All Posts

[#][F] The Demented One - 10/8/2019
Originally posted by Sith_Happens View Post
Does resisting Soul-Snaring Pitch require a decision point (as normal for a persuade action) or just spending the Willpower?
It still requires a Decision Point.

[#][F] The Demented One - 10/8/2019
Originally posted by Ketrus View Post

I wonder how you would classify this historical example. Herodotus wrote of the origins of the Etruscans:

(Quote by way of Etruscan Life and Afterlife: A Handbook of Etruscan Studies)

What sort of stunt is it, to develop rituals to help a society bear unusual burdens? Socialize? It seems at least adjacent to Bureaucracy, because you're regulating food distribution in a way that minimizes violence in times of food shortfall. It's pure red tape. Sorry, folks, you can't eat today. Today it's nothing but Ex3!
Implementing bread and circuses to bolster the morale of your populace during a period of hardship would probably be best handled through the project system, although there's multiple ways you could approach it.

[#][F] The Demented One - 10/4/2019
Originally posted by Accelerator View Post
It has to do with the famine question. Solars can make organisations carry out goals that take years into weeks or months. Solars can swing a sword so hard that they can wreck a mountain. Solars can heal so well a patient on the brink of death can get back to his feet within a day.

So let's say there's 100 people. The solar has 80 units of food. 1 person consumes 1 unit of food. So no matter what, no matter how well distributed, no matter how efficiently done... 20 people are going to go hungry.

A solar can be so good at swording he can conjure a sword out of thin air. A solar can be so good at running he can leap over running. A solar can be so good at crafting he can give a word, and iron ore will leap into the air to wring itself into steel.

Can a solar be so good at organising and at a famine relief, that he can magic resources out of thin air, or at least stretch resources and effectiveness beyond what is effectively possible? Can he, in effect, feed 100 people with only enough food to feed 80 people, on the basis of his skill in organising and coordination?
That doesn't seem like something that could make sense as an expression of Bureaucracy. The Solar bureaucrat might solve a famine by employing superhuman negotiations and logistics skills to import and distribute food at blistering fast speed. Other possibilities include a Solar master of Survival being able to hunt or forage food in the most inhospitable of environments, a Solar performer sustaining his people with a song that nourishes the body, or a Solar sorcerer conjuring up a tree laden with otherworldly fruits, but those examples wouldn't make sense in Bureaucracy.

[#][F] The Demented One - 10/4/2019
Originally posted by Accelerator View Post
Adding to that, Solar power... what is the limit?
That question is so open-ended that it can't really be meaningfully answered.

[#][F] The Demented One - 10/4/2019
Originally posted by Epitome View Post
What are the limits of Speed the Wheel?

-Can you speed up only external organizations or also your own?
You don't have to lead the the organization, although you do have to be in a position to engage with it.

-Is it only for actual organizations or can any group engaging in organized labour benefit?
That strikes me as an illusory difference. You don't need a formal name or Articles of Incorporation to benefit.

-Is it only for cutting through "red tape" like in the 1000 years waiting list example, or does it also speed up actual work i.e. a project to build a house or chop down trees for lumber?
-At the most extreme, can a high Essence Solar essentially organize the creation, construction, provisioning, recruitment and training of an entire navy so that it all gets done "in minutes"?
It won't accelerate non-bureaucratic actions, like chopping down trees or crafting a ship. It could accelerate things like importing timber or convincing another nation to sell pre-existing ships to you.

[#][F] The Demented One - 10/4/2019
Originally posted by limaxophobiac View Post

So movement here means movement between range bands specifically (and possibly being knocked prone?), not actions that move you narratively like slamming you into the ground or a wall within close range? So something like Shockwave Technique would still work as long as the targets are within close range?
You can't be moved in a mechanically meaningful way (changing range bands, knocked prone), and you have ample justification to stunt not being moved narratively. A slam can damage you, but the damage is going to come more from your foe twisting your limbs beyond the endurance of your muscle and bone as he futilely tries to make you budge rather than bashing you into a wall.

[#][F] The Demented One - 10/1/2019
Originally posted by Sunder the Gold View Post
What about the idea of an upgrade to Dark Premise Duality which allows you to jump into or out of your Shadow Mind for the duration of a Relentless Lunar Fury or Deadly Beastman Transformation?
Some kind of faster activation is definitely possible.

