1) Will large changes in 'canon' history occur? Not to suggest this is a good/bad thing.
2) Will large changes to the 'Trading Card Game' paradigm of Exalted combat occur?
3) How much 'retraining' will a group not super crunchy and intimidated by like, D&D need?
4) Is 'metaplot' in the sense of an advancing, unfolding story being considered?
5) What is the formal role of Grabowski on the team?
6) What is the most exciting phrase/sentence you can think of in the new edition?
7) Will sorcery be repaired, in your opinion?
8) Will hearthstones be repaired, in your opinion?
9) Will crafting be repaired, in your opinion?
10) Will MA be repaired, in your opinion?
11) What is the most shocking fundamental change you can describe?
I will answer a few quickly to support the thread before I head offline, then I will come back later and answer more questions.
1) The major plot elements remain in-tact. The Exalted still fought the enemies of the gods, and freed the world from their wicked grasp, leading to a glorious First Age, which, by turns, devolved over millennia as its greatest heroes were eaten by the curse of the fallen masters, which lead to the Sidereal uprising and the Dragon-Blooded Usurpation. Shogunate, slain by contagion, ended by Balor, saved by the Empress, salvaged by alliance between Kejak and the Scarlet Dynasty. The same Realm history leading up to today, and the return of the Solars. What changes is what the Lunars were doing that entire time, and how new Exalts factor into it.
2) Yeah. We are making Charms more explicitly the strengths of your character rather than magic powers you activate that go off and operate on their own.
3) It's way easier to use. This is coming from a customer who refused to play 2e's system because it was too complex and far too constricted when it came to writing Charms.
4) Nothing I can think of would that we would force you to recognize. There is going to be some "here's what might happen over ten years" but that is going to be branching-path stuff. I will say that I have some vague ideas for books set ten years later, which would move the setting forward, but those would be optional books.
5) He is offering advice, looking over drafts, and doing some writing. I had him write up the money and religion sections of the core. I also had him do some fiction. I am now wrangling him into naming all the new Solar Charms.
Gotta run. More later!