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[#][F] John Mørke - 2/2/2013
notthepenguins wrote:
Aranis wrote:
In short, while a new edition might be something that not everyone can get into, I think that it beats having the game die flatout. Which was pretty much assured.

Oh, totally agreed. 2E was done, and good riddance. I just hope 3E is something I can like!


Do me a favor and fire me a PM telling me all the things you are worried about and what you really liked about 2e and would like to see return.

[#][F] John Mørke - 2/2/2013
TCA666 wrote:
Point made, Gaius, objection withdrawn. Perhaps it was, in part, more the phrasing that bugged me. Saying the Pole of Oil is vast is fine. Saying you could "lose Creation in it" was more what raised my hackles, I guess. I dunno anymore.

I appreciate your willingness to consider my words, though. I just wish I was able to articulate them in a better fashion.


You articulated it quite well. You want Creation to be focal, not easily dismissed, and the size comparisons weren't made to impress you about Creation—as these were realms beside Creation—but rather to make you feel Creation's seeming insignificance. That is a problem I will definitely rectify.

[#][F] John Mørke - 2/2/2013
Fungimandias wrote:
Are Infernals/Abyssals going to be warped Solars or are they their own unique entity?


Abyssals are warped Solars. Infernal Exalt is an umbrella term that includes the Green Sun Princes.



[#][F] John Mørke - 2/2/2013
Angsana wrote:
Hi, sorry for bringing up a dead topic I guess. But I do have a few questions.
1) Will the new Infernals still be Solar/Abyssal level Or Celestial level?
2) Will the anima banner powers stay the same powers for the castes/aspects?
3) Will the the anima banner powers get a nerf or buff in how it would relate to 2nd edition?


Thanks Devs for your time.


1) Tiers don't really make sense anymore. Infernals will be more powerful than Solars in some respects, less powerful in others.
2) No.
3) There's no comparison because of the number of variables.

[#][F] Stephen Lea Sheppard - 2/1/2013
"Ligier is ashamed of Malfeas" is 1e. "Ligier is ashamed of Malfeas' dancing" is 2e.

I never bought it. If anything, Malfeas' dancing should be one of the few things about Malfeas that Ligier is not ashamed of.

[#][F] John Mørke - 2/1/2013
MissMaddy wrote:


1) Will large changes in 'canon' history occur? Not to suggest this is a good/bad thing.

2) Will large changes to the 'Trading Card Game' paradigm of Exalted combat occur?

3) How much 'retraining' will a group not super crunchy and intimidated by like, D&D need?

4) Is 'metaplot' in the sense of an advancing, unfolding story being considered?

5) What is the formal role of Grabowski on the team?

6) What is the most exciting phrase/sentence you can think of in the new edition?

7) Will sorcery be repaired, in your opinion?

8) Will hearthstones be repaired, in your opinion?

9) Will crafting be repaired, in your opinion?

10) Will MA be repaired, in your opinion?

11) What is the most shocking fundamental change you can describe?

---



I will answer a few quickly to support the thread before I head offline, then I will come back later and answer more questions.

1) The major plot elements remain in-tact. The Exalted still fought the enemies of the gods, and freed the world from their wicked grasp, leading to a glorious First Age, which, by turns, devolved over millennia as its greatest heroes were eaten by the curse of the fallen masters, which lead to the Sidereal uprising and the Dragon-Blooded Usurpation. Shogunate, slain by contagion, ended by Balor, saved by the Empress, salvaged by alliance between Kejak and the Scarlet Dynasty. The same Realm history leading up to today, and the return of the Solars. What changes is what the Lunars were doing that entire time, and how new Exalts factor into it.

2) Yeah. We are making Charms more explicitly the strengths of your character rather than magic powers you activate that go off and operate on their own.

3) It's way easier to use. This is coming from a customer who refused to play 2e's system because it was too complex and far too constricted when it came to writing Charms.

4) Nothing I can think of would that we would force you to recognize. There is going to be some "here's what might happen over ten years" but that is going to be branching-path stuff. I will say that I have some vague ideas for books set ten years later, which would move the setting forward, but those would be optional books.

5) He is offering advice, looking over drafts, and doing some writing. I had him write up the money and religion sections of the core. I also had him do some fiction. I am now wrangling him into naming all the new Solar Charms.

Gotta run. More later!

[#][F] John Mørke - 2/1/2013
wastevens wrote:
So, I've gathered this idea is not terribly popular then.

Well, withdrawn emotion-1.gif


It's always interesting to look at the way things might have been. You could pursue this idea without drastically changing the game. For example, you could have a cadre of ancient spirits who were cast into the belly of the world in the Time Before, who are now the wicked patrons of a shadowed valley and the rude folk who live there.

You can surmise a new kind of demon from spirits or even the raksha, or non-raksha creature of the Wyld. There's room for you to distinguish spiritual ecologies without undermining the Terrestrial/Celestial hierarchy of Creation and Yu-Shan. Rather, such unique, out-of-the-mold ideas help to make those things more prominent.

