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[#][F] The Demented One - 8/30/2019
Originally posted by balwin View Post
I have a question about Makarios, too. Do I see it right that a character with high Integrity will increase more often the Madness Derangement they get from the sigil because of the10-Integrity days cycle? Why do high Integrity makes a person more vulnerable to the derangement instead of having a positive impact?
I screwed that up; it should be something like (Integrity + 5). Something to tweak for the final compilation.

[#][F] The Demented One - 8/30/2019
Originally posted by Electro View Post
Actually, this TAP question is something that came up in my game. Since Thunderbolt Attack Prana allows you to make an attack against someone at short range, can you use it to attack someone who disengaged from you on the previous turn? Note that they would be at short range so you should normally just be able to make the attack with TAP.
They'd still get their reflexive movement from having disengaged, so unless you have further range-extending magic on your attack, you're not going to be able to hit them.

[#][F] The Demented One - 8/30/2019
Originally posted by JohnDoe244 View Post

Doug Dodge fails his Disengage roll. Can Athletics Allison allow Doug to move from Close to Short range anyway (but not allow Doug to get the Reflexive movement he would have got on a successful roll)?

Sort of a Cat-and-Mouse thing.
Don't see any problem with that.

[#][F] The Demented One - 8/30/2019
Originally posted by JohnDoe244 View Post
Thanks for your time Vance.

Just to be clear: Deck Striding Prana only works on a ship, right?
No. 10char

[#][F] The Demented One - 8/30/2019
Originally posted by TheCountAlucard View Post
How much evidence is too little for Evidence-Discerning Method?
Good question for your Storyteller.

[#][F] The Demented One - 8/30/2019
Originally posted by Epitome View Post
So the Hallowed Husk has me thinking : does the Solar anima banner count as sunlight for the purpose of harming ghosts? For that matter do the banners of other Exalted?

Thank you.
No. 10char

[#][F] The Demented One - 8/29/2019
Originally posted by Volivat View Post
When A disengages from B. Can B TAP attack Opponent A?
I assume you're referring to a scenario along the lines of

-Doug Dodge starts his turn at close range to Athletics Allison. He makes and wins a disengage roll, and moves out to short range.

-On Athletics Allison's turn, she uses her move action to advance towards Doug - but because Doug succeeded on his disengage, he gets to move another range band back from her, maintaining short range.

-Athletics Allison wants to use Thunderbolt Attack Prana to smack Doug in the face.

Unfortunately, Allison cannot do that, because moving in on someone with Thunderbolt Attack Prana counts as your move action, and she's already used hers for the round.

If no, can one win a disengage action and still allow the opponent to move away and then not have the issue of the reflexive move?
I'm not sure I understand the question.

[#][F] The Demented One - 8/29/2019
Originally posted by Therian View Post
Should Storm Serpants be Legendary Size? They’re described like they are but it’s not in their write-up.
No - they're very long, but they aren't Legendary Size huge.

[#][F] The Demented One - 8/29/2019
Originally posted by Epitome View Post
-When an accessory like a pendant is crafted for the sole purpose of socketing a Hearthstone, does it need to be made from magical material?
It needs to be an artifact, but not all artifacts are made of the magical materials. Arms of the Chosen addresses that topic in greater detail.

-If a Hearthstone has no attunement cost or mote cost (and its effects aren't specific to Exalts), can it be activated by mortals? i.e. could a mortal use the Gem of Day's Light or the Chameleon Stone? (Core p.609-610)

Thank you.
The Chameleon Stone, and many hearthstones with similar effects, explicitly requires it to be socketed in an attuned artifact, which poses an obstacle to mortals - although not necessarily an insurmountable one, with certain artifacts.

The Gem of Day's Light is fair game as written, though.

[#][F] The Demented One - 8/29/2019
Originally posted by JohnDoe244 View Post
Can the Dragon-Blooded supplemental charm Deck-Striding Prana be used on movement rolls which don't use Sail?
Yes. If a Charm says that it enhances something that its associated Ability isn't normally rolled for, like Spirit-Cutting Attack and attacks, it can enhance that thing it says it enhances.

[#][F] The Demented One - 8/29/2019
Originally posted by Aleks View Post
A question on crafting that has come up in our game.

Until now we have treated a crafting project to make an artifact as its own descriptive scene, meaning it is all done as one sequences, which in turn limits players to their inherent motes and Willpower resources (though they do regain 5m per roll, as if it were a combat scene).

An argument was made that since the crafting of an artifact could take years, characters would logically have access to their full mote and Willpower resources for every roll, to which a counter was made that if this was the case, why give Craft Charms costs at all?

Do you have any advice on how this is intended to be done?
The latter is the intent.

[#][F] The Demented One - 8/29/2019
Originally posted by Aleks View Post
A question on crafting that has come up in our game.

Until now we have treated a crafting project to make an artifact as its own descriptive scene, meaning it is all done as one sequences, which in turn limits players to their inherent motes and Willpower resources (though they do regain 5m per roll, as if it were a combat scene).

An argument was made that since the crafting of an artifact could take years, characters would logically have access to their full mote and Willpower resources for every roll, to which a counter was made that if this was the case, why give Craft Charms costs at all?

Do you have any advice on how this is intended to be done?
The latter is the intent.

[#][F] The Demented One - 8/29/2019
Originally posted by Zealot_Vedas View Post
Couple quick questions:

1: If given equal training, matching equipment, and an empty field to fight in, who wins in a fight between a member of the Legion of Silence and one of the Children of Ten Fathers from Volivat?
That depends heavily on what the Storyteller thinks of the Legion of Silence write-up's suggestion that they could possess some secret supernatural powers.

2: Mortals can learn Sorcery, even if they aren't strictly mortals anymore after learning it, but can they learn supernatural Martial Arts? If not, what about enhanced humans, like the aforementioned Sorcerers, Legion of Silence, Children of Ten Fathers, and so forth?
Learning and using Martial Arts Charms requires you to have a mote pool at bare minimum, which mortal sorcerers and Silent Legionnaires don't automatically have just by virtue of being those things.

[#][F] The Demented One - 8/29/2019
Originally posted by The Wizard of Oz View Post
Of the four example Exigents in the book, which would be suitable for inclusion (in both story and power level) as PCs in a Outcaste DB game, a Realm DB game, or a Solar/Lunar game?

I assume, for example, that the Exigent of a field god would lag far behind Solars in power so be awkward, while the Exigent of a big city would be more suitable.
The power level of an Exigent is not always proportional to the power level of the god who created them - we don't want your choices in Exigent concepts to be limited by the fact that everyone else is playing a Solar. Of the four Exigents written up, Janest is, in broad terms, the most powerful.

[#][F] The Demented One - 8/29/2019
Originally posted by Sagara View Post
Question on the "Follower" Charms in Solar Presence - we're talking Underling-Promoting Touch, Prophet-Uplifting Evocation and Shedding Infinite Radiance from Core and Voice-Empowering Aspect and Divinity-Conferring Touch from MotSE. If the "follower or servant" clause is fulfilled, can they be used on:

Supernatural beings?
On Exalted?
On fellow Solar Exalted in particular??
All of the above.

On a more pointed note, what happens to PUE and VEA's bonus mote pool when targeting Essence users? Ignored? Added to their Personal pool? Kept as a separate Personal pool?
It's ignored - if someone already has a mote pool, you can't grant them another one.