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[#][F] The Demented One - 3 Days ago
Originally posted by Shaddar View Post
Can I use craft charms that target normal artifacts to affect First Age artifacts?
Yes, but they don't let you bypass the normal requirements that First Age Artifice entails.

[#][F] The Demented One - 3 Days ago
Originally posted by Esbilon View Post
Harmonious Presence Meditation lowers the cost of all "social influence Charms" by 1 mote, but there is no corresponding definition to tell us exactly what this covers. Can I assume that (within reason) this covers all Presence, Performance, Socialize, etc. Charms? If a Charm is covered, does this also lower the commitment cost of the Charm if it is of Indefinite Duration?
All social influence-related Integrity, Presence, Performance, and Socialize Charms, as well as any other Charms that involve social influence mechanics—Bureaucracy has Charms that enhance your bargaining, Black Claw style has Outrage-Kindling Cry.

Mote discounts do lower the committed costs of Charms, including Indefinite Charms.

[#][F] The Demented One - 3 Days ago
Originally posted by Blaque View Post
I like the Charms, but oddly am not as enthused by this blog as I thought I would be. I more thought we were going to get something that's a bit more "Design and development"-y, that described some of the reasoning of structure and more ideas on how the elements worked and then examples to demonstrate it.

I guess while I like it, it's a tad just spoiler-dumping and less what I kinda expected out of a blog post detailing thigns. Still neat stuff, though and interesting thematics. I like the ghsot-warding Charma lot myself.

And stuff.
One thing I think the blog post didn't mention is that it is part 1 of 3.

Part 2 will discuss the Elemental Aura mechanic that all these aspect keywords tie into, while Part 3 will discuss Elemental Signature Charms.

[#][F] The Demented One - 3 Days ago
Originally posted by Growls View Post
As a curious party.
How the hell do one use that Adobe ID hooternanny. I'm really not comfortable using a digital signature through Adobe, do anyone know if it is possible to use any other form of digital signing or physical scan of such a thing?
Physical scans have been fine, in my experience.

[#][F] Eric Minton - 3 Days ago
Originally posted by Gigaton-Falcon-Emu View Post

I asked after this a little earlier but I think it got buried. Can you tell us if the Realm has Royal Warstriders? Are they the sort of thing a single House is allowed to have?
At the time of the Empress' disappearance, the number of royal warstriders in the Realm was somewhere between zero and one.

[#][F] The Demented One - 3 Days ago
Originally posted by Gigaton-Falcon-Emu View Post
That would still be pretty great as since I at least always found it to be fun for the Realm education to have a visible impact on your character down to mechanical level, but of course bookkeeping can be tedious. Would you and Minton personally like to mechanically reflect Realm upbringing and the academies impact on the chargen?
It's something I'm interested in exploring, although I can't make promises.

[#][F] The Demented One - 3 Days ago
Originally posted by Arian Dynas View Post
So my first question then, is assuming this is right, how much time does a mentor usually reduce training times by? Is it a roll? Or is it only a roll when it's a PC? What does a set of 6 successes mean? How much time does that reduce training of a charm by? An attribute? A spell? What about an ability?

Please do, tell me. I really want to know, and this has actually incited arguments at table over it.
The exact amount that a mentor speeds training times by is left to the Storyteller's discretion. Training time is nothing important enough that I'd call for a roll over it. The flexibility of the system lets the Storyteller tailor training times to work with how they're using downtime in the game.

[#][F] The Demented One - 3 Days ago
Originally posted by Gigaton-Falcon-Emu View Post
Can you tell us if DBs and later exalts will have a set of skill requirements like previous editions to represent specialized training and education? I always found it to a particularly enjoyable part of PC creation.
If we did, I would probably do it in the form of "bonus dots in these specific Abilities" rather than skill requirements, because the chargen bookkeeping that created was always a pain.

[#][F] The Demented One - 4 Days ago
Originally posted by Khazadir View Post
​1) Is the disguise complete in one round (the normal duration of a Simple charm) or is it the normal length of time a disguise action takes (5 minutes, per p.224)?
The latter.

2) Does the charm make costuming and makeup unnecessary? If so, for either, does it provide the effects thereof (I assume yes for makeup and no for costuming)?
It doesn't negate any penalties the Storyteller might impose for a lack of proper costuming, although A) the penalty doesn't really matter, because flawless, and B) the Charm does let you change apparent gender/age/height/ethnicity/voice/accent/scent without needing any props to do so.

[#][F] The Demented One - 4 Days ago
Originally posted by glamourweaver View Post
Is catching arrows something that is limited to Crane Style (and other possible Martial Arts) or is it something that could be done in a Thrown Charm?
Based on the media I've seen that trick used in, I'd put in Archery.

[#][F] The Demented One - 4 Days ago
Originally posted by Lumi View Post
My Twilight has been tutoring the Dawn in her Craft to get herself an apprentice to help her out, but I soon realized that two Solars working together on a craft project doesn't actually yield any benefits. Beyond creating a custom charm that lets Solars share craft XP, what do you think would be a good way of handling this?
I don't think there'd be anything wrong about letting two players share the cost and reward of a craft project without requiring a Charm. That and/or circumstantial bonuses.

On the same topic, the Twilight is capable of using Wake The Sleeper to unlock Evocations. If she rolls well enough to unlock five Evocations from an artifact, but her Essence is only two and the artifact only has two applicable Evocations (one Essence 1 and one Essence 2, with two evocations at Essence 3), what happens? Can you awaken new (unlisted in the book) Evocations at Essence 1 or 2? Do you unlock the Essence 3 Evocations but can't use them yet? Do you just lose the extra Evocations you would've gotten if you had used the charm at a higher Essence? The last option seems backwards for the fantasy of unlocking the true potential of artifacts in the style of Eternal Nova.
You can customize the Evocation trees given with each artifact and add new, custom Evocations in. Arms of the Chosen will contain some guidance on the details, but for the purposes of your question, Wake the Sleeper can unlock custom Evocations just as easily as canon ones. Just make sure you're talking with your Storyteller so you don't have to take a break mid-session to design half a dozen new Evocations.

[#][F] The Demented One - 4 Days ago
Originally posted by Therian View Post
What qualifies as an instant for the purposes of Anima Banner increase. Would that be everything within a tick, or just a particular dice roll?
The latter.

[#][F] The Demented One - 5 Days ago
Originally posted by Khazadir View Post
When is the charm Perfect Shadow Stillness activated?

​Do I have to declare it before my Stealth roll, or can I use it after the roll as it allows a reroll?

Thanks!
You have to declare Charms before making the roll unless they say otherwise, even if they're Reflexive.

[#][F] The Demented One - 5 Days ago
Originally posted by Anasurimbor View Post
Does Crane Form allow me to make a counterattack if I defend with something other than Crane Style Parry?
You need to parry with a Crane-style compatible weapon.

[#][F] Eric Minton - 5 Days ago
Originally posted by glamourweaver View Post
Is there any niche between normal Noble and Ishvara where you can have a recurring Raksha antagonist worthy of Exalted who isn't necessarily on the plot device/Incarnae level?
"Fair Folk noble" isn't a fixed power level to begin with, any more than "Shikari of the Wyld Hunt" is. Some Fair Folk will be more threatening antagonists than others, and there's no reason why a particularly strong one can't be strong enough to function as a recurring antagonist. (Within limits, of course—"can regularly stand against a high-XP Solar Circle unaided" isn't a niche with a lot of takers. But then, even Solars themselves have a hard time filling that niche.)