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[#][F] Eric Minton - 8 Hours ago
Originally posted by Lanic View Post
Are there some creatures planned in Hundred Devils' Night Parade which were not published in a separate pdf?
A whole bunch!

Originally posted by Lanic View Post
Any spoilers what could that be?
We've statted out a new Third Circle demon; that should be fun.

[#][F] Eric Minton - 23 Hours ago
Originally posted by The Wizard of Oz View Post
Oh, small question on HDNP, will it be organised by section? Ie an Elementals section, ghost section, demons section, animals section, wacky monsters, etc.

I ended up sorting my pdfs into sub-folders because I'd always go looking for, say, an animal for Lunars or a demon to summon, and then have to sort through them all (not remembering what the names of all of them are).
That's the plan as I understand it.

[#][F] Eric Minton - 1 Day Ago
Originally posted by The Wizard of Oz View Post
How long are Hundred Devils Night Parade and Adversaries of the Righteous expected to be? (Just approximately, I'm not asking for exact page numbers)
Like, Arms of the Chosen kinda size, or shorter?
IIRC, each of them should be about the size of Arms of the Chosen; maybe a couple pages longer. (But I don't have the actual planned word counts on hand, so please take this with a grain of salt.)

[#][F] The Demented One - 1 Day Ago
Originally posted by Sith_Happens View Post
If you aim at medium range and your target moves to short range before you shoot, do you get the +3? (And conversely, if you aim at short and they move to medium do you lose the +3?)
You get whatever benefit is appropriate to the range you're now attacking from. If you have to aim at all to be able to attack at that range, you don't also get the dice.

[#][F] The Demented One - 2 Days ago
Originally posted by Lanic View Post


Is the same true for effects which change dice of raw damage into successes (where they do not explicitly say that these are post-soak successes)?
Basically, yeah - the conversion applies after the soak conversion.

If the Storyteller wants to change it up and have damage successes/dice conversion count towards soak, that's fine, but I don't think that's the intended procedure.

[#][F] The Demented One - 2 Days ago
Originally posted by Lanic View Post
1. How do successes added to your raw withering damage interact with soak? Suppose that some effect adds 3 successes to your withering damage roll (at least one), your raw damage is 15, and that enemy's soak is 16. Do you bypass soak? What happens if the soak is set to be 18? (The last question is because I'd be incline to accept 1 success = 2 soak in which case, you would still be able to get some withering damage bypassing soak).
They don't really interact with soak at all - they're added directly to the damage roll after the post-soak damage has been calculated.

[#][F] The Demented One - 2 Days ago
Originally posted by Pharsti View Post

Well darn, now I'm confused again.

Specifically in regards the description on pg. 196, it says "Characters cannot move and aim during the same round without some form of magic to permit it."

Does that apply to all movement, or are things like Non-turn Reflexive movement (Disengage, mainly) exempted at all? In the basic scenario I posted (Disengage on Turn 1, Aim on Turn 2, Enemy closes later in same round, before Turn/Round 3), what happens?

1) You can't move because you aimed. No free movement from prior Disengage, you must keep aiming
2) You can move, but doing so ruins your Aim action, because no moving and aiming in the same round (or, choose not to move, keep Aiming)
3) You can move, and you are still Aiming (assuming no other range changes due to moving away from target of Aim)

As an added wrinkle, the restriction on movement is in the same round, rather than turn. You wind up in a weird edge case where a low-initiative character aims, the round ends, and at the top of the next round, this scenario plays out, triggering a Disengage-based reflexive move. Assuming your movement options in in some way limited (Option 1 or 2, here), should 'round' be taken as 'from when you take the aim action, until your next turn'?

Apologies if my question is getting a bit pedantic, I wasn't as clear as I thought I was with my original scenario.
Normally, Aiming means you can't take any kind of move action (basic reflexive move, disengage, rush, whatever). I'd assumed you were referring to a scenario where there's some kind of magic permitting it; sorry.

[#][F] The Demented One - 2 Days ago
Originally posted by Jen View Post
Is it possible for a soulsteel to...not have any souls in it?
That would hardly be soulsteel!

And is it a requirement for the soul to be in eternal torment?
It's not a strict requirement. Figuring out a way to ease the torment of the souls trapped in soulsteel is a thing PCs could try to figure out.

[#][F] Eric Minton - 2 Days ago
Originally posted by Isator Levi View Post

Is it possible for storm gods in other parts of the world to just have different physical and emotional characteristics to storm mothers?

After all, it's not as if storms are the same all over the world; I kind of always assumed the Western storm mothers were a reflection of the kinds of storms one gets in equivalent climates in reality. Gods like storm mothers in the Inland Sea feels odd to me when I kind of expect the Inland Sea to be much more placid even without the intervention of wizards and Immaculates.
Well, we haven't actually written anything on the subject, so it's up in the air. Certainly you should handle things at your table as you think best for your game.

[#][F] Eric Minton - 2 Days ago
Originally posted by Jen View Post
Is it possible for a soulsteel to...not have any souls in it? And is it a requirement for the soul to be in eternal torment?
Soulsteel is indeed steel made with tormented souls. As with demon summoning, using it or not is intended to be a meaningful, thematic decision for your character. If you allow the creation of soulsteel by other means in your game, I recommend that such alternate methods involve some equivalent sort of irrevocable harm.