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[#][F] The Demented One - 2 Days ago
Originally posted by Isator Levi View Post
Also, should this be a place to point out a few technical errors?
The preview Charms haven't been subject to my own editing passes, redlining by Eric, or editing. I do try to take feedback into account, but pointing out technical errors probably isn't the best use of your time.

[#][F] The Demented One - 3 Days ago
Originally posted by mizzlfoshizzl View Post
How does Thunderclap Rush Attack interact with Disengage?

If an enemy successfully disengages, can I immediately TRA and attack them?

Or does their reflex movement from the disengage keep them out of harm's way?.
Their reflexive movement lets them move back as soon as you Thunderclap Rush towards them.

[#][F] The Demented One - 3 Days ago
Originally posted by SunAndSpring View Post

Wait, I thought they were tied to the elements of life and death?
The Liminal Aspects are Blood, Breath, Flesh, Marrow, and Soil. None of those are elements.

[#][F] The Demented One - 3 Days ago
Originally posted by Prometheus878 View Post
How happy would it make you to know how much I adore the direction you're taking the Dragonblooded in this edition?
The positive response to the Dragon-Blooded previews has been making my day. Thank you for your kind words. ^_^

[#][F] The Demented One - 3 Days ago
Originally posted by Shaddar View Post

We have planned to make a charm that goes after Wholeness-Restoring Meditation that allows a solar to "cure" someone up to Essence days after their death. Should there also be side effects? Its an essence 4 charm, so we thought that it was balanced to heal to perfect health.
Resurrecting the dead is beyond the capability of even Solar Medicine. You're free to ignore that and make a Charm that does it if your playgroup wants to, but that sort of effect won't appear in published material.

[#][F] The Demented One - 3 Days ago
Originally posted by SunAndSpring View Post
So, are Liminals going to have Auras and Signature Charms, being the other Element Aspected Exalt type, or will you be doing something else with them? This is, of course, theoretical since they won't be coming out for quite a time.
Liminal Aspects aren't tied to elements.

The Elemental Aura and Signature Charms are unique to Dragon-Blooded.

[#][F] The Demented One - 3 Days ago
Originally posted by Shaddar View Post
I think we were using the healing rules wrong in Exalted. If you heal a lethal wound, you check out the box, it doesnt downgrades to bashing?
Correct - healing a health level clears it completely.

[#][F] The Demented One - 3 Days ago
Originally posted by Shaddar View Post
Resurrection is hard coded into a nope, but what about a working of artifact that you set up before hand to prevent death. Like setting up a soul trapping jar before a war to capture the souls of your soldiers before death, and then you make them a new body.
You can do that, or something similar, but transplanting someone's soul into a new body=/=recreating the original person. There may not be a total loss of identity, but the recovery is not complete enough to completely undo the sting of death.

[#][F] Eric Minton - 3 Days ago
Originally posted by Kell_Tamer View Post
So, first off I definitely pegged minton as an eclipse, and I knew vance was gonna be a sidereal, and given this thread serenity is the obvious answer.

A question about Arms, are we going to see artifacts that were made by different exalt types? So much of 2E was attributed to the solars, it felt like no other exalt type bothered. I'd love to see wonders forged by sidereals or lunars. I'd also be curious to see if any amazing artifacts of note (not necessarily NA, but 4 or 5 dot), were forged by Dragon Blooded during the first age. Will there be things like that?
Yes; there are many artifacts in the book that are explicitly described as having been created by Sidereals, Lunars, Dragon-Blooded (First Age and otherwise), and so forth. A few were even created by unExalted artisans.

[#][F] Eric Minton - 3 Days ago
Originally posted by LDDM84 View Post

Uh, I thought that dematerialized beings can interact with each other. Can't a blood ape simply dematerialize and beat the ghost?
Apparently I misunderstood a previous discussion with Vance; he verifies that dematerialized beings can interact with each other. Please disregard my previous statement in this regard.

