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[#][F] Stephen Lea Sheppard - 1/24/2013
"Universally applicable" doesn't mean universal in design, actually. For example, in 1e, the plans of the Sidereals are universally relevant to Solars, Lunars, Abyssals, and Dragon-Blooded, but that doesn't mean Sidereals come off as generic. You're making assumptions.

[#][F] Eric Minton - 1/24/2013
Kukla wrote:
Is every line writer going to turn in to some sort of small, adorable dog before the game is out?
Er... no?

[#][F] Chai Tea - 1/23/2013
Gonzo wrote:
"Navel of the Moon" yep, they got it right.

There's also some names that make sense in a different way. Cleveland was named after the dude who founded it (Moses Cleaveland), but "Cliffland" describes the local geography pretty well anyway.

[#][F] Chai Tea - 1/23/2013
Getting ready to start a new Exalted game, and need names for all the places your characters are going to visit? Writing a new character and need a hometown? Here you go.

An atlas of Earth, labeled with the literal names of all sorts of places. Enjoy!

[#][F] Chai Tea - 1/23/2013
ChrisARose wrote:
Every time I see staff bring the game up its in the most silly of tone, is this giddiness at working on an awesome product or what?

I can only speak for myself, but if I took everything Exalted 100% seriously, I would not be able to do this job. This does not mean cramming as many in-jokes and other silly things into the actual product--it means having fun, and having a sense of humor about things. If I weren't able to joke around about it, something would be seriously wrong.

That and it's an awesome product.

[#][F] Chai Tea - 1/22/2013
Prometheus878 wrote:
I'm going to attempt to mind meld with the devs to see how close EX3 is to completion.


41: action fails and it's for the best

... But... but... emotion-6.gif emotion-9.gif

It really is. You don't want to know what's going on in there. I don't want to know what's going on in there.

[#][F] Chai Tea - 1/21/2013
I know we don't know each other, Revan, but I just wanted to tell you and girlfriend both to hang in there. Don't forget to take some time to take care of yourself, too--having a loved one in the hospital is scary for anybody, and it's really easy to get overwhelmed.

I sincerely hope you both come out of this okay.

[#][F] Chai Tea - 1/21/2013
One of the things that became clear early on in the development cycle was that the Storyteller engine needed serious work if it was going to handle the sort of epic, high-stakes conflict Exalted has promised players since its creation. We put our heads together, and came up with a system unlike any other:

<2>Action Resolution

<n>To determine whether you accomplish an action successfully, roll 1d50 (or 1d100/2, round up). the number you get determines the outcome.

1: action succeeds
2: action fails
3: action succeeds, but disappoints
4: action winds up being not a great idea after all
5: action fails spectacularly; lose 1 limb
6: nothing happens mysteriously
7: action succeeds, but you trip on a banana
8: action fails, someone somewhere dies
9: action succeeds, all hell breaks loose
10: action fails and succeeds simultaneously regardless of paradox
11: action fails, everything you once thought you knew turns out to be a lie
12: action succeeds; mom???
13: action succeeds to the smallest extent that it can succeed
14: action fails; lose 1 level
15: action fails but it's okay after all
16: action succeeds but you regret it
17: action succeeds in spite of a very good reason for it not to
18: action fails and nothing is the same again
19: action fails just as someone said it would and you feel bad
20: action succeeds(?)
21: action succeeds several times in a row
22: action fails and the GM does something to dick you over unfairly
23: player interprets this result freely
24: action fails because someone is revealed to be a traitor
25: action succeeds because someone is revealed to be an ally
26: action fails!!!!!!!!!!!!!!!!!!!!
27: action fails due to arrival of ghost(s)
28: action succeeds, but only if the player really wants it
29: action succeeds and the player is smug about it
30: action fails; lose sight in 1 eye
31: action fails because someone forgot there was a table there
32: action succeeds because the player remembered he was holding an axe
33: action fails ... or does it?
34: action fails, but nobody notices
35: action succeeds; lose 1 limb, but losing this limb must be integral to your success
36: action succeeds and nobody could be prouder
37: action fails, dwarves emerge
38: action succeeds because you remembered what day it was
39: action succeeds because someone else forgot what day it was
40: action fucking fails, it just fucking does
41: action fails and it's for the best
42: action succeeds, it begins to rain
43: action succeeds thanks to meteor
44: action fails thanks to meteor
45: action doesn't not succeed
46: action fails due to negligence on your part
47: action fails and it's kind of hilarious but then sad when you think about it
48: action fails; age 5 years
49: action succeeds magically
50: critical hit

