paradim wrote: John Mørke wrote:
Okay, that's cool. There was an implication of no plausible logic, though, and the logic is plain as day.
Let me clarify.
From what I've seen expressed, creating your own servants from your soul is "ontological", that is pertaining to a branch of metaphysics that studies the nature of existence, to the condition of BEING a Yozi (well, Primordial-type entity). With just the statement that this is so. But, okay. No other entity really shows this characteristic.
But then it's also expressed that creating your own internal world within your soul is totally cool and thus, not "ontological" to the condition of being a Yozi (again, Primordial-type entity class, whatever). But we don't really see any other entity show this characteristic either. Only Primordials.
The separation of these two only seems to be, "We like this more than that." Which is arbitrary, in the fashion of "contingent solely upon one's discretion".
And let's be honest here. "Creating entire new worlds" kind of IS something Primordials are pretty well known for by now, e.g. see Creation, The Demon City and Autochthonia.
Ultimately, it's your guys prerogative to do what you guys see fit with the line. That's exactly what being the Developer of the game means. You get to create what you want, how you want, by whatever fancy you like. And that's perfectly okay. It's okay to be arbitrary about some stuff and to decide things will be "this way" just because "I like it this way." But saying this is "logical" implies there being a coherent stream of thought of "2+2=4" here, which isn't really what's presented that I can see and understand from my perspective.
Primordials don't create worlds inside of their souls.
I don't know how the point can be any clearer than that. When we said Infernals aren't using Yozi Charms, and that they don't become Charms, it follows pretty clearly that we'd give them Charms that don't
model themselves as the exact powers of the Yozis
. Like 99% of the Exalted Charms before Infernals, this Charm follows the mold of being established by the themes of, and in reference to a patron, but not the exact powers of that patron. This is what makes the Exalted unique. You are not playing
the Unconquered Sun or the Maidens. Those Charm sets are an ekphrasis of the Unconquered Sun and the Maidens.
Similarly, there are things that sorcery can do that Charms really should not. We don't have Golden Solar Boat, but we do have a spell to summon a barque.
Why does Wyld Shaping Technique work? Why does the Inner world Charm work?
Because one uses the Wyld, and one uses your soul. These are established things, the Charms are not creating, so much as changing them, the way Crafts Charms change lumps of five metal ore into artifacts. They also work because Solars are chosen from the greatest of wo/men by the greatest of gods, and have the will to shape chaos into order, the way an Infernal can use the palette of her own soul to paint a dramatic picture of horror and majesty, and make it real. These are Solar themes and Infernal themes, but they are not UCS powers or Yozi powers. That's intentional, logical, and very much not an arbitrary decision, unless you think "Charms don't work the way they did in 2e for a vast number of documented reasons" is arbitrary. In which case, shrug.