[#][F] John Mørke - 2/1/2013
DrLoveMonkey wrote:
John Mørke wrote:

Actually this exactly. One of the reasons I started to dislike Solars after refusing to play any other exalt type was that they just kinda stopped being the big shining heroes that I loved and started to be a big collection of charms. It was difficult to see the investigator past the Judges Ear Technique kind of thing. The odd thing was that it never really came out too much in play, just afterwards when we were discussing things the phrase "But you're the SOLAR" might come up, as a way of saying that the Solar should have been able to take care of the thing no problem and it's his fault for not having the right charm to do so.


That is a pretty distinct and interesting perspective. I'd like to hear more from you. ex3playtest@gmail.com



Sent, hopefully you've received it. If not I can resend.[/quote]

Put your name in the subject, I am not sure who is who emotion-1.gif

[#][F] John Mørke - 2/1/2013
DrLoveMonkey wrote:
Drascin wrote:
Hm. The thing is that out of my group we only have one diehard Solar fan. The rest of us are generally lukewarm towards them. However, it's true that a lot of what made me dislike Solars profoundly in 2e seems to be being reduced or downplayed in 3e...


Actually this exactly. One of the reasons I started to dislike Solars after refusing to play any other exalt type was that they just kinda stopped being the big shining heroes that I loved and started to be a big collection of charms. It was difficult to see the investigator past the Judges Ear Technique kind of thing. The odd thing was that it never really came out too much in play, just afterwards when we were discussing things the phrase "But you're the SOLAR" might come up, as a way of saying that the Solar should have been able to take care of the thing no problem and it's his fault for not having the right charm to do so.


That is a pretty distinct and interesting perspective. I'd like to hear more from you. ex3playtest@gmail.com

[#][F] John Mørke - 2/1/2013
Solar hacker: Really good at hacking.

Lunar hacker: Learns to smell the signals transmitted from your computer. Memorizes Google Street view to navigate her way across the US, following the signals to your computer. Eats you, gleans your passwords from the residue of your memories.

Sidereal hacker: Her entire Charm set is hacking.

Abyssal hacker: Reaches through the monitor and fucking kills you.



[#][F] John Mørke - 2/1/2013
Updated the original post. Please check it out.

My PMs are messed up, so check the OP even if you already sent a private message.

[#][F] John Mørke - 2/1/2013
Updated the original post. Please check it out.

[#][F] Plague of Hats - 2/1/2013
It seems I can no longer send PMs, but I'd like to acknowledge that I get them and thank senders for their well-wishes, etc.

[#][F] Plague of Hats - 2/1/2013
Inugami wrote:
Gayo wrote:
a Youtube Let's Play without an annoying narrator

Oh, man. I do appreciate that those guys are trying to share with us, but they need to understand that we're not watching the videos to listen to THEM.

A good Let's Play is far more enjoyable than a Walkthrough for me. It's more like watching a friend play through a game than just some mouthless demo. These can be hard to find, especially if you're just stranded in the wilderness of YouTube. That's partially remedied by The Let's Play Archive and similar sites. There are a few Majora's Mask LPs up there, though I haven't watched them. Ambisagrus and especially Maxwell Adams and his crew are both good LPers, but the HUMOROUS tag might mean there's more wackiness than you want.

Just to throw in a completely irrelevant plug for my favorites because I am such a big fan, Chip Cheezum and General Ironicus make the best LPs, with the perfect mixture of being humorous and informative.

<3 Mission J. Frog RIP

[#][F] John Mørke - 2/1/2013
CycloneJoker wrote:
Aquillion wrote:
A Solar is someone who can train really, really hard and learn how to cut a mountain in half.

And if you ask him how he cut that mountain in half, he'll say "I trained real hard", not "I used my magical mountain-cutting power." Even if the book calls it Mountain-Cutting Prana, that's just the game turning it into usable mechanics; what it's supposed to represent is "I trained hard enough to let me cut mountains in half", not "I trained really hard and learned the magical mountain-cutting technique."

This is important because if you let Solars become people who just know a bunch of magical techniques like a MMoRPG character with everything in his quick-access bar, then they lose the ability to represent the archetypes they're supposed to represent. Hercules could probably redirect a river by punching it hard enough, but storywise he does that by being helluva strong and good at punching people, not by using River Redirecting Punch Technique or whatever.

I think that one of the problems with the idea that charms are in-setting things is that it's constrained the way people think about their characters into "my character has this set list of magical powers stemming from their Exaltation, and aside from that they're a generic mortal." That was never how it was supposed to work.


I don't ENTIRELY agree with this, because while Solars can represent Herakles simply using his raw might to smash a river onto a new course, they're also supposed to be able to represent the mighty wuxia hero who explicitly uses his Flow-Redirecting Palm Of Heaven to change the river's course, and if you ask how he will say that is what he used to do so.

However, special techniques themselves don't have to be straight-up magic. This, too, is an application of raw superhuman skill.

EDIT: Maybe this is the kicker: when the person who asks says "Wow...could you teach me how to do that?", the reply could well be: "Not as such...but you could learn it yourself."


Actually, you're both right, kind of.

If you had that technique, it would be a Martial Arts Charm, which is definitely a technique external to the Solar. Where as having a strength Charm just lets you model a character who has the might to change a river's course.