(Credit due to SomethingAwful's games forum, which is sadly behind the paywall. Stolen shamelessly from the thread on Ape Fight, their groundbreaking game-in-development.)

(don't kill me)

[#][F] Plague of Hats - 1/20/2013
Kapula is something I made up and used in one of my longer-running online games, when I still had those. Graceful Wicked Masques wasn't out yet, and the thing was better for it because I was at that point in my relationship with Exalted where I would've tried to cram my fun into that box no matter how poor the fit.

It being more than a month ago, I don't remember from which sources I cobbled together the name or what it meant. I usually comb multiple myths and pantheons for a given theme, then start smashing words and names together.

[#][F] Plague of Hats - 1/17/2013
This is not some weighty metaphysical concept like it got turned into in 2E. Being an extra doesn't mean the universe took away your health levels and said you were unimportant. It's just the rules of the game that you are playing. For a system like Exalted, or really most systems, "create a fun mass combat model that closely reproduces the expected results of the one-on-one combat model" is not an option. No one is writing that because it probably doesn't exist.

[#][F] Eric Minton - 1/14/2013
Lord Stone wrote:
I have no real problem with an elite soldier defeating a hundred in mass combat. However, things go wrong if he would be completely owned by these same hundred mortals in normal combat. One of the problems about Mass Combat in 2E is that it is a poor match to the normal combat system (ie. the odds are usually ridiculously different).
Firstly, incorporating equivalent morale rules into the normal combat system would be... inconvenient.

Secondly, the rules are not a physics simulator. We do not expect the normal combat system to scale up indefinitely, nor is it a flaw in the game if it does not scale up indefinitely. Additional subsystems such as mass combat are used to provide narratively appropriate results.

[#][F] Plague of Hats - 1/13/2013
You need to post more ChrisARose.

[#][F] Plague of Hats - 1/13/2013
Inugami wrote:
What's the legion of silence?

The Legion of Silence
After the attempted assassination of the Empress by partisans of House Iselsi, a cabal of Sesus and Cynis nobles assembled a slave legion dedicated to guarding the Imperial Manse. The Legion of Silence is made up of eunuch slaves who have had their tongues cut out at birth. The removal of their testicles, plus a few Charms designed by the legion's Dragon-Blooded masters, leaves these slaves with prodigious muscle mass — their gigantic stature and emotionless faces make most assassins or thieves think twice before entering the Imperial Manse.

Trained since their youth in the use of polearms and shields, the Legion of Silence is quite capable of defending the Dynasty should their intimidating forms prove insufficient to dissuade potential attackers.

The Legion of Silence also accompanies high-ranking Dynasts when they travel abroad. The sight of this intimidating personal guard makes peasant girls cry and rebellious tributaries rethink their insurrections.

—Exalted First Edition core book, p. 48
Also, how demolished is "totally demolished"? I don't imagine that all 100 bandits would keep attacking after the first fifty are messily slaughtered while the single opponent never gets more than bruised.

This is addressed.

[#][F] Plague of Hats - 1/13/2013
jesus fucking christ you guys

[#][F] Eric Minton - 1/13/2013
Various other elements of Exalted history and cosmology, such as behemoths and the Great Contagion, are drawn pretty directly from Death's Master.