[#][F] The Demented One - 10/1/2019
Originally posted by Epee102 View Post

So to be clear, if I hit a Lunar with Heaven's Thunder Hammer, this charm pervents the knock back...but not the fall damage the charm inflicts?
If being moved is the direct cause of the damage, like Heaven Thunder Hammer, or being thrown off a cliff, you don't take the damage, because you didn't move. But if it's just something that happens in addition to it, like a slam attack, or the normal damage roll of an attack enhanced by Heaven Thunder Hammer, that still goes through.

[#][F] The Demented One - 9/30/2019
Originally posted by limaxophobiac View Post
What does Unmoving Aurochs Defense actually do when you reflexively activate it as someone is trying to slam/throw you?

It clearly stops you from being moved across range bands but what are the mechanical implitcations of the fact you can't be moved?

1. Does it stop all damage from the slam/throw? (It seems like it would since a slam/throw is doing damage by moving you very fast into something and the charm stops you from being moved.)

1a. In that case does the guy trying to slam you still reset to base initiatve on a decisive slam?

1b. Do you get released after the failed slam/throw or are you still grappled?

2. If it doesn't stop damage from slam/throw, does it do anything but stop you moving across range bands?
All it does is stop you from being forcibly moved. Everything else, including damage, happens normally.

[#][F] The Demented One - 9/30/2019
Originally posted by Sunder the Gold View Post

I’m not sure how the printed Charm is a great fit. What is it meant for?

As a mental defense it’s just as unwieldy to use as Heart-Eclipsing Shroud, which seems meant more as a disguise for your real feelings and identity than as a mental defense.

The Lunar Charm takes just as long to use, so it is just as awkward as a mental defense. And the transformation doesn’t change your Defining Intimacies, so it isn’t as good at disguising what you really think, OR protecting you from social influence.
It lets you play the story of a character with a darker alter ego or second self, and back that story up with mechanics. Some Charms are written for a specific mechanical purpose, but this isn't one of them.

[#][F] The Demented One - 9/30/2019
Originally posted by senresk View Post
So, one of the lines in Arms of the Chosen mentions this about the Unison artifact armor's first mien:

Does the ordinary clothing becomes battle armor thing mean the armor normally looks like ordinary clothing?

The description of it didn't really sound like that, but I'm also not sure how this Mien would otherwise change the armor's look. Is the description of it being a form-fitting chainmail hauberk meant to reflect the first Mien instead of the base state?
Unison's default state appears to be just black clothing, although it's still armored.

[#][F] The Demented One - 9/30/2019
Originally posted by Musclewizard View Post
Can you use Quicksilver Second Face to, reflexively, change into other Forms that are normally handled via Simple Type Charms such as Hybrid Body Transformation or Deadly Beastman Transformation? Edit: It seems this part got answered by Vance on the Exalted Discord. Quicksilver Second Face only applies to "standard" shapeshifting. Still unsure about the second part below though.

What about Many-Faced Moon Transformation? That one is not a charm that transforms one into a specific shape.
It can only be used with the innate Lunar "turn into animals or other humans" shapeshifting. It's not compatible with anything else.

[#][F] The Demented One - 9/30/2019
Originally posted by Epitome View Post
Are there any Getimian QCs planned before the Storyteller guide? (i.e. an Adversaries of the Righteous entry or similar)

Thank you.
I don't believe so.

[#][F] The Demented One - 9/29/2019
Originally posted by Zardoz View Post
Certain effects (such as Blessing of Anton) allow non-exalt to gain charm dice to a roll. Is there a rough rule of thumb for how many charm dice a non-exalt can add to a roll?
There's not an established universal limit. For mortals, I probably wouldn't let them stack Charm dice from multiple unrelated sources; for miscellaneous supernatural beings, I'd pick a cap that's in what the ballpark of what comparably powerful Exalted can hit.

[#][F] The Demented One - 9/29/2019
Originally posted by Chronos12 View Post

Okay, that makes sense. I have another question regarding Tireless Learner Method. Can you use it multiple times in a single Flowing Mind Prana XP roll?

I believe so but I wish to double check.
No, only once per roll—that's the general way that things that enhance rolls work.