(I really need to learn to leave rules questions to Vance. )

[#][F] Eric Minton - 4 Days ago
Originally posted by BrilliantRain View Post
So, it would be legit for a summoner to task bind a Blood Ape with the following order:

"You are to prevent anyone from entering this tomb to the best of your ability. This means I expect you to stay inside it and kill anyone who trespasses."
Sure, sounds legit.

Originally posted by BrilliantRain View Post
But not this:

"You are to prevent anyone from entering this tomb to the best of your ability. This means I expect you to stay inside it and kill anyone who trespasses. And if the Solar ghost wakes up, slap it around until it goes back to sleep." I mean, the Blood Ape might try to do that second part anyway, but it wouldn't be task bound to do so, right?
For starters, a blood ape can't do much to hurt a dematerialized ghost [EDIT: ignore this bit, dematerialized creatures can hit each other. oops], and beating up a ghost doesn't really knock it unconscious...

This one's sort of borderline. As written, they're distinct tasks, but they're close enough that (positing for the sake of argument that things work as above) you could probably adjust the two tasks slightly to bring them into line with one another. Like, "Prevent anyone from entering or leaving this tomb." Or "Ensure that this ghost remains asleep in its sepulcher. This means I expect you to subdue it if it wakes, and to keep trespassers out of its tomb."

On the other hand, a Storyteller could reasonably decide that it's close enough to being one task that it's legit. It's a judgment call.

The main reason to keep task binding limited is to restrict abusive "tasks" that are very clearly things that should require multiple summonings and bindings. Like "Your task is to build this manse, then craft that daiklave, then lay waste to the city over there..." — or worse, the classic: "Your task is to do everything that I tell you to forever." It's up to the Storyteller to determine where to draw the line.

(To be fair, "Do this task and then forget you were summoned" is also a judgment call. But since the forgetfulness isn't actually an option, it's not relevant in practice.)

[#][F] Eric Minton - 4 Days ago
Originally posted by norraba View Post
under demon summoning there is the option to have the demon summoned work for you for a year and a day or for a specific task until its completion, is it possible to have as part of the specific task that the demon forget ever being summoned in the first place?
No, for two reasons. First, a specific task is a single task. The summoner definitely has scope to provide essential detail that is part and parcel of the task, but "and then do this unrelated other thing once you're done" clearly denotes a separate task. Second, demon binding magically enforces loyalty, but doesn't provide any other special means of affecting the bound demon's mind. Unless the demon explicitly has an applicable memory-erasing power, it can't forget things on command any better than a loyal mortal servant can.

[#][F] The Demented One - 5 Days ago
Originally posted by ale137 View Post
Is it inside the solar's wheelhouse.to have a resistance charm that lets you regrow missing body parts?
Solar Resistance's approach, as embodied in Unbreakable Warrior's Mastery, is to simply not lose a body part at all. Being able to slowly regrow a lost limb is more within the purview of Solar Medicine, while rapidly regenerating a lost limb is something I see as a signature Lunar trick.

[#][F] The Demented One - 5 Days ago
Originally posted by Shaddar View Post
Essence-Gathering Temper says:
"she may not use it until it has been reset by soaking a withering
attack of 10+ raw damage without suffering Initiative loss"
But you lose a point of initiative just for the atack overcoming your defence.
As Lanaya said, you don't lose the Initiative your attacker gains for hitting you.

Adamant Skin Technique allows me to use Stamina + armor soak to resist decisive damage. So if i have stamina 5 and bronze skin, all i can use if 5?
Correct. Invulnerable Skin of Bronze and other magic that adds non-armor soak don't count towards your total with Adamant Skin Technique.

[#][F] The Demented One - 5 Days ago
Originally posted by Ekorren View Post
Does the Initiative damage from anima flux (and/or other sources of aoe Initiative damage) affect both the Single Point stylist and his weapon, or the Single Point stylist or his weapon?
One or the other - the sword doesn't count as an independent "character" for purposes of AoE effects generally.