Originally posted by The Unsung Hero
When is the exact moment a clinch ends (presuming it's not ended with a throw/slam/etc) after round of control reaches 0?
- Beginning of attacker's turn?
- End of attacker's turn?
- Beginning of victim's turn?
- End of victim's turn?
End of the grappler's turn on their last round of control.
Originally posted by Sith_Happens
What’s the deal exactly with this whole sacred hunt thing Lunars have to do? Like, if someone tries to mug you in an alleyway what’s the big deal if you get their form out of it?
The Lunars are divine apex predators. The sacred hunt reflects this—it is, quite literally, a hunt. Getting mugged by someone who you end up eating isn't a hunt in any sense.
Note that the Lunars do have Charms that expand their shape-taking capabilities.
Originally posted by Therian
I've been trying to really visualize the North and was wondering, what real life biome or geographic region would the Near North be the most similar to. Seems like it would be Taiga, but from the map doesn't seem to be all that forested. The Far North is labeled as a Tundra, but I'm sure at least part of that is more similar to Antarctica. I'd just like to have a better handle on it for my descriptions of the land.
A variety of highland, continental, and boreal climates, ranging to polar in high-altitude inland areas.
Originally posted by ReshyShira
Anything decided on what those perks are yet?
Yep, the XP/BP related part of that has been in the playtest since it started.
(They also get unique anima powers and Lunar XP-gaining conditions, of course)
Originally posted by shkspr1048
Supposing that a Proto-Shinmaic Vortex was allowed in a given game; Would it be appropriate to have Evocations stem from it, or would there need to be some sort of interfacing artifact to allow them?
I don't see protoshimaic vortices being very compatible with Ex3's paradigm for artifacts, although maybe someone can find a clever way to reconcile the two.
Originally posted by ElOhTeeBee
I understand if the answer is 'too far to say', but I'm curious - when you get around to Infernals, is Freedom Lets Go likely to return?
I'm personally a fan of it, which has to count for something.
Originally posted by Epimetheus
Will you ever reintroduce holistic gun methodology in any form?
Unlikely, but not impossible.
Also, is it possible for artifact evocation trees to be limited to an exalt type?
You could, but I don't think it's a very large or useful design space.
Originally posted by GenericMaleNPC01
What evocations would a moonsilver firewand/flame piece even have conceptually?
That's all going to depend on that flame weapon's legend and history. I think the field of [MATERIAL] [WEAPON] Evocations is an extremely broad design space in general.
Originally posted by WalkingEye
As a Storyteller would you allow normal Tracking rolls for find someone who used Travel without Distance or Flashing Nocturne Prana or would you require a charm like Unshakeable Bloodhound Technique or maybe All-Encompassing Sorcerer’s Sight in the case of Travel without Distance?
Tracking, even Unshakeable Bloodhound Technique, requires....well, tracks. If someone's teleporting, they're not leaving any tracks behind. I might be persuaded if someone has All-Encompassing Sorcerer's Sight.
Is there ever a case where you would not allow a investigation to succeed/deny letting the player make a investigation rolls.
Sure. "I roll Investigation to figure out what Crime Thief was thinking while he was sitting in this chair." No you don't!
Originally posted by Jefepato
Is Seven Points of Weakness Strike totally useless against an unarmored opponent? Or does the Mastery effect still apply even if the target had zero armored soak to begin with?
Mastery effect works against unarmored folks.
Originally posted by ReshyShira
Speaking of Lunars, what's the state of casteless currently? Last I remember they got half the favored attributes of a Tattoo'd lunar and that seems like it makes it more mandatory than optional to keep from falling behind your peers.
They get some other perks.
Originally posted by autXautY
Can one use a shield to flurry full defense while attacking and parrying using another weapon for a martial art that doesn't use shields.
In particular, could a crane-stylist use a shield to flurry full defense with another action to gain the crane form bonuses with full defense?
Martial Arts don't care if your full defense benefits from the shield tag, even if they aren't shield-compatible (although note that shields don't let you flurry attacks and full defenses).
Originally posted by The Wizard of Oz
On a related note:
Can you roll one Martial Arts ability while using charms of another? The example of combining styles on p.427 talks about using charms from both styles and rolling the highest, I'm not sure if using charms from both is necessary or just a cool example.
My character Dr Soma is a master of Snake Style, and picked up some Immaculate Martial Arts when she was training as an Immaculate nun in the local Satrapy's monastery.*
If Soma punches someone with Striking Cobra, I roll 15 dice to hit.
If she punches someone with Striking Cobra, Searing Edge and Eyes of the Wood Dragon, I still roll 15 dice as per p.427.
If she punches someone with just Eyes of the Wood Dragon, can I roll my Snake-fu of 15 dice, or do I have to roll my Wood-fu of only 12 dice?
Similarly, can I boost my Snake Parry of 6 with Flame-Flicker Stance, or do I have to use my Fire Dragon Parry of 5?
As long as the weapon you're using is compatible with both styles, you use the higher of the two ratings, regardless of Charm usage.
Originally posted by Fiikragg
So if you swapped weapons (by any means), to a non-form weapon do you break any form bonuses you may have?
No. Your Form just won't benefit attacks or parries with a non-style weapon.
Originally posted by ReshyShira
So, if you're using two separate weapons, how does this work for Martial Arts weapon requirements? Like a Tiger Claw on one hand and a Warfan in the other, would that let you access both types of styles/stances, and if so how would attacking work in terms of the MA charms you can use?
Whenever you attack or parry, you're only doing it with one weapon. If you're dual wielding different types of weapon, you gotta pick one. That weapon determines what Martial Arts Charms (or other combat Ability Charms) can enhance that attack/block.