Your Dynast characters should not have the same top-down "I know everything because I read the book" awareness of the Realm that you do, nor should they have your 21st century real world perspective.
History shows us that every single government has been corrupted and done terrible things, but that there have always been righteous and merciful people, reformers and revolutionaries. The Dragon-Blooded empire is a brutal war machine whose atrocities and inhumanities serve at the very same time to bolster the very defenses that hold the world together. If you look at that and think that there are no easy solutions for dealing with that, then congratulations, you are seeing clearly. The game doesn't make it easy to do the "right" thing. The right thing isn't always tied to the moral thing, the "Good" thing.
Originally posted by DrLoveMonkey
If you start trying to sympathize with the lower classes or foreigners you'll get shunned.
Much like modern Western society, there's nothing wrong with sympathizing
with the lower classes as long as you're not actually advocating any meaningful change to the social order.
Originally posted by The MG
Stone of the Nigh-Blade's song is amazing. I'm doing to design a whole artifact out of that effect someday.
Glad you like it! Note that in 3e, you'll be able to design similar effects more cleanly by attaching them to existing mechanical hooks in the social influence system.
You don't actually know what Getimians are yet, though. Holden explaining it to me was one of those "Oh" moments. Also yeah Rakan hasn't been in open rebellion for thousands of years. I'm not even sure he's been in open rebellion for hundreds of years.
Originally posted by PlotVitalNPC
Are you censoring them with cutouts of their own faces?
Originally posted by Jutlander
In either "Bastions of the North" or "Compass of Terrestrial Directions: The North", there are dolphins with human souls.
And yet, to my knowledge, no one has ever to my knowledge tried to run a dolphin with a Solar Exaltation. ;_;
A good RPG setting is built to be playable. I can easily construct an RPG setting that is coherent, consistent, sensible, strongly themed when read, and absolutely shit-tastic at allowing a place for a group of PCs to get up to the sort of group-of-PCs shennanigans that a good RPG setting needs to make room for. Describing RPG setting design in terms of gamist functions of the various setting components is absolutely valid.
Originally posted by Zelbinnean
Yeah of course that would work for 3e, I took the assumption that the thread was referencing 2e mechanics where a mortal can't learn Black Claw at all. But you're right in that neither 2e nor, presumably, 3e, assumes that chargen = you Exalted just a few minutes ago (it's just a very common thing to see).
Even in 2e, your chargen Charms reflect things you have mastered between the time you Exalted and the time of the game's start. It's assumed that you developed and mastered them over that time, instead of just Exalting with all those skills and powers fully formed and realized.
That said, if you're playing as someone who's just Exalted, that's where Storytellers should be super-lenient about convenient memory flashbacks so they can Exalt with that stuff fully functional, because it would suck to get weirdly penalized by this rationalization.
You may take the Charms at character creation, but that doesn't mean your character just developed those Martial Arts out of nothing. At some point during her backstory she learned them. An appropriate sifu can be inserted either as a easy-to-use NPC for the Storyteller or a merit for the player.
Spirit courts are a general thing, usually involving gods, sometimes involving elementals (most often in subordinate roles). Elemental courts are the special elementals-only tree-forts, which will make somewhat more sense in 3rd Edition for reasons relating to elementals being super-old as a creature type now, possibly even older than gods.
That's politics. Terrestrials especially are great at politics, but not so great at using their superpowers to get out of having to do politics.
Dragon-Blooded have cooler things to do than copping someone else's schtick.
Gods, elementals, and demons are totes diff.
Gods are naturally immaterial, immortal such that they reform at sanctums when "killed," and gain power from prayer and promotion. They're generally notionally "in charge of" a thing, in the sense that it's their job to watch over that thing and send reports about it to Heaven. A storm god would be like a a dude who lives in a cloud castle or a castle atop a tall mountain peak and who's responsible for reporting on storms and making sure that storms happen when they're supposed to happen, and don't happen when they're not supposed to happen. He probably has a place in the local panthen among mortals and they pray to him for favorable weather during harvests and not to wreck their crops.
Elementals are naturally material, may be ageless but die permanently when killed, and gain power mostly from prayer and age. They're not really notionally in charge of anything, though they can have been drafted into a job; they're a bit like living natural phenomenon or monsters or weird ethnotypes of people. The primary iconic types of storm elementals in previous editions are storm serpents, wind bears, and thunderbirds. Storm serpents are enormous serpents of lightning and cloud who form spontaneously during some storms, rampage around a bit in the upper atmosphere, and dissipate and die when the storm ends, and sometimes make their way down to the surface of Creation to rampage there instead. Wind bears are literal bears made of cloud who herd clouds around; if Storm God Guy is weather management, they're weather labor. Thunderbirds are warrior dudes who transform into eagles and spend a lot of time throwing lightning at water elementals, because there's a war on between some air courts and some water courts.
Demons are the souls or progeny of the Yozis. A storm demon is a spirit of the fearsome storms of Hell, possibly the soul of another demon of darkness or air or something, who manifests in the nightmares of people who dream of storms, and who has some weird-ass hell-storm powers, possibly involving hallucinogenic or acidic rain? I dunno.
Yan, the grandfather (or maybe great-grandfather; I forget) of Ledaal Kebok Coren, is a storm demon. I always picture him like a sort of metal version of Raiden from Mortal Kombat, all severe and bearded and wearing a big conical hat.
You're thinking of Ledaal Kebok Coren, granddaughter of the storm-demon Yan and the game line's first named, published god-blooded character. She's pretty much why we're not outlawing god-blooded Exalts, because she's great. But she's not elemental-blooded.