The Demented One, as much as I agree with you, I also have my chessy side and Elemental Dragon Styles even if almost copy cats of Immaculate Styles but Autocthonia flavoured would be wonderful :P
One of the secrets I've learned from spending hella hours thinking about design stuff is that artificial symmetry, or symmetry for symmetry's sake, tends to produce really unsatisfying products. You've gotta start with something that's vital and captivating, I think, so I suspect you'll get more mileage out of a pretty surface-level take of an element than just mirroring the (kinda generic?) elemental dragon styles.
Though I wondered if the developers and writers were going to avoid detailing anything more about the Scorpion Empire. One of their big criticisms of Second Edition was how it clarified and over-clarified pre-existing content instead of making up new content. Choking the mystery out of the game.
If they detail the Scorpion Empire, they'll probably introduce new mysteries... or they could leave the Empire mysterious and introduce and flesh out totally new ideas.
The Scorpion Empire was something I wrote with the intention of never, ever adding further detail about it, so I am going to be caught pretty by surprise if John decides I have to write a chapter on it!
(Which is not to say I don't have my own ideas for it. Just, that I'd be surprised!)
Since there aren't Great Elemental Dragons proper for the Autochthonian elements, I think you'd get something better if you picked an iconic representation of the element and worked from that. Like, instead of Metal Dragon Style, something like Endless Gears Style.
Sidereals: "HOW MUCH BULLSHIT IS IT THAT WE'RE PRETTY MUCH THE ONLY TWO ASSHOLES LEFT WHO CAN'T FLY?!"
"It Really Is Such Bullshit"
You really should know better than to start a relationship with the Lover Clad in a Raiment of Tears.
But she reads all the same scrolls that I do and has a cute ghost puppy and she's really really hot
Ah this is OLD SCHOOL.
I guess the Green Sun Princes would take some inspiration from Hataraku Maou-Sama, Liminals would be all Franken-Fran, and the Getimians would be [spoilers spoilers spoilers].
Oh, and the Hannya would also technically fall under the "Fair Folk" umbrella, but are not raksha. They're higher-order beings on par with the raksha, though.
"Faerie" is a broad umbrella under which most of the things that live in the Wyld fall. Raksha are what we're used to thinking of as Fair Folk nobles. "Fair Folk" is a term the Creation-born came up with to avoid offending the mighty and capricious lords of chaos. (Most people in Creation don't know the first goddamn thing about the taxonomy, biology, or social structures of the fae.) It technically should only apply to raksha, but generally people will slap it on anything fae-like that comes out of the Wyld, because they can't generally tell the difference and the fae rarely explain themselves. (This will immediately go from flattering to offending most raksha-- they don't like being lumped into the same category as a hobgoblin).
The Pearl Court, the Winter Folk, and Mabande's Serpents are all different derivations of raksha. A hobgoblin, Northern howler, tinker-gremlin, and silverwight are all four completely separate types of things that live in the Wyld, which are commonly created or enslaved by the Fair Folk.
Limited Reagent wrote:
Charm trees that are all permanents after the first. You get one base effect, then every Charm thereafter in the tree upgrade or modify the base effect.
I've got a (as-of-yet-non-dev-approved) Exigent concept that works like this. Twinsies!
And of course, there's the Scorpion Empire.
Who Framed Roger Rabbit suggests that there is a nexus where all cartoons meet.
We messed with the concept a little bit in 2e during the Daystar, but I don't plan to revisit it, because I don't feel like Exalted should be lumped into a mountain of generic Asian myth fantasies.
Quetzcuatlus northrepi (or however it's spelled) I hope. I want my giraffe-sized pterodactyles damn it.
Ah yes, the predecessor of the terror bird: the pants-shitting terror bird.
Lafing Cat wrote: Omicron wrote:
Why am I paying four Charm purchases for something that's largely covered by All-Encompassing Sorcerer's Sight, but does not do Manse/Artifacts and anything that's not a god, elemental, demon or Exalt?
Is the line about getting "a basic synopsis of the target’s capabilities and Motivations (if any)" enough that it should motivate me to get four purchases? That's, uh, a lot. And AESS already analyzes Charms and Essence ratings.
Given that developer intent of "A basic synopsis of the target's capabilities and Motivations" is "You get to look at their character sheet" it is *absolutely* worth four purchases.
By contrast, AESS only lets you know about the charms they are using, whether actively or passively. Hellscry Chakra completely destroys an enemies ability to surprise you with any capacity. It's monstrously strong, and in fact given that there's no defense against it, I'd say it's probably overpowered even at its cost.
Actually, Neph hated
"you get to look at their character sheet" effects, because he didn't want to force the Storyteller to have an entire sheet prepared for every NPC (or to have to fill them out in the fly), so that is very unlikely to be the intent.
Gayo wrote: Holden wrote:
Down to having wordcount portioned out, and we keep having to re-do them as things crop up. For example, we need to sit down and solve the problems of Deadly Beastman Transformation AND Lunar shapeshifting before the Antagonists chapter can be put to bed. (Unless we just want critters to be written as though we were blissfully unaware there's a whole Exalt type that can turn into them, for a third edition in a row.) Prior editions were just like "we'll figure it out when we hit the Lunars book."
You should totally tell us the planned wordcount for the various splats' mechanics section so we can compare them and speculate about who the relative values imply is going to be ruined!
Well all of them, naturally.