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[#][F] The Demented One - 6 Days ago
Originally posted by Clophiroth View Post

What happens when you have a magical bonus, like the blessing of an ancestor ghost, when you are something without excellencies, and such, without dice caps?

For example, I am the perfectly mortal and human Morning Dew Maiden. Can´t I receive a blessing of my dead great great grandma so I can better protect our family estate against these evil bastards of the Rumidal Clan?
Mortals can benefit from Charm-added bonus dice. While it's unlikely they would have access to enough sources to require a dice limit, the Storyteller should feel free to impose a cap if needed to prevent chicanery.

[#][F] The Demented One - 6 Days ago
Originally posted by LC1984 View Post
1. Is it possible to use sorcery in the underworld?
Yep. Sorcery can be used in any realm of existence.

2. Is it possible to bring items that were created in the underworld (crops, wood, etc.) into creation, or would these fade away in the sunlight?
I think the Underworld is a more interesting place if it offers treasures and resources that can be brought back into Creation, although certain things may still perish on exposure to sunlight.

3. Is there anything hindering a daring merchant to bring goods (like clothing), in greater quantities into the underworld, where garments normally fetch a much higher price? (besides the undead themselves)
They won't encounter any metaphysical laws that make it impossible, although such a venture is going to likely be extremely fraught with difficulties.

4. Can mortals sustain themselves with crops/fruits/water from the underworld? What about a tyrant lizard, is there enough game to hunt?
The flora and fauna of a shadowland offer the same amount of sustenance regardless of whether they're currently facing Creation or the Underworld. Past their boundaries, it may be possible to forage for food with a difficult Survival roll. I have trouble imagining their being enough readily accessible meat to maintain a tyrant lizard's diet; you'd likely need a creative solution like importing it from Creation, striking a deal with a ghost-merchant, or something else.

5. How much does the Immaculate Order know about the Underworld, or more precisely, a mortal priest/monk without a specialized background?
I think the big point is that the Underworld is the abode of those souls who cling to attachment to life instead of allowing themselves to be reincarnated in accordance with the proper order of things. Any more specific details, well, that's what Lore rolls are for.

[#][F] The Demented One - 6 Days ago
Originally posted by LeTipex View Post
Since this might pop up in my campaign sooner or later: what happens if a sorcerer tries to send an Infallible Messenger to someone who's dead?
Up to the Storyteller. They might want to keep the fact that the person is dead a secret for the moment, in which case Infallible Messenger isn't really an appropriate tool to uncover that secret. Alternatively, they might use it as a way to dramatically reveal that the recipient has died.

[#][F] The Demented One - 6 Days ago
Originally posted by glamourweaver View Post
Do you have any suggestion for what Essence 4 or 5 Solar Sail Charms might look like? Or any other Ability whose Charms currently cap at Essence 3?
It's hard for me to answer this, because my personal process begins by writing the substance of a Charm, and then figuring out what Essence rating it belongs at. I never sit down to write an Essence 4 Charm, which makes it difficult to advise others on how to design things that way.

[#][F] The Demented One - 6 Days ago
Originally posted by Leetsepeak View Post
Do bonus dice added by things which aren't charms like Merits or stuff like the Honored Ancestor's Voice of the Oracle count against your dice cap?
Your own Merits, no. Magical stuff like the blessing of an ancestor ghost, yes.

[#][F] The Demented One - 6 Days ago
Originally posted by norraba View Post
Also the scroll of glorious divinity 2 hints at the fact that the solars might have spared the yozis from a final fate due to the fear that by killing them they would also be killing the principles that shape the world itself and prevent it from drifting into chaos.

What do you imagine would happen if all of the yozis were to perish?
That particular bit of writing is based on a misconception of the nature of the Yozis. They don't embody principles and abstracts, like the Imperators in Nobilis.

That's not to say their deaths wouldn't have dire consequences, however. The fall of the Neverborn tore the web of reincarnation asunder and led to the formation of the Underworld as we now know it. Who knows how dire the consequences of slaying a Yozi and creating another Neverborn would be?

[#][F] The Demented One - 6 Days ago
Originally posted by Leetsepeak View Post
So when you imagine Dragon Kings for Third Edition, will they retain Paths as the structure of their powers, or will they go with a new structure. If they keep Paths, do you have any thoughts on how you might update them to suit Third Edition's approach to things? Could there be more Paths?
Undetermined. I like the structure of Paths, but if the needs of their play experience require straying from them, we'll do that.

Are Playable Dragon Kings still going to be Essence 2 and up, or will they start at E1 and go E1-E5? I noticed they were E2-E6 basically before, and it seems like a simple thing to change that.
It would make sense to start at Essence 1, but we'd need to make sure we can square that with their progression from bestial mindlessness to enlightened sapience.

[#][F] The Demented One - 6 Days ago
Originally posted by Coverzin View Post
When making magical materials with Wyld Shaping Technique, does 'and so on' for the results of phase five and on mean that it doubles every phase or adds one talent every phase?
It's delightfully unclear. Based on the way the lower phases progress geometrically, my intuition is that it doubles every phase.

