Originally posted by Mynorin
The Zenith Anima power that ashes corpses:
- Is the Zenith allowed to pick and choose the Intimacies that they keep or must they choose to keep all of them?
I read it as all of them.
- Is "the subject" here the one the Intimacy originated from or the subject of the Intimacy? For example, if the corpse were that of a city guard of Nexus and they had the Intimacy "Nexus (Dutiful Protection)", would the object convey a sense of duty to that guard or a sense of duty to Nexus (or perhaps a sense of duty to Nexus in memory of that guard)?
The latter, is my read.
Originally posted by Epee102
I don’t suppose you can tell us the different abyssal favored abilities? I remember Dusks getting ride unlike dawns for instance.
It's too early to be confident that the sets we currently have won't change between now and the Abyssals book.
Does this different caste abilities carry over to Infernals?
Infernal Caste Abilities diverge from their respective Solar Caste's Abilities moreso than the respective Abyssal Castes.
Have you worked out how infernals interact with sorcery differently then Solars and Lunars, the masters of sorcery and the witches respectively? I recall infernals having a warlock moniker
They can attain Solar Circle Sorcery and can have Charms that empower and interact with sorcery, like every other Exalt type, but they don't have (or really need) any unique system for that.
Originally posted by Kenshinzen
Demon of the First Circle
Can Demon of the First Circle which have been bound as slave by the Demon of the First Circle terrestrial spell be send back to Malfeas and conveniently called back when the sorcerer wants it.
What kind of action is needed?
Some kind of ritual?
No, there's no mechanism inherent in the spell that allows you to do that. But a Twilight Caste Solar can get an effect similar to you're suggesting (banishing and retrieving, albeit not banishing to Malfeas) with the third Twilight Caste anima ability (see p.176 of the 3e core book).
Originally posted by The Wizard of Oz
A question about Totemic: I think it's obvious, but I want to check.
Some Totemic charms say "A Lunar whose spirit shape mimics the appearance of another animal" can buy this as X.
I assume that this applies to stuff like Alligator Turtles, Owl Butterflies, etc, that just mimic part of another animal (an Owl's eyes) or just a part of them (the Alligator Turtle's tongue) mimics another animal. Is that right?
Originally posted by Teal Tara
Are deathlords all solar ghosts or are there any of the other exalts ghosts among them?
We aren't expressly restricting them to being Solar ghosts.
Originally posted by Kell_Tamer
This is an order of operations question for certain charms.
Say a lunar has a weapon with the piercing tag and also uses Armor Rending Claw Fist "Her withering attack ignores half an enemy’s armor soak."
Is the piercing applied first? E.G. Lunar Lionell is attacking Terrestrial Tom and tom has artifact articulated plate with 11 soak.
Does it go:
Halve from charm then Subtract from piercing resulting in (it doesn't say round up or down so) either 11/2=6 or 5 then piercing -4 = 2 or 1
Subtract piercing first 11-4 = 7 which is then charm divides by 2 to be 4 or 3 (depending on round up or down)
Use the standard order of operations—divide first, then subtract.
Originally posted by Snakesandsuns
How is Heirs to the Shogunate coming along? We are starting up a new Dragon Blooded adventure next month and I was hoping if there was anything you could hint at to get me jazzed up. What excited you the most about Heirs to the Shogunate that you can't wait for us to read?
I am, as I have always been, a huge sucker for the Forest Witches.
There may also be some Charms that folks get excited about?
Originally posted by Ketrus
Question One: How do the charms Sound and Scent Banishing Attitude and Knowing Beyond Silence interact in a Join Battle roll? If you render yourself undetectable to hearing, it would seem that hearing-based charms are inapplicable, but Knowing Beyond SIlence has two strong arguments to the contrary:
(a) It's literally named Knowing Beyond SIlence
(b) The language, "This Charm can be used to enhance a Join Battle roll against a character whom the Exalt is listening for but cannot see" suggests that it does not matter whether the opponent can be heard, only that the Solar activating KBS is listening for them.
So, can Knowing Beyond Silence be used in zones of perfect silence or against opponents who cannot be heard, or does this otherwise powerful charm have a hard counter that cannot be stunted past?
I suspect the intent is that if your only enemy can't be heard at all, you can't use Knowing Beyond Silence on Join Battle, but that may be a bit too fiddly, so feel free to just handwave it.
(c) Someone targets me with an attack.
(d) I spend four motes of Dodge Excellency to raise Evasion by 2
(e) They roll precisely my Evasion in successes
(f) I use Drifting Leaf Elusion to dodge anyway.
Does the 1m cost of (f) stack with the 4m cost of (d) to result in a 5m spend, and anima escalation?
Question Two: In a previous question, you clarified that you cannot elect to time the activation of reflexive scenelong charms simultaneously to build up anima. So, if I want to escalate, I can't use Monkey Leap Technique and Graceful Crane Stance at the same time to reach that 5m threshold. That leads me to ask, what about retroactive defensive charms?
My inclination would be that pre-roll Charm usage and post-roll Charm usage are separate "instants" for the purposes of anima increasing.
Originally posted by Jefepato
Is Phoenix Renewal Tactic applicable to the Nightmare Torrent power of Ixier, Who Dreams for the Dead? There doesn't appear to be any clear defense for that one.
...Whether risking a potentially substantial Willpower loss is actually worth it to avoid losing 1d10 Initiative is, of course, another matter entirely. Most Solars can probably beat Ixier like a pinata and take their Initiative back easily enough. But still.
I wouldn't classify it as a shaping effect, although nothing breaks if you do let players use Phoenix Renewal Tactic against it.
Originally posted by Jorlem
Where would I be able to find the rule about refunding xp if an artifact is destroyed? I can find the sidebar stating this for familiars, but can't find the one for artifacts. I've looked in both the core and Arms of the Chosen.
There hasn't been anything printed on the topic, although you can feel free to do so anyway.
Originally posted by Marcob
Why was it changed? I thought the Exalted selection process was specifically outside the control of their patrons so that they could not be ordered to stop handing them out?
That was introduced in 2E.
Originally posted by Isator Levi
Why did I think supernatural disease was excluded from that...?
They can specify that they're able to kill Exalted, but it's not the default.
Originally posted by Sasha
If possible, could you give some examples of the Strength 15+ feats that Warstriders and Artifact seige weapons are capable of? I'm having difficulty imagining their scope in comparison to Strength 10+ feats and couldn't find any examples while searching either Ask the Devs thread.
Creating a breach in fortifications feels like a classic thing for siege engines or giant robots to do. A warstrider could probably lift a ship and potentially throw it, like in End of Evangelion.
Originally posted by The Wizard of Oz
Can Puppeteer's plague kill Exalts? Do their skeletons rip out? Or do they just get stuck at the Major level?
It won't kill them, as per usual for Exalted and disease.
Originally posted by The Unsung Hero
Are we going to see more Supernatural Diseases in the future? Specifically, do you have any in mind already? If so, maybe a little tease, as a treat?
I think Citrine Poxes of Contagion's signature ailments will all be coming back as supernatural diseases.