John Mørke wrote:
I dunno, guys. Maybe it's because you're prefacing everything you say with "I don't know the system, but" and then arguing as if you do even after several posts where I tell you you're off.
Though I will say, EX3's mechanical power level is toned way down from EX2's. I've been saying I was going to do this all along. I want Lawgivers who are dominant, god-slaying, city-sacking, army-smashing individuals, but I don't want to make it as easy or as reliant on single Charm purchases, or indeed, because the Charm set acts like a bunch of buttons you press to make the Charm rock out for you.
I find it really hard to play a convincing artist when I have Paint Mona Lisa Prana.
The system can be toned down in different ways.
I personally have great fears that the extent of "toning down" will be to big for me to handle - because usually when facing some faults of the system people - even talented ones - are prone to overreaction.
I do not want such responses and I'm going to play the Devil's advocate here.
Complete elimination of "glorious solar power" thing as worse as "Charm bypasses storytelling".
Reduction of Solar Charms to the "tricks" is bad in my opinion.
Guys, you are freaking awesome writers. Do not make a 3rd edition like an extreme counter-reaction to the faults of 2nd.
I'd had much lesser number of problems if there were words "major intimacy" and an upgrade to do that a "defining intimacy" if a certain contested roll was successful.