All Posts

[#][F] John Mørke - 12/7/2013
Originally posted by Dragonmystic View Post
Hunh, I'm getting a lot of advice, all of it good. Even from the developers themselves!

But let's clarify a couple things:

1. I don't like Solars.
Well, good luck with your thing that resembles Exalted.

[#][F] John Mørke - 12/7/2013
Don't worry about how I'll interpret it / you. I don't have a preference. But I do want to speak with those who have a different skin color than myself. Just come talk to me.

[#][F] The Demented One - 12/7/2013
Ex3 still has Form Charms, but we've made a couple changes that help to ensure knowing multiple forms is an asset, rather than an inconvenience. Changing between different forms in combat is something that is designed to be fun, tactically viable, and very easily capable of happening in any given fight for someone who knows multiple styles.

[#][F] John Mørke - 12/7/2013
Originally posted by Omicron View Post
Just thought I'd share and discuss!
You are the pride of our forums, good sir.

[#][F] John Mørke - 12/7/2013
Originally posted by The Hanged Man View Post

Wait... you're rebooting Alchemicals too? Or did you mean Liminals there?
I meant Alchemicals.

There's probably enough to handwave Liminals.

[#][F] John Mørke - 12/7/2013
Originally posted by Gensh View Post
Rather than focusing on a comparison with Solars (because as noted, Solars can also tell stories of decadence when required), Infernals need to be able to stand on their own as a splat.
Please god, this isn't a sign of a "Lunars different from Solars" movement starting in the Infernal discussion.

[#][F] Holden - 12/7/2013
Originally posted by Omicron View Post
Just thought I'd share and discuss!
mmmmmmyup.

[#][F] John Mørke - 12/7/2013
Originally posted by Gayo View Post

You don't like Jake from Adventure time? Come on, Dimaggio!
Who from what?

[#][F] Holden - 12/7/2013
Originally posted by Eolirin View Post

If I wanted to topple the Bureau of Destiny, and I had the same advisory position that the Sidereals had with the Solars, I wouldn't try to do it overnight. I'd work to strengthen the inherent bureaucratic turf conflicts, making their system as dysfunctional and backbitting as possible, keeping them weak and distracted, so that when I did have all my pieces assembled, the strike would be at it's most devastating and hardest to respond to. You don't need to directly recruit Solars or Lunars into things to effectively gain their aid in your plans. Creating a cold war between groups of Solars and Lunars at the height of their insanity probably wouldn't be that hard for the Sidereals to pull off.

So you don't frame it as "Hey wanna help take out the Solars?", you phrase it as "this small group of your peers are up to some crazy stuff, you should stop them!" while convincing the other groups that the group you're talking to is also crazy, and you do all of this in such a way as to make it seem like they're discovering this on their own. Nothing ties back to you, you rely on existing fault lines and distrust, and nothing hints at the final hammer blow.
The point of the comparison is that you are trying to recruit Sidereals to help you destroy their reason for existing. Sure, there's at least one who'll do it. The chances of fucking up your one shot at executing the plan trying to recruit the right one are astronomically high, and in the case of the Usurpation, the risk is not worth the benefit five, ten, hell, a dozen Lunar traitors bring to the table. Not when you already have several armies of Dragon-Blooded.

[#][F] John Mørke - 12/7/2013
If you want to do a successful EX3 introduction, leave out everything but the classic five (Solars, Lunars, Sidereals, Dragon-Blooded, and Abyssals) and go to town on Exigents. Really let your imagination run free. How good your comic is, and how well it is remembered will be based on your ideas for Exigents.

On the other hand, poorly guessed at Alchemicals, Infernals, and Getimians will be a stain on the body of work.

[#][F] Holden - 12/7/2013
Originally posted by Dragonmystic View Post
Okay, this all looks good, I appreciate the comments. First off, a question:

Will Infernals still burn with Green Fire as their anima?
Yes.

Lunar mates
People keep talking about Lunar mates, but I've never been sold on the Solar/Lunar bond. I don't even know if it'll be in 3e anymore.
If you are inclined to leave it out of your story, EX3 isn't going to skunk you.

[#][F] John Mørke - 12/7/2013
Hey, ladies and gents, the EX3 development team really wants to hear from you. Whether you are an old hand to Exalted or are a new player looking to get involved, we have many things to discuss. As developer, I am looking for ways to diversify my perspective and broaden the range and effectiveness of the product through audience analysis. If you would like to help me with this, please feel encouraged to drop me a private message with your e-mail address so we can talk.

[#][F] The Demented One - 12/7/2013
You would've wanted to be there for the one where John laid out his plans for the next few years of books. That one was pretty fun!

[#][F] Holden - 12/7/2013
Originally posted by Gayo View Post
On the other hand, I do like Lunars to have some stuff at the low end of this scale, like that Dhalsim-stretch range enhancer Charm whose name I can't remember. I definitely think there's room for appropriately specialized Lunars to be weirdly fluid: bending like they don't have bones, snapping upright from a prone position like a bent switch, weaving back and forth with an animation-style stretch/smear that makes it hard to hit their weak points, surviving killing blows by just not having their organs where they're supposed to be, etc. I think a lot of Lunar players would be unhappy being forced into that aesthetic, but it seems like a legitimate place to allow people to explore if they want to, particularly in Dexterity.
I think there is some concept space between Flesh Shintai from KotE, and Monkey D. Luffy or Plastic Man.

[#][F] Holden - 12/7/2013
If your goal is to execute a sudden, decisive, as-close-to-overnight-as-you-can-get-it toppling of the Bureau of Destiny, execution of its employees, and destruction of the Loom of Fate, how many Sidereals do you approach to join your venture, assuming that the whole plan doesn't start off revolving around the aid of a willing traitor?