating to use Gathering Light Concentration?
Yes and yes.
5) I have both Melee and Martial Arts (Crane Style). My Melee ability is higher than my Martial Arts (Crane Style) ability. Can the +1 Parry from Crane Form augment my Melee-derived Parry rating? Or do I have to utilize my Martial Arts-derived Parry rating to enjoy the bonus?
It only applies to your Martial Arts-based Parry.
Originally posted by Kell_Tamer
So I really liked the flavor of 2e's Dragon Blooded perfect dodge, the whole temporarily become a body of that element. Will that dodge be coming back, will it be more potent in terms of what it can dodge (not simply be trumped by undodgeable for no reason other than its terrestrial), and will there be other charms in the same vein, like temporarily becoming a puff of smoke to pass through an obstacle or similar powers?
Unassailable Body of Fire is still there, although it's no longer a perfect dodge. There are a few other Charms play in that space.
Originally posted by limaxophobiac
Related to Immortal Blade Triumphant; are automatic successes added to, or dice converted to automatic successes on the damage roll automatically assumed to happen post-soak, since damage isn't rolled untill after soak?
Also how do automatic damage successes interact with soak, or post-soak damage reduction? If you have lets say 2 dice + 4 automatic damage successes post-soak and the defender cancells 5 post-soak damage, how much damage do you do?
Soak doesn't interact with successes added to withering damage rolls at all. Stuff that removes dice of post-soak damage, which I can think of any examples of off the top of my head, can't remove automatic successes added to damage. Stuff that removes damage successes, like Heavenly Guardian Defense or Spirit Strengthens the Skin, works normally on them.
Originally posted by WalkingEye
So does this mean a user will have to pay exp to gain access to the auxiliary systems of a armor or are these evocations usually free to unlock?
As the Evocations in the corebook demonstrate, there's lots of tricks you can play with designing Evocation unlocks.
Originally posted by Isator Levi
What does this mean for First Age Artifice as a whole?
Not really anything. Unlike Second Edition's magitech, First Age Artifice isn't defined by a single mechanic that's universally applied to everything in the category.
Originally posted by Sakii
What would a mortal spend to activate evocations? HL, WP?
I'd recommend a specific mechanic that's tailored to gunzosha armor, rather than something that could be generically applied to any and all mortal-usable artifacts. Willpower costs could work, health levels would definitely feel thematic, but you could also do stuff like giving the armor a unique resource pool that a mortal can fill and expend on Evocations in place of motes.
Originally posted by Sakii
What would be the value of Gunzosha Armor?
Without actually writing them and their Evocations out, I can't accurately assign them a rating.
Do you have any advice to port the special bonuses of power armor to 3ed?
My experience writing warstriders is that using Evocations to represent activating auxiliary systems and customized features of specific armor leads to really sweet design.
Originally posted by The Wizard of Oz
A fluff question for you: how many gods live in the average village in Creation? Is there a village god (I know there are city gods)? The individual houses and streets? The valley its in? The pond in the middle? The old oak next to the village? The smaller trees in people's gardens? Anything else?
I'm just trying to get a sense of how common they are, and how many you can expect to come across when walking around with Spirit-Detecting Glance.
I believe this is something that was deliberately left out of the core so the Storyteller could freely adjust the numbers in her Creation to taste. I personally lean toward the low end in my home games, so that when a village actually has a god in it, that god is distinctive and flavors the village with its presence — and so that if I decide not to have a god or just forget to include one, it's not weird. But you can dial the numbers up without breaking the setting, as long as you think about the consequences and take them into account.
We've been hoping to put a book on cults and worship early in the schedule, as that's a subject that has never received adequate coverage in previous editions.
Originally posted by Sakii
Power armor a is First Age Artifact or a high level normal artifact?
First Age Artifice.
If First Age, what dot level would it be
Various types range from three to five dots.
Originally posted by Clownpiece
With Arms on the horizon, I noticed that it costs 4 BP to buy an evocation at character creation, or you can pick them as part of your starting charms, but in advancement they always cost 10xp and dont have favoured costs like sorcery and martial arts. Is there any reason why evocations can't have favoured costs, so that you don't feel pressured to buy all the ones you want at character creation to save XP?
I didn't have any involvement in writing the character creation rules, but if I had to guess, I'd say the BP discount was to make it slightly easier to pick up Evocations that are central to your character concept at chargen. Given that you can spend Solar XP on them, unlike Solar Charms, I'm not too worried that they don't have favored costs.