Originally posted by Zyxtal
Good evening! So a question has come up about Battle-Dancer Method. It's a Charm that can only be purchased at Performance 4 and says that "when dancing, add half the Exalt's Performance, rounded down, to her Parry or Evasion." If the Solar has Performance 5 and a Specialty in dancing, does the Solar add the specialty to her Performance for calculating the defense boost? Or does the Charm only grant +2 to defense regardless of specialties? Thanks again for this thread and being so responsive!
No. Specialties don't add to calculations in Charms unless specifically called out as doing so.
Originally posted by Prometheus878
Are there any Egypt-inspired satrapies in The Realm, similar to how Prasad is inspired by India?
Not in The Realm
, though we intend to provide such material in a later book.
Originally posted by Epee102
Do people need to survive the sections of my sorcerous workings for them to work?
Like, if I wanted to cut a person into sections, hammer and forge each section like iron, and then reassemble them into an iron-skinned armored warrior, is that within possibility or did I just kill a man and make my forge really messy? Or Make a liminal?
In general, the feasibility of a working is a Storyteller call. I'd imagine that if you're able to sorcerously disassemble and reassemble a person, that magic would also let you keep their various parts alive throughout the process.
Originally posted by SpruceStripedGoose
Have the power levels between Solars and other splats like DB and Lunars slid at all in the time between the release of the EX3 core and now? If they have changed will we see some rebalancing of what goes into splat specific elements of general powers like under the Mastery and Terrestrial keywords? Im talking about looking forward, for example will Martial Arts charms going forward be clearly built with the same balance as the core ones, or look a little different?
Nah, there haven't been any upheavals in how we envision power level.
Originally posted by Epee102
CAn Foe Vaulting Technique be used after charms that move you into close range with your target? (Thunderbolt Attack Prana, Leaping Tiger Attack, etc)
No. Foe-Vaulting Method creates a reflexive attack on your turn (albeit one that still counts as your attack for the round). Thunderbolt Attack Prana, Leaping Tiger Attack, and similar Charms that would supplement that attack would have to be declared after you've used Foe-Vaulting Method to create it, which means you already have to be at close range.
A Storyteller might reasonably go the other way on this, though, especially if there's a good stunt.
Originally posted by LeTipex
How would I represent something like a gun duel using the Initiative combat system? (Using flintlock pistols or firewands I mean.)
I mean, sure, I guess it's doable to just have both participants roll join battle, and then make a single decisive attack, but that seems... underwhelming.
Sounds like a good place for a straight opposed roll to me.
Originally posted by ale137
If you fail a disengage action, can you still move a range band even if the relative distance between you and the opponent remains the same?
You can use your reflexive move action to reposition yourself, as long as you stay at close range to all your enemies, but if you try to disengage and fail, you've used up your move action for the turn and don't get to take another one.
Originally posted by Malfi
If you spent xp on an artifact's evocations, can you reclaim the xp from it or at least spent it on another artifact?
Obviously roleplaying and story factors are important, but I think that a player could let his bond with an artifact wither and forge a bond with another.
Sorry if this has been explained, I searched and didn't find anything.
Not by default, but you can ask your Storyteller.
Originally posted by Kell_Tamer
I appreciate that. So far everything i've seen you guys show has made me happy.
This you might be able to answer, are you going to make a lunar have to buy certain powers to have a shape that isn't what one would consider "classic"? Like will they have to buy in a charm for say a spider as their first shape? I wasn't exactly a fan of having to buy both Essence 3 and 2 knacks to have a bug spirit shape in 2e.
There may be some Charm buy-in required for certain spirit shapes that are significantly advantageous, but I'm thinking of stuff like tyrant lizards here, not spiders.
Originally posted by Leetsepeak
Is Jiara written up as a satrapy in The Realm?
will have write-ups of ten satrapies, but Jiara ain't one.
Originally posted by WalkingEye
Also in AoTC will there be any special gambits related to dealing with Warstriders?
Yes, a few.
Originally posted by WalkingEye
Unlikely to get answered question: Is Arms likely to be released this month?
I think it's highly unlikely, what with GenCon and all.
Originally posted by Therian
The regular move action lets you move closer to another character or a landmark. If you are engaged with a opponent, do you have to disengage to move through the scenery or towards something? Was that the intent? I ask because many cinematic inspirations feature the combatants ranging all over the place while fighting.
If you want to stage a cinematic fight in which, say, two swordsmen are running through a marketplace trading blows, you can simply declare that they're running through the marketplace as the fight goes on, without them needing to use their movement actions or change range bands to do so. In that context, a disengage would be attempting to put distance between yourself and your foe.
Originally posted by Black-Forest
Questions regarding Brilliant Sentinel, the Artifact 3 heavy plate in the core.
1. Dawn of a Hundred Rebukes is a "difficulty 3 gambit that rolls Charisma + Presence against the Wits + Resistance of all Targets." It adds the wearers essence to the Initiative roll, and an automatic success against certain targets.
How does this play out in practice? The wearer rolls Initiative for the gambit (assume they pass), then roll (charisma + presence) vs everyone else's (wits + resistance), and whomever the wearer beats suffers the effects of the evocation?
You make the "attack roll" with (Charisma + Presence) vs. (Wits + Resistance), and then make the Initiative roll of the gambit normally.
2. Unconquered Guardian Defense says "Exalted foes may break free ofthis effect by paying one Willpower and applying their Resolve against the Solar's Charisma + Presence." Is this the opponent's static resolve against the Solar's rolled Charisma+Presence? I assume the Exalted foe can use Resolve-boosters like an excellency, willpower, or stunt? Can the wearer of the armor also stunt, willpower, or excellency their Charisma presence?
It's Resolve vs. a (Charisma + Presence) roll, and both sides can boost their roll using anything they normally could.
Originally posted by OpMegs
Are there any plans to do future Dev Diaries like the one that was done a while back for Perfect Soul? I really liked the insight that gave into the nuts and bolts of her character and background, and was kind of looking forward to getting similar looks at the other 3E Sigs likewise.
I don't think we can speak to the other Solar signatures with the same degree of specific insight as the past entries, because we simply don't have it. For future sig characters, maybe.
Originally posted by Marros56
To piggyback on this a bit, are you guys still using the prior devs plans for signature characters? Like the Infernal Not!Slayer?
I don't think there were any extensive plans, or at least, if there were, I'm not aware of any that weren't discussed publicly.
Basphomy in Verdigris very much fits our conception of the Infernal Exalted, as well as what the Yozis have twisted the Dawn Caste into. We haven't talked about signature Infernals, as that's still way in the future, but I wouldn't say she's out of the running.
Also, anything you can tell us about the upcoming sigs? like saaay, the Dragonblooded ones?
They're not all Dynasts.