[#][F] The Demented One - 6 Days ago
Originally posted by SpruceStripedGoose View Post

Isn't it kinda lame to have to devote two whole turns of combat to "getting mad" to activate bloodthirsty sword-dancer spirit? I feel like being a character fueled by rage is kinda thematically hindered by standing around. If I wanted to make sword dancer an upgrade charm or give it a special reflexive activation how should I go about doing that? Even the wording of the charm reads like it would be an upgrade if it was in any other tree.
Bloodthirsty Sword-Dancer Spirit is pretty darn powerful - it's the closest thing that Ex3 has to Infinite Ability Mastery, except it adds to all your combat dice pools, and cancels your wound penalties on top of that. Its prerequisites let you build up advantage if anyone tries to attack you while you're charging up, and that's before bringing things like Solar Counterattack or clash Charms into play. I'd get a feel for the kind of combat builds you can create around it before writing upgrades.

[#][F] The Demented One - 6 Days ago
Originally posted by TDS View Post
Not doing anything? Shouldn't they get the 1i for hitting with a withering attack?
A strict reading of the rules says that you should, but getting Initiative for hitting yourself makes absolutely no sense. As discussed in the sidebar on page 194, when the abstraction of Initiative doesn't make sense for what's going on in the story, the story prevails.

[#][F] The Demented One - 6 Days ago
Originally posted by norraba View Post
are the lower souls of the yozis dependent on the existence of their higher souls for their existence or would say a second circle demon be capable of continuing to exist after either their yozi or 3rd circle progenitor ceases to exist

if the answer to that is no, then would it be possible for a lower soul be able to discover a way to unbind themselves from their masters, especially in a situation where they start to form their own opinions in ways that directly contradict their masters. potential example being through the binding of thier soul to the soul of another being?
In past editions, there have been ways for demons to disentangle themselves from the soul hierarchies of the Yozis by various means - spiritual warping in the Wyld, Granalkin's entrancement and friendship with Luna that led him to break free of Mardukth and aid in slaying him, the sealed Astrological Charms of the Sidereal Exalted. While I can't say if any of these particular means will end up reappearing in Ex3, I like the narratives they leave open.

[#][F] The Demented One - 6 Days ago
Originally posted by norraba View Post
also do you imagine it being possible to reset the yozis and remake them as primordials, but in a place outside of creation?
Nope. What's done is done.

[#][F] The Demented One - 7 Days ago
Originally posted by ale137 View Post
A solar can use Flowing Mind Prana to teach skills to a level beyond what the solar knows, can she teach something she doesnt know?
Yep, as long as you can explain how you've put together a lesson, e.g. "My understanding of medicine and anatomy allows me to devise the perfect physical fitness regimen!"

Legendary Scholar’s Curriculum: can you teach to all the students at the same time for the purpose of training times, or do you have to go one by one?
You can teach them all at the same time.

What would be the essence rating for a charm to use the training time of exalted on mortals?
The training time guidelines given in the corebook apply to mortals as well as the Exalted, no magic required.

I want to make a repurchase of Legendary Scholar’s Curriculum that increase the number of students that can be taught, do you thing (essence*5) and (essence*15) would be to much? (for a total of 100 students at essence 5)
I'd be hesitant to allow an upgrade to an upgrade that just directly improves on its calculation, but if your Storyteller feels like that works for your table, then it's fine.

Can you use Hidden Wisdom Bestowalto teach something in ways complety unrelated to normal teaching? (Make a student clean the dojo to teach kung fu,teaching history through sculpting)
If it's a cool stunt, like your examples are, then yeah.

[#][F] The Demented One - 7 Days ago
Originally posted by Sunder the Gold View Post
Passions, such as those created through mundane Inspire actions, may be treated as Major Intimacies for the purposes of influencing the characters who are experiencing the passion.

Logically, the person could use their passion to boost their Resolve against appropriate influence. Someone filled with romantic lust for a dancer is more resolute against influence that would cause them to abandon that dancer.

But can the audience member use that passion as the back-up Intimacy in a Decision-point?
Nope—it only counts as an Intimacy for the purposes of modifying Resolve and enabling persuade actions.

[#][F] The Demented One - 7 Days ago
Originally posted by michael allen View Post
In Crane style Fluttering Wing Flourish "rebounds the original attack back on the character who made it. She may still enhance the redirected attack with the Charms of this style". Does this keep their attack roll to apply against their defense?

Does it keep all their supplemental charms on the original attack?
Yep and yep.

If it is a withering attack does this mean that the Crane user gets the initiative from the rebounded attack?
Nope. Redirecting a withering attack back on the character who made it ends up not doing anything to anyone's Initiative.

If it is a decisive attack does it use the original attackers initiative total for the damage roll or do you have to use your own initiative pool and reset?
It uses their Initiative total, and they reset to base.